Kyrai 290 Posted January 17, 2022 Share Posted January 17, 2022 (edited) Frenzy Added the bonus to the critical damage of the character during the skill’s effect: 6 \ 10 \ 14 \ 18 %. I was updating my guide, and then I checked frenzy and found that the parameter of 6% at 1/4 of the skill was false It always gave me bigger numbers than the damage it claims to show, so I decided to reduce it to 3%, try several damages and if the skill doesn't do 6%, it does 3%. 2551 x 1.06 = 2704.06 2551 + (2551 / 3%) = 2551 + 76.53 = 2627.53 2551 x 1.03 = 2627.53 Rounding Number above 0.5^ is 1 2627.53 = 2628 3038 x 1.06 = 3220.28 3038 + (3038 / 3%) = 3038 + 91.14 = 3129.14 3038 x 1.03 = 3129.14 Rounding Number below 0.5v is 0 3129.14 = 3129 But the guild buff may affect the percentage 2935 x 1.06 = 3111.1 2935 + (2935 / 3%) = 2935 + 88.05 = 3023.05 2935 x 1.03 = 3023.05 Rounding Number below 0.5v is 0 3023.05 = 3023 Edited January 17, 2022 by Kyrai Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 17, 2022 Share Posted January 17, 2022 guild lvl10 or 11 or 12 if im not mistaken has a passive increase critic damage, + world event buffs + maybe book these all goes into calculation so that 2551! is not rly 100% its more than x2 ur normal damage is 1063 so x2 normal critic is 2126, doing 2551 without frenzy meaning u got (2551-2126) = 425 damage extra and thats 20% increase so the new added frenzy will be calculated as such: 2628-2126 = 502 damage which is 23.6% which is also strange not 26% so my math is wrong also xd i give up gdluck but im sure the math should fit u need show ur books and guild passive level and ur character buffs if u have any because somehow u have already +20%critic damage before frenzy Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted January 17, 2022 Author Share Posted January 17, 2022 2 hours ago, lallouss said: guild lvl10 or 11 or 12 if im not mistaken has a passive increase critic damage, + world event buffs + maybe book these all goes into calculation so that 2551! is not rly 100% its more than x2 ur normal damage is 1063 so x2 normal critic is 2126, doing 2551 without frenzy meaning u got (2551-2126) = 425 damage extra and thats 20% increase so the new added frenzy will be calculated as such: 2628-2126 = 502 damage which is 23.6% which is also strange not 26% so my math is wrong also xd i give up gdluck but im sure the math should fit u need show ur books and guild passive level and ur character buffs if u have any because somehow u have already +20%critic damage before frenzy Ok is truth I forgot so, I go explain if frenzy, without including guild bonus Then I will explain it in more detail to separate it better Let's say: Data: A = Critical Damage B = Basic Damage G = Guild Bonus Critical Damage F = Frenzy Damage 1 Operation: A = B x 2 A = 1063 x 2 = 2126 2 Operation with 6%: ( A x G ) + [ (A x F) - A ] ( 2126 x 1.2 ) + [( 2126 x 1.06 ) - 2126 ] 2551.2 + [ 2253.56 - 2126 ] = I'm going to subtract here because I want to know how much damage I'm doing with Frenzy. 2551.2 + 127.56 = 2678.76 Rounding 2678.76 = 2679 In short = 2126 x 1.26 = 2678.76 = 2679 1.26 = 26% 3 Operation with 3%: ( A x G ) + [ (A x F) - A ] ( 2126 x 1.2 ) + [( 2126 x 1.03 ) - 2126 ] 2551.2 + [ 2189.78 - 2126 ] = I'm going to subtract here because I want to know how much damage I'm doing with Frenzy. 2551.2 + 63.78 = 2614.98 Rounding 2614.98 = 2615 In short = 2126 x 1.23 = 2614.98 = 2615 = Ok is worst than before 1.23 = 23% Comparating before 2551 + (2551 / 3%) = 2551 + 76.53 = 2627.53 2551 x 1.03 = 2627.53 Rounding 2627.53 = 2628 Ok I go use the 26% and comparating the bug damage before 26% - Frenzy Bug 2679 - 2628 = Im losing 51 damage Conclusion: Still bug PD: I hate maths... Quote Link to comment Share on other sites More sharing options...
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