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[2021.12.23] Game servers restart


Holmes

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Dear players!

 

Please note that tomorrow, 2021/12/24, at 08:30 CET, the game servers will be restarted. Following the reboot, the following changes will be made:

  • fixed a bug due to which the energy of character was not restored;
  • the conditions of the completing “Three rooms” task is corrected;
  • the disposition of monsters in the Crystal Dungeon is corrected;
  • the location of Ice Chests in the Crystal Dungeon is corrected;
  • the frequency of critical hits by the boss "Nanook" is increased by 30% in all dungeons; 
  • fixed a bug due to which the “Abandoned House” achievement performed incorrectly;
  • fixed a bug due to which the effect of the “Enhanced Damage Reflection” classless book disappeared in case of the character's death on Arena.

The game will be unavailable for approximately 20 minutes.

 

Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.

 

We ask you not to plan anything important during this period and we apologize for any inconvenience this may cause.

AIGRIND

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Just now, Babocool said:

The server crashed on Eu-Emerald during Invasion of Chaos GvG, (16:48 CET)do we get any rewards? We didn't receive any.

Rip chaos, and rewards ):

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13 часов назад, lallouss сказал:

what about mage blazing ground skill not stacking properly? 2 skills used same time being useless


Please describe in details what the problem is.

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14 hours ago, lallouss said:

@Holmes what about mage blazing ground skill not stacking properly? 2 skills used same time being useless

For me it works correctly, the first blazing ground applies DoT debuff and any other blazing ground on top of it will do nothing.

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1 hour ago, Holmes said:


Please describe in details what the problem is.

 

1 hour ago, rafa9876 said:

For me it works correctly, the first blazing ground applies DoT debuff and any other blazing ground on top of it will do nothing.

lol thats exactly the problem, why its not stacking like other aoe spells?

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13 minutes ago, lallouss said:

lol thats exactly the problem, why its not stacking like other aoe spells?

it is intentional, making solo mage better but multiple mages worse

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1 minute ago, rafa9876 said:

it is intentional, making solo mage better but multiple mages worse

makes no sense lmao why other classes aoe not the same?

banner
knight curse

eagle eye

mage flame

chieftain fire aoe

 

and many other aoe spells and single target spells they stack, only mage blazing ground doesnt, so if u cast 1/4 than 4/4 flame, the 1/4 will do dmg while 4/4 will do nothing

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Just now, lallouss said:

makes no sense lmao why other classes aoe not the same?

banner
knight curse

eagle eye

mage flame

chieftain fire aoe

 

and many other aoe spells and single target spells they stack, only mage blazing ground doesnt, so if u cast 1/4 than 4/4 flame, the 1/4 will do dmg while 4/4 will do nothing

They gave it the overload treatment, I would be extremely surprised if this was not working as intended.

 

The bug was fixed, now 2 blazing grounds do not cancel each other and instead the first one takes priority.

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16 minutes ago, rafa9876 said:

They gave it the overload treatment, I would be extremely surprised if this was not working as intended.

 

The bug was fixed, now 2 blazing grounds do not cancel each other and instead the first one takes priority.

overload not aoe nor even related to this not sure why your mentioning it, its not even that important it does like 100dmg or so lol, why would blazing ground not stack like every one spell in warspear? even shield skills now stack and heals
priest, necro, pala and other shield spells used to over take each other but now they corrected it and stack

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11 minutes ago, lallouss said:

overload not aoe nor even related to this not sure why your mentioning it, its not even that important it does like 100dmg or so lol, why would blazing ground not stack like every one spell in warspear? even shield skills now stack and heals
priest, necro, pala and other shield spells used to over take each other but now they corrected it and stack

You shouldn't react like that about it, it is extremely obvious what I mean if you play mage. Multiple overloads do not stack even thought almost any other DoT does.

 

shield skills not even a mage skill nor even related to this not sure why your mentioning it

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2 minutes ago, rafa9876 said:

You shouldn't react like that about it, it is extremely obvious what I mean if you play mage. Multiple overloads do not stack even thought almost any other DoT does.

 

shield skills not even a mage skill nor even related to this not sure why your mentioning it

no its not obvious because it used to stack before update and they didnt mention anything about it not stacking, also i can show other aoe spells like blazing ground dealing more damage than it does if you want to talk about damage
u said overload doesnt stack in a way saying that all mage spells should stack?
u still didnt answer why other aoe damage spells stack damage, while only mage doesnt, so nvm about shield

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38 minutes ago, lallouss said:

no its not obvious because it used to stack before update and they didnt mention anything about it not stacking, also i can show other aoe spells like blazing ground dealing more damage than it does if you want to talk about damage
u said overload doesnt stack in a way saying that all mage spells should stack?
u still didnt answer why other aoe damage spells stack damage, while only mage doesnt, so nvm about shield

¯\_(ツ)_/¯  aigrind

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1 hour ago, Azerbaizan said:

@Holmesis this matchmaking alright? Some people with 9lv meets 12 guild on snow GvG. 

This is a new feature. 

 

On 12/17/2021 at 9:17 AM, LeeLoo said:

The selection of opponents for the Winter Guild Games has been adjusted, so rely on the wisdom of Providence to determine a worthy opponent for you! Active guild skills of the stronger opponent will be blocked and the effect of passive skills will be removed. These restrictions will apply only to players in the event area and only during the active phase of the Winter Guild Games. 

 

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38 minutes ago, Nolan said:

This is a new feature. 

 

 

Oh I see, I hope there's adjusting on mermen gvg later as well, current system rather Puck first round is Legion vs Sentinels, quite tiresome sometimes get same over and over again

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18 minutes ago, Azerbaizan said:

Oh I see, I hope there's adjusting on mermen gvg later as well, current system rather Puck first round is Legion vs Sentinels, quite tiresome sometimes get same over and over again

Let's see how it goes and it might be added to Mermen too! :smile:

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bugg report , cant exit of noel area Boss @Holmes help cant exit of map Noel, Boss was Bugged hp , 30 minutes with max hp , and was imposibble kill boss outside, and now boss die, but , we cant exit of the hall of noel image.png.940bc3f1506aaa220267a36c563fc8c6.png

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57 minutes ago, Voltio said:

bugg report , cant exit of noel area Boss @Holmes help cant exit of map Noel, Boss was Bugged hp , 30 minutes with max hp , and was imposibble kill boss outside, and now boss die, but , we cant exit of the hall of noel image.png.940bc3f1506aaa220267a36c563fc8c6.png

@Holmes check this plz

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В 25.12.2021 в 17:52, lallouss сказал:

anything on the mage blazing ground skill?


The skill works as intended by the game designers. This might be called a feature, but given the skill's past performance, the mechanic is correct :advise:

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21 minutes ago, Holmes said:


The skill works as intended by the game designers. This might be called a feature, but given the skill's past performance, the mechanic is correct :advise:

thank for reply understood will adept to new changes :hmm:have a nice holiday 

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В 24.12.2021 в 23:50, Voltio сказал:

bugg report , cant exit of noel area Boss @Holmes help cant exit of map Noel, Boss was Bugged hp , 30 minutes with max hp , and was imposibble kill boss outside, and now boss die, but , we cant exit of the hall of noel


We found a bug. This was due to the Paladin's skill Prayer. Everything should be working fine now :Snorlax:

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1 hour ago, Holmes said:


We found a bug. This was due to the Paladin's skill Prayer. Everything should be working fine now :Snorlax:

opsi :hmm:

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