US Evil 17 Posted August 30, 2022 Share Posted August 30, 2022 I've seen many people adore their DKs before. I also love my little DK. :) But abit not funny.. cuz very low active skills. Totaly same skills count. Half the skills of the DK are not usable when in different build. When I use phsiycal build some skills good works with phsycal dmg. but half usless dmg. "Curse, sharp, deathcall, exhalation, slience" When I use magical build, more than half the skills I have become unusable and can only rely on very few skills. "Thorn and Autohit dmg." Because it's not possible to autohit like magical staff user classes. The result is a lower damage for all DKs and extreme limitations. This mechanism is very 2017 style and quite outdated. As classes improve I hope you'll make the skills of the DK usuable regardless of whether it's magical or physical build. Most other class has good mechanism skills and decent damage. This class deserves a little bit of love. Here are some suggestions for a change in mechanism: 1. Magical skills support to phsycal. : Curse, shap, deathcall, exhalation, slience" When equip magic then keep special magical dmg like this now. But when equip focus phsiycal then support phsiycal 70% dmg. (Ofc cant follow dmg like magical dmg but give support phsycal) Like hurricane skill Hurricane work phsycal magical all. Just following the principle of higher damage (mdmg or pdmg) I hope the DK class can be revived and people have fun with it. Thank you! Laevateinn and Kyrai 2 Quote Link to comment Share on other sites More sharing options...
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