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How good are charmers in Dungeon?


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they can be good as a support with their heals and their ability to reduce the enemy's deffense, sadly as many things you can just start ignoring it with high amps and expensive equipment, but it can be good to lower the time in case the party has low penetration and the boss has a high deffense or in case the planets align they actually need a healer/tank

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  • Higgings changed the title to How good are charmers in Dungeon?

Two recent changes have weakened Charmer's dealings in dg. Charmer can do not bad damage in dg. However, compared to other damage classes, the process of doing damage can be somewhat tedious.

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14 hours ago, lore said:

they can be good as a support with their heals and their ability to reduce the enemy's deffense, sadly as many things you can just start ignoring it with high amps and expensive equipment, but it can be good to lower the time in case the party has low penetration and the boss has a high deffense or in case the planets align they actually need a healer/tank

I was actually going to say this. Before when charmers could summon alot of dogs they could easily beat the boss but now they are really not much different than a magic dk but with heals 

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9 hours ago, josephleep said:

Don't waste your money on charmer they literally ruined this class and its not worth playing with it.

 

If with "ruined" you mean "now incapable to be a better damager than actual damagers" then yes - you're right.

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They are verry good in dung still, the defence reduction skill is verry underated since alot of the mobs and bosses have high deff and most of the people dont have that much penetration, on top of that they got key talant which reduces 20% deff on top of the 55% which means bosses will have almost 0 deff this speeds up the dung alot, and last they still do good dmg not as much as the main dmg-er like before but thats normal after all its hybrid class, also i think the magic charmer is good too but can't tell cuz i didnt go dungs with good one yet.

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