this is just my opinion, but dont you think this ''bug fix'' that meant to make the game balanced cause priest skill elusive treat is op, is still unbalanced? well i still agree you make a limit to elusive, but you forgotting something! Rogue skill! Still unbalanced. Why? Because rogue now have 3 skill that can be chained together and still op against all class, PLUS that fuc**ng stealth skill of they own. its unbalanced and dev not fix that.
my level 1 elusive treat always resisted on any mobs and boss, always. I prefer not update any priest skill if it is useless at the first place.
So what do you think about this fixes? :3 *40k is wasted*
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EdwinShuujin97 0
this is just my opinion, but dont you think this ''bug fix'' that meant to make the game balanced cause priest skill elusive treat is op, is still unbalanced? well i still agree you make a limit to elusive, but you forgotting something! Rogue skill! Still unbalanced. Why? Because rogue now have 3 skill that can be chained together and still op against all class, PLUS that fuc**ng stealth skill of they own. its unbalanced and dev not fix that.
my level 1 elusive treat always resisted on any mobs and boss, always. I prefer not update any priest skill if it is useless at the first place.
So what do you think about this fixes? :3 *40k is wasted*
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