Kyrai 290 Posted December 30, 2021 Share Posted December 30, 2021 (edited) ROGUE CLASS GUIDE [Guide in development] The rogue is a hard class to use, but haves skills comfortables and versatile, is fast and is a skill damager, you can perform combos with the class. You can also flee from the enemies and take a breath to think about another attack strategy, it also works to perform surprise attacks, most of all to get the best potential of the class is to attack first, never let the enemy start because it is a lost game or you must think of something fast to obtain the victory. Faction: Mountain Clans Alliance: Legion Dealing damage, melee attack, physical damage, stealthiness. Rogues are fast, tricky fighters. They prefer light weapons and leather armor that does not restrict their movements. They won't hesitate to use dirty tricks to reach their goals, and they may even become fully invisible. Rogues are able to deal a huge amount of damage to all enemies in a short time. FACTION PASSIVE SKILL Mountain's Power Type: Passive All heroes of the selected faction have increased Health. Health parameter: 4% Lightweight armor Type: Passive Grants use of Light Armor. Dual Wield Specialization Type: Passive Allows you to use two one-handed weapons. Reduces damage from weapons in the left hand by 40% for physical and 30% for magical. Dagger Type: Passive Grants use of daggers. One-handed Sword Type: Passive Grants use of one-handed swords. One-handed Axe Type: Passive Grants use of one-handed axes. [In development] The skills are character powers that will help us a lot during our adventure in the game, each character has a maximum of 5 basic skills when you start the game. As the player levels up, the character can obtain skill points to improve them. Now let's know what the Rogue's skills are. Characteristics Attack skills deal physical damage They can increase parameters with positive effects They place negative effects or debuffs on the enemy Relics [In development] Quote They are power-up items that can only be placed on a character's basic abilities, the rogue can possess certain relics useful for PvE and PvP, and relics are really very important to the class. Merciless Strike Type: Active Usage range: Melee Cooldown: 6 Seconds Energy expense: 12 / 13 / 14 / 15 / 16 Units A furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with skill level. (*)Skill Damage: Depends with skill development Spoiler Relics available: Offensive Relic of Physical Weakness Relic of Stunning Ability Relic of Bleeding Bound Icy Relic of Frostbite [Unique][Event] With a chance of 15%, applies the Ice Trap debuff against all the enemies within 2 yards from the target for 6 seconds. Enemies cannot move and their skill cooldown speed decreases by 50%, damage dealt to the target removes the effect. Terrible Relic of Life Weakness [Unique][Event] With the 20% chance, applies the Curse debuff to the enemy for 7 seconds. The enemy loses 10% of their maximum health when using any skill, but no more than 1500 healt points. Defensive Relic of Physical Power Relic of Deadliness Icy Relic of Rage [Event] [Unique] Applies the Rage bonus buff to the character when the enemy dodges, parries or blocks the attack using the skill. Magic Relic of Cruelty [Event] [Unique] Applies the Punching buff for the character for 20 seconds when the enemy dodges, parries or blocks the attack using the skill. Punching increases the Penetration parameter of the character by 4% every 5 seconds. Terrible Relic of Stun [Event] [Unique] Increases the Stun parameter of the character by 7.5% for 10 seconds. when the enemy dodges, parries or block the attack using the skill. Empowering Relic of High Mastery Relic of Punishing Ability Relic of Sudden Strenght Relic of Indommitable Blow Relic of Mass Retribution Relic of Killing Insight Magic Relic of Killing Health [Unique] When an enemy of an equal or higher level to your character is killed with this skill, 50% of your character's health is restored. Terrible Relic of Blood-devourer [Event] [Unique] Restores character's health by 7.5% from a skill damage dealt. Group Relic of United Attack [Castle] [Unique] Increases the damage of the skill by 6% - 12% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the effect from the attack relic for the skill of the character by 5%. Kick in the Back Type: Active / Temporal Usage range: Melee Cooldown: 15 Seconds Energy expense: 13 / 14 / 15 / 16 / 17 Units Blow that reduces the enemy's Accuracy parameter for a while. As the skill develops, the number of attacks and effect duration time increase. SE Parameter Enemy's Accuracy Reduction: -5 / -15 / -25 / -35 / -45 % SE Duration: 3 / 7 / 9 / 12 / 15 Seconds Negative Effect: Accuracy Spoiler Relics available: Offensive Relic of Physical Exhaustion Relic of Magic Exhaustion Relic of Wild Thrill Relic of Awkwardness Magic Relic of Unstable Curse Defensive Relic of Solidity Relic of Nimbleness Icy Relic of Reflected Damage [Event] [Unique] Increases the Damage Reflection parameter of the character by 20% for 10 seconds when the enemy ignores the skill debuff. Terrible Relic of Steal Health [Event] [Unique] Increases the Steal Health parameter of the character by 15% for 10 seconds. When the enemy ignores the skill debuff. Empowering Relic of Concentration Relic of United Punishment [Castle] [Unique] Increases the effect power of the skill by 25% - 40% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the effect from the attack relic for the skill of the character by 5%. Dodging Type: Active / Temporal Cooldown: 30 Seconds Energy expense: 15 / 16 / 17 / 18 / 19 Units Increases the character's Dodge parameter for a while. As the skill develops, the power of the effect also increases. SE Parameter Dodge: 10 / 14 / 18 / 22 / 26 % SE Duration: 15 Seconds for all levels Positive Effect: Dodge Spoiler Relics available: Offensive Relic of Absolute Powerlessness [Drop][Miracle Shop] [Common] Small: With the 10% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's physical and magic power reduce by x% for 10 seconds. [Rare] Great: With the 15% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's physical and magic power reduce by 15% for 10 seconds. Relic of Lack of Deftness [Drop][Miracle Shop] [Common] Small: With the 10% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's attack speed reduces by 20% for 10 seconds. [Rare] Great: With the 15% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's attack speed reduces by 30% for 10 seconds. Relic of Lack of Accuracy [Drop][Miracle Shop] [Common] Small: With the 10% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's Accuracy parameter reduces by 8% for 10 seconds [Rare] Great: With the 15% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's physical and magic power reduce by 12% for 10 seconds. Magic Relic of Oppression [Event] [Unique] With the 15% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's ability to use the skill is locked for 5 seconds. Icy Relic of Exhaustion [Event] [Unique] With the 15% chance, applies attacking buff to the character for 15 seconds. During the next incoming attack against the character, the enemy's Penetration paramater goes down to zero for 10 seconds. Defensive Relic of Physical Resistance [Drop][Miracle Shop] [Common] Small: With 5% chance, increases the character's physical defense by 10% for 10 seconds. [Rare] Great: With 10% chance, increases the character's physical defense by 15% for 10 seconds. Relic of Magic Resistance [Drop][Miracle Shop] [Common] Small: With 5% chance, increases the character's magic defense by 10% for 10 seconds. [Rare] Great: With 10% chance, increases the character's magic defense by 15% for 10 seconds. Relic of Consumption [Drop][Miracle Shop] [Common] Small: With 5% chance, applies a positive effect Stone Skin to the character 15 seconds. The Stone Skin reduces damage received from the next attack by 40% [Rare] Great: With 10% chance, applies a positive effect Stone Skin to the character 15 seconds. The Stone Skin reduces damage received from the next attack by 50% Relic of Reflection [Drop][Miracle Shop] [Common] Small: With 5% chance, increases the character's Parry parameter 5% for 15 seconds. [Rare] Great: With 10% chance, increases the character's Parry parameter 8% for 15 seconds. Relic of Immunity [Drop][Miracle Shop] [Common] Small: With 5% chance, applies a positive effect Immunity to the character for 4 seconds. Immunity protects the character from receiving controlling effects. [Rare] Great: With 10% chance, applies a positive effect Immunity to the character for 5 seconds. Immunity protects the character from receiving controlling effects. Magic Relic of Physical Blocking [Event] [Unique] With a 15% chance applies the Physical Blocking positive effect on the character for 5 seconds. Physical Blocking absorbs all magical damage inflicted upon the character Magic Relic of Magical Blocking [Event] [Unique] With a 15% chance applies the Magical Blocking positive effect on the character for 5 seconds. Magical Blocking absorbs all magical damage inflicted upon the character Magic Relic of Deceptive Control [Event] [Unique] With a chance of 20%, applies positive effect Sleep Magic for the character for 15 seconds. During this time, the character receives a negative effect Sleep for 5 seconds when an enemy applies any controlling effect for the character.. Icy Relic of Retribution [Event] [Unique] With a chance of 20%, applies the Ice Shield Buff for the character for 10 seconds. Ice shield returns up to 30% of damage to attacker during the next incoming attack. Terrible Relic of Vampirism [Event] [Unique] With 20% chance, increases the character's Steal Health parameter by 15% for 15 seconds. Empowering Relic of Concentration Relic of Curse Removal [Common] [Common] Small: With 15% chance, removes one of the character's negative effects from applied skills. [Unique] Great: With 30% chance, removes one of the character's negative effects from applied skills. Relic of Continuous Effect Icy Relic of Intractability [Event] [Unique] Increases the effect of the skill by 40% when using the skill with tho Rage buff. Relic of Exclusive Defense [Castle] [Unique] Increases the effect of basic defense skills of the members of the character group by 20% for 10 seconds within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. Gouge Type: Active / Temporal Usage range: Melee with bonus Area on Effect Cooldown: 20 Seconds Energy expense: 13 / 15 / 17 / 19 / 21 Units Deals the Paralysis debuff to the enemy, as well as to all targets within a radius of 1 yard from the character, for a while. Oppenents cannot move or use skills, any impact on paralyzed opponents removes the effect. If all opponents who are in battle with the character are paralyzed, then the character can use the Stealth skill. SE Duration: 3 / 3.5 / 4 / 4.5 / 5 Seconds PvP: 3 / 4 / 4 / 5 / 6 Targets PvE: Unlimited Targets Negative Effect: Paralysis Spoiler Relics available: Offensive Relic of Physical Weakness Relic of Inefficiency Terrible Relic of Sickness [Event] [Unique] With 15 % chance, applies the Sickness debuff to the enemy for 20 seconds. The sickness reduces the enemy's maximum health by 2% every second while the enemy is stationary. Defensive Relic of Absolute Protection Relic of Nimbleness Terrible Relic of Steal Health [Event] [Unique] Increases the Steal Health parameter of the character by 15% for 10 seconds. When the enemy ignores the skill debuff. Empowering Relic of Energy Retribution Relic of Dispelling Terrible Relic of Control [Event] [Unique] Increases the duration of the effect of the skill by 25% with a chance equal to the value of the Life Steal parameter. Group Relic of United Control [Castle] [Unique] Increases the effect duration of the skill by 25% - 40% depending on the number of members of the character group within 3 yards from the target and increases the chance of application of the effect from the attack relic for the skill of the character by 5%. Stealth Type: Active / Temporal Cooldown: 8 Seconds Energy expense: 15 / 16 / 17 / 18 / 19 Units Allows the character's to move in stealth mode if not already in battle. Any attack made when stealth is in effect deals increased damage. (*)Skill Bonus Damage: Only for 1 increased hit. SE Duration: 7 / 9 / 11 / 13 / 15 Seconds Positive Effect: Stealth Spoiler Relics available: Offensive Relic of Physical Helplessness Relic of Lack of Agility Icy Relic of Captivity [Unique][Event] With the chance 15%, applies an attacking buff to the character for 15 seconds. During the next incoming attack on a character, the Ice captivity debuff is applied to the enemy for 6 seconds. Enemy cannot move or apply skill, damaging the target obviates the effect. When a character is under the Rage buff, he additionally hurls up to 5 enemies within a 2 yard radius from the character 5 yards down, and applies the Ice captivity to them for 4 seconds Terrible Relic of Deadly Infection [Unique][Event] With a chance of 15%, applies an Attacking buff to character for 15 seconds. During the next incoming attack against the character, the enemy gets the negative effect Rotting for 20 seconds. Rotting reduces the maximum amount of the enemy's health by 5% every 5 seconds. Defensive Relic of Dexterity Relic of Agility Relic of Physical Might Relic of Cunning Icy Relic of Rampage [Unique][Event] Increases character's Critical Hit by 15% for 10 seconds. when the skill is used while under influence of the Fury effect. Terrible Relic of Secret Theft [Unique][Event] With 20% chance, applies the Secret Theft psotive effect on the character for 20 seconds. For as long as the character is under any controlling effect, their health is restored by 30% of the damage dealt by the enemy. Empowering Relic of Curse Removal Relic of Continuous Effect Relic of Exclusive Attack [Castle] [Unique] Increases the damage of basic attack skills of the members of character group by 10% for 10 within 3 yards from the character and increases the chance of application of the effect from the defense relic for the skill of the character by 5%. [In development] They are new skills that have been put during the development of the game. These are unlocked at level 18 and to access them you need to have spent 10 skill points on the basic ones. Elusive Jump Type: Active Usage range: 5 yards Cooldown: 16 Seconds Energy expense: 22 / 24 / 26 / 28 Units Moves the character to the enemy and deals physical damage. The enemy receives extra damage if they're affected by the Poisonous Blades skill. (*)Skill Damage: Depends with skill development (**)Enemy Poisoned Skill Damage Bonus: 20% Flurry of Steel Type: Active Usage range: 5 yards Cooldown: 18 Seconds Energy expense: 7 / 8 / 9 / 10 Units You are able to throw a knife at your enemy which will deal some physical damage with a chance to stun the enemy. (*)Skill Damage: Depends with skill development. 85 / 110 / 125 / 145 % Stun chance: 35 / 45 / 60 / 80 % SE Stun Duration: 1 / 1.5 / 2 / 2.5 Second/s Negative Effect: Stun Poisonous Blades Type: Active / Temporal Cooldown: 26 Seconds Energy expense: 14 / 16 / 18 / 20 Units Puts a poison on the weapons. Poisons the target during any attack and causes damage for a certain amount of time. (*)Skill Damage: Depends with skill development. SE Duration on Player: 8 / 10 / 12 / 14 Seconds SE Duration on Enemy: 6 Seconds for all levels Number of Intervals: 3 Hits Intervals Time: 2 Seconds Positive Effect: Poisonous Blades Negative Effect: Poison Ricochet Type: Active Usage Range: 4 Yards Cooldown: 15 Seconds Energy expense: 14 / 16 / 18 / 20 Units A rogue throws a dagger that ricochets and hits a few targets at once. (*)Skill Damage: Depends with skill development. Damage Radius: 3 / 3 / 4 / 4 Yards PvP: 3 / 4 / 5 / 6 Targets PvP: Unlimited Targets Extermination Type: Active / Temporal Cooldown: 40 Seconds Energy expense: 20 / 22 / 24 / 26 Units Increases attack speed and reduces skill cooldown time. SE Parameter Attack Speed: 8 / 15 / 22 / 35 % SE Parameter Cooldown: 15 / 20 / 25 / 30 % SE Duration: 12 / 16 / 20 / 25 Seconds Positive Effect: Extermination Absolute Reflexes Type: Passive After successful dodge from an enemy attack, the hero's attack speed and dodge chance increases for some time. The skill's effect cannot trigger again during the duration of skill, as well as 2 seconds after the duration expires, for all levels. SE Parameter Attack Speed: 8 / 12 / 18 / 22 % SE Parameter Dodge: 5 / 7 / 9 / 12 % SE Duration: 3 / 4 / 5 / 7 Seconds Positive Effect: Absolute Reflexes Sinister Strike Type: Active / Temporal Usage Range: Melee Cooldown: 18 Seconds Energy expense: 16 / 18 / 20 / 22 Units Deals physical damage to an enemy and decreases its physical and magic defense by a certain percentage for some time. The power, time and damage of the effect increases with the skill level. The damage dealt also depends on the character's physical power and its level. (*)Skill Damage: Depends with skill development. SE Enemy's Defense Reduction: -15 / -20 / -25 / -35 % SE Duration: 7 / 10 / 13 / 15 Seconds Negative Effect: Weakness Frenzy Type: Active / Permanent Cooldown: 10 Seconds Energy expense: 16 / 18 / 20 / 22 Units Reduced energy regeneration: 5 / 7 / 9 / 10 Units Increases the character's Critical Hit parameter and the amount of critical damage they cause while the skill is active. All incoming damage to the character is increased while the skill is active. SE Parameter Critical Hit: 5 / 7 / 9 / 11 % SE Damage Critical Bonus: 6 / 10 / 14 / 18 % Incoming Damage: 20 / 16 / 12 / 8 % from enemies Positive Effect: Frenzy Trickiest Technique Type: Active Usage Range: Melee Cooldown: 16 Seconds Energy expense: 24 / 26 / 28 / 30 Units A blow that deals physical damage to the enemy and a negative Stun effect with a certain chance for some time. If the enemy is under the effect of the Poisonous Blades skill, the skill deals increased damage to the enemy and restores a certan percentage of the character's maximum health. The combo works with any Poison. (**)Skill Damage: 110 / 115 / 120 / 125 % (**)Enemy Poisoned Skill Damage: 120 / 130 / 140 / 155 % Stun Chance: 60 / 70 / 80 / 90 % SE Stun Duration: 2 / 2.5 / 3 / 3.5 Seconds Restored Points: 15 / 20 / 25 / 30 % of HP Negative Effect: Stun Legend: SE = Skill Effect (*) = The skill's damage doesn't meet the assigned percentage, or depends on a mathematical formula that includes the assigned percentage, hero level and/or skill level. (**) = The skill's damage if it meets the assigned percentage, but the damage doesn't en up being exact. ? = Unknown Data [In development] Stealth + Status: 1 / 2 / 3 Level/s Cost: 5000 / 10000 / 15000 Knowledge Increases duration of a skill effect. SE Bonus Duration: 1 / 1.5 / 2 Second/s Merciless Strike + Status: 1 Level Cost: 30000 Knowledge Increases the power of the skill from the physical strenght of the character by 5%. Shadow Veil Status: 1 Level Cost: 42000 Knowledge When leaving an invisible state from the Stealth skill, the character gets the Shadow Veil positive effect for 5 seconds. The effect keeps 25% of the damage bonus from the skill. Positive Effect: Shadow Veil Spoiler The visual image of the skill changes when the talent is purchased, cannot be changed to the previous one. ROLE TALENTS (DAMAGE DEALING CLASS) [In development] Long Death Status: 1 / 2 / 3 / 4 Level/s Cost: 2625 / 4465 / ? / ? Knowledge Increases the damage from the character's skills that deal periodic damage by 0.5 / 1 / 1.5 / 2 %. Moment of Power Status: 1 / 2 / 3 / 4 Level/s Cost: ? / 5735 / 7765 / 10125 Knowledge Increases the damage from the character's skills that instant periodic damage by 0.5 / 1 / 1.5 / 2 %. Frugality Status: 1 / 2 / 3 / 4 / 5 Level/s Cost: 1800 / 2700 / ? / ? / ? Knowledge Reduces energy consumption when using skills by 1.5 / 3 / 4.5 / 6 / 7.5 %. [In development] Stellar Blessing Status: 1 Level Cost: 36000 Knowledge Character receives an additional skill development point. Well those are all the exististing skills of the Rogue, now let's see how we can develop the skills and evaluate them for PvE and PvP. Currently there are many ways to build it, some builds are not as effective as the others, but each one depends on how the Rogue is equipped. It also depends on the strategy and gameplay of the player, it is a character that uses combos so to speak, and as a player of this class you must take advantage of it. Defensive Parameters: HP, Dodge, Accuracy, Vampirism, Parry, Resistance, Solidity Offensive Parameters: Accuracy, Critical Hits, Penetration, Attack Speed, Rage, Piercing Attack, Attack Strenght, Stun. ROGUE DODGE The most well-known build, by the rogues community, is used for PvE, and exploited for PvP. It is a good build, it has excessive dodges, which can be replaced with the equipment that the player possesses. But it lacks control effects and damage. 3/5 Merciless Strike or Stealth (Stealth Recommended) 5/5 Dodging 5/5 Kick in the Back 4/4 Extermination 4/4 Absolute Reflexes 4/4 Trickiest Technique 1/4 Frenzy [2/4 +1 Stellar] I like to call it a mythical build, I got to use it when I reached the level 32, my rogue was untouchable and I could farm the bosses of the game. It serves a lot to farm bosses or mobs. Frenzy help us a lot for critical hits bonuses, need take a lot of care because enemies can make on us more damage. ROGUE HP (TANK) It is a Hybrid variant of the Rogue dodge, but this one has a bit change in its skills, it gives it good advantages of negative effects and control, supporting with it the good dodge index. 3/5 Merciless Strike [4/5 +1 Stellar] 5/5 Dodging 5/5 Kick in the Back 4/4 Extermination 4/4 Ricochet or Sinister Strike 4/4 Trickiest Technique This build works so that you are the tank of the group, you must have good damage with a little vampirism in your armor and this must have all the crafted equipment of HP% Sinister strike help us for decrease enemy's defense and that works for us for make more damage but is for melee chases. Ricochet help us for agro mobs around. Trickiest help us for recover HP cause of low vampirism, and healer classes Shaman - Necromancer is obligatory for dungeons bosses. NOTE: The members of your group party must not be classes that can surpass your damage. ROGUE DPS The fast rogue of the game, he has a good attack speed and vampirism, he also has good damage. It should be noted that the armor must have critical damage and accuracy. 5/5 Merciless Strike 5/5 Kick in the Back 3/5 Stealth 4/4 Extermination 4/4 Elusive Jump 4/4 Frenzy (Recommended Maxed) 1/4 Sinister Strike [2/4 +1 Stellar] Optional 3/4 Frenzy 2/4 Sinister Strike [3/4 +1 Stellar] This build serves to be fast damage of the group, and eliminate the enemies quickly, it is a build that has a little energy regeneration in the equipment, in exchange for making fast attacks and not using many skills. It has a medium performance to tank, it weakness is the control skills from mobs, most of players with this skill build haves specific armors for exploits all damage parameters, but they lacks of HP. Frenzy maxed, damage incoming from mobs are lethal for us. Depending of situations, many mobs or bosses with AoE attacks. Anyway if we use kick wisely, with a bit of luck we can dodge. NOTE: Is a PvE build. ROGUE DAMAGE It is a variant of the Rogue DPS, it can have a bit of attack speed and exploit some attack parameters of the game, it has a good control skills and effects, which makes it useful for PvE and PvP. 5/5 Merciless Strike 3/5 Kick in the Back 5/5 Stealth 4/4 Extermination 4/4Flurry of Steel 1/4 Elusive Jump [2/4 +1 Stellar] 4/4 Frenzy Optional 1/4 Sinister Strike [2/4 +1 Stellar] Is the true rogue of the game is the league of almost all build, its armor must be balanced with the use of skills and auto-attacks. Stealth maxed is very higher damage for next attack from us. Imagine harnessing the talent of Shadow Veil. Frenzy is amazing for increase a lot of damage critical, so it can works for us. Elusive Jump makes good damage with poisons. Sinister strike for decrease enemy's defense, but in our group party we can use Necromancers 4/4 Infection 4/4 Dark power or Charmers 5/5 Weakness is more useful than waste points on it. Anyway is optional. ROGUE STUN The most useful for PvP and GvG is this construction, but it lacks dodging, it is a construction that works to do good damage, apply combos with negative and control effects towards the enemies. 5/5 Gouge 5/5 Kick in the Back 1/5 Dodging [2/5 +1 Stellar] 3/5 Stealth 4/4 Extermination 4/4Flurry of Steel 4/4 Trickiest Technique Optional 3/5 Stealth [4/5 +1 Stellar] 1/4 Absolute Reflexes [2/4 +1 Stellar] 1/4 Frenzy [2/4 +1 Stellar] 1/4 Sinister Strike [2/4 +1 Stellar] The build can alse be used for PvE, but you must be a more experienced player, to know when and where apply the skills. And with this build we can use the point of the talent tree in the skill that you like the most. With Gouge we can paralyze enemies around us, the downside is that it is very ineffective if there are classes in our group that use any area skills. You have to use Gouge wisely, it also serves to escape from combat. Kick will serve us well for the moment. Only works for 1 target of our preference, cause the skill still being melee. If you don't like Dodging so use the stellar in Stealth. If you don't want active Dodging so use the stellar in Absolute Reflexes, but Dodging gives more bonus than this expert skill. Frenzy with stellar is for PvE Stun Rogue. Sinister Strike with stellar is if you don't want Frenzy, Sinister works for PvP and PvE modes. NOTE: The stellar can be used in any skill of your preference, I only put recommendations. [In development] This section is very important, as every player who wants to be a master of the class should know these tactics and plays of the Rogue, that can be used within the combats in the game. Note: Most combos play much better on PC than on mobile devices. This is not to say that it does not work for phones, but that they are complicated to do. On the PC they are also complicated to do, but it all depends on the use of the keyboard and mouse. I present 2 ways to do it, the traditional way, and the double click action way that can be enabled by going to Menu > Settings and Logout > Settings > Joker It is a move to start first, it serves to deal auto-attack damage and make yourself invisible so as not to be targeted by the enemy. It is quite complicated to do, but when you do it it is satisfying. Realization: Click + Stealth Stealing Like the previous one, only this time it is in motion, which makes it even more difficult to execute. Since it's harder to do and has movement, I decided to call it stealing. Realization: Move to the Target > Click + Stealth Deception It is almost the same as the joker, but this time with a gouge, it can be used in most fights because of how basic it is. It also gives us time to think about what strategy we will use while our enemy cannot use skills and during this time we give the enemy an auto-attack damage and disappear. If you do it in PvP matches you will know why I call it deception Realization: Gouge the Target > Click + Stealth Short Time This attack for the enemy's eyes is like breaking the laws of space-time, but it is a slightly simple trick, Elusive Jump is a very instantaneous and fast skill, so there should not be many problems in its realization. The trick is quite useful to massively boost the damage of Elusive Jump, if you have it at 4/4 you could see a lot of difference. I called it "Short time" because the poison is a negative effect of periodic damage that we cannot control, so we must be fast enough to use the Jump before the poison makes us discover the enemy, and if they discover our damage it would be like using the Same basic poison-jump combo. Elusive Jump Combo Skill: Realization: Gouge > Poison > Click + Stealth > Jump Dirty Trick Well, in elusive jump we increased the attack a lot, but is it possible with the Trickiest Technique skill? The answer is: yes, we can use the ability to do even more damage, and even better, apply a stun. Trickiest Technique Combo Skill: Realization: Gouge > Poison > Click + Stealth > Trickiest Fatalities After training quite hard, you can perform the fatalities. They are personalized attacks with the mixture of the previous combos. Fatalities are performed with the Rogue's skill build stun. They are good for dealing a lot of damage while the enemy is stunned, or with some chance that your enemy will respond quickly with a counterattack. Some Demostrations: It is also good to have some useful relics for PvE / PvP, I do not recommend using relics of periodic damage because they damage the attacks. Fatality CDPS To do this, you need to hit 70% attack speed and have more than 66% cooldown (66.3% is the CD I did this with) It is used to kill monsters quickly, for PvP it could also work, it is good to evade any attack or control effects. Abbreviation: CD Cooldown + DPS Damage per Second = CDPS Cool Damage per Second (This in Spanish sounds cool ) Demostration: TIPS · If you have the Stun parameter equipped in your build, you should know how to take advantage of that time to add it with the other stun skills, so you will be able to keep the enemy stunned for longer. · Try to try several times it never comes out the first time, I even made mistakes for time and movement. SOME THINGS ABOUT THE CLASS It is a class that undergoes quite a few changes during the development of the game. It is a character that is better played on PC than on mobile devices. It has a high spam of skills, but not all of them are used completely. He is the character with the highest attack speed. Damage is only temporarily increased during combos. The class is not immortal, it possesses many weaknesses against ranged enemies. His previous counterpart was the Blade dancer, now is the Seeker. Many new players select the class solely for stealth, as does the Seeker. "For me the rogue is a character that I have a lot of affection, with the little development he has, he is still useful for many things. It has little attack strength to sustain close combat, but great things come from the little things." Edited March 4, 2022 by Kyrai Ogull, Speedom, LostKaktus and 4 others 5 2 Quote Link to comment Share on other sites More sharing options...
King1993 2 Posted January 2, 2022 Share Posted January 2, 2022 On 12/30/2021 at 7:57 PM, Kyrai said: [Guide in development] 1. INTRODUCTION The rogue is a hard class to use, but haves skills comfortables and versatile, is fast and is a skill damager, you can perform combos with the class. You can also flee from the enemies and take a breath to think about another attack strategy, it also works to perform surprise attacks, most of all to get the best potential of the class is to attack first, never let the enemy start because it is a lost game or you must think of something fast to obtain the victory. 2. ROGUE CLASS INFORMATION Faction: Mountain Clans Alliance: Legion Dealing damage, melee attack, physical damage, stealthiness. Rogues are fast, tricky fighters. They prefer light weapons and leather armor that does not restrict their movements. They won't hesitate to use dirty tricks to reach their goals, and they may even become fully invisible. Rogues are able to deal a huge amount of damage to all enemies in a short time. 3. SKILLS / HABILITIES 3.1 FACTION SKILL Mountain's Power Type: Passive All heroes of the selected faction have increased Health. Health parameter: 4% 3.2 CLASS SPECIALIZATION SKILLS Lightweight armor Type: Passive Grants use of Light Armor. Dual Wield Specialization Type: Passive Allows you to use two one-handed weapons. Reduces damage from weapons in the left hand by 40% for physical and 30% for magical. Dagger Type: Passive Grants use of daggers. One-handed Sword Type: Passive Grants use of one-handed swords. One-handed Axe Type: Passive Grants use of one-handed axes. 3.3 BASIC SKILLS [In development] Merciless Strike Type: Active Usage range: Melee Cooldown: 6 Seconds Energy expense: 12 / 13 / 14 / 15 / 16 Units A furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with skill level. (*)Skill Damage: Depends with skill development Reveal hidden contents Kick in the Back Type: Active / Temporal Usage range: Melee Cooldown: 15 Seconds Energy expense: 13 / 14 / 15 / 16 / 17 Units Blow that reduces the enemy's Accuracy parameter for a while. As the skill develops, the number of attacks and effect duration time increase. SE Parameter Enemy's Accuracy Reduction: -5 / -15 / -25 / -35 / -45 % SE Duration: 3 / 6 / 9 / 12 / 15 Seconds Reveal hidden contents Negative Effect: Accuracy Dodging Type: Active / Temporal Cooldown: 30 Seconds Energy expense: 15 / ? / ? / ? / ? Units Increases the character's Dodge parameter for a while. As the skill develops, the power of the effect also increases. SE Parameter Dodge: 10 / 14 / 18 / 22 / 26 % SE Duration: 15 Seconds for all levels Reveal hidden contents Positive Effect: Dodge Gouge Type: Active / Temporal Usage range: Melee with bonus Area on Effect Cooldown: 20 Seconds Energy expense: 13 / 15 / 17 / 19 / 21 Units Deals the Paralysis debuff to the enemy, as well as to all targets within a radius of 1 yard from the character, for a while. Oppenents cannot move or use skills, any impact on paralyzed opponents removes the effect. If all opponents who are in battle with the character are paralyzed, then the character can use the Stealth skill. SE Duration: 3 / 3.5 / 4 / 4.5 / 5 Seconds PvP: 3 / ? / ? / ? / 6 Targets PvE: Unlimited Targets Reveal hidden contents Negative Effect: Paralysis Stealth Type: Active / Temporal Cooldown: 8 Seconds Energy expense: 15 / 16 / 17 / 18 / 19 Units Allows the character's to move in stealth mode if not already in battle. Any attack made when stealth is in effect deals increased damage. Skill Bonus Damage: ? / ? / ? / ? / ? % only for 1 increased hit. SE Duration: ? / ? / 14 / ? / ? Seconds Reveal hidden contents Positive Effect: Stealth 3.4 EXPERT SKILLS [In development] Elusive Jump Type: Active Usage range: 5 yards Cooldown: 16 Seconds Energy expense: 22 / 24 / 26 / 28 Units Moves the character to the enemy and deals physical damage. The enemy receives extra damage if they're affected by the Poisonous Blades skill. (*)Skill Damage: Depends with skill development (**)Enemy Poisoned Skill Damage Bonus: 20% Flurry of Steel Type: Active Usage range: 5 yards Cooldown: 18 Seconds Energy expense: 7 / 8 / 9 / 10 Units You are able to throw a knife at your enemy which will deal some physical damage with a chance to stun the enemy. (*)Skill Damage: Depends with skill development. "85 / 110 / 125 / 145 %" Stun chance: 35 / 45 / 60 / 80 % SE Stun Duration: 1 / 1.5 / 2 / 2.5 Second/s Reveal hidden contents Negative Effect: Stun Poisonous Blades Type: Active / Temporal Cooldown: 26 Seconds Energy expense: 14 / 16 / 18 / 20 Units Puts a poison on the weapons. Poisons the target during any attack and causes damage for a certain amount of time. (*)Skill Damage: Depends with skill development. SE Duration on Player: 8 / 10 / 12 / 14 Seconds SE Duration on Enemy: 6 Seconds for all levels Number of Intervals: 3 Hits Intervals Time: 2 Seconds Reveal hidden contents Positive Effect: Poisonous Blades Negative Effect: Poison Ricochet Type: Active Usage Range: 4 Yards Cooldown: 15 Seconds Energy expense: 14 / 16 / 18 / 20 Units A rogue throws a dagger that ricochets and hits a few targets at once. (*)Skill Damage: Depends with skill development. Damage Radius: 3 / 3 / 4 / 4 Yards PvP: 3 / 4 / 5 / 6 Targets PvP: Unlimited Targets Extermination Type: Active / Temporal Cooldown: 40 Seconds Energy expense: 20 / 22 / 24 / 26 Units Increases attack speed and reduces skill cooldown time. SE Parameter Attack Speed: 8 / 12 / 22 / 35 % SE Parameter Cooldown: 15 / 20 / 25 / 30 % SE Duration: 12 / 16 / 20 / 25 Seconds Reveal hidden contents Positive Effect: Extermination Absolute Reflexes Type: Passive After successful dodge from an enemy attack, the hero's attack speed and dodge chance increases for some time. The skill's effect cannot trigger again during the duration of skill, as well as 2 seconds after the duration expires, for all levels. SE Parameter Attack Speed: ? / ? / ? / ? % SE Parameter Dodge: 5 / 7 / 9 / 12 % SE Duration: 3 / 4 / 5 / 7 Seconds Reveal hidden contents Positive Effect: Absolute Reflexes Sinister Strike Type: Active / Temporal Usage Range: Melee Cooldown: 18 Seconds Energy expense: 16 / 18 / 20 / 22 Units Deals physical damage to an enemy and decreases its physical and magic defense by a certain percentage for some time. The power, time and damage of the effect increases with the skill level. The damage dealt also depends on the character's physical power and its level. (*)Skill Damage: Depends with skill development. SE Enemy's Defense Reduction: -15 / -20 / -25 / -35 % SE Duration: 7 / 10 / 13 / 15 Seconds Reveal hidden contents Negative Effect: Weakness Frenzy Type: Active / Permanent Cooldown: 10 Seconds Energy expense: 16 / ? / ? / ? Units Reduced energy regeneration: 5 / 7 / 9 / 10 Units Increases the character's Critical Hit parameter and the amount of critical damage they cause while the skill is active. All incoming damage to the character is increased while the skill is active. SE Parameter Critical Hit: 5 / 7 / 9 / 11 % SE Damage Critical Bonus: 6 / 10 / 14 / 18 % Incoming Damage: 20 / 16 / 12 / 8 % from enemies Reveal hidden contents Positive Effect: Frenzy Trickiest Technique Type: Active Usage Range: Melee Cooldown: 16 Seconds Energy expense: 24 / 26 / 28 / 30 Units A blow that deals physical damage to the enemy and a negative Stun effect with a certain chance for some time. If the enemy is under the effect of the Poisonous Blades skill, the skill deals increased damage to the enemy and restores a certan percentage of the character's maximum health. The combo works with any Poison. (**)Skill Damage: 85 / 110 / 125 / 125 % (**)Enemy Poisoned Skill Damage: 120 / 130 / 140 / 155 % Stun Chance: 35 / 45 / 60 / 90 % SE Stun Duration: 2 / 2.5 / 3 / 3.5 Seconds Restored Points: 15 / 20 / 25 / 30 % of HP Reveal hidden contents Negative Effect: Stun Legend: SE = Skill Effect (*) = The skill's damage doesn't meet the assigned percentage, or depends on a mathematical formula that includes the assigned percentage, hero level and/or skill level. (**) = The skill's damage if it meets the assigned percentage, but the damage doesn't en up being exact. ? = Unknown Data 4. TALENTS TREE: PATH OF ROGUE [In development] Stealth + Status: 1 / 2 / 3 Level/s Cost: 5000 / 10000 / 15000? Knowledge Increases duration of a skill effect. SE Bonus Duration: 1 / 1.5 / 2 Second/s Merciless Strike + Status: 1 Level Cost: 30000 Knowledge Increases the power of the skill from the physical strenght of the character by 5%. Shadow Veil Status: 1 Level Cost: 42000 Knowledge When leaving an invisible state from the Stealth skill, the character gets the Shadow Veil positive effect for 5 seconds. The effect keeps 25% of the damage bonus from the skill. Reveal hidden contents The visual image of the skill changes when the talent is purchased, cannot be changed to the previous one. Positive Effect: Shadow Veil 4.1 ROLE TALENTS (DAMAGE DEALING CLASS) [In development] Long Death Status: 1 / 2 / 3 / 4 Level/s Cost: 2625 / ? / ? / ? Knowledge Increases the damage from the character's skills that deal periodic damage by 0.5 / 1 / 1.5 / 2 %. Moment of Power Status: 1 / 2 / 3 / 4 Level/s Cost: ? / ? / ? / ? Knowledge Increases the damage from the character's skills that instant periodic damage by 0.5 / 1 / 1.5 / 2 %. Frugality Status: 1 / 2 / 3 / 4 / 5 Level/s Cost: 1800 / ? / ? / ? / ? Knowledge Reduces energy consumption when using skills by 1.5 / 3 / 4.5 / 6 / 7.5 %. 5. ROGUE SKILL BUILD IMPROVEMENT (19 Points / 20 Points) [In development] Stellar Blessing Status: 1 Level Cost: 36000 Knowledge Character receives an additional skill development point. Well those are all the existing skills of the Rogue, now let's see how we can develop the skills and evaluate them for PvE and PvP. Currently there are many ways to build it, some builds are not as effective as the others, but each one depends on how the Rogue is equipped and armed. It also depends on the strategy and gameplay of the player, it is a character that uses combos so to speak, and as a player of this class you must take advantage of it. Defensive parameters: Dodge, Accuracy, Vampirism and Parry. Offensive parameters: Accuracy, Critical Hits, Penetration, Attack Speed. Rogue Dodge The most well-known build, by the rogue community, is used for PvE, and exploited for PvP. It is a good build, it has excessive dodges, which can be replaced with the equipment that the player possesses. But it lacks control and damage effects. I like to call it a mythical build, I got to use it when I reached the level 32, my rogue was untouchable and I could farm the bosses of the game. It serves a lot to get gold out of the character and progress. Rogue HP (Tank) It is a hybrid variant of the Rogue dodge, but this one has a significant change in its skills, it gives it good advantages of negative effects and control, supporting with it the good dodge index. This build works so that you are the tank of the group, you must have good damage with a little vampirism in your armor and this must have all the crafted equipment of HP%. The members of your party must not be classes that can surpass your damage. Rogue DPS The fast rogue of the game, he has good attack speed and vampirism, he also has good damage. It should be noted that the armor must have critical damage and precision. The build is PvE. This build serves to be the fast damage of the group, and eliminate the enemies quickly, it is a build that has little energy regeneration in the equipment, in exchange for making fast attacks and not using many skills. It has a medium performance to tank, its weakness is the control abilities from mobs, most of the players with this skill build have armor that exploits all the damage parameters but they lacks of HP. Rogue Damage It is a variant of the Rogue DPS, it can have quite a bit of attack speed and exploit some attack parameters of the game, it has good control abilities and effects, which makes it useful for PvE and PvP. Is the true rogue of the game is the league of almost all builds, its armor must be balanced with the use of skills and auto-attacks. Rogue Stun The most useful for PvP and GvG is this construction, but it lacks dodging, it is a construction that works to do good damage, apply combos with negative and control effects towards the enemies. The build can also be used for PvE, but you must be a more experienced player, to know when and where to apply the skills. And with this build we can use the point of the talent tree in the skill that you like the most. 6. COMBOS [In development] This section is very important, as every player who wants to be a master of the class should know these tactics and plays of the Rogue, that can be used within the combats in the game. Note: Most combos play much better on PC than on mobile devices. This is not to say that it does not work for phones, but that they are complicated to do. On the PC they are also complicated to do, but it all depends on the use of the keyboard and mouse. I present 2 ways to do it, the traditional way, and the double click action way that can be enabled by going to Menu > Settings and Logout > Settings > Joker It is a move to start first, it serves to deal auto-attack damage and make yourself invisible so as not to be targeted by the enemy. It is quite complicated to do, but when you do it it is satisfying. Realization: Click + Stealth Stealing Like the previous one, only this time it is in motion, which makes it even more difficult to execute. Since it's harder to do and has movement, I decided to call it stealing. Realization: Move to the Target > Click + Stealth Deception It is almost the same as the joker, but this time with a gouge, it can be used in most fights because of how basic it is. It also gives us time to think about what strategy we will use while our enemy cannot use skills and during this time we give the enemy an auto-attack damage and disappear. If you do it in PvP matches you will know why I call it deception Realization: Gouge the Target > Click + Stealth Short Time This attack for the enemy's eyes is like breaking the laws of space-time, but it is a slightly simple trick, Elusive Jump is a very instantaneous and fast skill, so there should not be many problems in its realization. The trick is quite useful to massively boost the damage of Elusive Jump, if you have it at 4/4 you could see a lot of difference. I called it "Short time" because the poison is a negative effect of periodic damage that we cannot control, so we must be fast enough to use the Jump before the poison makes us discover the enemy, and if they discover our damage it would be like using the Same basic poison-jump combo. Elusive Jump Combo Skill: Realization: Gouge > Poison > Click + Stealth > Jump Dirty Trick Well, in elusive jump we increased the attack a lot, but is it possible with the Trickiest Technique skill? The answer is: yes, we can use the ability to do even more damage, and even better, apply a stun. Trickiest Technique Combo Skill: Realization: Gouge > Poison > Click + Stealth > Trickiest Fatalities After training quite hard, you can perform the fatalities. They are personalized attacks with the mixture of the previous combos. Fatalities are performed with the Rogue's skill build stun. They are good for dealing a lot of damage while the enemy is stunned, or with some chance that your enemy will respond quickly with a counterattack. Some Demostrations: It is also good to have some useful relics for PvE / PvP, I do not recommend using relics of periodic damage because they damage the attacks. Fatality CDPS To do this, you need to hit 70% attack speed and have more than 66% cooldown (66.3% is the CD I did this with) It is used to kill monsters quickly, for PvP it could also work, it is good to evade any attack or control effects. Abbreviation: CD Cooldown + DPS Damage per Second = CDPS Cool Damage per Second (This in Spanish sounds cool ) Demostration: TIPS · If you have the Stun parameter equipped in your build, you should know how to take advantage of that time to add it with the other stun skills, so you will be able to keep the enemy stunned for longer. · Try to try several times it never comes out the first time, I even made mistakes for time and movement. 7. SOME THINGS ABOUT THE CLASS It is a class that undergoes quite a few changes during the development of the game. It is a character that is better played on PC than on mobile devices. It has a high spam of skills, but not all of them are used completely. He is the character with the highest attack speed. Damage is only temporarily increased during combos. The class is not immortal, it possesses many weaknesses against ranged enemies. His previous counterpart was the Blade dancer, now is the Seeker. Many new players select the class solely for stealth, as does the seeker. "For me the rogue is a character that I have a lot of affection for, with the little development he has, he is still useful for many things. It has little attack strength to sustain close combat, but great things come from the little things." Many class counter the rogue ranger druids bd and paladin with new update all elf class counter it can't kill any class 🤢 Quote Link to comment Share on other sites More sharing options...
LostKaktus 1010 Posted January 2, 2022 Share Posted January 2, 2022 (edited) Hey! I am glad that a detailed guide has appeared on the English-speaking forum. But I noticed that some numbers were missing. I think I can help. В 30.12.2021 в 21:57, Kyrai сказал: PvP: 3 /? /? /? / 6 мишеней 3/4/4/5/6 В 30.12.2021 в 21:57, Kyrai сказал: Уклонение Тип: Активный / Временный Перезарядка: 30 секунд. Расход энергии: 15 /? /? /? /? Единицы 15/16/17/18/19 В 30.12.2021 в 21:57, Kyrai сказал: Бонус повреждения: ? /? /? /? /? % только за 1 увеличенное попадание. It remains secret. Everything that I could find about this is outdated long ago. В 30.12.2021 в 21:57, Kyrai сказал: Продолжительность :? /? / 14 /? /? Секунды 7/9/11/13/15 В 30.12.2021 в 21:57, Kyrai сказал: Абсолютные рефлексы Тип: пассивный После успешного уклонения от атаки врага на некоторое время увеличивается скорость атаки и шанс уклонения героя. Эффект умения не может сработать повторно во время действия умения, а также через 2 секунды после его истечения для всех уровней. SE Параметр Скорость атаки: ? /? /? /? % 8/12/18/22% В 30.12.2021 в 21:57, Kyrai сказал: Frenzy Type: Active / Permanent Cooldown: 10 Seconds Energy expense: 16 / ? / ? / ? Units 16/18/20/22 The information is reliable, since I am also working on my own guide in the Russian section of the forum. Edited January 2, 2022 by LostKaktus Kyrai and Ogull 2 Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted January 3, 2022 Author Share Posted January 3, 2022 6 hours ago, LostKaktus said: Hey! I am glad that a detailed guide has appeared on the English-speaking forum. But I noticed that some numbers were missing. I think I can help. The information is reliable, since I am also working on my own guide in the Russian section of the forum. Ty so much kaktus, Im fan of your guide I grow my rogue with it But stealth 3/5 is 11 seconds? I have it 3/5 and duration is 15 Seconds I have talent so are 14? or talent bug? Ok I tested again and is 3/5 13 seconds without talent... Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted January 6, 2022 Author Share Posted January 6, 2022 Banner Template Title made with SAI Yes I speak Spanish... Quote Link to comment Share on other sites More sharing options...
lore 318 Posted January 6, 2022 Share Posted January 6, 2022 it is very well put, i would like to see it completed one day, best of luck on getting the skill info beceause you will need it On 12/30/2021 at 7:57 PM, Kyrai said: The class is not immortal, it possesses many weaknesses against ranged enemies it can be nice if you could expand this, possibly even offer some tattic/combo pepole can try to outcome the weakness of fighting ranged characters as a melee and especialy as a rogue Speedom and Kyrai 2 Quote Link to comment Share on other sites More sharing options...
Lilo 0 Posted January 11, 2022 Share Posted January 11, 2022 On 12/30/2021 at 1:57 PM, Kyrai said: ROGUE HP (TANK) It is a Hybrid variant of the Rogue dodge, but this one has a bit change in its skills, it gives it good advantages of negative effects and control, supporting with it the good dodge index. 3/5 Merciless Strike [4/5 +1 Stellar] 5/5 Dodging 5/5 Kick in the Back 4/4 Extermination 4/4 Ricochet or Sinister Strike 4/4 Trickiest Technique This build works so that you are the tank of the group, you must have good damage with a little vampirism in your armor and this must have all the crafted equipment of HP% Sinister strike help us for decrease enemy's defense and that works for us for make more damage but is for melee chases. Ricochet help us for agro mobs around. Trickiest help us for recover HP cause of low vampirism, and healer classes Shaman - Necromancer is obligatory for dungeons bosses. NOTE: The members of your group party must not be classes that can surpass your damage. Is this build good for soloing bosses?how much vamp would you recommend?what crystals would you use in armor(favor cooldown or atk speed)? You did not include absolute reflexes, you think is not worth it? Ty in advanced. Quote Link to comment Share on other sites More sharing options...
Kyrai 290 Posted January 12, 2022 Author Share Posted January 12, 2022 On 1/10/2022 at 7:30 PM, Lilo said: Is this build good for soloing bosses?how much vamp would you recommend?what crystals would you use in armor(favor cooldown or atk speed)? You did not include absolute reflexes, you think is not worth it? Ty in advanced. Reflexes isnt like before is better max dodge than full reflexes, and with 10 - 20% vamp works good, trickiest always heal you 30% of your HP. You can use minion heal too. Quote Link to comment Share on other sites More sharing options...
Nerfoso 1 Posted April 13, 2022 Share Posted April 13, 2022 Hello there! could you do an item tutorial for the dodge build? I'm from BR-Tourmaline server. This tutorial is amazing! Helped me so much! Sorry for my eng, I'm learning yet. Quote Link to comment Share on other sites More sharing options...
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