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Overload - Rework


Vinagre
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It's not really a decent damage increasing for mages, since mages excel on Area damage.
Said that, my suggestion:
Rework Overload 
Each spell used generates one charge that lasts for 20 seconds each.
When 10 charges are reached your next spell casted gets a chance of double cast and the charges are removed.
1/4 - required 10 charges 20% chance for double cast.
2/4 - required 9 charges 30% chance for double cast.

3/4  - required 9 charges 50% chance for double cast.

4/4 - required 8 charges 70% chance for double cast.


Take a note that this way mages will have a chance to hit high but not so often, all because reaching 10 stacks wont be that easy and it wont be a 100% chance of double cast.

The numbers said so are just an suggestion, Devs can actually chose the way this could be balanced, the big point here is to create some lucky hits, and a fun gameplay!

 

**double cast** = any spell that can be casted get an instant copy at the same target/location.

 

image.png.b184fc242db735c0156c3461970a8fc7.png

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Rather than giving it a chance to doublecast I'd make your overload reduce the skills cooldown by 60/70/80/90%.

 

Overload is actually good extra damage when fighting a boss so I'm not sure if I'd change it to your idea.

Would be an overall nerf in damage.

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2 hours ago, rafa9876 said:

Rather than giving it a chance to doublecast I'd make your overload reduce the skills cooldown by 60/70/80/90%.

 

Overload is actually good extra damage when fighting a boss so I'm not sure if I'd change it to your idea.

Would be an overall nerf in damage.

yes for single target yes.... but for the longrun the multicast would stack up for dps...

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Yea for single target damage current overload is better but if you are focusing on AoE then your idea would do more.

 

Either way current overload is boring unlike your idea so I'm for it!  :vp-looking:

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22 hours ago, rafa9876 said:

Yea for single target damage current overload is better but if you are focusing on AoE then your idea would do more.

 

Either way current overload is boring unlike your idea so I'm for it!  :vp-looking:

yea, the idea is to create some fun and gameplay, so we all can enjoy!

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On 28/10/2021 at 23:44, Vinagre said:

Não é realmente um aumento decente de dano para os magos, já que os magos se destacam no dano de Área.
Dito isso, minha sugestão:
Sobrecarga de Retrabalho 
Cada feitiço usado gera uma carga que dura 20 segundos cada.
Quando 10 cargas são alcançadas, seu próximo feitiço lançado tem uma chance de ser lançado em dobro e as cargas são removidas.
1/4 - requer 10 cargas 20% de chance para o dobro do valor .
2/4 - requer 9 cargas 30% de chance para lançamento duplo.

3/4 - requer 9 cargas 50% de chance para lançamento duplo.

4/4 - requer 8 cargas 70% de chance para dupla conversão.


Observe que desta forma os magos terão uma chance de acertar alto, mas não com tanta frequência, tudo porque chegar a 10 stacks não será tão fácil e não terá 100% de chance de double cast.

Os números mencionados são apenas uma sugestão, os desenvolvedores podem escolher como isso pode ser equilibrado, o grande ponto aqui é criar alguns sucessos de sorte e uma jogabilidade divertida!

 

** conjuração dupla ** = qualquer magia que possa ser lançada obtém uma cópia instantânea no mesmo alvo / local.

 

image.png.b184fc242db735c0156c3461970a8fc7.png

:concentration: I don't play wizard currently, but I really believe that it should be reanalyzed the way overload works. The skill is leaving to be desired in its mechanity. 

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  • 1 month later...
On 10/31/2021 at 12:04 AM, Gustavo Azevedo said:

:concentration: I don't play wizard currently, but I really believe that it should be reanalyzed the way overload works. The skill is leaving to be desired in its mechanity. 

yea.. its really useless atm, even at 4/4 wont make 10% of total dps.

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