Legix 86 Posted November 15, 2021 Share Posted November 15, 2021 (edited) Hello everybody, The dk is a magic tank dependent on vampirism to tank, but bosses can resist the curse that is their main source of damage and will heal them through vampirism, so here's my suggestion: Removing the debuff of 25% more damage dealt from the curse and letting fire activate instantly as a normal aoe skill, this would help the dk heal with saturation and not risk the boss resisting the curse and running out of damage to heal with vampirism, it's a nerf followed by a buff that would help the magic dk a lot. Edited November 15, 2021 by Legix Kyrai and Higgings 2 Quote Link to comment Share on other sites More sharing options...
Kyrai 291 Posted November 15, 2021 Share Posted November 15, 2021 Is a great idea, need too increase range 5x5 yards, 3x3 isn't enough but need change saturation because only works for pve not pvp, so the ways for DK healing is only passive and vampirism Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 15, 2021 Share Posted November 15, 2021 i would say to keep the 25% more damage, but make it so that if the skill gets resisted, then it will skip the 25% more damage and place the cursed zone immediately Speedom, Filipe Ramon, yinglun and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted November 16, 2021 Share Posted November 16, 2021 18 hours ago, Ogull said: i would say to keep the 25% more damage, but make it so that if the skill gets resisted, then it will skip the 25% more damage and place the cursed zone immediately Then ppl with resist skill would fid their skill useless it would be better is skill can be placed in area . It does have high dmg but its easily avoidable and after that u just need to stun dk or silence it and it would have 0 dmg Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted November 16, 2021 Share Posted November 16, 2021 3 hours ago, Santa Claus said: Then ppl with resist skill would fid their skill useless it would be better is skill can be placed in area . It does have high dmg but its easily avoidable and after that u just need to stun dk or silence it and it would have 0 dmg the outcome wont change regardless, in both ways you will have fire under your target 3 hours ago, Santa Claus said: Then ppl with resist skill would fid their skill useless 1 skill out of over 100 still got used even after being resisted would make resist skills useless :/. like you said they could just stun or silence the dk and walk off of it, again. regardless of what you said or i did, the outcome would still be the same... having cursed zone under your target. what i merely suggested was that the 25% bonus damage stays but the cursed zone will get used regardless if the target resisted the skill or not, this would also fix the problem with the skill not working on war flags, gvg pylons, castle door etc. Speedom and Filipe Ramon 2 Quote Link to comment Share on other sites More sharing options...
Fortuno 56 Posted November 16, 2021 Share Posted November 16, 2021 Yeah, they could do it like what they did with Bd's Hamstring. Enemy can resist the silence and stop effect, but bleeding is still there Khrone 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted November 18, 2021 Share Posted November 18, 2021 (edited) Remove 25%? 100% disagree. It's DK only debuff/support skill for the party. But i do agree if it get resist, to instantly cast the skill. DK got nerfed too much. And that 25% buff to the attacker helps the DK from saturation skill. That 10% is a lot! Edited November 18, 2021 by Speedom Khrone 1 Quote Link to comment Share on other sites More sharing options...
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