Kyrai 289 Posted November 9, 2021 Share Posted November 9, 2021 The energy regeneration is each 5 seconds so: Demonic pact 1/4 5 seconds = Demonic pact consumes 6 units of energy and Devotion restores 3 units of those and the problem increases when skill still active 10 Seconds = Demonic pact consumes 15 units of energy and Devotion restores 6 units of those 30 Seconds = Demonic pact consumes 45 units of energy and Devotion restores 18 units of those Is really a big difference of energy consumption Demonic Pact 4/4 5 seconds = Demonic pact consumes 10 units of energy and Devotion restores 3 units of those 10 Seconds = Demonic pact consumes 25 units of energy and Devotion restores 6 units of those 30 Seconds = Demonic pact consumes 75 units of energy and Devotion restores 18 units of those I suggest change every 5 seconds of demonic pact because is a expert skill and cant use relic for reduce that energy consumption and charmer is a skill character inst auto attack, so need spend many energy for use skills and this is really a problem in combat Quote Link to comment Share on other sites More sharing options...
Jcbref 607 Posted November 9, 2021 Share Posted November 9, 2021 Devotion as a passive is outdated anyway, 3 energy regen really only help in first map and not after that So i would say the problem is more with than that with demonic pact consumption Not to mention other factions who dont have 3 extra regen also have constant enerfy consumption skills + if you get mermen gear you need even more regen Quote Link to comment Share on other sites More sharing options...
Kyrai 289 Posted November 9, 2021 Author Share Posted November 9, 2021 Adding charmer no need nerf, the only way for kill this char if stunning him and kill dogs + bird I saw druids killing this char with full phy build, when charmer is in low hp they uses song and after put summon water for attack charmer and after put roots on bird (this block heal for 7 seconds) I saw bds with spirit of resistance 4/4 2/4 1/4 (with mermen armor) kill this char I saw rogues full gouge 4/4 trickiest 4/4 flurry 4/4 (only with lucky) 2-5 charmer winner cause of blocks parry and counter stuns so for kill them is only make a strategy and stun the charmer for stop spawn summons 3 minutes ago, Jcbreff said: Devotion as a passive is outdated anyway, 3 energy regen really only help in first map and not after that So i would say the problem is more with than that with demonic pact consumption Not to mention other factions who dont have 3 extra regen also have constant enerfy consumption skills + if you get mermen gear you need even more regen Well, if you are partly right, the passive is outdated, like that of the mountain clans with only 4% of increase hp this only benefits characters who have skills that depend on hp (Barbarian, Shaman, Rogue) but still really low Sentinels passive are so great for all of them, firstborn haves 4% increase dmg, this in all characters is nice bcs rangers is a burst dmg, druid heals a bit more, wd and bd more dmg for them attack strength and Chosens always spam skills, and them passive is a bit nerfed too but still be usefull if haves many energy space plus also that the Merman armor needs some fixes, like in heavy, pvps players use this for take advantage in battles and remove all control and debuffs effect so are hard to kill, because they are full stun build and only way for win is ranged attack, versus melee characters light armor this is broken. Quote Link to comment Share on other sites More sharing options...
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