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[2022.03.12] Update Warspear Online 10.3. Secret of portals. Announcement


LeeLoo
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Dear friends!

 

Very soon the halls of the School of Magic will again be filled with joyful fuss and cheerful bustle! The third year of study promises not only incredible spring adventures, but also new knowledge for all students. Students will have to learn the details of traveling to other dimensions with the help of Portals' Magic and the art of domestication of magical creatures thanks to Magizoology! News about new academic disciplines has already spread around the domain of the Spring King and even made the headlines of the Herald of the Blissful Isle! 

 

HERALD OF THE BLISSFUL ISLE

(special issue)

 

TO NEW HEIGHTS

Despite the difficult trials that fall to the lot of students and teachers of the School of Magic with enviable regularity, the authority of this educational institution is only growing stronger year by year. What causes it? The wise leadership of Principal Wickedora, His Majesty's illustrious wife? Or maybe a balanced educational plan that includes many useful and necessary disciplines? Be that as it may, this year the School can hardly accommodate everyone who wants to study - and this despite the fact that Wickedora far-sightedly received the best architects to expand the number of classrooms and halls. The desire of young people for education is truly limitless! 

 

POWER OF KNOWLEDGE

Continuing with the theme of education, we are proud to announce that Portals' Magic and Magizoology are included in the curriculum this year. As the correspondent was able to learn at the Dean's office, Portals' Magic will be taught by none other than the illustrious William Brocard! This is a real virtuoso of astral travel - the professor is famous for at least three dozen portals, some of which he invented himself. Unfortunately, the correspondent was not able to meet the professor: apparently, at the moment, the respected William Brocard is just finishing (or starting) his next trip.

 

But the conversation with Agatha Guiliano, teacher of Magizoology, is really entertaining. “You see, since childhood I have adored magical animals! Well, how can you not love charming creatures? - asks Professor Guiliano, scratching behind the ear of a hippogriff (who ate our correspondent's notebook shortly before that). Well, we expected that the lessons of love for all living beings, which Professor Guiliano intends to teach her students, will be not only pleasant, but also useful. 

 

WHAT THE SCHOOL IS TALKING ABOUT

Students in anticipation of the start of the school year retell each other fresh gossip. Our correspondent, unwittingly, overheard a few. In particular, students grumble that due to the influx of entrants, they got a place not in the best dormitory: the students who settled in the North dormitory are sure that all the best places are in the West dormitory (coincidentally, students from the West dormitory hold the opposite opinion). Many of the senior students fear that shocks are expected their again this year, because the henchmen of the sinister Vesperian are still free and, as it seems, are plotting something in their usual manner. Finally, the student, who wished to remain anonymous, said that Augustus Close would have a hard time if he continued to court Rosa Amari. Well, what can we say? It’s spring!

 

Holiday quests

 

Get ready to hit the books, because two magical courses lasting 2 terms each, as well as credits and exams based on the results of the study are waiting you. Since the magical world of Arinar is universal, the study of the Portals' Magic and Magizoology helps to reveal the secret plans of the export of the dark magician and disrupt the course of the mysterious and gloomy ritual. It seems that the fate of the School of Magic is in your hands again, so be extremely careful and try not to miss important details! To access credits and exams, as well as to complete the investigation, you will need a certain amount of reputation with the Magisters of Portals and Magizoology. 

 

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Reputation with the Magisters of Portals and Magizoology

 

Classes at the School of Magic will definitely not seem boring and monotonous to you! Just be prepared for hard study, without which you will not be able to become a powerful wizard or sorceress! Study all the wisdom of the Portals' Magic and Magizoology step by step, earning valuable reputation points. 

 

To gain reputation, complete daily quests in the School of Magic and beyond, complete solo dungeons, perform dynamic tasks, defeat raid bosses and GvG-event bosses. But do not forget that a walk in the Dungeons will bring you no more than 600 reputation points per day, and the maximum amount of reputation that each student can earn is 15,000 points. 

 

After completing 4 terms, excellent students of the School of Magic will have an access to the store for reputation in the capital of the Blissful Isle. Magister Avaris will gladly exchange the reputation points you have accumulated for unique goods - character experience, knowledge, craft experience and reputation with all factions of Arinar! 

 

Weekly guild tournament “Tournament of the School Magisters” 

 

Experienced teachers of the School of Magic decided to revive the ancient tradition of weekly spring guild tournaments, so that the comprehension of magical sciences progress faster and more efficiently. All guilds from level 2 and higher take part in the tournament, so if you have not joined a guild yet, it's time to find brothers in arms! With the start of the tournament, your combat union will be distributed into a group according to the level of your guild and without regard to membership in the Alliance. 

 

Guild Distribution

 

US-Sapphire, EU-Emerald, BR-Tourmaline

Division A: guilds from level 8 to 12

Division B: guilds from level 5 to 7

Division C: guilds from level 2 to 4  

 

SEA Pearl

Division A: guilds from level 4 to 12 

Division B: guilds from level 2 to 3


RU-Topaz, RU-Ruby

Division A: guilds from level 8 to 12

Division B: guilds from level 5 to 7

Division C: guilds from level 2 to 4  

 

RU-Amber

Division A: guilds from level 10 to 12 
Division B: guilds from level 6 to 9 
Division C: guilds from level 2 to 5 

 

Compete with other guilds within your division in reputation gained with the Magisters of Portals and Magizoology and get unique rewards! And now you can find out how many points your comrades have scored in the Activity Center! A new "Guild Statistics" button is available in the Guild Tournament menu. 

 

Education

 

Being a nerd of the School of Magic is not only honorable, but also useful, because after successfully passing tests and exams in the Portals' Magic and Magizoology, each of you will receive special bonus skills!

 

icon_skill_springking_03 (1).png Portals: Apprentice (passive skill)

The Portals' Magic allows you to look beyond the veil of secrets surrounding the material world. The ability to command portals grants its owner unprecedented treasures. 

 

Bonuses:

  • allows you to open the Portals Apprentice's Treasury in a dedicated dungeon;
  • reduces the seeker's stamina recovery time by 1 hour.

 

icon_skill_springking_04 (1).png Portals: Expert (passive skill)

Only those who have mastered the Portals' Magic to perfection are able to comes down the curtain and find there what has been hidden for many centuries. 

 

Bonuses:

  • allows you to open the Portals Expert's Treasury in a dedicated dungeon;
  • allows you to manage portals in a dedicated dungeon; 
  • reduces the seeker's stamina recovery time by 1 hour;
  • unlocks access to the Abandoned Auditorium;
  • allows you to use Portal stabilization active skill.

 

icon_skill_springking_05.png Magizoology: Apprentice (passive skill)

Magizoology is the science of caring for magical beings. Anyone who comprehends this discipline will be able to find an approach to any beast! 

 

Bonuses:

  • allows you to open the Magizoology Expert's Treasury in a dedicated dungeon;
  • reduces the seeker's stamina recovery time by 1 hour.

 

icon_skill_springking_06.png Magizoology: Expert (passive skill) 

Expert of magic zoologists understand magical creatures as themselves. They know how to interact and control the most ferocious beasts that inhabit our world. 

 

Bonuses:

  • allows you to open the Magizoology Expert's Treasury in a dedicated dungeon;
  • allows you to adopt the abilities of the Majestic Hippogriff in a dedicated dungeon; 
  • reduces the seeker's stamina recovery time by 1 hour;
  • unlocks access to the Old Library.
  • allows you to use the services of Magister Avaris;
  • allows you to use Enchantment taming active skill.

 

icon_skill_springking_07.png Portal stabilization (active skill)

The portal opened in the Enchanted Reserve belongs to the complex class, it is unstable and therefore requires special concentration from the caster. You can enter it only once, and you will be able to open it again only after a long rest! Staying on the territory of the Enchanted Reserve is also fraught with dangers; even the most powerful sorcerers cannot stay there for a long time. The skill only works on Blissful Isle. The skill only works on Blissful Isle. 

 

icon_skill_springking_08.png Enchantment taming (active skill)

Knowledge in Magizoology allows you to find an approach to almost any magical beast. Some of the creatures that inhabit the Enchanted Reserve can be quite peaceful and will gladly help you in any of your business!  Feel free to approach them and apply the spell, then maybe luck will smile at you! The skill only works in the Enchanted Reserve on Blissful Isle. 

 

Portal territory "Enchanted Reserve" 

 

Do you want to put your knowledges into practice? Immediately after successfully passing the exam in the Portals' Magic, the wizards and sorceresses of Arinar will have such an opportunity! Thanks to the “Portal stabilization” skill, you will be able to open a teleport to the special territory anywhere on the Blissful Isle! Just keep in mind that the time for visiting the magical reserve is limited, so don’t forget about the individual timer at the top of the screen to make sure you are on time. You can also return to Blissful Isle by teleporting back to the outpost without waiting for the end of the timer. In addition, you will not find the Respawn Statues on the portal territory (but you can always ressurect for a Life scroll), and the guild teleportation skill will be inactive. 

 

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Dynamic Tasks

 

Now you are ready to go on an adventure! The territory of the Enchanted Reserve is divided into 3 level ranges, in each of which there are 5 dynamic tasks, both unique for a character of your level, and identical for all level ranges. All dynamic tasks are available to complete once a day, so don't waste your time! Fortify the positions of the Spring King, defend outposts and don't forget about bloodthirsty monsters ready to destroy your plans!

 

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Domestication of animals

 

A lot of fairy animals live on the territory of the Enchanted Reserve! Among them, you can meet three types of magical creatures: some are able to take most of the damage from enemies on themselves, others are able to heal wounds and help in battle, and still others will deal as much damage as possible to your enemies.

 

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Thanks to the “Enchantment taming” skill, you can absolutely fearlessly approach these animals and even make them your allies! The skill will become available for use if there is a magical creature that can be tamed, within 2 yards of you. In addition, you will see a special symbol above the head of an animal that can be tamed. You can only enlist the support of one animal at a time, and the life of a tamed creature is limited to 1,5 hours. If there are several animals walking around in the area where the skill is worked, the tame spell will trigger on any of them randomly.

 

The tamed magical animal will accompany you throughout the territory of the Blissful Isle, but during the battle in the arena you will not be able to use its support. 

 

Solo Dungeons

 

The amplification of magical energy caused by the intense lessons of novice wizards has given rise to bizarre portal labyrinths. Seven solo dungeons are filled with tricky puzzles, mysterious portals and magical animals. You have to go through four unique rooms, solve all the puzzles and fight with the henchman of the dark forces - Momba's Paladin. 

 

The Paladin in black armor wanders the Portal Labyrinth, mourning his lady of the heart - the young and beautiful Momba, whose head of the statue he carries with him. But the dark spell hidden in the Vesperian’s statue made him the slave of the sorcerer. 

 

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In this difficult walk, your academic progress will be critical! Players who have completed the full course of Portals' Magic will be able to set up a teleport and choose their own route through the dungeon. Those who skipped classes will have to leave it to chance. In addition, friendly hippogriffs await you in some rooms, giving out useful buffs as a reward, but only those who have passed the exam in Magizoology will be able to use their help. 

 

Enjoy your journey through the portal labyrinth, because all time limit on passing dungeons have been lifted! Don't forget about the 4 master's treasures (one for each academic term) that are await you at the exit and will be opened to those who have completed the education! 

 

World event “Snake conspiracy”

 

While you are learning by rote, supporters of the dark forces are hatching plans to destroy the School of Magic! Even novice wizards and sorceresses can stop the villains, so it's time to unite and rise to the challenge! 

 

First stage “Portal commotion ”

Farmers near the school hold a new sun festival. They celebrate the beginning of the new school year and the beginning of the planting season. But not everything goes smoothly - one of the portals that form the defense around the school broke and opened right on the farm. The portal has created astral anomalies that further destabilize the magical background. To close the portal, you must deal with all the anomalies. However, this is not so easy to do - only those marked by the astral are able to repair the interdimensional Fabric. Fortunately, astral currents are favorable to those who destroy parasites and are kind to magical creatures! 

 

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Second stage “Saving the Mystical Unicorn”

A mystical unicorn is kidnapped during a farm bustle. It needs to be returned! Follow the trail of kidnappers and don't be afraid to cross the line between worlds! Bolder strike the villains and do not let evil happen! 

 

Third stage “Forest Sanitarians”

The unicorn was saved, but the kidnapper - a mysterious sorcerer in armor made of snake scales, fled somewhere towards the dark forest. A thick fog immediately covered a part of the forest, and the forest animals that inhaled it began to suffer from a strange disease. Agata Guiliano figured out how to save the animals. To do this, you need to lure the animals to their home world. This is not easy to do - you will need bait. Look for shoots of appetizing plants among the fog, and then carry them to the portal. When the scent of cut flowers attracts animals, secure their path to freedom! 

 

Fourth stage “Emerald Stone Elemental”

The mysterious sorcerer slipped away again. This time he infiltrated the school of magic! However, he made sure that you did not catch him up, and called on a huge stone creature, which threatens to demolish everything in its path, to help him,! Destroy it before it's too late! 

 

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Fifth stage “Snake ploy”

At last the sorcerer has been found! In the middle of the school yard he casts spells in front of the pedestal with the body of the Emerald serpent! That snake captivated the mind of Julius Ripp and set him on the path of evil! Interfere with the ritual by redirecting magical flows! The energy flows come from the assistants of the sorcerer, as well as the poor students of the school, locked in magical cells. 

 

Sixth stage “Emerald Serpent”

The sorcerer did not have time to revive the snake in its full strength, the ritual was disrupted. However, the snake body turned into something creepy and dangerous! This creature is preparing to destroy the school of magic, hurry up before it gains power! 

 

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Restart time: on schedule: 8 hours since the start of the first stage.

 

Guild event on GvG territory "Darkness of the School Catacombs" 

 

Under the stone rubble followers of the darkness magic lurk! The spirit of Serpentus took refuge in the central cave, blocking all three entrances. Fight your way through the rubble and take down the wizard before it's too late! Just be ready to fight with the three ugly minions of the magician, who invisibly guard his peace! 

 

Serpentus was defeated two years ago, but his spirit did not want to rest. The clots of darkness that he produced into the school cellars created his projection, breathing an creepy likeness of life into it. Followers of the darkness magic immediately felt the call of the master and joined him. The craving for power has corrupted the bodies of Serpentus's servants, as it once did himself. The strongest guilds of Arinar are ready to fight for the right to destroy the dark wizard and those who serve him! 

 

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To successfully complete the event, your guild must quickly deal with the spirit of Serpentus or defeat his three assistants - ugly witches! Just keep in mind that witches will appear in the back streets of the catacombs only after the death of the owner. Destroy Wickedora's opponents quickly and bring your guild an unconditional victory! 

 

Restart time: on schedule.

 

Guild event on a dedicated territory “Triumvirate cellars”

 

Until now you have skillfully fight with servants of the dark magician, but it will not be easy to defeat his main accomplices! The strongest supporters of Vesperian formed a sinister alliance, and the cellars of the School of Magic became their temporary headquarters. While the civilians of Blissful Isle wonder what evil plans this triumvirate is hatching, unite the forces of your guild and strike first! 

 

To successfully complete the event, you need to defeat two mini-bosses and one boss, who hid in a room near the entrance. Mini-bosses are available immediately after the start of the event and are awaiting you in the depths of the cellars of the triumvirate, and access to the boss will become possible only after the cellars are cleared and the mini-bosses are destroyed. 

 

First stage “Dark Triumvirate”

Vesperian's most devoted servants lurk deep in the school cellars. Those who serve him from the very beginning, those who never believed in the death of their master. Those who have long since lost their human form. They weave intrigues, gather strength, prepare for the return of the dark sorcerer. The first of these is the Demilich of Flame, an ancient wizard who transferred his soul into a giant's rune-covered skull. Not inferior to him in strength is the one who was called Fearful Ingris. He was unfortunate to be within a few feet of Vesperian when he was disembodied. Ingris also lost his body and created a new one for himself from the magic stones that form the foundation of the school of magic. These two guard the passage to Vesperian's closest apprentice. The Spring King calls all the guilds of Arinar to descend into the cellars of the School of Magic and stop the sorcerers! 

 

Second stage “Margentus the Deathbringer”

The most powerful of the triumvirate is Margentus the Deathbringer, Vesperian's closest disciple. As long as he is alive, the return of Vesperian cannot be avoided! Boldly enter his room and crush the accomplice of evil! 

 

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Conditions of activation: complete 15 times any dedicated dungeon on the Blissful Isle.

Restart time: 12 hours after the event ends.

 

Raid bosses

 

Owlbear

 

The first raid boss will only be encountered by students who have completed the full course of Portals' Magic. Feel free to go to catch the Owlbear, but remember that this mystical creature with the head of an owl and feathers on the neck is difficult t has an extremely ferocious temper! 

 

Professor Agatha Guiliano is considered one of the best specialists in Magizoology - after all, she is able to find a common language with any magical animal. However, difficulties arose with the Owlbear: a dangerous creature, brought to the School from the distant eastern forests specifically for internships, managed to escape. 

 

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Disincarnated Vesperian

 

It's time for the final test! Vesperian's supporters have seized the best moment to complete the ritual and, at the cost of a bloody sacrifice, help the dark wizard regain his power. The ritual has already begun, so hurry to the ancient library to stop the followers of the Dark Magic! 

 

Vesperian comes from an ancient and powerful family, the founder of which entered into an agreement with three Emerald Serpents, who granted him and all his descendants a magical power. Thirty years ago, Vesperian was disincarnated during a dark ritual. Now he intends to return to this world in a new body - with the help of his minions. 

 

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This battle will be a real test for the students of the School of Magic, so only those who have fully completed the education will be admitted to the dangerous boss. Despite the fact that the spirit of Vesperian is imprisoned in a glass bottle, the magic of the dark wizard is still extremely destructive! The boss will call on more and more minions, but you have a serious chance to win, because with the death of each monster, the disincarnated Vesperian will weaken! 

 

Holiday skill

 

A new unique festive skill will be available to all players only during the Honoring of the Spring King! However, remember that you cannot use the help of a magical fox during the capture of the castle and the battle in the arena. 

 

icon_skill_springking_02.png Fox’s Help 

Mythical foxes are rare in the open world, but even rarer do they find a permanent companion. Foxes use combat magic and can heal on the battlefield.

 

The 7th Season of activities: Spring Ritual

 

The new Spring Season of activities will begin shortly after the release of the update! Daily and weekly missions, matched to your character's level, and dozens of rewards await you in the Activity Center!

 

And the Battle Pass will help you cheer up after a long winter with an additional branch of unique rewards, including the opportunity to get a new epic costume!

 

In addition, Battle Pass owners will have access to:

  • additional slots with daily and weekly missions;
  • an additional slot with a reward upon completion of all levels of the Season;
  • the ability to choose one of two possible rewards to your liking upon completion of some levels of the Season;
  • access to personal warehouse and guild warehouse from the quick access menu;
  • a pleasant opportunity for a free hairstyle change at your Personal Barber.  

 

Achievements 

 

Complete dynamic tasks, uncover plots in the world event, walk through solo dungeons, deal with bosses and take part in other activities, because the Spring King has prepared 13 new individual achievements as a reward for your deeds, one of which will be Legendary! You also have a chance to show the entire Arinar the strength and power of your fighting brotherhood by getting 4 Legendary Guild Achievements! 

 

Guild castles 

 

Guild castles were further developed: 

  • with the development of the level of the castle, the health and protective parameters of the objects "Throne" and "Gate" located in the Citadel increase. Please note that objects in the Citadel now have an additional Resilience parameter; 

 

Castle level

Object

Health, units

Resilience, %

1

Throne

50000

5

2

Throne

75000

10

3

Throne

110000

15

4

Throne

155000

20

5

Throne

210000

25

1

Gate

250000

5

2

Gate

275000

10

3

Gate

325000

15

4

Gate

400000

20

5

Gate

500000

25

 

  • added display of the aggression rating in relation to the Castle Guardian under the timer at the location with the guard during the siege of the castle. If the commander is not at the location or is dead, the name of the guild in the list will be grayed out;

 

рейтинг агрессии 3.gif

 

  • the mechanics of obtaining aggression points for the attacking Guard of the Commander's castle has been adjusted: now aggression will be formed only due to the damage caused by the Commander, his minion and pets;
  • changed the basic protection of the throne depending on the sector of Ayvondil where the castle is located, from 30 \ 35 \ 40 \ 45 \ 50% to 20 \ 30 \ 40 \ 50 \ 60%;
  • changed the basic protection of the gate depending on the sector of Ayvondil where the castle is located, from 75% at all levels to 55 \ 60 \ 65 \ 70 \ 75%.

 

Relics

 

In this update, thanks to the addition of additional slots, you have the ability to insert 2 relics of each type in a skill and select a set of active relics in the skill window. Only one relic of each type per skill can be active at a time. You can view a list of all available relics by clicking on the relic type button. The set of active relics can be changed right during the battle! 

 

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Craft

 

Now, when disenchanting an item of equipment, the character will receive a certain amount of crafting experience in the profession to which the disenchanted item belongs. The amount of experience gained depends on the level and rarity of the item. Also note that you can't get more than 1000 crafting experience per day for each profession this way. Keep in mind that crafting experience is only available to characters level 10 and above.

 

With the release of the update, you will have the opportunity to upgrade all crafting professions to level 26 and create items of equipment level 32! In addition, legendary achievements for learning a group of professions up to level 26 will be added to the game. 

 

Destructible Objects

 

The work of character skills when interacting with static game objects have changed (standards, gates, pylons, thrones, etc.):

  • skills with delayed area damage, as well as traps no longer deal damage to destructible objects:

Swooping Army (Chieftain)

Curse of the Plague (Chieftain)

Otherworldly Fire (Charmer)

Forester's Trap (Hunter)

Pool of Garkness (Warlock)

Infection (Necromancer) - if the skill is applied on a secondary target 

Knight's Curse (Death Knight)

Punitive Roots (Druid)

Tornado (Druid)

Explosive Trap (Ranger)

Slowing Trap (Ranger)

Fire Totem (Shaman)

Blazing Ground (Mage)

Mystic Mark (Priest)

Harad's Banner (Paladin)

  • skills with DOT-damage now deal damage to static game objects;
  • player minions and pets will now be able to attack static game objects. 

 

Other changes

 

  • added the ability to manually enter the required value when choosing the number of items in the exchange, trade operations, operations with a warehouse, etc. The required value can be set using the buttons, as before. 

 

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That's all for now, and news about rewards, gifts and surprises you will find out on the day the update is released! 

 

See you in the game!

AIGRIND

 

 

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On 3/11/2022 at 11:43 AM, LeeLoo said:

Guild castles 

 

Guild castles were further developed: 

  • with the development of the level of the castle, the health and protective parameters of the objects "Throne" and "Gate" located in the Citadel increase. Please note that objects in the Citadel now have an additional Resilience parameter; 

 

Castle level

Object

Health, units

Resilience, %

1

Throne

50000

5

2

Throne

75000

10

3

Throne

110000

15

4

Throne

155000

20

5

Throne

210000

25

1

Gate

250000

5

2

Gate

275000

10

3

Gate

325000

15

4

Gate

400000

20

5

Gate

500000

25

Very nice!

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On 3/11/2022 at 11:43 AM, LeeLoo said:

Relics

 

In this update, thanks to the addition of additional slots, you have the ability to insert 2 relics of each type in a skill and select a set of active relics in the skill window. Only one relic of each type per skill can be active at a time. You can view a list of all available relics by clicking on the relic type button. The set of active relics can be changed right during the battle! 

Hell yea, that's good!

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Was the idea to strengthen the throne? or leave it impossible to be taken.... this hp is totally disproportionate to the reality of the game.

 

Edited by Higgings
Please, use normal sized letters
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9 minutes ago, Jorge Zor said:
Was the idea to strengthen the throne? or leave it impossible to be taken.... 
this hp is totally disproportionate to the reality of the game.

 

It was the other way around earlier. A 0 def throne with 50k hps in a maxed lv5 castle... litterally one Blessing Wave and the throne was destroyed, even with guild globe active. 

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5 minutes ago, Santa Claus said:

Whats point of having dk if only dmg skill cant deal dmg . Wow thanks 

no more aoe "flag" type deal dmg to object any more :V try single dmg skill :)

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46 minutes ago, vtvn said:

no more aoe "flag" type deal dmg to object any more :V try single dmg skill :)

Dk have only have 2 skills that do dmg . I would be ok that curse doesnt attack object when dk is dead but  with this  its pointless dmg classed does better auto than dk with skills . Now it will be like 1 minion

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29 minutes ago, Santa Claus said:

Dk have only have 2 skills that do dmg . I would be ok that curse doesnt attack object when dk is dead but  with this  its pointless dmg classed does better auto than dk with skills . Now it will be like 1 minion

 

That can actually be an idea...

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i would like to KINDLY ask why seekers aoe can still do dmg to destructible objects ? ?????????????

4 hours ago, Higgings said:

It was the other way around earlier. A 0 def throne with 50k hps in a maxed lv5 castle... litterally one Blessing Wave and the throne was destroyed, even with guild globe active. 

they should have atleast increased capture time .... how do you expect to win a castle fight when gates and throne have resilence now in only 20 min ? oO

On 3/11/2022 at 2:13 PM, LeeLoo said:

Fire Totem (Shaman)

AND IM PRETTY SURE THIS ONE IS NOT AOE SKILL 

just make skills like these dont do dmg to destructible objects if the caster is dead , not entirely lol ... you are killing dks and chieftains in wars and mermen fights.....

Edited by Kamisama
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14 minutes ago, Kamisama said:

i would like to KINDLY ask why seekers aoe can still do dmg to destructible objects ? ?????????????

BECAUSE THEY LOVE SEEKERS

So seeker has the privileges of the gods? 

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Gates and throne boosted mean there is 

4 hours ago, Higgings said:

It was the other way around earlier. A 0 def throne with 50k hps in a maxed lv5 castle... litterally one Blessing Wave and the throne was destroyed, even with guild globe active. 

So we need to make it impossible to get castle ? Game should be balanced which it never will be . Idk whos idea was this but those numbers are insane. 500k for 1 gate to be destroyed with resil. Then 200k throne . How would some1 even beat t1 with 30 ppl  ?

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4 minutes ago, Santa Claus said:

So we need to make it impossible to get castle ? Game should be balanced which it never will be . Idk whos idea was this but those numbers are insane. 500k for 1 gate to be destroyed with resil. Then 200k throne . How would some1 even beat t1 with 30 ppl  ?

and you have to do that in 20 min XD funny joke

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3 minutes ago, Kamisama said:

and you have to do that in 20 min XD funny joke

Imagine this in sea pearl where most lacks PvP gears xD

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@Higgings

 

If it was like this every week we would have new guilds with castle, it needed an improvement but not to this point.

 

Edited by Higgings
Please, use normal sized letters - you were asked this more than once
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If castles throne and gates hp etc increase will you increase castle attack time? because 15 mins might not be enough

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Just now, Ivoo said:

If castles throne and gates hp etc increase will you increase castle attack time? because 15 mins might not be enough

15minutes is enought...

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2 hours ago, Kamisama said:

they should have atleast increased capture time .... how do you expect to win a castle fight when gates and throne have resilence now in only 20 min ? oO

 

We still haven't tried it yet. And several changes might yet happen before the official release. Bear that in mind.

 

2 hours ago, Santa Claus said:

Gates and throne boosted mean there is 

So we need to make it impossible to get castle ? Game should be balanced which it never will be . Idk whos idea was this but those numbers are insane. 500k for 1 gate to be destroyed with resil. Then 200k throne . How would some1 even beat t1 with 30 ppl  ?

 

You need resources, gold, and a lot for time to upgrade a castle. It shouldn't be impossible, of course, yet the way it used to be resulted in a joke for the attackers to get a high rank castle, as well as a huge troll for the defenders to even think to have a kind of possibility to keep safe a 50k hp throne vs 70/60 people. A solution for that might be adjusting these numbers accordingly to the type of Castle. Higher numbers for T5, lower for T1. 

 

1 hour ago, Jorge Zor said:

@Higgings

 

If it was like this every week we would have new guilds with castle, it needed an improvement but not to this point.

 

 

Should you have failed on realizing, the only way people were lately using to successfully defend a castle was gathering a party of 5 people and fighting inside the guard room with other guilds. This is why you don't see castles changing owners that much often, at least in our server. Those numbers were needed. I agree though with them being too high for a Tier 1 castle, and I would agree with changing their value only in this case. 

 

About the time part, I think it's still too early to draw conclusions. We need to test it, and see whether it's a fair ammount of time or not. 

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21 hours ago, LeeLoo said:

Destructible Objects

 

The work of character skills when interacting with static game objects have changed (standards, gates, pylons, thrones, etc.):

  • skills with delayed area damage, as well as traps no longer deal damage to destructible objects:

Swooping Army (Chieftain)

Curse of the Plague (Chieftain)

Otherworldly Fire (Charmer)

Forester's Trap (Hunter)

Pool of Garkness (Warlock)

Infection (Necromancer) - if the skill is applied on a secondary target 

Knight's Curse (Death Knight)

Punitive Roots (Druid)

Tornado (Druid)

Explosive Trap (Ranger)

Slowing Trap (Ranger)

Fire Totem (Shaman)

Blazing Ground (Mage)

Mystic Mark (Priest)

Harad's Banner (Paladin)

What happened with Templar??

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17 minutes ago, adywijaya said:

How about 0 rep to enter dg

nah, its a way to force players to actually do quests instead of just steamrolling through 

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On 3/11/2022 at 7:43 PM, LeeLoo said:

 

Craft

 

Now, when disenchanting an item of equipment, the character will receive a certain amount of crafting experience in the profession to which the disenchanted item belongs. The amount of experience gained depends on the level and rarity of the item. Also note that you can't get more than 1000 crafting experience per day for each profession this way. Keep in mind that crafting experience is only available to characters level 10 and above.

 

With the release of the update, you will have the opportunity to upgrade all crafting professions to level 26 and create items of equipment level 32! In addition, legendary achievements for learning a group of professions up to level 26 will be added to the game.

That's it for crafting?

Why add a cap? Aren't that many crafters as it is. Lv24 exp was 585,000. Remove the mcoin requirements. We waited for crafting to be better or "easier" as was mentioned in Facebook.

 

Screenshot_20220308-160454_Facebook.jpg

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Add lvl craft is revolutionized update, 😂😂😂😂 gotta be kidding me, i thought it gonna be something else. 

1 hour ago, Jcbreff said:

nah, its a way to force players to actually do quests instead of just steamrolling through 

I don't get your points 

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5 hours ago, Santa Claus said:

Gates and throne boosted mean there is 

So we need to make it impossible to get castle ? Game should be balanced which it never will be . Idk whos idea was this but those numbers are insane. 500k for 1 gate to be destroyed with resil. Then 200k throne . How would some1 even beat t1 with 30 ppl  ?

Remove players limit in all castles. Easily fixed.

Just like it used to be when castles came out.

Edited by Babocool
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Just now, Disfigured said:

So after the update we can use 6 relics in all normal skills? 

You get to alternate them. Like one set for pvp and one for pve.

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14 minutes ago, Disfigured said:

So after the update we can use 6 relics in all normal skills? 

2 of each type but only one of them can be active at once so you can still only have 4 relics active 

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55 minutes ago, TheWoo said:

So whats the point to be using an mc character? Its just getting worse and worse everytime when an update came out...

can you please explain how it is getting worse with this update?

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  • LeeLoo changed the title to [2022.03.12] Update Warspear Online 10.3. Secret of portals. Announcement
  • Holmes unpinned this topic

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