vegeta 63 Posted January 10, 2022 Share Posted January 10, 2022 (edited) Dear developers there is a bug with paladin banner right now which causes lag for the server for the moment when the banner is used during the map 2 wars making people just stand while banner is doing damage to the flag . I hope this is fixed as soon as possible . Also a solo banner usage is doing 7k 8k damage on the flag per lifescroll revive usage which is same as death knight curse bfre on the map 2 war flag but now since the death knight curse dnt do any damage on the flag the banner sHud be made same mechanism . There are only paladin's coMing to attack the flag with banner by spamming lifescrolls which makes the war only in sentinel side favour . Hope banner lag is fixed soon bfre next war . Below are videos of t5 t4 and t3 lag only happens when banner hits players + the flag @Holmes @Nolan @LeeLoo @Cardinal @snorlax @Hedfuc YouCut_20220110_162530641.mp4 YouCut_20220110_162847787.mp4 YouCut_20220110_163117182.mp4 Edited January 11, 2022 by vegeta Laevateinn, Gladiator, TheCaster and 1 other 1 2 1 Link to comment Share on other sites More sharing options...
Laevateinn 97 Posted January 10, 2022 Share Posted January 10, 2022 Dear developers, I hope it will be fixed as soon as possible. Warspear Online 2022-01-08 12-14-51_Trim.mp4 Warspear Online 2022-01-08 12-35-56_Trim.mp4 Link to comment Share on other sites More sharing options...
Newworldorder 47 Posted January 10, 2022 Share Posted January 10, 2022 Devs -every banner a pala throws is 8-9k damage. It took 2 palas to almost take out. 3 flags spamming life scroll. Is this how your wanted war to be intended? It’s not fun anymore. DKs curse was fixed really quick when elf complained. Banner should not be allowed to touch flag if a few elf can win war. It’s getting more and more exposed. Link to comment Share on other sites More sharing options...
Ahmedic 105 Posted January 10, 2022 Share Posted January 10, 2022 Thought it was my connection, now I know the real reason. 🙃 Link to comment Share on other sites More sharing options...
4076567 5 Posted January 12, 2022 Share Posted January 12, 2022 The same lag - hard delay for ppl on South America, no matter location, last 2 wars game freeze for few sec for us when pala use banner, what u want devs??? Delette game??? Link to comment Share on other sites More sharing options...
Neeck 0 Posted January 12, 2022 Share Posted January 12, 2022 (edited) I hope these will be fixed as soon as possible, server lag always that pala use banner skill and banner make dmg to flag (7-9k dmg), curse of dk was fixed when elves complaining about that. 1547938639_Screen_Recording_20220112-001916_WarspearOnline_1.mp4 562026535_Screen_Recording_20220112-002117_WarspearOnline_1.mp4 Edited January 12, 2022 by Neeck Link to comment Share on other sites More sharing options...
Styler-X 2 Posted January 12, 2022 Share Posted January 12, 2022 It doesn't just just lag at t3-5, it overall map lag. And it seems like the moretargets are affected by banner, the harder it lags, bcoz sometimes it was just warning about weak connection, and sometimes full disconnect with reconnection, which ended in lag storm since another banner was placed somewhere near flag already Link to comment Share on other sites More sharing options...
Jcbref 616 Posted January 12, 2022 Share Posted January 12, 2022 59 minutes ago, Styler-X said: It doesn't just just lag at t3-5, it overall map lag. And it seems like the moretargets are affected by banner, the harder it lags, bcoz sometimes it was just warning about weak connection, and sometimes full disconnect with reconnection, which ended in lag storm since another banner was placed somewhere near flag already that is simply because the game needs to display so many numbers and so just as many calculations at the same time the same happened with halloween puppeteer boss, if you used aoe skills when mobs spawned sometimes the game would just crash because it overflowed lallouss 1 Link to comment Share on other sites More sharing options...
Lwn 31 Posted January 12, 2022 Share Posted January 12, 2022 Why you guys don't look after this problem? But fixed Death knight Curse skill fixed in 2 days? Death knight curse skill does 0 damage on flag still and Paladins banner from 5 yards hits the flag easily. Much unfair game play for Legions. Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 (edited) 1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related let the hate replies begins i guess Edited January 12, 2022 by lallouss Link to comment Share on other sites More sharing options...
vegeta 63 Posted January 12, 2022 Author Share Posted January 12, 2022 (edited) 26 minutes ago, lallouss said: 1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related let the hate replies begins i guess Can dk. Curse hit flag ? + ur Numbers bout banner damage are wrong n also why dnt u tell developers that banner usage causes lag in the server .only because it benefit sentinel side . U only report bug if it's related with legion side . Sentinel side bug u keep abuse without report. Although u got a post of mentor . Edited January 12, 2022 by vegeta Link to comment Share on other sites More sharing options...
Jhazzz3 5 Posted January 12, 2022 Share Posted January 12, 2022 But still, less players using Paladin hero. If your problem is lag, try to turn off damage and heal info. Link to comment Share on other sites More sharing options...
vegeta 63 Posted January 12, 2022 Author Share Posted January 12, 2022 26 minutes ago, lallouss said: 1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related let the hate replies begins i guess Can dk. Curse hit flag ? + ur Numbers bout damage are wrong n also why dnt u tell developers that banner usage causes lag in the server it cause it benefit sentinel side . U only report bug if it's related with legion side . Sentinel side bug u keep abuse without report. Although u got a post of mentor.look above videos how banner causes lag. Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 3 minutes ago, vegeta said: Can dk. Curse hit flag ? + ur Numbers bout banner damage are wrong n also why dnt u tell developers that banner usage causes lag in the server .only because it benefit sentinel side . U only report bug if it's related with legion side . Sentinel side bug u keep abuse without report. Although u got a post of mentor . true i love if the lag is fixed, all massive aoe spells cause this, its just spamming banner multiple times making it more messy with other aoe spells so its not really banner fault alone dk curse cant hit flag its damage compared to banner is ridiculously higher i think x4 or x5 higher if im not mistaken but i can get the numbers for u if u want my numbers about banner not wrong let me show u ss xd my numbers never wrong im sorry if u guyz think it does 10k dmg xd but it really does barely 4k damage same as any aoe or 1 hit op spells Just now, lallouss said: true i love if the lag is fixed, all massive aoe spells cause this, its just spamming banner multiple times making it more messy with other aoe spells so its not really banner fault alone dk curse cant hit flag its damage compared to banner is ridiculously higher i think x4 or x5 higher if im not mistaken but i can get the numbers for u if u want my numbers about banner not wrong let me show u ss xd my numbers never wrong im sorry if u guyz think it does 10k dmg xd but it really does barely 4k damage same as any aoe or 1 hit op spells if u want ban banner damage to flag that deals 4k damage, than chieftain swooping army should be banned also how much damage it deals with 1k magic? or 1 elusive jump? Link to comment Share on other sites More sharing options...
Prioga 0 Posted January 12, 2022 Share Posted January 12, 2022 mountain clans and forsakens in US server so less than other side. and this banner makes so much more power to win war and gvg event. please make a balance for this Link to comment Share on other sites More sharing options...
Jcbref 616 Posted January 12, 2022 Share Posted January 12, 2022 15 minutes ago, Jhazzz3 said: If your problem is lag, try to turn off damage and heal info. yeah this works now that devs have added option to turn numbers off Link to comment Share on other sites More sharing options...
hitmanz 6 Posted January 12, 2022 Share Posted January 12, 2022 Befor say Skill palading si bug better check other skill char mc too..they do much damage at flag elf...vegeta should use brain to complaint not becouse hate people Link to comment Share on other sites More sharing options...
Jcbref 616 Posted January 12, 2022 Share Posted January 12, 2022 12 minutes ago, Prioga said: mountain clans and forsakens in US server so less than other side. and this banner makes so much more power to win war and gvg event. please make a balance for this that also sounds like a player problem. Why should they nerf skills just because one server has imbalanced players amounts lallouss 1 Link to comment Share on other sites More sharing options...
Mrwonder 3 Posted January 12, 2022 Share Posted January 12, 2022 19 minutes ago, Jcbreff said: yeah this works now that devs have added option to turn numbers off Doesn't matter if players keep info off , server still lags. I am the one who don't keep info off but what about others who do? Seems there is another problem that cause lag which needs to get fixed otherwise there is no fun at map 2 war and soon all mcs will stop logging for it if lag won't be fixed. Link to comment Share on other sites More sharing options...
Mrwonder 3 Posted January 12, 2022 Share Posted January 12, 2022 17 minutes ago, hitmanz said: Befor say Skill palading si bug better check other skill char mc too..they do much damage at flag elf...vegeta should use brain to complaint not becouse hate people "Let the hate replies begin I guess" works here xD Link to comment Share on other sites More sharing options...
Fabr 116 Posted January 12, 2022 Share Posted January 12, 2022 Banner damage in game: 650. Forum banner damage: 8k-9k. lallouss, Gladiator and Sigma 3 Link to comment Share on other sites More sharing options...
Lwn 31 Posted January 12, 2022 Share Posted January 12, 2022 2 hours ago, lallouss said: about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related If any guild use guild tele on flag , there won't be any lag issues actually. The lag from paladins banner and the guild tele screen glitch issue aren't same.Paladins banner does 5-6seconds game lag for all players who participate in war and many of them told themselves. Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 3 minutes ago, Lwn said: If any guild use guild tele on flag , there won't be any lag issues actually. The lag from paladins banner and the guild tele screen glitch issue aren't same.Paladins banner does 5-6seconds game lag for all players who participate in war and many of them told themselves. turn off the display numbers it helps remove lag in your device, im happy if they fix lags and screen glitching on/off i have an idea why the area lagging because banner hits all minions in area: snow minion bird dog consumable minions thus many damage + heal in area, turn off the display numbers in settings i think helps prevent lag Link to comment Share on other sites More sharing options...
Newworldorder 47 Posted January 12, 2022 Share Posted January 12, 2022 (edited) 3 hours ago, lallouss said: 1k magic damage banner 4/4 does 650 max per tik x 6 tiks if level 4 thats 3900 damage per banner non critics, same damage as a chieftain swooping army aoe same damage as a mage fireblaze 6tiks have a nice day each 1 life scroll is 3900 damage yes if paladin not killed fast in 2 seconds of revival, rogue deals around 4k hit per elusive jump if he revive and jumps fast to flag about the lag tho yea its been long time since this happen usually when mc unity elf town also the lag happens, we cant defend well due to aoe spells, this is game server related let the hate replies begins i guess Every time the pala revives it does this damage. When a rogue or chief revives it’s normally killed right away. The banner does 600 per tick 6 times and crits over 1k I can use 50 life scroll on my chief and not getting 1 shot off on flag. I can revive many times on rogue and get only a few shots off. Banner is 100% success rate and it’s taking 2-3 palas to take 1 flag in 10-15 minutes. War is now going to be won with paladin and lifescroll. You’re the first one to cry when something isn’t right on MC and you are bias to this. If MC was able to revive every time without fail and drop a banner that did damage 100% of the time i would win war solo every time. I can buy 2 mil Ls np. This isn’t about how much some skills can do. This is about using less than 10 set life scroll to win war and there’s nothing MC can do. Each banner 4-5-6-7-8k per drop with crits not crit. x 2 palas= flag taken 10-15 minute. We have seen it the past 3 wars Edited January 12, 2022 by Sh0ckboner Fabr and lallouss 1 1 Link to comment Share on other sites More sharing options...
Gladiator 1179 Posted January 12, 2022 Share Posted January 12, 2022 Bahaha this is funny... Nerf Banner damage because it's causing server lag? How is that gonna fix it? Banner (just like all AoE skills) does not have a limit on minions, only on players. You're just looking for a reason to nerf its damage and you're hiding behind ''server lag''. Your problem is not banner damage, it's just general server stability when there is many numbers going around. Reducing banner damage even to 1 damage per hit will not fix your problem. The point is, yea they should fix the lag but reducing banner damage or ''removing'' its damage on the flag will not solve your problem because it's still gonna hit the 100 minions around the flag so it's gonna be 100 instead of 101 numbers. Banner does 50% of magic, that means with 1k magic, meaning 500 per hit which is x6 = 3000 damage without considering any defense. Maybe you should think about attacking instead of defending if you can't defend that. Because surely you can deal more than 3000 damage per player if you attacked properly. Banner is barely good in other places in the game, if they nerf it for you then it will be useless. Now is there an issue with AoE skills hitting every minion in area? Maybe. But then just make ALL AoE skills also have a limit on minions too. Maybe that will fix the lag. (Of course you won't agree with that because your problem is not really the lag, but that banner is hitting the flag ) I don't think this is a support matter, you're literally asking for a re-balance, Idk how this topic is not closed yet. lallouss 1 Link to comment Share on other sites More sharing options...
Hellyng 0 Posted January 12, 2022 Share Posted January 12, 2022 How many more wars does it need to be this way to be fixed? dk " bug " was fixed really fast... how many more complaints we need to make for u to look and talk about??? Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 1 hour ago, Sh0ckboner said: Every time the pala revives it does this damage. When a rogue or chief revives it’s normally killed right away. The banner does 600 per tick 6 times and crits over 1k I can use 50 life scroll on my chief and not getting 1 shot off on flag. I can revive many times on rogue and get only a few shots off. Banner is 100% success rate and it’s taking 2-3 palas to take 1 flag in 10-15 minutes. War is now going to be won with paladin and lifescroll. You’re the first one to cry when something isn’t right on MC and you are bias to this. If MC was able to revive every time without fail and drop a banner that did damage 100% of the time i would win war solo every time. I can buy 2 mil Ls np. This isn’t about how much some skills can do. This is about using less than 10 set life scroll to win war and there’s nothing MC can do. Each banner 4-5-6-7-8k per drop with crits not crit. x 2 palas= flag taken 10-15 minute. We have seen it the past 3 wars how come paladin able to use an expert skill after revive but other classes cant? explain that to me please same mechanics and same damage exists on other classes, stop camping town with mini warlocks and go attack elf flag banner damage exists at legion side also using a 1skill to hit flag aoe or not aoe, state facts abit before complaining that elf has advantage lol there is no advantage here ive seen deathkight rouges and barbarians spam life scroll non stop to finish flag, i never complained about it now that paladin doing its broken? sure than ban life scrolls usage in war im fine with that idea but banner mechanics and damage exists in legion side nothing unbalanced about it 1 hour ago, Sh0ckboner said: Every time the pala revives it does this damage. When a rogue or chief revives it’s normally killed right away. thats the funniest thing i heard in this topic u earned a reaction xd Fabr 1 Link to comment Share on other sites More sharing options...
Sigma 363 Posted January 12, 2022 Share Posted January 12, 2022 the paladin's curse Fabr 1 Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 1 hour ago, Sh0ckboner said: I can revive many times on rogue and get only a few shots off. rogue hits 600dmg only? dude rogue can do huge critics including the new update skills increased critic damage, what u talking about xd im sure u can easily do 2-4k in 1 elusive jump what u call this damage? using 1 skill lets remove critic and lizard minion i would say he dealt around 3-4k normal damage if 10.4k critic no? Link to comment Share on other sites More sharing options...
Fabr 116 Posted January 12, 2022 Share Posted January 12, 2022 1 hour ago, Hellyng said: How many more wars does it need to be this way to be fixed? dk " bug " was fixed really fast... how many more complaints we need to make for u to look and talk about??? There were never any bugs. The curse this change because mc players used the curse on an elf and that elf used teleport to receive the city where the flag is and made the curse explode right there on the flag, causing it to fall without even an attack. Yes that was an unfair anti-gaming exploit. The banner is nothing wrong with it. It's working as it should. I don't know why you're comparing a rework of a skill that the mcs used as an exploit with another that is working normally. lallouss 1 Link to comment Share on other sites More sharing options...
Hellyng 0 Posted January 12, 2022 Share Posted January 12, 2022 27 minutos atrás, Fabr disse: Nunca houve bugs. A maldição essa mudança porque os jogadores de mc usaram a maldição em um elfo e elfo using a mesmo o teletransporte para receber a cidade onde a bandeira está e a maldição explodir ali na bandeira, fazendo com que ela caiu sem sequer um ataque. Sim, isso foi uma fachada antijogo injusta. O banner não tem nada de errado com isso. Está funcionando como Deveria. Não sei porque você está comparando um retrabalho de uma habilidade que o mc usou como exploit com outra que está funcionando normalmente. Is abuse of things normal for u? coz for me it's not... Since they abuse the skill and doing it an unfair war for me is a bug also don't forget about the lag while they use their skills spamming ls at flags Link to comment Share on other sites More sharing options...
Irishrgue 0 Posted January 12, 2022 Share Posted January 12, 2022 (edited) 1 hour ago, lallouss said: rogue hits 600dmg only? dude rogue can do huge critics including the new update skills increased critic damage, what u talking about xd im sure u can easily do 2-4k in 1 elusive jump what u call this damage? using 1 skill lets remove critic and lizard minion i would say he dealt around 3-4k normal damage if 10.4k critic no? Don't compare elusive jump with banner because it's not aoe so when we get pushed we have too keep spamming ls to get close to flag again but pala can plant banner and it does aoe dmg so you don't have to be that close. When I get pushed I have to use 2 or 3 ls just to get close to flag again to get one hit plus rogues have to click on the flag and that gives elves more time to kill rogues but pala can plant banner anywhere and does 6k+ dmg so each ls pala spams does 6k+ dmg. It just shows how unfair it is when 3 palas can solo one town Edited January 12, 2022 by Irishrgue Link to comment Share on other sites More sharing options...
Newworldorder 47 Posted January 12, 2022 Share Posted January 12, 2022 2 hours ago, lallouss said: rogue hits 600dmg only? dude rogue can do huge critics including the new update skills increased critic damage, what u talking about xd im sure u can easily do 2-4k in 1 elusive jump what u call this damage? using 1 skill lets remove critic and lizard minion i would say he dealt around 3-4k normal damage if 10.4k critic no? You are showing me what some characters can do to a dummy in a town with nobody else. I don’t need to see what a rogue can do to a dummy, this isn’t the point of the topic. They cannot hit flag because of ELF skills moving the MC way away, all the stun and control. I waste 20 lifescrolls before even hitting the flag. The pala can revive and plant, especially with your resist set. You + 2 more palas have been taking towns flags down. Last night i watched you and a few more spam Ls and the flag dropped within 10 minutes. 3 paladin can take down a town in 15 minutes, 3 rogues can’t even take 5% of flag. There are a lot of variables here but to sum it up, elf can spam lifescroll on paladin and plant banner and rev and repeat. Which is why you have changed your war routine. if this isn’t changed elf will win every single war. No matter the Aoe we apply when using lifescroll pala banner planted 100% of time. That’s the difference. BTW my chief with 10 books/ resist pots/ scrolls/ gear cannot get any hits off after using life scroll. We both know the update was very generous to the elf, who’ve been crying for far too long. If you don’t think your banners with other palas are OP during war then you are either lying or just don’t see it. I am not going to sit and complain about how templar mage druid pala is ridiculously OP now. I just want wars to be fair and fun. Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 (edited) 1 hour ago, Irishrgue said: Don't compare elusive jump with banner because it's not aoe so when we get pushed we have too keep spamming ls to get close to flag again but pala can plant banner and it does aoe dmg so you don't have to be that close. When I get pushed I have to use 2 or 3 ls just to get close to flag again to get one hit plus rogues have to click on the flag and that gives elves more time to kill rogues but pala can plant banner anywhere and does 6k+ dmg so each ls pala spams does 6k+ dmg. It just shows how unfair it is when 3 palas can solo one town how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out 55% of his magic per tik for 5 tiks banner 50% of pala magic per tik for 6 tiks in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic Edited January 12, 2022 by lallouss Link to comment Share on other sites More sharing options...
Imedia 2 Posted January 12, 2022 Share Posted January 12, 2022 Pls check damages. banner work ciritical per 1k dmg on. its will easy total dmg 8k per one banner ^^ @Holmes Link to comment Share on other sites More sharing options...
lallouss 854 Posted January 12, 2022 Share Posted January 12, 2022 11 minutes ago, Imedia said: Pls check damages. banner work ciritical per 1k dmg on. its will easy total dmg 8k per one banner ^^ @Holmes Link to comment Share on other sites More sharing options...
Newworldorder 47 Posted January 12, 2022 Share Posted January 12, 2022 25 minutes ago, lallouss said: how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out 55% of his magic per tik for 5 tiks banner 50% of pala magic per tik for 6 tiks in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic Again, a chief cannot revive and use swooping. He’s killed or pushed back then killed. A pala can revive and do this. In the past year when i’ve been at flag i don’t think i was ever able to get the skill off. This topic is about war and banner being unfair to hit flag and also causing lag. Not the amount of magic a chief has. why is there 6 banners going in the top video? i Link to comment Share on other sites More sharing options...
Lwn 31 Posted January 12, 2022 Share Posted January 12, 2022 9 hours ago, Jhazzz3 said: But still, less players using Paladin hero. If your problem is lag, try to turn off damage and heal info. Still players gets lag by the Paladins banner , no use doing that. Everyone do turn off their dmg , heal & guild info before war starts for defending the flag. 7 hours ago, lallouss said: turn off the display numbers it helps remove lag in your device, im happy if they fix lags and screen glitching on/off i have an idea why the area lagging because banner hits all minions in area: snow minion bird dog consumable minions thus many damage + heal in area, turn off the display numbers in settings i think helps prevent lag Everyone do that including me before war starts but still no use. All gets lag and skill delay while defending the flag. 56 minutes ago, lallouss said: how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out 55% of his magic per tik for 5 tiks banner 50% of pala magic per tik for 6 tiks in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic 2 maces doesn't do much damage like before and Dev's nerf it already. 2hand magical weapon more popular now with better magical damage and Paladins banner cover extra area comparing to swoop army of the Chieftain aoe skill. Chieftain aoe skill damage counts only at the selected area. Link to comment Share on other sites More sharing options...
Irishrgue 0 Posted January 12, 2022 Share Posted January 12, 2022 (edited) 1 hour ago, lallouss said: how much does swooping army damage deal with 1k magic chieftain? if u dont know let me help u out 55% of his magic per tik for 5 tiks banner 50% of pala magic per tik for 6 tiks in total banner does 25% more magic damage than swooping army does, but im not sure if chieftain can achieve more magic than paladin does or not with 2 maces so easily more than 1k magic I never said anything about chief I was only talking about rogue since you want to compare rogues jump skill to palas banner. Rogues are lucky too get 1 hit every 2 or 3 ls while pala 100% hit every ls since they don't need to be that close or have to click on the flag. 3 rogues couldn't solo flag like 3 palas did last war since you are comparing skills Edited January 12, 2022 by Irishrgue Link to comment Share on other sites More sharing options...
Gladiator 1179 Posted January 12, 2022 Share Posted January 12, 2022 1 hour ago, Imedia said: Pls check damages. banner work ciritical per 1k dmg on. its will easy total dmg 8k per one banner ^^ @Holmes 100% crit rate (impossible) x8 hits 1 banner (wrong, x6) Yeah I'm sure the math checks out. Notice how the topic quickly turned into ''nerf banner damage'', shows how much you care about the actual 'bug'. I recommend once again to close this topic or move it from the support section :) The solution to this lag is easy, make all AoE skills have a limit on summons/minions. For now I think you can turn off the damage/heal numbers in your settings. It's definitely not a BANNER OPE PLS NERF problem. Link to comment Share on other sites More sharing options...
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