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New skills and changes to old ones


Berniente

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The necromancer was always a support with many offensive skills against the enemy but only 1 has been very effective against them but when it is nerfed and how the game is going these days with the resistance parameter in addition to the negative effect cleaning type skills it has The necro has become less effective, in my proposal today I have shown 2 new abilities, a support and an offensive one for the necro, in addition to other light changes.

 

Graveyard:

Creates a 5x5 zone that reduces a percentage of the enemy's healing effectiveness, as well as a small 1 chance of positive effects from those affected by poison.

Heal reduction per level: 10%/20%/35%/50%

Chance of removal of positive effects by poison: 3%/5%/8%/11%

Skill Duration: 4s/6s/8s/10s

Area Affect: 5x5

Recharge: 30 sec / mana cost: 30

The effect will still last on the target if they leave the area for: 1s/2s/3s/4s

Max players affected per level: 4/5/6/7

Comment: These abilities would be similar to the magician's circle of fire, that once you enter and leave the area you will still receive the negative effect, the chance to remove buffs would only be applied by acid rain poison and the necromancer's primary ability.

 

Cursed blow:

Grants the targeted ally or necromancer increased penetration and accuracy parameters for a time.

Positive Effect Duration: 12s/18s/24s/30s

Increased penetration and accuracy: 5%/8%/11%/14%

Cooldown: 50 sec / mana cost: 24

Comment: The necromancer only has 4 positive effects and being 1 more a damage skill, in my opinion an additional positive effect would make it more effective in pvp and pve.

 

Changes in the old ones:

 

 

ядовитый щит.png Poisonous Shield:

Additionally it reduces the damage received by the character or ally by 2.5% / 5% / 7.5% / 10% depending on the skill level.

 

Мёртый солдат.png Dead Soldier:

The ability now generates skeletons without the need to have corpses nearby with the disadvantage that these will have half life and damage, if a skeleton is generated from a corpse this will have its normal statistics.

Edited by Berniente
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