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Critical hit cap and chieftain’s skills


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My current main issue when playing chief is the fact that we have two expert skills that boost critical hit. On the top of that there is the cloth mermen set that gives 20% more, plus the crit from the talent tree. I am trying to pick equipment with as little crit as possible and I am still capped to 50%.
 

Devs really need to revise let’s say Clan’s help skill and swap the crit with another effect. Literally any other stat would be be better than the current boost of a capped stat. Of course, crit damage or any attack boost would be the best option, as we still don’t have one.

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On 10/4/2022 at 4:41 PM, PhoenixFire said:

My current main issue when playing chief is the fact that we have two expert skills that boost critical hit. On the top of that there is the cloth mermen set that gives 20% more, plus the crit from the talent tree. I am trying to pick equipment with as little crit as possible and I am still capped to 50%.
 

Devs really need to revise let’s say Clan’s help skill and swap the crit with another effect. Literally any other stat would be be better than the current boost of a capped stat. Of course, crit damage or any attack boost would be the best option, as we still don’t have one.

with talent max crit, cap is 53% but yeah i agree with you, i think hp boost would quite fit clan's help along with def and mana regen

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