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Nerf castles as they were back earlier


Ivoo

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After the update noone captured castles and no change to win them throne has too much hp if you dont take it with bless and globe you cant attack it anymore. 

 

As we see results all servers noone captured castle after update, or just nerf castle buffs make it not available during castle siege so battles are more fair. otherwise sundays will be boring because noone captures any castle. 

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3 minutes ago, Babocool said:

get better, amp all  members +10, dont let pve join, easy capture :sadowl:

so you are telling all servers who attacked castles didnt attack with full pvp? 

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2 minutes ago, Ivoo said:

so you are telling all servers who attacked castles didnt attack with full pvp? 

Maybe those guilds arent worthy of capturing castle🤷🏻 Weaks dont deserve greatness

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39 minutes ago, Ivoo said:

After the update noone captured castles and no change to win them throne has too much hp if you dont take it with bless and globe you cant attack it anymore. 

 

As we see results all servers noone captured castle after update, or just nerf castle buffs make it not available during castle siege so battles are more fair. otherwise sundays will be boring because noone captures any castle. 

Oh, my fan. Leave a like and a subscribe, wipe your tears. 

 

 

 

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9 minutes ago, Slap said:

Oh, my fan. Leave a like and a subscribe, wipe your tears. 

 

 

 

@Nolanthis is first example why castles should be nerfed because this was 60 pvp vs 60pvp and look how long gates fall and throne is unkillable 

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54 minutes ago, Ivoo said:

After the update noone captured castles and no change to win them throne has too much hp if you dont take it with bless and globe you cant attack it anymore. 

 

As we see results all servers noone captured castle after update, or just nerf castle buffs make it not available during castle siege so battles are more fair. otherwise sundays will be boring because noone captures any castle. 

 

Hell no. People spend money and resources to see such building live as long as possible, and not just seeing them crumble after one wave where you can't litterally stop it even under a globe active. This update was long needed. Attackers will eventually figure out a way to conquer castles, as they always did. 

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3 minutes ago, Higgings said:

 

Hell no. People spend money and resources to see such building live as long as possible, and not just seeing them crumble after one wave where you can't litterally stop it even under a globe active. This update was long needed. Attackers will eventually figure out a way to conquer castles, as they always did. 

Why every server failed so far castle attacks? with full buffs etc? 

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12 minutes ago, Ivoo said:

@Nolanthis is first example why castles should be nerfed because this was 60 pvp vs 60pvp and look how long gates fall and throne is unkillable 

Do you compare my special well trained forces with vets? Get some help. It was a 10/10 defence with plans and coordination. I bet castle still can be capture, if you are the one holding it. 

 

Edited by Slap
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5 minutes ago, Ivoo said:

Why every server failed so far castle attacks? with full buffs etc? 

 

Because they weren't strong enough. You can see on the video that people actually managed to push and destroy a gate, which means that enemies could have had some good chances to win. 

 

Plus, you can't really say that after just 3 weeks since when the update took place. The way throne and castles were earlier made leveling up a castle useless and a complete waste of resources. Earlier, people had castles mainly for buffs and insta rushed to lv3 in order to craft pots. Leveling up to 4 to unlock relics didn't cross the owners' mind previously, especially if the majority of guild members already had Castle Relics. 

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1 minute ago, Higgings said:

 

Because they weren't strong enough. You can see on the video that people actually managed to push and destroy a gate, which means that enemies could have had some good chances to win. 

 

Plus, you can't really say that after just 3 weeks since when the update took place. The way throne and castles were earlier made leveling up a castle useless and a complete waste of resources. Earlier, people had castles mainly for buffs and insta rushed to lv3 in order to craft pots. Leveling up to 4 to unlock relics didn't cross the owners mind previously, especially if the majority of guild members already had Castle Relics. 

But defending was possible earlier too before updates? Phalanx owned Sea Turtle Castle for 1 year before losing it, How long YinYang own castle, Reborn owned t2 castle for 1 year and lost it after GvG builded phalanx members merged in low lvl guild with full war buffs. so earlier it was about tactics too. 

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Just now, Ivoo said:

But defending was possible earlier too before updates?

 

Hmm no it kinda wasn't. Before, breaking a single gate resulted on a 100% chance of victory for the attackers. You saw how easy it was on this video destroying one gate even after the "buff". Currently, this update gives the (honestly, well deserved) chance for the defenders to try one last move, and for the attackers to remind them that it's not over yet.

 

Guilds you mentioned held castles for that long because you haven't got so many guilds on EU capable to win alone a castle (and said video is a proof, since several guilds with no castle attempted an attack), and that's basically the reason of why people kept these buildings for so long. 

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Im ok with changes but main problem is theres no way to push to throne beside with bless . We need throne area rework . There is no way to stop defenders since they just suicide and spawn again while enemies are losing  numbers and time . Attacking is limited in 2nd stage of def since there are 3 ways and defenders have cross advantage . Attackers are limited to 2 options that are so easy to defend .

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The castle siege should have been in defenders favor from the beginning. Since the attacking guild has nothing to lose and the defending guild has an investment on the line and nothing to gain, the attacking guild should never be at an advantage (like how it was before).

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10 hours ago, Santa Claus said:

Im ok with changes but main problem is theres no way to push to throne beside with bless . We need throne area rework . There is no way to stop defenders since they just suicide and spawn again while enemies are losing  numbers and time . Attacking is limited in 2nd stage of def since there are 3 ways and defenders have cross advantage . Attackers are limited to 2 options that are so easy to defend .

 

I mean... wars do use the same mechanism and people still win... it highly depends on the guild's composition, of both attackers and defenders.

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1 hour ago, Santa Claus said:

In wars u can spam ls on flag and there is more guilds not just 1 and in wars u can use skills like unity 2 times

 

In wars you haven't got people losing a thousand gold worth building in case of defeat. 

 

Even match. Guild vs guild. The strongest wins. 

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2 hours ago, Higgings said:

I mean... wars do use the same mechanism and people still win... it highly depends on the guild's composition, of both attackers and defenders.

 

40 minutes ago, Higgings said:

In wars you haven't got people losing a thousand gold worth building in case of defeat. 

 

Even match. Guild vs guild. The strongest wins. 

U said its same mechanism while its not. It have similiar mechanics. Castle war should be 60/40 for defenders now its 95/5

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1 hour ago, Santa Claus said:

 

U said its same mechanism while its not. It have similiar mechanics. Castle war should be 60/40 for defenders now its 95/5

 

Not really sure about the proportions you proposed there. Castle should be a hard task to achieve and not something you conquer with one Blessing Wave. It's finally time for the attackers to figure out a new tactic to achieve the victory. 

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On 3/28/2022 at 7:18 PM, Santa Claus said:

There is no way to stop defenders since they just suicide and spawn again while enemies are losing  numbers and time

this is how atacking was before, ppl would just suicide bomb into a door and destroying due to its low hp/defence therefore resulting in an instant win for the atackers becouse there was no way to protect a throne that is so close to the entrances due to the small area throne room has.

 

On 3/29/2022 at 8:40 AM, Santa Claus said:

Castle war should be 60/40

this make no sense, why would you give the atackers such a high number of players? 40 members would never be able to protect something like this even with an even higher buffed castle doors/thrones

 

On 3/29/2022 at 8:40 AM, Santa Claus said:

now its 95/5

more nonsese, castle doors dont even atack and the castle mobs inside do so little dmg and they can be ignored so easily so your numbers are completely wrong

 

this castle buff was needed for a long long time and even tho it helps the defenders theres still a lot of chances for the atackers for win if they are both equally equiped or the atacker side is stronger than the defender one.

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46 minutes ago, Santa Claus said:

I meant like ratio defenders should have slight advantage of 60% chance to def normally and now its 95/5%

 

It's not a game of chance what you're trying to achieve. It is litterally a competition to see who's strong enough to get a castle. Improve your guild and characters and you will eventually succeed. 

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