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[2022.06.08] List of changes after the I and II stages of testing


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Friends!

 

We thank you for your feedback and participation in the I and II stages of testing. You have been actively sharing your thoughts and ideas for the upcoming update, and we have tweaked some of the talents accordingly.

 

Firstborn

 

Druid

 

внутр воздействие.png Internal impact 

Increases the barrier size of the “Healing Barrier” skill by 15% 12% of the target's maximum health.

разгневанн недра.png Angry deepness 

The “Punitive Roots” skill additionally imposes a negative effect on the enemy for 5 seconds. when dealing damage. This effect reduces the target's “Skill Cooldown” parameter by 15% 20%. Skill damage is increased by 15%.

 

Blade Dancer

 

бастион предков.png Ancestral Bastion 

The shield size of the "Magic Transformation" skill is increased by 15% 20% of the character's maximum health.

 

Ranger


огненный залп.png  Fire volley 

When dealing damage with the “Hail of Arrows” skill, there is a 25% 35% chance to apply the “Burning” debuff to the enemy for 9 seconds. The effect deals periodic magic damage by 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.

 

Chosen

 

Mage

 

избыточ энергия.png Excessive energy 

The "Dragon Eye" skill increases character or ally skill damage by 20% 18%. Each use of a skill that deals damage drains 10% 12% of your maximum energy.

сноп молний.png Split lightning 

The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% 70% of the character's Magic Power as magic damage to all enemies within 2 yards.

 

Seeker

 

одурманив боль.png Intoxicating pain 

If the character has the "Inner Rage" skill, they receive 65% 55% less damage from all attacks, and also receive 40% 50% less healing from skills and the "Steal Health" parameter. Every 2 seconds 1.5 seconds, the character's health level is reduced to 30% of the maximum.

 

Paladin

 

покровительство света.png Patronage of the light 

The positive effect of the "Light Defense" skill additionally increases the maximum amount of energy by 10% 15% and the speed of energy regeneration by 50% 40% for the character and his allies.

 

Mountain clans

 

Rogue

 

неутомимость.png Indefatigability 

Has a 50% 70% chance allow to re-casting "Elusive Jump" without recharging. Skill damage is reduced by 70%.

жажда убийства.png Murderlust 

The character's skills and auto-attacks are guaranteed to deal critical damage when attacking an enemy with less than 15% 20% of their maximum health during the duration of the "Extermination" skill.

 

Hunter

 

верткость.png Agility 

If the character dodges an attack while "The Blessing of the Mountains" skill is active, the duration of the buff from the skill will be increased by 1 second 2 second. The effect does not occur more than once every 4 sec.

отравлен наконеч.png Poisoned Arrowhead 

While Mountain Instincts is active, your successful basic attacks have a 20% 30% chance to inflict Poisoning on the enemy for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical power every 3 seconds. The effect does not occur more than once every 4 sec.

 

Shaman

 

наставление предков.png Ancestors’ Tutelage 

For the duration of Shamanic Cleansing, the target receives 15% 20% increased skill healing. Increases duration of a skill effect by 1 sec.

 

Forsaken

 

Charmer


узы жизни.png The bonds of life 

While the "Demonic Pact" skill is active, the character evenly redirects 13% of the damage taken to all monsters summoned by the "Call" skill. Redirected damage is multiplied by 5 by 4.

Monsters summoned by the "Call" skill will not stop when receiving redirected damage.

 

 

Warlock

 

энерг барьер.png Energy Barrier 

The effect of the skill "Power of Relaxation" additionally absorbs 25% of the damage taken by the character. For every 60 damage absorbed, the character loses 5 energy 4 energy. The effect stops working if the character's energy level falls below 30% of the maximum.

 

Necromancer

 

очищение скверной.png Blight Cleansing 

The effect of the skill "Poisonous Shield" additionally removes 1 negative effect from the target every 4 seconds.


See you on the test!
AIGRIND

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Can we get change in dk talents its unfair. Dk need to max his skills to make talents work while others can keep it at 1/4 for example others got 1 sec stun duration while dk got shield that need to be maxed  to actually give some kind of value . Dk aura need to be maxed to give dk some kind of support skill and aura is already outdated with 7.5% dmg its not some kind of support and allies need to stay near dk to get buff which in most situations isnt possible. Necro got insane talent that works better than skill itself and doesnt need to be  maxed out.  1 talent to make char from bad to top tier is unfair to other talents if ur making such thing atleast make it some kind of combo in skill rather than talent

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Why were there no changes to the chiefs? Are you happy with the chieftain's skills? Teleportation skills are very slow, there is no suitable space to use, and teleporting into a crowd in gvg is simply sending death. It was also whimsical to escape with this skill, because he was so slow.

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ослабл покров.png Weakening Shroud 

When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.

 

Doesn't work vs 2handed weapons  since de buff last 3 sec and 2handed weapons attack 3.2 -3.9 not to mention 3.5% and it doesn't even stack wtf FIX!!!!!

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Where's the part that nerfed Charmer's critical damage? When he is almost with the icy relic of cruelty area all critical damage. Charmer uses a set with ability cooldown and nerfs the amount of pet summoned, uses a set with fury, goes and nerfs critical area damage, now it's not good for dmg, tanking, or healing.

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  • The upper limit for evasion is 60%,,With new talents and skill bar changes, all classes have accuracy over or near 30, rangers need survivability, and new skill changes are worthless 

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Posted (edited)
5 hours ago, huskyss said:

Why were there no changes to the chiefs? Are you happy with the chieftain's skills? Teleportation skills are very slow, there is no suitable space to use, and teleporting into a crowd in gvg is simply sending death. It was also whimsical to escape with this skill, because he was so slow.

I agree, this is practically useless in mass fight and honestly not many will use it. no chieftain wanna rush ahead of enemy masses as it is a certain death. chieftain is weak without the hide skill and this skill isn't unlimited. teleporting right ahead into the masses seems not reasonable unless you are a tank. but although you can evade players a little easily when being chased but that alone isn't enough for this skill to be what it is. i would love it if this talent could cause silence and dmg among the masses rather than teleportion. because this class is mainly built for aoe and i think it should excel at that.

another thing is, the talent says it will cause 70% of mdmg and base skill of this talent at 1/4 is 25%, how do you do the math here? does talent and skill dmg add up? either way the rat skill itself is really bad half of the time it can't dmg players properly because the synchronization sucks with the client and the server

Edited by Ahmed Didar
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Posted (edited)
6 hours ago, Ahmed Didar said:

i would love it if this talent could cause silence and dmg among the masses rather than teleportion.

i think cheiftain has the highest aoe dmg in the game, giving it aoe silence? hmm.. maybe just give the cheif a dmg reduction buff at the end of teleport, similar to Bd rush skill talent.:advise:

Edited by Maleknecro
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3 minutes ago, Maleknecro said:

i think cheiftain has the highest aoe dmg in the game, giving it aoe silence? hmm.. maybe just give the cheif a dmg reduction buff at the end of teleport, similar to Bd rush skill talent.:advise:

Mage got burst dmg and aoe build in 1 while chief need to switch weapons and skill build to make it work . And im pretty sure that mage does have aoe stun

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10 hours ago, Ahmed Didar said:

I agree, this is practically useless in mass fight and honestly not many will use it. no chieftain wanna rush ahead of enemy masses as it is a certain death. chieftain is weak without the hide skill and this skill isn't unlimited. teleporting right ahead into the masses seems not reasonable unless you are a tank. but although you can evade players a little easily when being chased but that alone isn't enough for this skill to be what it is. i would love it if this talent could cause silence and dmg among the masses rather than teleportion. because this class is mainly built for aoe and i think it should excel at that.

another thing is, the talent says it will cause 70% of mdmg and base skill of this talent at 1/4 is 25%, how do you do the math here? does talent and skill dmg add up? either way the rat skill itself is really bad half of the time it can't dmg players properly because the synchronization sucks with the client and the server

Finally met the player who agreed with me, the mouse's movement speed is really too slow, there are very few scenes for escape, I calculated that it takes the mouse to reach the limit distance of 7 seconds, which is a bad skill anyway.

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