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tournament main reward


suggestor1001
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I was just oookin through some of the tournament rewards and I came to think of why you dont let guilds choose what reward they want (costume)

 

When you make costumes for guild rewards. You choose colour varioations depending on what the winner is (1st 2nd 3rd).

 

Ive been thinking. Where not setup a system where at the end of the tournament.  Let guilds choose what costume they want?

 

Im saying this because ive seen times when a particular guild is stuck with a costume they dont actually like.

 

So basically im suggesting that you set up a sytem for guild where they choose what costume they want... and im not saying each individual person chooses what costume they want. At the end of thr tournament a notification pops up for all members of the guild (can just be heirs/leaders depending on whatever the leader decides) asking what costume you want..(like a voting poll)

 

Everyone picks a costume and the costume that was voted the most inside the guild is the one that everyone gets.

 

After that thr 2nd place guild gets showrd the voting poll then the third gets the remainder.

 

Hope you agrre, this should fix guilds who worked hard for first place only to be stuck with costume they dont really like the look/colour choices of. And it also makes rank a huge part of this because as the saying goes: first in first served. or something like that

 

Thanks for reading!

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I like it, but the 2nd place can't take the costume that the 1st has taken, other way of getting the prize:

 

Game Moderators can set 3 prizes for each rank, once the tournament ends the 3 ranks can choose 1 of the available 3 prizes of each rank.

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This suggestion is then nullified?

 

 

Who knows, we need to see the difference of rewards actually to suggest something

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What about something that's not a costume? Any suggestions?

 

CC/Mcoins/unity pots/rare weapons/gladiator pots/knowledge pots/surprise chests/rare chests/rare skins/.......
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What about something that's not a costume? Any suggestions?

 

How about disposable skills? Like an item that would teach the hero a skill for a certain period of time.
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What about something that's not a costume? Any suggestions?

 

Titles or Nicknames such as The Gladiator.. Would work like this: Frostheim, The Gladiator

 

Unique gear rewards

 

Unique crafting recipies that are only available to get through winning tournament

 

Furniture in future for Guild Castle

 

New items and costumes that can be bought at some place from man called Guild Dealer. If guild wins a guild tournament and gets some crafting material sale perk, it will be added to the dealer which will sell that material for gold to players who are in the guild. So basicly it's npc who sells stuff for the guild who have won tournament and got "perk" from it..

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Titles or Nicknames such as The Gladiator.. Would work like this: Frostheim, The Gladiator

 

Unique gear rewards

 

Unique crafting recipies that are only available to get through winning tournament

 

Furniture in future for Guild Castle

 

New items and costumes that can be bought at some place from man called Guild Dealer. If guild wins a guild tournament and gets some crafting material sale perk, it will be added to the dealer which will sell that material for gold to players who are in the guild. So basicly it's npc who sells stuff for the guild who have won tournament and got "perk" from it..

 

Lol I completely forgot about guild castles ^-^

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Just keep it costumes @}- (just make sure to change them)

 

If you're going to keep tournaments the same style keep it same reward

 

But maybe you should give CC + COSTUME every time

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This suggestion is then nullified?

 

 

Who knows, we need to see the difference of rewards actually to suggest something

 

Yeah basically this suggestion is only when the reward for guild tournament is basically the same but varying is aesthetics etc

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