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SUGGESTION FOR NEW CHARMER TALENTS


Salazam

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the talent system is still far from over, and with that in mind I thought of some future talents for the charmer's specialist skills.

 

Otherworldly Blessing

 

Dark Echo - When using the "Otherworldly Blessing" creates a healing wave that restores health to allies within 2 meters.

Healing value - 15% of the character's magic power and 10% of the physical strength.

If the skill is used on an ally, two waves of healing will be done, one on the spell caster and one on the target that received the skill.

Maximum number of PvP targets = 5

 

Otherworldly Fire

 

Eternal Flames - Two additional waves are added to skill repetition, each wave has reduced efficiency by 50% of the skill's original value.

 

Eye of the Darkness

 

Shadow Vigilance - Additionally the Eye of the Darkness skill puts an effect for 10s on the ally, this effect reduces the damage taken from the next 3 direct attacks against the character by 35%.

 

Stone Curse

 

 Persistent Curse - After the skill's effect ends, a debuff is applied to the enemy for 3s.  This debuff reduces damage dealt by him by 35%, movement speed by 30%, attack speed by 30%, and increases damage taken by him by 10%.

 

Summoner Skill

 

 Master Summoner - When using the skill, all your monsters summoned by the skill "Call" that are in the area jump on the enemy, the jump does no damage.
 Only monsters that are 2 meters or more from the enemy perform this jump.

 

Help of Chaos

 

 Chaosflight - "Help of Chaos" summons 3 birds, each bird deals damage and healing equal to 35% of the skill's total strength.

 

I hope to see more and more talents that really improve their skills and be competitive choices in various game content.

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I would also like to suggest a skill that teleports all the dogs to the player, this would increase the terrible mobility of the charmer:fuck_that:

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2 minutes ago, Maid said:

I would also like to suggest a skill that teleports all the dogs to the player, this would increase the terrible mobility of the charmer:fuck_that:

you probably tried to be ironic.

but for the "Summoner Skill" talent, the idea is to give the dogs some mobility.

in many dungeons until your summon arrives where it needs the monsters must have died.

would probably be a strong talent in PvP, so adding an area of effect for the dogs to jump is necessary.

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47 minutos atrás, Rhaast disse:

você provavelmente será irônico.

mas para o talento "Summoner Skill", a ideia é dar mobilidade aos cães.

em muitas masmorras que seu chegue até onde precisa os monstros devem ter que ter.

provavelmente seria um forte talento em PvP, então é necessário adicionar uma área de efeito para os caçadores pularem.

   Se é forte talento pvp, creio que o pedido seja um exagero. O Encantador é uma excelente classe quando se trata de pvp se pedir algo que beneficia ele no pvp sera querer pedir demais

   Claro que é só uma opinião, já o texto de cima é interessante ..

Edited by O mais antigo
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23 hours ago, O mais antigo said:

 

   Se é forte talento pvp, creio que o pedido seja um exagero. O Encantador é uma excelente classe quando se trata de pvp se pedir algo que beneficia ele no pvp sera querer pedir demais

   Claro que é só uma opinião, já o texto de cima é interessante ..

well, first, you need to write in english here, because this is the forum for this language, it avoids you getting any punishment.

I didn't quite understand what you meant, all talents have places of strength and are made thinking about some specific content in the game.

even if a talent is better than the others in more than one type of game content, it is not OP, it is acceptable.

about the Summoner Skill talent, it would be a talent focused only on providing mobility to pets, after all a Summoner needs to have good control over their summons.

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