Berniente 39 Posted March 20, 2022 Share Posted March 20, 2022 REWORK: Spiritual Purification: The ability now becomes a self-use power, granting a buff that has a chance to burn enemies' maximum mana on physical hits or physical damage, and a chance on magic damage to remove positive effects from enemies. Duration of the positive effect: 5s/8s/12s/15s Activation probability: 3%/4%/5%/6% Mana Burned: 15% Positive effects erased: 1 Cooldown: 40s Skill upgrade: Curse of the Plague: The ability now goes double its normal speed and when it reaches its final impact zone it will create a damage zone and with double chance to apply the negative effect, the damage of this zone will do a part of the physical damage of the character. Zone duration: 4s/6s/8s/10s Damage per second of the area based on the character's physical power: 5%/10%/15%/20% News Skill: Earthquakes After a number of clean auto hits the chieftain will shake the ground dealing physical damage and stunning enemies in the area, the target takes only 50% damage in the area. Stun duration: 0.5s/1s/1.5s/2s Area damage: 30%/50%/70%/90% Number of hits for one charge: 7/6/5/4 Maximum affected players: 3/4/5/6 Area of effect: 5x5 nilozero, Salazam, Kyrai and 2 others 3 1 1 Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted March 21, 2022 Share Posted March 21, 2022 6 hours ago, Berniente said: REWORK: Spiritual Purification: The ability now becomes a self-use power, granting a buff that has a chance to burn enemies' maximum mana on physical hits or physical damage, and a chance on magic damage to remove positive effects from enemies. Duration of the positive effect: 5s/8s/12s/15s Activation probability: 3%/4%/5%/6% Mana Burned: 15% Positive effects erased: 1 Cooldown: 40s The bad: What is this? Magic ban example? I see it bad for Activation probability: 3%/4%/5%/6%, low probability and probabilities in game are not good :/ 6% for me is enought for 1/4 but still low. It would be better if it had no probability Oh I already understood a little, I think this is nerfe, according to I understood Swooping + Eagle: -1 Enemy Buff Claws + Bite: -15% Enemy Mana? Where is the mana that recovers? Because the Chieftain spends too much mana. is better skill as it is now, because it eliminates more buffs 6 hours ago, Berniente said: Curse of the Plague: The ability now goes double its normal speed and when it reaches its final impact zone it will create a damage zone and with double chance to apply the negative effect, the damage of this zone will do a part of the physical damage of the character. Zone duration: 4s/6s/8s/10s Damage per second of the area based on the character's physical power: 5%/10%/15%/20% The Good: hmm is good, I also think that the chieftain needs more attack AoE, because the Mage has 3, then that would be like the floor of fire, but if the rat you go faster I see it a problem :v, even if I do not forget it if it's good, maybe... The bad: The disadvantage is the Skills Stun of friends as Necro (Nightmares, Panic) Rogue (Gouge) Hunter (Arrow of Fear), which are eliminated by any stupid hit 7-7, I think warlock (Fear) too I forgot idk.. 6 hours ago, Berniente said: News Skill: Earthquakes After a number of clean auto hits the chieftain will shake the ground dealing physical damage and stunning enemies in the area, the target takes only 50% damage in the area. Stun duration: 0.5s/1s/1.5s/2s Area damage: 30%/50%/70%/90% Number of hits for one charge: 7/6/5/4 Maximum affected players: 3/4/5/6 Area of effect: 5x5 The Good: I played Warcraft III: Frozen Throne long time ago, one of those heroes have Stomp that makes stun AoE to all enemies, and Legion needs stun AoE neccesary, but I no want new skill better rework 1, but if chieftain gets another stun is neccesary decrease physical damage too, because is a powerful character, but that depends because Templar and Mage are powerful stun-damage and developers no wants nerf them. The bad: I suggest that it does not hurt Area this exaggerated 90% to 4/4 and you are adding the rework of curse, then counting would be 4 AoE damage, for what? if neither the Skills Points reach to be sufficient Reywolf 1 Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted March 21, 2022 Share Posted March 21, 2022 (edited) On 3/20/2022 at 4:37 PM, Berniente said: REWORK: Spiritual Purification: The ability now becomes a self-use power, granting a buff that has a chance to burn enemies' maximum mana on physical hits or physical damage, and a chance on magic damage to remove positive effects from enemies. Duration of the positive effect: 5s/8s/12s/15s Activation probability: 3%/4%/5%/6% Mana Burned: 15% Positive effects erased: 1 Cooldown: 40s Fixed: remove 1 enemy buff and adds a debuff "mana burn" to the enemy , this debuff increase the mana cost of skills by 15%, also every attack against a enemy with this debuff recovers mana by 5%. Duration: 10 seconds Mana cost: 0 On 3/20/2022 at 4:37 PM, Berniente said: Skill upgrade: Curse of the Plague: The ability now goes double its normal speed and when it reaches its final impact zone it will create a damage zone and with double chance to apply the negative effect, the damage of this zone will do a part of the physical damage of the character. Zone duration: 4s/6s/8s/10s Damage per second of the area based on the character's physical power: 5%/10%/15%/20% Completely rework bcuz this skill really svcks xd: Warrior's banner: the chieftain places a banner that Reduces enemy damage by 15%/20%/25%/30% and increase the cooldown time of skills by 25%/30%/35/40% (5x5 area) Type : active Duration: 10 seconds Cooldown : 30 seconds Mana cost: 20 On 3/20/2022 at 4:37 PM, Berniente said: News Skill: Earthquakes After a number of clean auto hits the chieftain will shake the ground dealing physical damage and stunning enemies in the area, the target takes only 50% damage in the area. Stun duration: 0.5s/1s/1.5s/2s Area damage: 30%/50%/70%/90% Number of hits for one charge: 7/6/5/4 Maximum affected players: 3/4/5/6 Area of effect: 5x5 My idea: Strong impact: the chieftain Creates a shock wave Causing damage and adding the earthquake effect, the enemy cant move or applying skills by 2/3/4/5 seconds Damage: 40%/50%/60%/70% of player physical damage Mana cost: 25 Cooldown: 20 seconds Area: 3x3 Edited March 21, 2022 by Kaesarz Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted March 23, 2022 Share Posted March 23, 2022 On 3/21/2022 at 5:07 PM, Kaesarz said: Fixed: remove 1 enemy buff and adds a debuff "mana burn" to the enemy , this debuff increase the mana cost of skills by 15%, also every attack against a enemy with this debuff recovers mana by 5%. Duration: 10 seconds Mana cost: 0 Im not agree, seems fully nerfed what happens with those characters like druid where you need first remove heal, barskin for after remove patronage? and need mana cost On 3/21/2022 at 5:07 PM, Kaesarz said: Completely rework bcuz this skill really svcks xd: Warrior's banner: the chieftain places a banner that Reduces enemy damage by 15%/20%/25%/30% and increase the cooldown time of skills by 25%/30%/35/40% (5x5 area) Type : active Duration: 10 seconds Cooldown : 30 seconds Mana cost: 20 I not like collocable skills, because that always waste movements isnt the same an active skill than colocable always win the active, and looks rare we have barbarian (Roar, Scream of Fury) or shaman (Weakness Totem) for it, is enought :/ On 3/21/2022 at 5:07 PM, Kaesarz said: My idea: Strong impact: the chieftain Creates a shock wave Causing damage and adding the earthquake effect, the enemy cant move or applying skills by 2/3/4/5 seconds Damage: 40%/50%/60%/70% of player physical damage Mana cost: 25 Cooldown: 20 seconds Area: 3x3 why 3x3? we need 5x5 Quote Link to comment Share on other sites More sharing options...
nilozero 16 Posted March 23, 2022 Share Posted March 23, 2022 Curse of the Plague: it could be a pet that give physical damage and when he die create a zone removing cd from enemys Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted March 24, 2022 Share Posted March 24, 2022 This looks like a physical chief build lol. Quote Link to comment Share on other sites More sharing options...
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