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Suggestion of new relics


Salazam

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relics are an important part of our game, they add ''something extra'' to our skills, as well as being something both factions can use.
Thinking about that, I came to bring you some suggestions for new relics, after all it's been a while since we've had any new ones in the coin shop :)

 

unholy relic from the dead area

type: attack

example of skills: Basic damage skills such as tears of harad, shadow prism, shadow arrow, fireball.

 

effect:  with a 7-15% chance creates an area of 1m under the enemy target (3x3) the area reduces the enemies' movement speed, attack speed and skill cooldown by 15%.

 

this relic is intended to be a relic geared towards group confrontations, and to give all the more reason to use the classes' basic single-target abilities.

 

relic of the summons

type: defensive

exemple of skills: roots, armistice, oppression, deatthly eye, nighmares (basic control skills and debuffs)

 

effect: if the enemy resists the skill's effect. summons a minion to attack the enemy for 10s, the minion deals 20~30% of the player's physical and magical damage to the enemy. only one minion can be active at a time (this is to avoid pet spam by the necromancer)

 

this would be a relic that would give some reason to use pve control skills, especially against bosses.

 

relic of duplication

type: attack 

exemple of skills: Basic damage skills such as tears of harad, shadow prism, shadow arrow, fireball.

 

effect: the skill also affects a nearby target (2m), dealing 25-50% of the skill's damage to the enemy.

basically a relic that does its base damage skill, hit an additional target. the purpose of this requi is to give undamaged classes in area a relic option for this.

 

acceleration relic

type: defensive

exemple of skills: healing and defensive skills.

 

effect: with a 5-10% chance it increases the character's movement speed by 20% for 10s.

 

this relic would be to try to balance the movement speed existing between the two factions.
One way to avoid accumulations between the relic and the chieftain's and seeker's ability would be to make the relic's effect not stack with other movement speed effects.

 

icy relic of the piercing attack (for the christmas event)

type: defensive 

exemple of skills: roots, armistice, oppression, deatthly eye, nighmares(basic control skills and debuffs)

 

effect: if the enemy resists the effect of the skill, increases the parameter ''penetrating attack'' for 10s

 

an effect little used by players, it would be nice to have a relic that increases this status.

 

 

Edited by Rhaast
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