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Suggestion for new class: BLOOD KNIGHT


Salazam

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Concept: The ''BLOOD KNIGHT'' is a damage class, which can also take on an off tank role, just like the ''Blade Dancer''.

The Blood Knight is a physical damage class focused on using skills, a physical damage caster, something we don't have in the game yet.

It is made to be a class with high damage and resistance, medium control.

It is a class that would serve as a front line in the legion's battles, something the legion currently needs.

 

His abilities have a life-spending mechanic, and lifesteal of their own.

 

WEAPONS: Two-Handed Axe, Two-Handed Sword.

ARMOR: Heavy and Light Armor.

 

this is an example of a possible pve assembly of the class: https://wsdb.xyz/calc/pt/74432

this is an example of pvp assembly https://wsdb.xyz/calc/pt/74462

 

BASIC SKILLS

 

1 - Reaper Blow

TYPE: Active - dmg skill

RANGE: Melee
COOLDOWN: 8s
MANA: X
LIFE EXPENSES: 1.5% of maximum life
LIFE RECOVERY: 5% of damage dealt

EFFECT: Deals increased physical damage to the target. 

 

2 - Leakage Blood

TYPE: Active - dmg/mobility skill

RANGE: 5m
COOLDOWN: 18s
MANA: X
LIFE EXPENSES: 2% of maximum life
LIFE RECOVERY: 5% of damage dealt

EFFECT: The Blood Knight teleports to the selected location (3x3), dealing physical damage to enemies in the area.
Damage is dealt both at the location the character was when using the skill, and at the location the character selected to go to.

 

3 - Blood Chains

 

TYPE: Active - control skill

RANGE: 2m
COOLDOWN: 20s
MANA: X
LIFE EXPENSES: 1% of maximum life

EFFECT: Traps nearby enemies (2m) in streams of blood, preventing them from moving. From skill level 4 onwards, the use of enemy skills will be blocked during the effect of this skill.

 

4 - Blood aura

TYPE: Active - permanently active skill

RANGE: 1m
COOLDOWN: 8s
MANA: X

REDUCED ENERGY REGENERATION: X units 
LIFE EXPENSES WHEN USING: 1% of maximum life
LIFE RECOVERY: 2% of damage dealt

EFFECT: Deals damage to nearby enemies (1m) every 2s. enemies that take damage from this ability receive a reduction in attack speed.

 

5 - Blood bath

TYPE: Active - buff
COOLDOWN: 30s
MANA: X
LIFE EXPENSES: 1.5% of maximum life

EFFECT: Increases the Blood Knight's armor and magic resistance.

 

EXPERT SKILLS

 

1 - Blood lust

 

TYPE: Passive

EFFECT: Every 5% of lost health, increases ''Life Steal'' and ''Resistance'' parameters. 

 

2 - Incitement

TYPE: Active - Aggro skill

RANGE: 2m
COOLDOWN: 14s
MANA: X

EFFECT: Provokes nearby enemies (2m) to attack the Blood Knight. additionally increases the blood knight's ''Parry'' parameter. 

 

3 - Dark blessing

TYPE: Active - buff
COOLDOWN: 75s

DURATION: 15s - 30s - 45s - 60s
MANA: X
LIFE EXPENSES: 1% of maximum life
EFFECT: Increases the character's ''Penetration'' and ''Critical Damage'' parameters, the increase starts low, and increases over time. Resetting the skill also resets the bonuses.

 

4 - Reap 

TYPE: Active - dmg skill

RANGE: melee
COOLDOWN: 22s
MANA: X
LIFE EXPENSES WHEN USING: 3.5% of maximum life
LIFE RECOVERY: 10% of damage dealt

EFFECT: Deals high physical damage to target, skill damage increases with enemy lost health.

 

5 - Colossal fissure

TYPE: Active - dmg skill

RANGE: 2m
COOLDOWN: 20s
MANA: X
LIFE EXPENSES WHEN USING: 2.5% of maximum life
LIFE RECOVERY: 7% of damage dealt

EFFECT: Deals damage to nearby enemies and knocks back nearby enemies (2m). 

 

6 - Blood Barrier

 

TYPE: Passive

EFFECT: a % of all damage dealt by the character is accumulated as a shield, the maximum value of the shield cannot exceed 35% of the player's maximum health.

 

7- Steal the voice

TYPE: Active - control skill

RANGE: 4m
COOLDOWN: 20s
MANA: X

EFFECT: silences the enemy player, and increases the Blood Knight's ''Ability Cooldown'' parameter

 

8 - Amputate limb

TYPE: Active - dmg skill

RANGE: melee
COOLDOWN: 18s
MANA: X
LIFE EXPENSES WHEN USING: 2% of maximum life
LIFE RECOVERY: 5% of damage dealt

EFFECT: Deals moderate physical damage to the enemy, and with a chance equal to the character's ''Critical Hit'' adds a bleed to the enemy for 12s, if the enemy receives the bleed it will be slowed.

 

9 - Garahan's Force

 

TYPE: Active - buff
COOLDOWN: 60s

DURATION: 15s
MANA: X
LIFE EXPENSES WHEN USING: 5% of maximum life

EFFECT: during the effect, whenever the character uses an ability, the cooldown of all other abilities will be reduced.

 

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Edited by Rhaast
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  • 2 weeks later...
1 minute ago, Danfake said:

Could use a crossbow, so as not to be so dependent on two-handed weapon. 

his theme is being a kind of reaper with damage based on skill usage, just like a mage or warlock. on the legion side, two handed axes and swords are little used weapons, with this class these weapons would have a use.

I didn't put 1 hand weapons to avoid the focus on atk speed, after all this is a class designed to be a DMG through skills

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Interesting your suggestion for a new class, since it lacks two classes in Legion and Sentinel, but thus needs a physical class for the outcasts, until it has the charmer but it's hybrid.Well, maybe it's a big problem in this loss of life to activate skills and die fast 

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10 minutes ago, Alone Zzzz said:

Interesting your suggestion for a new class, since it lacks two classes in Legion and Sentinel, but thus needs a physical class for the outcasts, until it has the charmer but it's hybrid.Well, maybe it's a big problem in this loss of life to activate skills and die fast 

this is a high healing class, it has a vampirism passive, and its abilities have a healing % based on the damage they deal.
but really, living costs can be an issue, you would sometimes need to be careful with your actions to avoid killing yourself.

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43 minutes ago, Rhaast said:

esta é uma classe de alta cura, tem uma passiva de vampirismo e suas habilidades têm uma % de cura com base no dano que causam.
mas, na verdade, o custo de vida pode ser um problema, às vezes você precisa ter cuidado com suas ações para evitar se matar.

I understood 

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:wow1::vp-noodle:
An interesting class and with several hp loss and gain mechanics based on vampirism, the idea is good and could come as it would make sense to the outcasts, but with the modifications that the devs find necessary. :drinks:

 

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8 hours ago, Lustz said:

this class would be very unbalanced but the theme is fun

I think the balance would be quite possible with the proper commitment of the devs.
it is a class with few ranged skills, no ability to do atk speed, no damage reductions (it has a passive shield that you need to accumulate), it takes damage using skills, and depending on the situation the healing you will have will not be enough to make up for the damage taken.

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