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New skill for charmer: Otherworldly Shield


Salazam

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- Name: Otherworldly Shield

- Effect: Remove all negative effects from ally targets within 3 meters, protects targets with a damage-absorbing shield.

- Type: Active

- Cooldown: 30s 

- Range: 3 meters around the character

- Maximum number of PvP targets: 5 at all skill levels, PvE targets is unlimited.

- Shield power:

LVL 1 -> 5% of target's maximum health + 70% of charmer's magic power

LVL 2 -> 10% of target's maximum health + 85% of charmer's magic power

LVL 3 -> 15% of target's maximum health + 100% of charmer's magic power

LVL 4 -> 20% of target's maximum health + 115% of charmer's magic power

- Shield duration:

LVL 1 -> 6s

LVL 2 -> 8s

LVL 3 -> 10s

LVL 4 -> 13s

- Skill application priority: party members > guild members > randons 

 

- An example of the targets it affects.

editcharmer.thumb.png.8de399c4f11f45e638cac64cf660d4b2.png

 

 

 

Edited by Rhaast
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  • Salazam changed the title to New skill for charmer: Otherworldly Shield

Idk @Rhaast is a good idea but for new skill... hmm.... first need add more skill slots, and this skill is super powerfull.... but really necessary for this class, because Legion needs shields and area stuns too. Maybe sounds good for a rework skill something like Eye of Darkness. but without losing the effect of seeing invisibles enemies

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1 hour ago, Kyrai said:

Idk @Rhaast is a good idea but for new skill... hmm.... first need add more skill slots, and this skill is super powerfull.... but really necessary for this class, because Legion needs shields and area stuns too. Maybe sounds good for a rework skill something like Eye of Darkness. but without losing the effect of seeing invisibles enemies

yes, it would be a strong skill. approximately 2k shield for a character with 8k health.

an important point of the skill is also removing debuffs, legion side doesn't have an AOE way to remove debuffs, and with the increasing number of damage or control debuffs in the game, having such a skill is indispensable. Furthermore, charmer is the only class that can be supported with an ability that affects multiple allies.

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On 2/6/2022 at 4:55 PM, Rhaast said:

- Name: Otherworldly Shield

- Effect: Remove all negative effects from ally targets within 3 meters, protects targets with a damage-absorbing shield.

- Type: Active

- Cooldown: 30s 

- Range: 3 meters around the character

- Maximum number of PvP targets: 5 at all skill levels, PvE targets is unlimited.

- Shield power:

LVL 1 -> 5% of target's maximum health + 70% of charmer's magic power

LVL 2 -> 10% of target's maximum health + 85% of charmer's magic power

LVL 3 -> 15% of target's maximum health + 100% of charmer's magic power

LVL 4 -> 20% of target's maximum health + 115% of charmer's magic power

- Shield duration:

LVL 1 -> 6s

LVL 2 -> 8s

LVL 3 -> 10s

LVL 4 -> 13s

- Skill application priority: party members > guild members > randons 

 

- An example of the targets it affects.

editcharmer.thumb.png.8de399c4f11f45e638cac64cf660d4b2.png

 

 

 

 

Looks pretty interesting .

 

Would be nice to see something like this in a test server , to get the feel of the applications it would have in large scale PvP.

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