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Paladin banner at war cause lag in the server


vegeta

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Dear developers there is a bug with paladin banner right now which causes lag for the server for the moment when the banner is used during the map 2 wars making people just stand while banner is doing damage to the flag . I hope this is fixed as soon as possible . Also a solo banner usage is doing 7k 8k damage on the flag per lifescroll revive usage which is same as death knight curse bfre on the map 2 war flag but now since the death knight curse dnt do any damage on the flag the banner sHud be made same mechanism . There are only paladin's coMing to attack the flag with banner by spamming lifescrolls which makes the war only in sentinel side favour 

 . Hope banner lag is fixed soon bfre next war .

Below are videos of t5 t4  and t3 lag only happens when banner hits players + the flag 

@Holmes

@Nolan @LeeLoo @Cardinal @snorlax  @Hedfuc  

Edited by vegeta
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Devs

 

-every banner a pala throws is 8-9k damage. It took 2 palas to almost take out. 3 flags spamming life scroll. Is this how your wanted war to be intended? It’s not fun anymore. DKs curse was fixed really quick when elf complained.  Banner should not be allowed to touch flag if a few elf can win war. It’s getting more and more exposed. 

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The same lag - hard delay for ppl on South America, no matter location, last 2 wars game freeze for few sec for us when pala use banner, what u want devs??? Delette game??? 

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I hope these will be fixed as soon as possible, server lag always that pala use banner skill and banner make dmg to flag (7-9k dmg), curse of dk was fixed when elves complaining about that.

Edited by Neeck
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It doesn't just just lag at t3-5, it overall map lag. And it seems like the moretargets are affected by banner, the harder it lags, bcoz sometimes it was just warning about weak connection, and sometimes full disconnect with reconnection, which ended in lag storm since another banner was placed somewhere near flag already 

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59 minutes ago, Styler-X said:

It doesn't just just lag at t3-5, it overall map lag. And it seems like the moretargets are affected by banner, the harder it lags, bcoz sometimes it was just warning about weak connection, and sometimes full disconnect with reconnection, which ended in lag storm since another banner was placed somewhere near flag already 

that is simply because the game needs to display so many numbers and so just as many calculations at the same time

 

the same happened with halloween puppeteer boss, if you used aoe skills when mobs spawned sometimes the game would just crash because it overflowed

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Why you guys don't look after this problem? But fixed Death knight Curse skill fixed in 2 days? 

 

Death knight curse skill does 0 damage on flag still and Paladins banner from 5 yards hits the flag easily. Much unfair game play for Legions.

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1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day :Snorlax: each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag

 

about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related

let the hate replies begins i guess

Edited by lallouss
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26 minutes ago, lallouss said:

1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day :Snorlax: each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag

 

about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related

let the hate replies begins i guess

Can dk. Curse hit flag ? + ur Numbers bout banner damage are wrong n also why dnt u tell developers that banner usage causes lag in the server .only because it benefit sentinel side . U only report bug if it's related with legion side . Sentinel side bug u keep abuse without report. Although u got a post of mentor

Edited by vegeta
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26 minutes ago, lallouss said:

1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day :Snorlax: each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag

 

about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related

let the hate replies begins i guess

Can dk. Curse hit flag ? + ur Numbers bout damage are wrong n also why dnt u tell developers that banner usage causes lag in the server it cause it benefit sentinel side . U only report bug if it's related with legion side . Sentinel side bug u keep abuse without report. Although u got a post of mentor.look  above videos how banner causes lag. 

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3 minutes ago, vegeta said:

Can dk. Curse hit flag ? + ur Numbers bout banner damage are wrong n also why dnt u tell developers that banner usage causes lag in the server .only because it benefit sentinel side . U only report bug if it's related with legion side . Sentinel side bug u keep abuse without report. Although u got a post of mentor

true i love if the lag is fixed, all massive aoe spells cause this, its just spamming banner multiple times making it more messy with other aoe spells so its not really banner fault alone

 

dk curse cant hit flag its damage compared to banner is ridiculously higher i think x4 or x5 higher if im not mistaken but i can get the numbers for u if u want

my numbers about banner not wrong let me show u ss xd

 

my numbers never wrong im sorry if u guyz think it does 10k dmg xd but it really does barely 4k damage same as any aoe or 1 hit op spells

 

22.thumb.png.93ed495665034e12ddae432b3b2a58c9.png222.thumb.png.0406a4ba99ad16ffe1dde9f91f753be2.png

Just now, lallouss said:

true i love if the lag is fixed, all massive aoe spells cause this, its just spamming banner multiple times making it more messy with other aoe spells so its not really banner fault alone

 

dk curse cant hit flag its damage compared to banner is ridiculously higher i think x4 or x5 higher if im not mistaken but i can get the numbers for u if u want

my numbers about banner not wrong let me show u ss xd

 

my numbers never wrong im sorry if u guyz think it does 10k dmg xd but it really does barely 4k damage same as any aoe or 1 hit op spells

 

22.thumb.png.93ed495665034e12ddae432b3b2a58c9.png222.thumb.png.0406a4ba99ad16ffe1dde9f91f753be2.png

 

 

if u want ban banner damage to flag that deals 4k damage, than chieftain swooping army should be banned also how much damage it deals with 1k magic? or 1 elusive jump?

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mountain clans and forsakens in US server so less than other side. and this banner makes so much more power to win war and gvg event. please make a balance for this

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15 minutes ago, Jhazzz3 said:

If your problem is lag, try to turn off damage and heal info.

yeah this works now that devs have added option to turn numbers off

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Befor say Skill palading si bug better check other skill char mc too..they do much damage  at flag elf...vegeta should use brain to complaint not becouse hate people

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12 minutes ago, Prioga said:

mountain clans and forsakens in US server so less than other side. and this banner makes so much more power to win war and gvg event. please make a balance for this

that also sounds like a player problem. Why should they nerf skills just because one server has imbalanced players amounts

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19 minutes ago, Jcbreff said:

yeah this works now that devs have added option to turn numbers off

Doesn't matter if players keep info off , server still lags. I am the one who don't keep info off but what about others who do? Seems there is another problem that cause lag which needs to get fixed otherwise there is no fun at map 2 war and soon all mcs will stop logging for it if lag won't be fixed.

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17 minutes ago, hitmanz said:

Befor say Skill palading si bug better check other skill char mc too..they do much damage  at flag elf...vegeta should use brain to complaint not becouse hate people

"Let the hate replies begin I guess" works here xD

 

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2 hours ago, lallouss said:

about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related

If any guild use guild tele on flag , there won't be any lag issues actually. 

 

The lag from paladins banner and the guild tele screen glitch issue aren't same.Paladins banner does 5-6seconds game lag for all players who participate in war and many of them told themselves.

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3 minutes ago, Lwn said:

If any guild use guild tele on flag , there won't be any lag issues actually. 

 

The lag from paladins banner and the guild tele screen glitch issue aren't same.Paladins banner does 5-6seconds game lag for all players who participate in war and many of them told themselves.

turn off the display numbers it helps remove lag in your device, im happy if they fix lags and screen glitching on/off

 

i have an idea why the area lagging because banner hits all minions in area:

 

snow minion

bird

dog

consumable minions

 

thus many damage + heal in area, turn off the display numbers in settings i think helps prevent lag

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3 hours ago, lallouss said:

1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day :Snorlax: each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag

 

about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related

let the hate replies begins i guess

Every time the pala revives it does this damage. When a rogue or chief revives it’s normally killed right away. The banner does 600 per tick 6 times and crits over 1k I can use 50 life scroll on my chief and not getting 1 shot off on flag. I can revive many times on rogue and get only a few shots off. Banner is 100% success rate and it’s taking 2-3 palas to take 1 flag in 10-15 minutes. War is now going to be won with paladin and lifescroll. You’re the first one to cry when something isn’t right on MC and you are bias to this. If MC was

able to revive every time without fail and drop a banner that did damage 100% of the time i would win war solo every time. I can buy 2 mil Ls np. 

This isn’t about how much some skills can do. 

This is about using less than 10 set life scroll

to win war and there’s nothing MC can do. Each banner 4-5-6-7-8k per drop with crits not crit. x 2 palas= flag taken 10-15 minute. We have seen it the past 3 wars  

Edited by Sh0ckboner
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Bahaha this is funny...

Nerf Banner damage because it's causing server lag? How is that gonna fix it? Banner (just like all AoE skills) does not have a limit on minions, only on players. You're just looking for a reason to nerf its damage and you're hiding behind ''server lag''. Your problem is not banner damage, it's just general server stability when there is many numbers going around. Reducing banner damage even to 1 damage per hit will not fix your problem.

The point is, yea they should fix the lag but reducing banner damage or ''removing'' its damage on the flag will not solve your problem because it's still gonna hit the 100 minions around the flag so it's gonna be 100 instead of 101 numbers.

 

Banner does 50% of magic, that means with 1k magic, meaning 500 per hit which is x6 = 3000 damage without considering any defense. Maybe you should think about attacking instead of defending if you can't defend that. Because surely you can deal more than 3000 damage per player if you attacked properly. Banner is barely good in other places in the game, if they nerf it for you then it will be useless.

 

Now is there an issue with AoE skills hitting every minion in area? Maybe. But then just make ALL AoE skills also have a limit on minions too. Maybe that will fix the lag. (Of course you won't agree with that because your problem is not really the lag, but that banner is hitting the flag :dunno:)

I don't think this is a support matter, you're literally asking for a re-balance, Idk how this topic is not closed yet.

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How many more wars does it need to be this way to be fixed? dk " bug " was fixed really fast... how many more complaints we need to make for u to look and talk about???

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1 hour ago, Sh0ckboner said:

Every time the pala revives it does this damage. When a rogue or chief revives it’s normally killed right away. The banner does 600 per tick 6 times and crits over 1k I can use 50 life scroll on my chief and not getting 1 shot off on flag. I can revive many times on rogue and get only a few shots off. Banner is 100% success rate and it’s taking 2-3 palas to take 1 flag in 10-15 minutes. War is now going to be won with paladin and lifescroll. You’re the first one to cry when something isn’t right on MC and you are bias to this. If MC was

able to revive every time without fail and drop a banner that did damage 100% of the time i would win war solo every time. I can buy 2 mil Ls np. 

This isn’t about how much some skills can do. 

This is about using less than 10 set life scroll

to win war and there’s nothing MC can do. Each banner 4-5-6-7-8k per drop with crits not crit. x 2 palas= flag taken 10-15 minute. We have seen it the past 3 wars  

how come paladin able to use an expert skill after revive but other classes cant? explain that to me please

same mechanics and same damage exists on other classes, stop camping town with mini warlocks and go attack elf flag

 

banner damage exists at legion side also using a 1skill to hit flag aoe or not aoe, state facts abit before complaining that elf has advantage lol there is no advantage here

 

ive seen deathkight rouges and barbarians spam life scroll non stop to finish flag, i never complained about it now that paladin doing its broken? sure than ban life scrolls usage in war im fine with that idea but banner mechanics and damage exists in legion side nothing unbalanced about it

 

1 hour ago, Sh0ckboner said:

Every time the pala revives it does this damage. When a rogue or chief revives it’s normally killed right away.

 

thats the funniest thing i heard in this topic u earned a reaction xd

 

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1 hour ago, Sh0ckboner said:

I can revive many times on rogue and get only a few shots off.

 rogue hits 600dmg only? dude rogue can do huge critics including the new update skills increased critic damage, what u talking about xd im sure u can easily do 2-4k in 1 elusive jump

 

what u call this damage? using 1 skill

 

lets remove critic and lizard minion i would say he dealt around 3-4k normal damage if 10.4k critic no?

12.thumb.png.08537c9532c574c763a99a3dd168c47e.png

 

 

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1 hour ago, Hellyng said:

How many more wars does it need to be this way to be fixed? dk " bug " was fixed really fast... how many more complaints we need to make for u to look and talk about???

There were never any bugs. The curse this change because mc players used the curse on an elf and that elf used teleport to receive the city where the flag is and made the curse explode right there on the flag, causing it to fall without even an attack. Yes that was an unfair anti-gaming exploit. The banner is nothing wrong with it. It's working as it should. I don't know why you're comparing a rework of a skill that the mcs used as an exploit with another that is working normally.

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27 minutos atrás, Fabr disse:

Nunca houve bugs. A maldição essa mudança porque os jogadores de mc usaram a maldição em um elfo e elfo using a mesmo o teletransporte para receber a cidade onde a bandeira está e a maldição explodir ali na bandeira, fazendo com que ela caiu sem sequer um ataque. Sim, isso foi uma fachada antijogo injusta. O banner não tem nada de errado com isso. Está funcionando como Deveria. Não sei porque você está comparando um retrabalho de uma habilidade que o mc usou como exploit com outra que está funcionando normalmente.

Is abuse of things normal for u? coz for me it's not... Since they abuse the skill and doing it an unfair war for me is a bug also don't forget about the lag while they use their skills spamming ls at flags 

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1 hour ago, lallouss said:

 rogue hits 600dmg only? dude rogue can do huge critics including the new update skills increased critic damage, what u talking about xd im sure u can easily do 2-4k in 1 elusive jump

 

what u call this damage? using 1 skill

 

lets remove critic and lizard minion i would say he dealt around 3-4k normal damage if 10.4k critic no?

12.thumb.png.08537c9532c574c763a99a3dd168c47e.png

 

 

Don't compare elusive jump with banner because it's not aoe so when we get pushed we have too keep spamming ls to get close to flag again but pala can plant banner and it does aoe dmg so you don't have to be that close. When I get pushed I have to use 2 or 3 ls just to get close to flag again to get one hit plus rogues have to click on the flag and that gives elves more time  to kill rogues but pala can plant banner anywhere and does 6k+ dmg so each ls pala spams does 6k+ dmg. It just shows how unfair it is when 3 palas can solo one town

Edited by Irishrgue
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2 hours ago, lallouss said:

 rogue hits 600dmg only? dude rogue can do huge critics including the new update skills increased critic damage, what u talking about xd im sure u can easily do 2-4k in 1 elusive jump

 

what u call this damage? using 1 skill

 

lets remove critic and lizard minion i would say he dealt around 3-4k normal damage if 10.4k critic no?

12.thumb.png.08537c9532c574c763a99a3dd168c47e.png

 

 

You  are showing me what some characters can do to a dummy in a town with nobody else. I don’t need to see what a rogue can do to a dummy, this isn’t the point of the topic.

They cannot hit flag because of ELF skills moving the MC way away, all the stun and control. I waste 20 lifescrolls before even hitting the flag. The pala can revive and plant, especially with your resist set. You + 2 more palas have been taking towns flags down. Last night i watched you and a few more spam Ls and the flag dropped within 10 minutes. 
3 paladin can take down a town in 15 minutes, 3 rogues can’t even take 5% of flag. 
There are a lot of variables here but to sum it up, elf can spam lifescroll on paladin and plant banner and rev and repeat. Which is why you have changed your war routine.


if this isn’t changed elf will win every single war. No matter the Aoe we apply when using lifescroll pala banner planted 100% of time. That’s the difference. 

 

BTW my chief with 10 books/ resist pots/ scrolls/ gear cannot get any hits off after using life scroll. 

 

We both know the update was very generous to the elf, who’ve been crying for far too long. If you don’t think your banners with other palas are OP during war then you are either lying or just don’t see it.  I am not going to sit and complain about how templar mage druid pala is ridiculously OP now. I just want wars to be fair and fun. 

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1 hour ago, Irishrgue said:

Don't compare elusive jump with banner because it's not aoe so when we get pushed we have too keep spamming ls to get close to flag again but pala can plant banner and it does aoe dmg so you don't have to be that close. When I get pushed I have to use 2 or 3 ls just to get close to flag again to get one hit plus rogues have to click on the flag and that gives elves more time  to kill rogues but pala can plant banner anywhere and does 6k+ dmg so each ls pala spams does 6k+ dmg. It just shows how unfair it is when 3 palas can solo one town

how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out

 

55% of his magic per tik for 5 tiks

banner 50% of pala magic per tik for 6 tiks

 

in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic

Edited by lallouss
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11 minutes ago, Imedia said:

Pls check damages. banner work ciritical

per 1k dmg on. its will easy total dmg 8k

per one banner ^^  @Holmes

1641989234550.jpg

 

PANIC! - GIF on Imgur

 

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25 minutes ago, lallouss said:

how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out

 

55% of his magic per tik for 5 tiks

banner 50% of pala magic per tik for 6 tiks

 

in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic

Again, a chief cannot revive and use swooping. He’s killed or pushed back then killed. A pala can revive and do this. In the past year when i’ve been at flag i don’t think i was ever able to get the skill off. 

This topic is about war and banner being unfair to hit flag and also causing lag. Not the amount of  magic a chief has. 


why is there 6 banners going in the top video? i

 

 

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9 hours ago, Jhazzz3 said:

But still, less players using Paladin hero.

 

If your problem is lag, try to turn off damage and heal info.

Still players gets lag by the Paladins banner , no use doing that.

 

Everyone do turn off their dmg , heal & guild info before war starts for defending the flag.

7 hours ago, lallouss said:

turn off the display numbers it helps remove lag in your device, im happy if they fix lags and screen glitching on/off

 

i have an idea why the area lagging because banner hits all minions in area:

 

snow minion

bird

dog

consumable minions

 

thus many damage + heal in area, turn off the display numbers in settings i think helps prevent lag

Everyone do that including me before war starts but still no use.

 

All gets lag and skill delay while defending the flag.

56 minutes ago, lallouss said:

how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out

 

55% of his magic per tik for 5 tiks

banner 50% of pala magic per tik for 6 tiks

 

in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic

2 maces doesn't do much damage like before and Dev's nerf it already.

 

2hand magical weapon more popular now with better magical damage and Paladins banner cover extra area comparing to swoop army of the Chieftain aoe skill.

 

Chieftain aoe skill damage counts only at the selected area.

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1 hour ago, lallouss said:

how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out

 

55% of his magic per tik for 5 tiks

banner 50% of pala magic per tik for 6 tiks

 

in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic

I never said anything about chief I was only talking about rogue since you want to compare rogues jump skill to palas banner. Rogues are lucky too get 1 hit every 2 or 3 ls while pala 100% hit every ls since they don't need to be that close or have to click on the flag. 3 rogues couldn't solo flag like 3 palas did last war since you are comparing skills

Edited by Irishrgue
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1 hour ago, Imedia said:

Pls check damages. banner work ciritical

per 1k dmg on. its will easy total dmg 8k

per one banner ^^  @Holmes

 

100% crit rate (impossible)

x8 hits 1 banner (wrong, x6)

Yeah I'm sure the math checks out. :suspicious1:

 

Notice how the topic quickly turned into ''nerf banner damage'', shows how much you care about the actual 'bug'. I recommend once again to close this topic or move it from the support section :)

 

The solution to this lag is easy, make all AoE skills have a limit on summons/minions. For now I think you can turn off the damage/heal numbers in your settings. It's definitely not a BANNER OPE PLS NERF problem.

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