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Adjustment in the selling prices of items


SirLuiziii

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:pleasantry: :pleasantry: Prices of items dropped by common monsters have a readjustment of 10 golds and create new Featured items with a value between 50 and 100 diamonds that can be dropped from certain monsters on the map, because the values ​​of the items are now very low and sometimes even compensates do farm! :pleasantry: :pleasantry:

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They will never do that because it will make really easy to get gold, imagine if they add drops from monster that cost 50g each

 

1 set=500

10 sets=5000

 

That amount of gold u don't even get it doing all daily quest

 

100g each

 

1set=1000

10sets=10000

 

It will be even more profitable to kill mobs and sell their drops than to do lab or kota  :bad:

 

And at the end the sellers will try to fight back the decrease of gold value by increasing the item sell prices like 14k 1sign so it's better if everything stays the same.

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They will never do that because it will make really easy to get gold, imagine if they add drops from monster that cost 50g each

 

1 set=500

10 sets=5000

 

That amount of gold u don't even get it doing all daily quest

 

100g each

 

1set=1000

10sets=10000

 

It will be even more profitable to kill mobs and sell their drops than to do lab or kota  :bad:

 

And at the end the sellers will try to fight back the decrease of gold value by increasing the item sell prices like 14k 1sign so it's better if everything stays the same.

 

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current prices of mob drops are ok.

Gold is easy to make... 1 days worth of dailies with ample bag space you can easily make 10k.

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current prices of mob drops are ok.

Gold is easy to make... 1 days worth of dailies with ample bag space you can easily make 10k.

 

true.

is just boring/annoying to do this.

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current prices of mob drops are ok.

Gold is easy to make... 1 days worth of dailies with ample bag space you can easily make 10k.

 

That is what I used to do.

Besides swamps or Lab, or farm or anything.

 

Prices are pretty ok actually.

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Yes, but it shouldn't be too easy.

 

agreed.

is effective in a way, but a boring thing to do.

 

the annoying part is related to dailies which require drops from mobs, or collect a plant item. (most of the dailies are like this)

you will always need to kill a mob or collect a plant item many more times than the quantity of the item required.

 

"get 40 of this item" u kill the same mob 60 times, or more!,  to get these 40 unities of required item.

is just annoying as hell to do these dailies.

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agreed.

is effective in a way, but a boring thing to do.

 

the annoying part is related to dailies which require drops from mobs, or collect a plant item. (most of the dailies are like this)

you will always need to kill a mob or collect a plant item many more times than the quantity of the item required.

 

"get 40 of this item" u kill the same mob 60 times, or more!,  to get these 40 unities of required item.

is just annoying as hell to do these dailies.

 

Ya like getting Cloistered Spirit, to get 10 drops I sometimes have to kill like 25 mobs  :bad:

 

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:aggressive: :aggressive: :aggressive: WHAT I mean is in some areas to create a group with three or four rare monsters that dropem items valued at 50 100g for help in winning gold. because nowadays it is very difficult and very annoying join loots gold selling with low price this way! :aggressive: :aggressive: :aggressive:

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:aggressive: :aggressive: :aggressive: WHAT I mean is in some areas to create a group with three or four rare monsters that dropem items valued at 50 100g for help in winning gold. because nowadays it is very difficult and very annoying join loots gold selling with low price this way! :aggressive: :aggressive: :aggressive:

 

no thnks. :good:

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How about suggesting something in a more productive way?

 

 

Eg.

Some games you will find that some shops find higher value in some items where others do not. How about at every rollover/reset each day, each npc randomly chooses a mob dropped item that they are willing to pay double for. Or something to that extent?

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How about suggesting something in a more productive way?

 

 

Eg.

Some games you will find that some shops find higher value in some items where others do not. How about at every rollover/reset each day, each npc randomly chooses a mob dropped item that they are willing to pay double for. Or something to that extent?

 

I agree you bro.
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Easier to.earn.gold.mean you have more gold.which also means hike in price of other items like signs, unity pot, weapons etc

..

 

 

:facepalm: think it realisticly.

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