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GUILD BLESSING still bugged.


Arthas

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This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.

 

 

 

 

In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.

 

I'd like to see all skills to be completely unusable during the effect of Guild Blessing.

 

 

 

 

 

As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.

 

 

 

Please fix this.

@Holmes @Nolan 

 

Edited by Arthas
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1 час назад, Arthas сказал:

 

Esto debe corregirse, también afecta en gran medida a la Guerra de facciones, ya que los gremios se acercan a la bandera del enemigo usando Bendición del gremio y comienzan a enviar spam Reverse Flow , lo que hace que sea mucho más difícil proteger la bandera.

 

 

 

 

 

En estos 2 ejemplos, podemos ver que los jugadores usan Reverse Flow durante el efecto de Guild Blessing , de esa manera los jugadores del gremio contrario son empujados lejos de su formación, convirtiéndose en objetivos mucho más fáciles , fácilmente asesinados la segunda bendición de gremio termina.

 

Me gustaría ver que todas las habilidades sean completamente inutilizables durante el efecto de la bendición del gremio.

 

 

 

 

 

 

Como puede ver aquí, el jugador ni siquiera puede correr hacia su formación, porque Reverse Flow no lo permitirá.

 

 

 

Por favor arregla esto.

@Holmes @Nolan 

 

the templar has a skill that must be taken into account with a blessing, and in addition to having 1 skill that makes him immune to any skill, there is no mc counter for that, and why isn't there yet? charmer and mage can see seeker and rogue , but there is no counter to templar 's ability . @holmes @Nolan

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15 hours ago, Nolan said:

Devs are aware of the issue and been working on a fix since then (this one in particular is not as easy as it seems)

 

Unfortunately this skill is more problematic than we thought, therefore, in order to make it work the way it's meant to, we ask a bit more of patience until we find a final solution.

Can't you just deactivate reverse flow when blessing on? If it works properly, it will all be resistant and ineffective. So it's a good idea to deactivate it for now. How long should we watch them abuse it?

Edited by Laevateinn
forgot to say when the blessing on
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A question @Nolan @Holmes because when it was the mcs skill that was bugged did the admins disable the skill debuff? and when is skill elves it is not even mentioned if the mcs do not come here to complain? and another is not just this bug the skill has no target limit since it says in the description one thing and does another!

 

Edited by Higgings
Please, use normal sized letters
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В 21/7/2022 в 10:13, Nolan сказал:

Los desarrolladores están al tanto del problema y han estado trabajando en una solución desde entonces (este en particular no es tan fácil como parece)

 

Desafortunadamente, esta habilidad es más problemática de lo que pensábamos, por lo tanto, para que funcione de la manera en que debe hacerlo, le pedimos un poco más de paciencia hasta que encontremos una solución final.

they place skills that not even they can solve the problem hahaha these people make me laugh

12 часов назад, Duton сказал:

A question @Nolan @Holmes because when it was the mcs skill that was bugged did the admins disable the skill debuff? and when is skill elves it is not even mentioned if the mcs do not come here to complain? and another is not just this bug the skill has no target limit since it says in the description one thing and does another!

 

The preference of factions is noticeable and do not deny it, we are not stupid people

 

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On 7/22/2022 at 8:03 AM, Laevateinn said:

Can't you just deactivate reverse flow when blessing on?

No, unfortunately :sad:

 

18 hours ago, Duton said:

A question @Nolan @Holmes because when it was the mcs skill that was bugged did the admins disable the skill debuff? and when is skill elves it is not even mentioned if the mcs do not come here to complain? and another is not just this bug the skill has no target limit since it says in the description one thing and does another!

 

Totally different situations and Guild blessing is not sentinels' exclusive, both alliances can use it.

 

6 hours ago, Gelsin said:

The preference of factions is noticeable and do not deny it, we are not stupid people

 

I thought we were over it long time ago :palm:

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2 horas atrás, Nolan disse:

não :triste:

 

Situações totalmente diferentes e a benção da Guilda não é exclusiva das sentinelas, ambas as alianças podem usar-la.

 

Eu pensei que tinha superado isso muito :Palma:

It's not a question of being a skill of both factions, but the way it was resolved at the time for the sentinels side! they took a skill that was bugged and deactivated the skill function that until today doesn't work more than and damage pylons! already the templario skill that has more than one error the mcs have to wait for a future update, and until then it continues to suffer from it in gvgs and war!

Edited by Duton
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27 minutes ago, Duton said:

It's not a question of being a skill of both factions, but the way it was resolved at the time for the sentinels side! they took a skill that was bugged and deactivated the skill function that until today doesn't work more than and damage pylons!

The skills' function has never been deactivated or changed. Many other skills have now got the same interactions with such objects, as these skills were dealing effortless high damage to them. Please check this update from March! :)

 

On 3/11/2022 at 10:43 AM, LeeLoo said:

The work of character skills when interacting with static game objects have changed (standards, gates, pylons, thrones, etc.):

  • skills with delayed area damage, as well as traps no longer deal damage to destructible objects:

Swooping Army (Chieftain)

Curse of the Plague (Chieftain)

Otherworldly Fire (Charmer)

Forester's Trap (Hunter)

Pool of Garkness (Warlock)

Infection (Necromancer) - if the skill is applied on a secondary target 

Knight's Curse (Death Knight)

Punitive Roots (Druid)

Tornado (Druid)

Explosive Trap (Ranger)

Slowing Trap (Ranger)

Fire Totem (Shaman)

Blazing Ground (Mage)

Mystic Mark (Priest)

Harad's Banner (Paladin)

 

27 minutes ago, Duton said:

already the templario skill that has more than one error the mcs have to wait for a future update, and until then it continues to suffer from it in gvgs and war!

Like I said, two different situations and also two completely different skills. A reminder that there's nothing wrong with the Templar's skill.

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2 hours ago, Nolan said:

A função das habilidades nunca foi desativada ou alterada. Muitas outras habilidades agora têm as mesmas interações com esses objetos, pois essas habilidades estavam causando alto dano sem esforço a eles. Por favor, verifique esta atualização de março! :)

 

 

Como eu disse, duas situações diferentes e também duas habilidades completamente diferentes. Um lembrete de que não há nada de errado com a habilidade do Templário.

not? There's a video here on the forum showing it! the skill without developing (put skill point) says the target limit is 3 and it pushes + than 3 and another this description is misleading since a skill that can push 9 players per x pushing for 8 seconds that's what it pushes the each second! 3 templars push an entire guild! is this correct for you? answer me?? to say that it is correct for a player to move and stun 50 players alone? sorry nolan but you should review your concepts

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17 hours ago, Duton said:

not? There's a video here on the forum showing it! the skill without developing (put skill point) says the target limit is 3 and it pushes + than 3 and another this description is misleading since a skill that can push 9 players per x pushing for 8 seconds that's what it pushes the each second! 3 templars push an entire guild! is this correct for you? answer me?? to say that it is correct for a player to move and stun 50 players alone? sorry nolan but you should review your concepts

Getting angry at a forum admin is not going to help and wont make fixing bugs any faster.

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