Tormenium 0 Posted June 29, 2014 Share Posted June 29, 2014 Can you change throwing knife not to require item use its pointless they just take bag space and are cheap this requirment is kinda dumb Rangers have blessing skill but dont require any arrows in bag why cant throwing knife be the same? Not to mention that most new expert skills like bds shield which is better than throwing knife dont require any items to work Quote Link to comment Share on other sites More sharing options...
yorae 1 Posted June 29, 2014 Share Posted June 29, 2014 :bad: why does't rogue god? this is your question? :wacko: Quote Link to comment Share on other sites More sharing options...
x 52 Posted June 29, 2014 Share Posted June 29, 2014 I think after rouges having 2 ranged skills, they've nothing to say. You know 1st jump(without mentioning that it makes much dmg) 2nd knife throwing, and you want more? Are you kidding me? Anyways, I'll give you an idea about the space taken: GMs can create a place for the knives must be used to put them in, the max amount for the place is 30(it can be increased with MCoins), each time you use the skill one of the 30 knives will be dismissed and automatically refilled if you have more. The place that the knives are put in can't be found, the game will auto refill the amount you got by a question asked to you with the answer of "Yes or No"(The question will be asked each time the player gets new amount such as buying them from dealer or Mshop/exchanging them from players). Feel free to ask/give ideas/quibble. Edit: 500 of them only takes one bag space. so at least this was thought before releasing. I don't know anything about this skill, so I answered with what I know, the guy should try it then made the suggestion, but np forget xD. Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted June 29, 2014 Share Posted June 29, 2014 I think after rouges having 2 aoe skills, they've nothing to say. You know 1st jump(without mentioning that it makes much dmg) 2nd knife throwing, and you want more? Are you kidding me? Anyways, I'll give you an idea about the space taken: GMs can create a place for the knives must be used to put them in, the max amount for the place is 30(it can be increased with MCoins), each time you use the skill one of the 30 knives will be dismissed and automatically refilled if you have more. The place that the knives are put in can't be found, the game will auto refill the amount you got by a question asked to you with the answer of "Yes or No"(The question will be asked each time the player gets new amount such as buying them from dealer or Mshop/exchanging them from players). Feel free to ask/give ideas/quibble. 500 of them only takes one bag space. so at least this was thought before releasing. Quote Link to comment Share on other sites More sharing options...
Blueborn 21 Posted June 29, 2014 Share Posted June 29, 2014 Rangers have blessing skill but don't require any arrows in bag why cant throwing knife be the same? Rangers have the same with explosive traps. Shamans with totems. ect I think after rouges having 2 aoe skills... What? Since when do rogues have aoe skills? lol xD 500 of them only takes one bag space. so at least this was thought before releasing. Yup, 500 in one slot for mshop brought knives, 30 for npc shop brought. Bag space is not an issue.. if it is for you, invest in bags. Like i always say.. bags before amps. Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted June 29, 2014 Share Posted June 29, 2014 Yup, 500 in one slot for mshop brought knives, 30 for npc shop brought. LOL UNFAIR!!! it should be 500 regardless of how you bought the item :wacko: Quote Link to comment Share on other sites More sharing options...
x 52 Posted June 29, 2014 Share Posted June 29, 2014 Fixed, I think after rouges having 2 ranged skills, they've nothing to say. You know 1st jump(without mentioning that it makes much dmg) 2nd knife throwing, and you want more? Are you kidding me? P.s Thanks tamaoe for the explanation, my only mistake was what you bolded :) . Quote Link to comment Share on other sites More sharing options...
Blueborn 21 Posted June 29, 2014 Share Posted June 29, 2014 Thats not an aoe angelo Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted June 29, 2014 Share Posted June 29, 2014 1st jump(without mentioning that it makes much dmg) 2nd knife throwing. Area of effect (AoE) A term used in many role-playing and strategy games to describe attacks or other effects that affect multiple targets within a specified area Paladin banner and FoJ are AoE. none of rogue skills are AoE thought. Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted June 30, 2014 Share Posted June 30, 2014 gimme 2 pala i show u a good fetter, gimme 5 ill show u hell http://youtu.be/OTIDQxJ7StI Quote Link to comment Share on other sites More sharing options...
tamoae 1 Posted June 30, 2014 Share Posted June 30, 2014 gimme 2 pala i show u a good fetter, gimme 5 ill show u hell http://youtu.be/OTIDQxJ7StI private video, fail? Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted June 30, 2014 Share Posted June 30, 2014 private video, fail? nope, 2guyz dc fail Quote Link to comment Share on other sites More sharing options...
Blueborn 21 Posted June 30, 2014 Share Posted June 30, 2014 nope, 2guyz dc fail He meant.. we cannot see it. It's set on private viewing. Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted June 30, 2014 Share Posted June 30, 2014 He meant.. we cannot see it. It's set on private viewing. strange >.> i puted it public, sry my bad fixing it... Quote Link to comment Share on other sites More sharing options...
VrockS 2 Posted June 30, 2014 Share Posted June 30, 2014 How about adding a 'skill bag' where you can just store skill related item example : [Throwing knife] And when skill bag is full it will automatically start storing skill related items in normal bag. Just suggestion ;) Quote Link to comment Share on other sites More sharing options...
x 52 Posted June 30, 2014 Share Posted June 30, 2014 How about adding a 'skill bag' where you can just store skill related item example : [Throwing knife] And when skill bag is full it will automatically start storing skill related items in normal bag. Just suggestion ;) Ehm ahem, Anyways, I'll give you an idea about the space taken: GMs can create a place for the knives must be used to put them in, the max amount for the place is 30(it can be increased with MCoins), each time you use the skill one of the 30 knives will be dismissed and automatically refilled if you have more. The place that the knives are put in can't be found, the game will auto refill the amount you got by a question asked to you with the answer of "Yes or No"(The question will be asked each time the player gets new amount such as buying them from dealer or Mshop/exchanging them from players). Feel free to ask/give ideas/quibble. Quote Link to comment Share on other sites More sharing options...
VrockS 2 Posted July 1, 2014 Share Posted July 1, 2014 Ehm ahem, Sorry forgot to read in hurry ;D Quote Link to comment Share on other sites More sharing options...
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