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Sea Talents Guide - Eurus, Eu-Emerald


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Sea Talents Guide

 

Sea talents play an important part on character’s strength when it comes to underwater gameplay. Underwater talent can be upgraded by using mermen reputation and gold. I hope this guide can help people have a better understanding on how to earn mermen reputation and upgrade talent more efficiently.

 

First of all, you need to collect “Mermen of the Depths” reputation to be able to upgrade talents. You can get Mermen reputation by completing quests, dungeons, dynamic quests, raid bosses, Descent to the Grotto, GvG events, Battle Pass rewards, Spring NPC and daily log in rewards

 

Before starting “how to get mermen reputation” part there are 2 things that will increase the amount of mermen reputation you get:

 

1-      Elixir of Mermen Reputation

Elixir of Mermen Reputation will increase the amount of reputation you get by 50% for 6 hours. You can get this pot from “Cache of the Ship Graveyard” available in miracle coins shop.

 

66382695_MMrepupor.jpg.860ada0aefa6d1359e1c748690ed4199.jpg

2-      Reverence of Mermen

Reverence of Mermen is a “Sea Turtle” castle skill. To be able to use this, your guild must own the Sea Turtle Castle. Skill costs

Skill will increase the amount of mermen reputation by 30% for all guild members for 2 hours.

 

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 Quests

 

You can find quests that give mermen reputation at “Trade Island” map. 

 

Quests of Manelad

 

Manelad.jpg.f693e664938bb7c1f0c7cba1639b20a0.jpg

1. Boss killing Quests

 

  • Return of Levadis Bloody
Spoiler

Reward: 65 Mermen reputation

Objection: Find and kill Levadis Bloody

 

706941619_LevadisBloody.jpg.774b4c2b6ba411206a04cc39d770ad84.jpg

 

  •  Return of the Old Inker
Spoiler

Reward: 55 Mermen reputation

Objection: Find and kill the Old Inker

 

388451608_OldInker.jpg.807647362af60db1627776aa45e29f23.jpg

 

 

  •  Return of the Drowned Admiral
Spoiler

Reward: 65 Mermen reputation

Objection: Find and kill the Drowned Admiral

 

483495494_Drownedadmiral.jpg.bc6db2a254f88286adcf02f19d821371.jpg

 

2. Mini-Boss Killing Quests

 

  • Sea Witch’s Minions: Shaman of the Depths
Spoiler

Reward: 35 Mermen reputation

Objection: Find and kill the shaman of the Depths

Location:  4 areas left from Doom Island

 

2104685560_ShamanoftheDepths.jpg.ae335439783ae8f106098a3572e11de0.jpg

 

  • Sea Witch’s Minions: Relic Lobster
Spoiler

Reward: 35 Mermen reputation

Objection: Find and kill the Relic Lobster

Location 4 areas right from Doom island

 

1480510408_RelicLobster.jpg.53aca22823e97ecc301d838aceefa6d9.jpg

 

  • Sea Witch's Minions: The Bloody Priest 
Spoiler

Reward: 35 mermen reputation

Objection: Find and kill the Bloody Priest

Location: 1 area left and 1 area up from Doom Island

 

168097978_TheBloodyPriest.jpg.3a20f816b194af959419d0486e7f8aed.jpg

 

  • Sea Witch's Minions: Nightmare Anglerfish
Spoiler

Reward: 35 mermen reputation

Objection: Find and kill the Nightmare Anglerfish

Location: 2 areas right from Doom Island

 

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  • Sea Witch's Minions:  The Sea Devil
Spoiler

Reward: 35 mermen reputation

Objection: Find and kill the Sea Devil

Location: 3 areas left from Doom Island

 

1648640269_SeaDevil.jpg.0f3a7bf2fa07bd98affab2da85a2226c.jpg

 

3. Bait Quests

 

  • Sneaky Trick: Peltast of the Red Devils
Spoiler

Reward: 35 Mermen reputation

Objection: Lure the Red Devil warrior out and kill him

 

58741814_Peltastbait.gif.69823b34492f2288dd2b5f3a57b232be.gif

 

  • Sneaky Trick: Pontifex of the Red Devils
Spoiler

Reward: 35 mermen reputation

Objection: Lure the Red Devil warrior and kill him

 

1226368960_Pontifexbait.gif.8ed51dd4de5378bc121d34a95a3ee50e.gif

 

  •  Sneaky Trick: Gastat of the Red Devils
Spoiler

Reward: 35 mermen reputation

Objection: Lure the Red Devil warrior and kill him

 

774269564_Gestatbait.gif.781b57af41fce58e7b92282056a1d62f.gif

 

  • Sneaky Trick: Phalangite of The Red Devils
Spoiler

Reward: 35 mermen reputation

Objection: Lure the Red Devil warrior and kill him

 

1272092829_Phalangitebait.gif.f5db6ab89cb914e9cc0b73eb35622acd.gif

 

  • Sneaky Trick: Oracle of the Red Devils
Spoiler

Reward: 35 mermen reputation

Objection: Lure the Red Devil warrior and kill him

 

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  • Sneaky Trick: Hierphant of the Red Devils

 

Spoiler

Reward: 35 mermen reputation

Objection: Lure the Red Devil warrior and kill him

 

1423511843_Hierophantbaitgif.gif.2f6eebd08297e516e77dfedac47f4e6d.gif

 

  • Sneaky Trick:: Mystic of the Red Devils

 

Spoiler

Reward: 35 mermen reputation

Objection:  Lure the Red Devil warrior and kill him

 

455492794_Mysticbait.gif.faeb70ac7d09cdce3ba89872b62d8c5a.gif1251297120_Mermenquest.gif.5645136fb03a3621d28c0e8d6c2b7bb1.gif

 

  • Sneaky Trick:: Hoplite of the Red Devils
Spoiler

Reward: 35 mermen reputation

Objection: Lure the Red Devil warrior and kill him

 

62861433_hoplitebait.gif.860e69677210cb3de6f43082b7829bb8.gif

 

 

4. Mob-Killing Quests

 

  • Twilight Filth: Needle-toothed Drowners
Spoiler

Reward: 30 Mermen reputation

Objection: Kill 25 Needle-toothed drowners mobs underwater

 

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  • Twilight Filth: Beam-eyed Anglerfish
Spoiler

Reward: 30 Mermen reputation

Objection: kill 25 Beam-eyed Anglerfish mobs

 

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  • Twilight Filth:  Snouty Snatchers
Spoiler

Reward: 30 mermen reputation

Objection: Kill 25 Snouty Snatchers mobs

 

541269618_SnoutySnatchers.jpg.e97a99a24c4fad087818c59d04321791.jpg

 

  • Twilight Filth: Clawcutters
Spoiler

Reward: 30 mermen reputation

Objection: Kill 25 Clawcutter mobs

 

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5. Other Quests

 

  • Mermen Relic
Spoiler

Reward: 25 Mermen reputation

Objection: Find the npc that knows the place of relic (Npc changes every day)

 

1251297120_Mermenquest.gif.5645136fb03a3621d28c0e8d6c2b7bb1.gif

 

  • Silver Nautilus
Spoiler

Reward: 30 Mermen reputation

Objection: Steal the silver nautilus

 

1478078632_SilverNautilus.jpg.02cadca6f82009f3e8c81f65d4d2c14a.jpg

 

  • Prisoners of the Iron Shells
Spoiler

Reward: 25 Mermen reputation

Objection: Set free 6 pirates from the capsules

 

866002500_PrisonersoftheIronshell.jpg.0f21e11986d0b7cd94962728d5ede9a3.jpg

 

  • Golden Nautilus
Spoiler

Reward: 30 Mermen Reputation

Objection: Steal the Golden Nautilus

 

914477226_GoldenNautilus.jpg.846fc4f67c6c539857d26d3cdb90cfe5.jpg

 

  • Symphony of the Twilight Dpeths
Spoiler

Requirement:  You must complete Mermen of Relic quest to be able to unlock this quest

Reward: 25 mermen reputation

Objection: Use all 5 horns in underwater territory (Trade Islnad, Abondened Island, Shaman Island, Madness Island, Doom Island)

 

Symphony.jpg.33a8158b7fb1f97ecef612b6f3c42287.jpg

 

  • Trapped
Spoiler

Requirement: You must complete Prisoners of the Shells quest to be able to unlock this quest

Reward: 30 mermen reputation

Objection: Rescue 8 mermens in underwater territory

 

Trapped.jpg.840c9ea0e3fc6e23740c5794bba3d03f.jpg

 

 

Quests of Calissa

 

Calissa.jpg.3c6aff93aa2104d517f2b49633095373.jpg

 

  •  Sacred Tridents
Spoiler

Reward: 30 Mermen reputation

Objection: Get the tridents of the mermen back by destroying totems

 

1151445874_SacredTrident.jpg.cc2e1fd1f931808255c5266d99ea6aac.jpg

 

  • Legionnaires’ Sacrilege (for elf side) / Sentinels' Sacrilege (For MC side)
Spoiler

Reward: 40 Mermen reputation

Objection: Kill 15 players underwater of level 29 or higher

 

 

  • Dungeons

 

You can get mermen reputation by completing Sea Tramps’ Lair dungeons. Maximum amount of reputation you can receive in a day is 600.

 

Spoiler

Sea Tramps’ Lair easy difficulty:        20 reputation per run

Sea Tramps’ Lair normal difficulty:    30 reputation per run

Sea Tramps’ Lair hard difficulty:        60 Reputation per run

Sea Tramps’ Lair heroic difficulty:     120 reputation per run

Sea Tramps’ Lair mythical difficulty:  200 reputation per run

 

841081843_SeaDungeon.jpg.a1530b2026967c8a1b08c8b63cee18a0.jpg

 

 

 

  • Dynamic Quests

 

     1.  Blowfish Monster

Spoiler

Activation: Kill elite class monster

Reward: 50 mermen reputation

Objective: Kill 20 Horrors of the deep mobs and kill Blowfish Melanodon boss

 

532577880_Blowfishdynamc.gif.2119197d5e1787c5ff0815d508a1d75a.gif

 

     2.   Infamy of the White Shark

Spoiler

Activation: Kill 5 Pirate baits

Reward: 50 mermen reputation

Objective: Kill 15 cutthroat mobs and kill Captain Thomas the White Shark

 

258024252_InfamyoftheWhiteSharkdynamicgif.gif.49a07e5fe56172ae4d7c7b1e4908f033.gif

 

     3.  Airless Frigate

Spoiler

Activation: Kill the Driver Marauder

Reward: 50 mermen reputation

Objective: Kill 10 Coral Naiplius, get cage with small fish, place the bait and reach parrot’s eye ruby

 

1697948114_Airlessdynamc.gif.dcce0351a3c3be3012ec194289874603.gif

 

     4.  Merchants’ Treasures

Spoiler

Activation: Kill the Driver Marauder

Reward: 50 mermen reputation

Objective: Kill 10 creepy Ampullaria, kill Crustacean Mutant, get to the lower deck, collect Faceless’ Amulet, Eastern Coin and Golden Turban

 

1495983309_MerchantsTrasuregif.gif.15ebc917539dbfde9b86c1e4b6035cea.gif

 

     5.  Will of the Swashbuckler of the Deep

Spoiler

Activation: Kill 12 Sea baits 

Reward: 70 mermen reputation

Objective: Kill 15 Gladiator of the Red Devils and kill Arsinus the Swashbuckler of the Deep boss

 

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     6.  Oath of the Crimson Waters

Spoiler

Activation: Kill elite class monsters

Reward: 70 mermen reputation

Objective: Kill 20 Cursed Octopus and Mytion Purplewater

 

1215585048_Oathdynamc.gif.213341272c7083730832dba49a44d042.gif

 

 

Raid Bosses

 

There are 2 underwater raid bosses: Captain Giant Octopus and Orcinus. Each boss gives 100 mermen reputation to each player on the location when it dies.

 

  1. Captain Giant Octopus

    

Spoiler

 Location: Ridge of Madness

     Activation: 30 player must be on the activation plate at the same time

     Reward: 100 mermen reputation

     Resurrection time: 22-24 hours

 

Octopus.jpg.eb14ec6f4420fe41b6e7174047aef379.jpg

 

      2. Orcinus

      

Spoiler

Location: Serpent Stream

     Activation: Kill the mobs in front of Orcinus’ cave

     Reward: 100 mermen reputation

     Resurrection time: 22-24 hours

 

orci.png.bfe2fd4f1689e04b775d6b69bae7e790.png

 

 

 

 

Descent to the Grotto

 

Available to activate after 16 hours the event is finished

Spoiler

Activation: Complete Sea Tramps’ Lair dungeon 5 times on any difficulty level

Reward:

First stage:         40 mermen reputation

Second stage:    80 mermen reputation

Third stage:       160 mermen reputation

Fourth stage:     320 mermen reputation

 

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GvG Events

 

  • Invasion of Chaos

 

Invasion of Chaos event takes place 2 days in a week (1 day during special events such as Horror, Spring, Snow events) and top 10 guilds’ players who participated in the eventreceive a certain amount of mermen reputation.

 

Spoiler

1st Place: 1200 mermen reputation

2nd Place: 900 mermen reputation

3rd Place: 700 mermen reputation

4th Place: 550 mermen reputation

5th Place: 450 mermen reputation

6th Place: 400 mermen reputation

7th Place: 350 mermen reputation

8th Place: 300 mermen reputation

9th Place: 250 mermen reputation

10th Place: 200 mermen reputation

 

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  • Mermen Trials

 

Mermen Trials event take place 2 days in a week. Mermen Trials event consist of 2 stages if you can defeat your opponent in first stage you will be able to participate in the second stage.

 

Spoiler

      1.  Symbol of Celebration (Mermen GvG 1st stage)

 

Lose: 100 mermen reputation

Win: 400 mermen reputation

 

165239015_Mermengvg1ststage.jpg.37eef10fbe95dcb2196acfd93d3f288f.jpg

 

      2. Proclamation of Valor  (Mermen Trials GvG 2nd Stage)

 

Lose: 200 mermen reputation

Win: 800 mermen reputation

 

1179216671_MM2ndstage.jpg.c957c51c677c5e2b9f672af4705536cb.jpg

 

 

Daily Log-in Rewards

Warspear give rewards every day for player who log in to the game including mermen reputation. Daily log in reward renews every 20 days. You can receive 500 mermen reputation 4 times in 20 days (1st day, 6th day, 11th day and 16th day log in rewards.)

 

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Spring NPC

 

Every year at spring, after reaching 15.000 spring reputation, game offers you a chance to convert these reputations to different reputations in the game such as mermen reputation. After reaching 15000 spring reputation you can convert 400 spring reputation to 200 mermen reputation.

 

413485047_SpringNPCgif.gif.54ecc3e3dd7fe0d63ed492104c6b0776.gif

 

Battle Pass Rewards

 

Every season Battle Pass brings unique rewards for players. These rewards also include mermen reputation. You can receive your reward by completing task on the battle pass panel.

 

1292951906_Battlepass.gif.ebc88b39f43056d0601132b505a21463.gif

 

HOW TO UPGRADE TALENTS EFFICIENTLY

 

There are 36 unique sea talents that will help you to get stronger than ever in underwater territory. These talents will cost you 782.000 mermen reputation and 1.564.000 golds at total. So, it is important for you to know which talents you should upgrade first and which talents you do not need in the short term.

 

  • Calm Swimming

 

 Writer opinion: Recommended to level up to 4/4 level for each class as soon as possible.

 

Spoiler

Requirements:

Level 1: 400 mermen reputation and 800 gold

Level 2: 800 mermen reputation and 1600 gold

Level 3: 1200 mermen reputation and 2400 gold

Level 4: 1600 mermen reputation and 3200 gold

 

Effect: Increase character movement speed in Underwater Territory

Level 1: 3% speed

Level 2: 5% speed

Level 3: 7% speed

Level 4: 10% speed

 

 

 

  • Underwater Protection

 

 Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 800 mermen reputation and 1600 gold

Level 2: 1600 mermen reputation and 3200 gold

Level 3: 2400 mermen reputation and 4800 gold

Level 4: 3200 mermen reputation and 6400 gold

 

Effect: Increases character’s chance to 9% to reduce damage from underwater monsters by a specified percentage.

Level 1: 5% damage reduction

Level 2: 7% damage reduction

Level 3: 10% damage reduction

Level 4: 15% damage reduction

 

 

 

  • Breathing Technique

 

 Writer opinion: Recommended to upgrade 4/4 level for each class as soon as possible.

 

Spoiler

Requirements:

Level 1: 800 mermen reputation and 1600 gold

Level 2: 1600 mermen reputation and 3200 gold

Level 3: 2400 mermen reputation and 4800 gold

Level 4: 3200 mermen reputation and 6400 gold

 

Effect: Reduces oxygen consumption in the Underwater Territory

Level 1: 3% oxygen consumption reduce

Level 2: 5% oxygen consumption reduce

Level 3: 7% oxygen consumption reduce

Level 4: 10% oxygen consumption reduce

 

 

 

  • Survivability of I Degree

 

 Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 1600 mermen reputation and 3200 gold

Level 2: 3200 mermen reputation and 6400 gold

Level 3: 4800 mermen reputation and 9600 gold

 

Effect: Reduces the critical damage received from normal monsters in Ship Graveyard

Level 1: 10% critical damage reduction

Level 2: 15% critical damage reduction

Level 3: 20% critical damage reduction

 

 

 

  • Preventing Bleeding

 

 Writer opinion: 1/3 level will be enough for each class. You can upgrade this talent after upgrading more important talents for your class.

 

Spoiler

Requirements:

Level 1: 2400 mermen reputation and 4800 gold

Level 2: 4800 mermen reputation and 9600 gold

Level 3: 7200 mermen reputation and 14400 gold

 

Effect: Increase character’s chance to avoid “Bleeding” debuff by monsters in Ship Graveyard

Level 1: 3% chance

Level 2: 5% chance

Level 3: 7% chance

 

 

 

  • Restoring the Breathing

 

 Writer opinion: If you like to farm underwater mobs it is recommended to upgrade to level 4 but if you only doing quests and other short-term stuff it is recommended to leave at level 1.

 

Spoiler

Requirements:

Level 1: 1200 mermen reputation and 2400 gold

Level 2: 2400 mermen reputation and 4800 gold

Level 3: 3600 mermen reputation and 7400 gold

Level 4: 4800 mermen reputation and 9600 gold

 

Effect: Increases oxygen regeneration rate of the character

Level 1: 3% regeneration

Level 2: 5% regeneration

Level 3: 7% regeneration

Level 4: 10% regeneration

 

 

 

  • Dodging tactics

 

 Writer opinion: Recommended for tank classes to upgrade. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 2400 mermen reputation and 4800 gold

Level 2: 4800 mermen reputation and 9600 gold

Level 3: 7200 mermen reputation and 14400 gold

 

Effect: Increases the character’s chance to avoid critical attacks from mobs in Ship Graveyard

Level 1: 2% chance

Level 2: 4% chance

Level 3: 6% chance

 

 

 

  • Swimming Technique

 

 Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.

 

Spoiler

Requirements:

Level 1: 1600 mermen reputation and 3200 gold

Level 2: 3200 mermen reputation and 6400 gold

Level 3: 4800 mermen reputation and 9600 gold

 

Effect: Increases character’s speed when the oxygen is replenished

Level 1: 5% speed

Level 2: 7% speed

Level 3: 10% speed

 

 

 

  • Survivability of II Degree

 

 Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 3200 mermen reputation and 6400 gold

Level 2: 6400 mermen reputation and 12800 gold

Level 3: 9600 mermen reputation and 19200 gold

 

Effect: Reduces the critical damage received from strong monsters in Ship Graveyard

Level 1: 10% critical damage reduction

Level 2: 15% critical damage reduction

Level 3: 20% critical damage reduction

 

 

 

  • Preventing Poisoning

 

 Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.

 

Spoiler

Requirements:

Level 1: 2400 mermen reputation and 4800 gold

Level 2: 4800 mermen reputation and 9600 gold

Level 3: 7200 mermen reputation and 14400 gold

 

 

Effect: Increases the character’s chance to avoid “poisoning” debuff by monster in Ship Graveyard

Level 1: 3% chance

Level 2: 5% chance

Level 3: 7% chance

 

 

 

  • High-Speed Ascent

 

 Writer opinion: Recommended for GvG events, especially Mermen Trials. Wasting your oxygen level until 1 unit can help you win the crown race at 1st stage of Mermen Trials.

 

Spoiler

Requirements:

Level 1: 2000 mermen reputation and 4000 gold

Level 2: 4000 mermen reputation and 8000 gold

Level 3: 6000 mermen reputation and 12000 gold

 

Effect: Increases character’s speed when oxygen level goes down to 1 unit

Level 1: 10% speed

Level 2: 15% speed

Level 3: 20% speed

 

 

 

  • Joint Immersion

 

 Writer opinion: 1/3 level is recommended for each class. You can upgrade this talent after upgrading more important talents for your class.

 

Spoiler

Requirements:

Level 1: 4000 mermen reputation and 8000 gold

Level 2: 8000 mermen reputation and 16000 gold

Level 3: 12000 mermen reputation and 24000 gold

 

Effect: Increases the strength of character’s minion in the underwater territory

Level 1: 5% minion damage increase

Level 2: 10% minion damage increase

Level 3: 15% minion damage increase 

 

 

 

 

  • Long-Lasting Defense

 

 Writer opinion: Recommended to every class. Also, it can be levelled up to only 1 level and you need to level it up before upgrading some of the other talents.

 

Spoiler

Requirements:

Level 1: 10000 mermen reputation and 20000 gold

 

Effect: Increases the physical and magical protection of the character every 10 seconds while character in battle against Ship Graveyard monsters.

Maximum number of buffs: 10

Level 1: 250 physical and magical defence per buff

 

 

 

  • Survivability of III Degree

 

 Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 4800 mermen reputation and 9600 gold

Level 2: 9600 mermen reputation and 19200 gold

Level 3: 14400 mermen reputation and 28800 gold

 

Effect: Reduces the critical damage received from elite monsters in Ship Graveyard

Level 1: 10% damage reduction

Level 2: 15% damage reduction

Level 3: 20% damage reduction

 

 

 

 

  • Preventing Hydrophobia

 

 Writer opinion: Recommended to upgrade 3/3 level for each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.

 

Spoiler

Requirements:

Level 1: 2400 mermen reputation and 4600 gold

Level 2: 4800 mermen reputation and 9600 gold

Level 3: 7200 mermen reputation and 14400 gold

 

Effect: Increases character’s chance to avoid “hydrophobia” debuff by monsters in Ship Graveyard.

Level 1: 3% chance

Level 2: 5% chance

Level 3: 7% chance

 

 

 

 

  • Bodycheck

 

 Writer opinion: Recommended for dps classes. Tank and support classes can upgrade this talent later

 

Spoiler

Requirements:

Level 1: 5000 mermen reputation and 10000 gold

 

Effect: Increases character’s physical and magical damage dealt to monsters for 15 seconds if you kill 3 monsters inside 10 seconds in Ship Graveyard. The effect works only once in 30 seconds.

Level 1: 10% damage for 15 seconds

 

 

 

  • Underwater Attack

 

 Writer opinion: Recommended for dps classes. Tank and support classes can upgrade to level 1 until upgrade other talents.

 

Spoiler

Requirements:

Level 1: 3200 mermen reputation and 6400 gold

Level 2: 6400 mermen reputation and 12800 gold

Level 3: 9600 mermen reputation and 19200 gold

Level 4: 12800 mermen reputation and 25600 gold

 

Effect: Increase character’s chance to 6% to increase character’s physical and magical damage dealt to the monster in ship graveyard.

Level 1: 5% more damage

Level 2: 10% more damage

Level 3: 15% more damage

Level 4: 20% more damage

 

 

 

  •  Deadly Attack

 

 Writer opinion: 1/3 level recommended for dps classes in order to activate “Punch Attack” talent. There are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. Tank and support classes can upgrade other talents before upgrading this talent.

 

Spoiler

Requirements:

Level 1: 3200 mermen reputation and 6400 gold

Level 2: 6400 mermen reputation and 12800 gold

Level 3: 9600 mermen reputation and 19200 gold

 

Effect: Increases critical hit parameter of the character when character is in battle with 5 or more monsters in Ship Graveyard.

Level 1: 2% critical parameter

Level 2: 4% critical parameter

Level 3: 6% critical parameter

 

 

 

 

  • Survivability of IV Degree

 

 Writer opinion: Recommended for tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 6400 mermen reputation and 12800 gold

Level 2: 12800 mermen reputation and 25600 gold

Level 3: 19200 mermen reputation and 38400 gold

 

Effect: Reduces the critical damage received from Min Boss, Boss and Raid Boss monsters in Ship Graveyard.

Level 1: 10% damage reduction

Level 2: 15% damage reduction

Level 3: 20% damage reduction

 

 

 

 

  • Preventing Stun

 

 Writer opinion: Recommended to upgrade 3/3 level. It is one of the best talents to have in underwater.

 

Spoiler

Requirements:

Level 1: 2400 mermen reputation and 4800 gold

Level 2: 4800 mermen reputation and 9600 gold

Level 3: 7200 mermen reputation and 14400 gold

 

Effect: Increases character’s chance to avoid “Stun” debuff applied by monsters in Ship Graveyard.

Level 1: 3% chance

Level 2: 5% chance

Level 3: 7% chance

 

 

 

  • Punch Attack

 

Writer opinion: Only recommended to dps classes to upgrade level 1/3. As in “Deadly Attack” talent there are not many scenarios where you can be in battle with 5 or more monsters, so it is recommended to upgrade 3/3 level after upgrading other talents. You can upgrade this talent after you upgrade most useful talents for your class.

 

Spoiler

Requirements:

Level 1: 3600 mermen reputation and 7200 gold

Level 2: 7200 mermen reputation and 14400 gold

Level 3: 10800 mermen reputation and 21600 gold

 

Effect: Increases penetration parameter of the character when character is in battle with 5 or more monsters in Ship Graveyard.

Level 1: 2% penetration parameter

Level 2: 4% penetration parameter

Level 3: 6% penetration parameter

  

 

  • Energy Saturation

 

 Writer opinion: Recommended to upgrade level 3/3 for tank classes and 2/3 for dps and support classes until upgradeother talents.

 

Spoiler

Requirements:

Level 1: 7200 mermen reputation and 14400 gold

Level 2: 14400 mermen reputation and 18800 gold

Level 3: 21600 mermen reputation and 43200 gold

 

Effect: Each time character spends a certain amount of energy (it changes with the level of the talent) character is surrounded with a shield for 10 seconds. Shield absorbs damage equal to 10% of the character’s maximum health.

Level 1: 600 energy points

Level 2: 400 energy points

Level 3: 200 energy points

 

 

 

  • Hardening of Bleeding

 

 Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.

 

Spoiler

Requirements:

Level 1: 8000 mermen reputation and 16000 gold

Level 2: 16000 mermen reputation and 32000 gold

Level 3: 24000 mermen reputation and 48000 gold

 

Effect: Increases the character’s Depth’s fury parameter if character is affected by “Bleeding” debuff by monsters in the Ship Graveyard and end after 5 second bleeding debuff is gone.

Level 1: 3% Depth’s furry parameter

Level 2: 6% Depth’s furry parameter

Level 3: 9% Depth’s furry parameter

 

 

 

  •  Getting Rid of Bleeding

 

 Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.

 

Spoiler

Requirements:

Level 1: 4800 mermen reputation and

Level 2: 9600 mermen reputation and

Level 3: 14400 mermen reputation and

 

Effect: Removes “Bleeding” debuff dealt by the monsters at Ship Graveyard and its further reception for a specified time (time changes with the level of talent).

 

Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.

Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.

Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.

 

 

 

  • Lung Training

 

 Writer opinion: Recommended to farmers who farms underwater bosses and mobs.

 

Spoiler

Requirements:

Level 1: 4400 mermen reputation and 8800 gold

Level 2: 8800 mermen reputation and 17600 gold

Level 3: 12800 mermen reputation and 25600 gold

 

Effect: Reduces the character’s oxygen consumption rate by a specified percentage if character stands still for 30 seconds.

Level 1: 10% less oxygen consumption

Level 2: 15% less oxygen consumption

Level 3: 20% less oxygen consumption

 

 

 

  • Exceptional Healing

 

 Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.

 

Spoiler

Requirements:

Level 1: 14000 mermen reputation and 28000 gold

 

Effect: Increase the effect of character’s basic healing skills by 10% while the character is in combat with a Mini Boss, Boss or Raid Boss.

Level 1: 10% increase on character’s basic healing skills.

 

 

 

  • Hardening of Poisoning

 

 Writer opinion: Recommended for dps classes to upgrade to level 3/3. Tank and support classes can upgrade this talent after upgrading more important talents for their classes.

 

Spoiler

Requirements:

Level 1: 8000 mermen reputation and 16000 gold

Level 2: 16000 mermen reputation and 32000 gold

Level 3: 24000 mermen reputation and 48000 gold

 

Effect: Increases the character’s Depth’s fury parameter if character is affected by “Poisoning” debuff by monsters in the Ship Graveyard and end after 5 second bleeding debuff is gone.

Level 1: 3% Depth’s furry parameter

Level 2: 6% Depth’s furry parameter

Level 3: 9% Depth’s furry parameter

 

 

 

  • Getting Rid of Poisoning

 

 Writer opinion: Recommended for tank classes to upgrade to level 3/3. 1/3 level for will be enough for dps and supports classes until upgrading more important talents.

 

Spoiler

Requirements:

Level 1: 4800 mermen reputation and 9600 gold

Level 2: 9600 mermen reputation and 19200 gold

Level 3: 14400 mermen reputation and 28800 gold

 

Effect: Removes “Poisoning” debuff dealt by the monsters at Ship Graveyard and its further reception for a specified time (time changes with the level of talent).

Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.

Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.

Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.

 

 

 

 

  • Adaptability

 

 Writer opinion: Recommended to upgrade for each class.

 

Spoiler

Requirements:

Level 1: 14000 mermen reputation and 28000 gold

 

Effect: Increases character’s movement speed in Underwater Territory by 0.5% for each missing unit of oxygen. Also, reduces the incoming damage from monsters by 0.5% for each missing oxygen unit.

Level 1: 0.5% underwater speed for each missing oxygen unit.

 

 

 

  • Exceptional Defence

 

Writer opinion: Recommended to each class. Also, you have to upgrade this talent to be able to upgrade other talents.

 

Spoiler

Requirements:

Level 1: 14000 mermen reputation and 28000 gold

 

Effect: Increase the effect of character’s basic defensive skills by 10% while the character is in combat with a Mini Boss, Boss or Raid Boss.

Level 1: 10% defensive skill increase

 

 

 

 

  • Hardening of Hydrophobia

 

 Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 8000 mermen reputation and 16000 gold

Level 2: 16000 mermen reputation and 32000 gold

Level 3: 24000 mermen reputation and 48000 gold

 

Effect: Reduces the damage received by character by a specified percentage (increase with the talent level) if the character is affected by “Hydrophobia” debuff and the effect continues for 5 seconds after hydrophobia debuff is gone.

Level 1: 5% damage reduction

Level 2: 10% damage reduction

Level 3: 15% damage reduction

 

 

 

  • Getting Rid of Hydrophobia

 

 Writer opinion: Recommended to each class. Hydrophobia is one of the most annoying and challenging debuff in underwater territory. It will help you in many situations.

 

Spoiler

Requirements:

Level 1: 4800 mermen reputation and 9600 gold

Level 2: 9600 mermen reputation and 19200 gold

Level 3: 14400 mermen reputation and 28800 gold

 

Effect: Removes “Hydrophobia” debuff dealt by monsters at Ship Graveyard and ignores the further reception for a specified seconds (time increases with the talent level).

 

Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.

Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.

Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.

 

 

 

  • Long Standoff

 

 Writer opinion: Recommended to dps and support classes. Tank classes can level up this talent after upgrading other talents.

 

Spoiler

Requirements:

Level 1: 15000 mermen reputation and 30000 gold

 

Effect: Increases the physical and magical power of the character by 1.5% for every 10 seconds while the character is in battle against monsters in Ship Graveyard. Maximum number of buffs: 10

 

Level 1: 1.5% damage increase for every second (max. 10 buff)

 

 

 

  • Exceptional Attack

 

Writer opinion: Recommended to each class. Also, you have to upgrade talent to be able to upgrade other talents.

 

Spoiler

Requirements:

Level 1: 14000 mermen reputation and 28000 gold

 

Effect: Increases character’s basic damage skills by 5% when the character is in combat with a Mini Boss, Boss or Raid Boss.

 

Level 1: 5% basic damage skills increase

 

 

 

  • Hardening of Stun

 

 Writer opinion: Recommended to tank classes. Non-tank classes can upgrade to level 1 until they upgrade other talents.

 

Spoiler

Requirements:

Level 1: 8000 mermen reputation and 16000 gold

Level 2: 16000 mermen reputation and 32000 gold

Level 3: 24000 mermen reputation and 48000 gold

 

Effect: Reduces the damage received by the character by a specified percentage if the character is affected by stun debuff by the monsters in Ship Graveyard. Buff ends 5 seconds after the stun debuff ends.

Level 1: 5% damage reduction

Level 2: 10% damage reduction

Level 3: 15% damage reduction

 

 

 

  • Getting Rid of Stun

 

 Writer opinion: Recommended to each class. Stun debuff is one of the most challenging debuff in underwater territory. Removing and ignoring the stun debuff will provide you great advantage against monsters.

 

Spoiler

Requirements:

Level 1: 4800 mermen reputation and 9600 gold

Level 2: 9600 mermen reputation and 19200 gold

Level 3: 14400 mermen reputation and 28800 gold

 

Effect: Removes “Stun” debuff dealt by monsters at Ship Graveyard and ignores the further reception for a specified seconds (time increases with the talent level).

 

Level 1: Increases reception time to 4 seconds and reduces trigger time to 1 time in 60 seconds.

Level 2: Increases reception time to 6 seconds and reduces trigger time to 1 time in 50 seconds.

Level 3: Increases reception time to 8 seconds and reduces trigger time to 1 time in 40 seconds.

 

 

 

DO NOT FORGET!!

 

Even though you have enough amount of mermen reputation to upgrade a talent there are still some things you should consider.

 

  • Mermen Sanctuary Dungeon: To be able to enter Mermen Sanctuary Dungean you MUST have 5000 mermen reputation.

 

  • Underwater Speed: As well as some sea talents, Mermen reputation also gives you underwater speed at some milestones
  1. Under 5000 mermen reputation:     60% of normal speed 
  2. 5000 mermen reputation:    70% of normal speed
  3. 15000 mermen reputation:   80% of normal speed
  4. 35000 mermen reputation: 100% of normal speed

 

  • Maximum Oxygen Units: As in speed, number of oxygen units also changes depending on your mermen reputation
  1. 5000 mermen reputation:   15 maximum oxygen units
  2. 10000 mermen reputation: 17 maximum oxygen units
  3. 15000 mermen reputation: 19 maximum oxygen units
  4. 35000 mermen reputation: 22 maximum oxygen units

 

 

 

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Edited by Eurus
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