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Invorial

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charmer.png.51bcfbf4b4541addfba776c306ec15c8.png

Class Description

 

Forsaken.jpg.8c11260e3292e29fda6a850a516225cf.jpg  Faction: Forsaken

Charmers are select fighters of the Forsakens. They combine the best features of fighting sorcerers and heavy infantry, and they are equally well skilled when using staves and heavy maces. The enemy never knows what to expect from Charmers: these warriors are able to get close to their opponent, hiding behind their shields and then bind the will of the enemy using spells. Charmers can reverse the outcome of a battle by asking a monster for help or healing wounds of their allies using spells.

Features:

Group support, range and melee attacks, mixed damage, control and weaken enemies.

Attack: Attack.jpg.5805b10024fd90ccba379d794fb75d6e.jpg     Defense: Defense.jpg.264d8e0d6cbf40d0a570ea2fdf1f145e.jpg     Support: Support.jpg.eb4ee41c35bc2fd60a8cbe071f937cfe.jpg

 

Passive Skills

Devotion.jpg.857797cb709840f5e83d6c20674f4c6e.jpg  Devotion. Increases the maximum health by 2%, and the physical and magical strength by 4% for the character.

Staves.jpg.a9e5b5da8abb34bfcbac7a785f684f74.jpg  Staves. Grants use of magical staves.

1334464933_One-handedMace.jpg.ad55c8528b45521608d0b078af942e34.jpg  One-handed Mace. Grants use of one-handed maces.

Shield.jpg.b145f3ca751e0fba771dbabca28fcc13.jpg  Shield. Grants use of shields. Physical and magic defence increased by 15% while you having a shield put on.

1257138021_ClothArmor.jpg.e518af6eba49019b23418aebddbfd6b8.jpg  Cloth Armor. Grants use of cloth armor.

630909516_HeavyArmor.jpg.1e9ceee448c2b70dbf0a7a0e6b13cc86.jpg  Heavy Armor. Grants use of heavy armor.

 

Basic Skills

1861074099_1.1BDarkPrism.jpg.7b04b51805c370e05493cde10ce7def1.jpg  Dark Prism

Magical attack that causes increased damage to the enemy.

Type: Active

Usage range: 5 yards

Energy expense: 12 units

Cooldown: 9 seconds

Damage deal (units and %): 30 / 55 / 80 / 105 / 130 points of character's magical strength and 110% / 115% / 120% / 125% / 130% of the character's magical strength

 

232533143_1.2BCombatHealing.jpg.7824a33d828dce4860b76b66603795c8.jpg  Combat Healing

Instantly restores a certain amount of health of character or an ally and deals them a positive “Healing” effect that periodically restores health for some time.

Type: Active

Usage range: 5 yards

Energy expense: 12 units

Cooldown: 12 seconds

Instant healing (%): 30% / 40% / 50% / 65% / 75% of the character's magical strength

Periodically healing (units and %): 8 / 14 / 20 / 26 / 32 points of the character's magical strength and 15% / 20% / 25% / 30% / 35% of the character's magical strength every 3 seconds

 

1546389243_1.3BWeakness.jpg.6bec2953a269e2fcd497267469875a06.jpg  Weakness

Reduces physical and magical defense of the enemy for some time.

Type: Active

Usage range: 5 yards

Energy expense: 14 units

Cooldown: 20 seconds

Time effect (seconds): 8 / 10 / 12 / 14 / 16

Effect (%): 15% / 25% / 35% / 45% / 55%

 

1099745845_1.4BCall.jpg.5b72df864ef25c8c634f96194a08ae42.jpg  Call

Summons a monster to a specified region for some time. The monster deals physical damage to an opponent.

Type: Active

Usage range: 4 yards

Energy expense: 18 units

Cooldown: 22 seconds

Maximum number of summons: 3

Time of summon (seconds): 12 / 15 / 18 / 22 / 26

Time per autoattacks of the summon (seconds): 2.5

Damage deal by the summon (%): 48% / 54% / 66% / 78% / 90% of the character's physical strength

 

394579941_1.5BOppression.jpg.d986b788577b6df2504d4fb6d0778dcc.jpg  Oppression

A magical attack that deals damage and negative effect “Stun” to an enemy for some time. The opponent cannot move or apply skills, damaging the target does not obviate the effect.

Type: Active

Usage range: 3 yards

Energy expense: 20 units

Cooldown: 18 seconds

Time stun (seconds): 1.5 / 2 / 2.5 / 3 / 3.5

Damage deal (units and %): 30 / 55 / 80 / 105 / 130 points of the character's magical strength and 50% / 55% / 60% / 65% / 70% of the character's magical strength

 

Expert Skills

1348191673_2.1EStoneCurse.jpg.a76bcd93a0983f8f6eec79b1dd83d8f4.jpg  Stone Curse

Magical attack that deals the negative effect “Petrification” to the enemy for some time. The opponent cannot move or apply skills, the target cannot be attacked.

Type: Active

Usage range: 4 yards

Energy expense: 18 units

Cooldown: 20 seconds

Time stun (seconds): 3 / 4 / 5 / 6

 

1923078849_2.2EOtherworldlyBlessing.jpg.8726fbecbba13e9e3de16cda579d110c.jpg  Otherworldly Blessing

Increases the maximum health of the character or group member, maximum amount of energy, as well as the "Block" parameter if equipped with a shield, and the "Critical damage power" parameter and critical healing power if equipped with a staff for some time. When used on an ally, the character and the ally receive a portion of the effect.

Type: Active

Usage range: 4 yards

Energy expense: 22 units

Cooldown: 35 seconds

HP increased (%): 5% / 10% / 15% / 20%

MP increased (%): 10% / 15% / 20% / 25%

If a shield is equipped

Parameter block increased (%): 2% / 4% / 6% / 9%

If a staff is equipped

Buff critical healing power (%): 13% / 16% / 20% / 25%

Buff "Critical hit power" (%): 13% / 16% / 20% / 25%

Ally effect gived (%): 50% / 60% / 70% / 80%

Time effect (seconds): 15 / 20 / 25 / 30

 

1172870578_2.3EKnowledgeoftheDeadMan.jpg.286cea87b8d3cdc6c0354bfb88b6a6e3.jpg  Knowledge of the Dead Man

Every time any skill is used, the character gets a buff, when five buffs are received, the positive effect “Dark aura” is applied to the character. Dark aura deals the "Stun" effect to the enemy for a while, as well as additional physical or magical damage during the next attack. The type of damage depends on the prevailing physical or magical power of the character. The "Stun" effect prevents you from moving, attacking, and using skills.

Type: Passive

Time of buff acumulative (seconds): 15 / 20 / 25 / 30

Time of buff stun (seconds): 20 / 25 / 30 / 35

Time stun (seconds): 2 / 3 / 4 / 5

Physical damage deal (%): 50% / 65% / 85% / 110%

Magical damage deal (%): 60% / 80% / 100% / 125%

 

2082166160_2.4EOtherworldlyFire.jpg.1ecc6310245f9f6fded2dc816edcee02.jpg  Otherworldly Fire

A magical attack that deals damage in the specified area, as well as the "Stun" debuff with a specified chance, to all enemies for some time. The effect prevents from moving, attacking, and using skills. The attack is repeated several times.

Type: Active

Usage range: 4 yards

Energy expense: 26 units

Cooldown: 24 seconds

Number of repetitions: 2 / 2 / 3 / 3

Time between repetitions (seconds): 3 / 3 / 3 / 3

Chance for stun (%): 20% / 25% / 30% / 35%

Time of stun (seconds): 1.5 / 2 / 2.5 / 3

Number of maximum pve targets: 8 / 10 / 12 / 14

Number of maximum pvp targets: 3 / 4 / 5 / 6

Magical damage deal (%): 50% / 55% / 65% / 80%

 

37118584_2.5EEyeofDarkness.jpg.70dafca4e9b440047636358cea4c8df6.jpg  Eye of the Darkness

Applies the "Eye of darkness" buff to the character or and ally for some time. The effect increases physical and magical protection, the "Accuracy" parameter , and the chance of detecting masked enemies within a certain radius.

Type: Active

Usage range: 4 yards

Energy expense: 22 units

Cooldown: 25 seconds

Increment of defense (%): 20% / 25% / 30% / 35%

Time effect (seconds): 24 / 26 / 28 / 30

 

283680267_2.6EHelpofChaos.jpg.661ad7dbb1a58ea02602837f831126a4.jpg  Help of Chaos

Summons a monster to the character or an ally for a limited period of time. The monster restores the certain amount of character's or ally's health every 5 seconds. And deals magic damage to the enemy.

Type: Active

Usage range: 4 yards

Energy expense: 22 units

Cooldown: 20 seconds

Time of summon (seconds): 14 / 16 / 18 / 20

Healing from summon (%): 55% / 65% / 75% / 90%

 

1473647378_2.7EDemonicPact.jpg.c34489693356aa4661612042ed6aadfa.jpg  Demonic Pact

Increases the life time of monsters summoned by the Call and Help of Chaos skills, and reduces the damage they receive for the duration of the skill. The effect power increases as the skill develops. Permanent skill.

Type: Active

Energy expense: 20 units

Energy regen reduction (units): 5 / 7 / 9 / 10

Cooldown: 8 seconds

Increment lifetime of summons "Call" and "Help of Chaos" (%): 40% / 50% / 60% / 70%

Reduction of damage received of summons "Call" and "Help of Chaos" (%): 12% / 16% / 22% / 28%

 

122408903_2.8BGoading.jpg.1f9451777182308748e35e7b0ebe9589.jpg  Goading

Deals the “Aggression” and "Deceleration" debuffs  to all opponents within a certain radius around the character for some time. The aggresion effect causes monsters to attack the character, and only knocks down the target of the attack for players. The "Deceleration" effect reduces the speed of movement.

Type: Active

Energy expense: 14 units

Cooldown: 14 seconds

Aggression (units): 15000 / 35000 / 70000 / 150000.

Aggression (yards): 2 / 2 / 2 / 2

Reduction in speed movement (%): 20% / 24% / 28% / 32%

Time of debuff (seconds): 4 / 5 / 7 / 9

Maximum pvp targets: 3 / 4 / 5 / 6

 

374187197_2.9ESummonerSkill.jpg.db4589addc7297996ea4117e094a4b5c.jpg  Summoner Skill

Forces all the monsters in the location summoned by the Call skill to attack the selected target, as well as increases the damage from their next auto attack and allows them to deal damage to all enemies within a certain radius.

Type: Active

Usage range: 4 yards

Energy expense: 9 units

Cooldown: 9 seconds

Damage from auto attacks of "Call" increased (%): 25% / 35% / 45% / 55%

Number of area damage given by auto attacks: 2 / 2 / 3 / 3

Yards of area damage given by auto attacks: 1 / 1 / 2 / 2

Maximum pve targets: 8 / 10 / 12 / 14

Edited by Invorial
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  • Invorial changed the title to Charmer Guide 10.2

¡IS FINALLY DONE! I won't give relics and formules because is a lot of more work :cry1: and nobody pay me for this, I just upload for help all those people that needs a guide of the skills.

I want you know I'll be updating this if I still playing game...

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  • Invorial changed the title to Class Information: Charmer [10.2]
  • Holmes pinned this topic

I'd wait until the final version of the update (that is, after the tests) before adding some info, like the one about Otherwordly Fire

 

Besides that, amazing guide!

Edited by Khrone
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1 hour ago, Khrone said:

I'd wait until the final version of the update (that is, after the tests) before adding some info, like the one about Otherwordly Fire

 

Besides that, amazing guide!

Yeah of course I'll do

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47 minutes ago, Kyrai said:

The best guide, but I want healing formulas :Penguin3:

I don't have that, a dev or moderator may give me I think, I don't know about that xd

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  • 2 weeks later...
  • Invorial changed the title to Class Information: Charmer [11.2]
On 1/1/2023 at 12:22 PM, Matarato said:

in the balance update, the formulas for all the enchanter's skills came out 

I know, I did with those formules

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