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useful tank for MCs


Odysseia

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As far as I know the only class that has a decent cc in area on the mc side is lock and the only class that can actually do any area support on the mc side is shaman. On the other side is the templar with many cc skills in area, there is mantra that can save him or another member of the pt (if you focus on him just use mantra and start stunning again or if he has paladin or druid with him you cannot kill him). Mages they are like the boss but are much better. They resist debuffs and this continues for 3-4 seconds (not a real stat) they use it and then jump into 1vs5, do every 1 hp halved with op dmg and cc and come out unhurt (also if there is druid templar or by they will not die). Look out for the paladin with support skills that are so strong that you don't even need pvp items to fight in the arena. You just need to shield someone and you can watch tv while the battle is over + they also have very op cc op skills where they just need to press a skill and stun several Mc's, in addition to being tanks! See that unlike MC's that don't have any tank class that can stun in an area, we elves have two! I already see the Sentinel side complaining in the comments that we have Lock and Shaman.... But the sentry side has so many resistance abilities that it makes them nowhere near the toughness of a templar and a paladin (they have area cc and can wear heavy armor!). Shaman with healing totem which is just a support skill on the legion side (in gvg it is strong but not in arena). So we have the boss, many people would say boss is op but it is similar to mage in aoe dmg and resist but boss doesn't even have 1 decent stun while mage has stuns! Look at the priest who can silence in an area, in addition to being able to remove the debuffs in the area that the Mc's have! It's really sad what the game has become so this is goodbye to the game😩

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4 hours ago, Odysseia said:

As far as I know the only class that has a decent cc in area on the mc side is lock and the only class that can actually do any area support on the mc side is shaman. On the other side is the templar with many cc skills in area, there is mantra that can save him or another member of the pt (if you focus on him just use mantra and start stunning again or if he has paladin or druid with him you cannot kill him). Mages they are like the boss but are much better. They resist debuffs and this continues for 3-4 seconds (not a real stat) they use it and then jump into 1vs5, do every 1 hp halved with op dmg and cc and come out unhurt (also if there is druid templar or by they will not die). Look out for the paladin with support skills that are so strong that you don't even need pvp items to fight in the arena. You just need to shield someone and you can watch tv while the battle is over + they also have very op cc op skills where they just need to press a skill and stun several Mc's, in addition to being tanks! See that unlike MC's that don't have any tank class that can stun in an area, we elves have two! I already see the Sentinel side complaining in the comments that we have Lock and Shaman.... But the sentry side has so many resistance abilities that it makes them nowhere near the toughness of a templar and a paladin (they have area cc and can wear heavy armor!). Shaman with healing totem which is just a support skill on the legion side (in gvg it is strong but not in arena). So we have the boss, many people would say boss is op but it is similar to mage in aoe dmg and resist but boss doesn't even have 1 decent stun while mage has stuns! Look at the priest who can silence in an area, in addition to being able to remove the debuffs in the area that the Mc's have! It's really sad what the game has become so this is goodbye to the game😩

it seems devs loves elf side cuz all their classes pretty good especially in group fights:come_on:

 

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