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Skills rework for some skills


God Emerald

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Hello, i would like to suggestion some changes to several skills (based on the characters i've played and tested). 

 

ill start with Templar

image.png.82ad8f8f82ef58d0f9e60d30b5add867.png

 

Deity Statue, first of all this skill has a problem.. when you use it in crowded area it will buff (X amount of people depends on the level) but the buff will not effect the user himself, which is useless especially if hes using it for tanking and apparently the tank needs the buff. 

 

extra skill rework:

Spoiler

changing the skill from auto-attacks only to all kind of attacks, and absorbs all kind of negative effects applied to the heros under the buff.

 

Priest: 

 

image.png.2841f98f884c881db7a74428348b7733.png

 

Redemption has been nerfed to become limited on players, therefore:

 

Spoiler

Using it to remove negative effects on players that under the aoe ground stun of Warlock and aoe ground silence. the only way that priests would be actually useful in group fights.

 

Ranger:

 

image.png.f766f58911b5fbd02d4ae5a3aff1cb83.png

 

Hail of arrows has one problem only, it can be blocked by block state, which contradict the sentence "this attack is impossible to avoid."

 

 

Chieftain: 

 

image.png.784db7d36ab859af5184989c3602b383.png

 

Swooping Army is a magic damage skill, therefore:

 

Spoiler

physical damage Chieftains will have this skill at very high damage under enemy guild globe skill effect, also it slows the movement of players in the zone, the solution at the end of the topic.

 

image.png.7bc19c284c88f0574b6d5c4abe02cb73.png

 

Thrashing this skill has 50% damage and attack speed reduce at 5/5..

 

Spoiler

Maybe reducing the damage reduce, and the amount of players effected (with relic 9 players) at 3x3 area. 6 Chieftains can reduce 54 players damage and attack speed, thats a half guild. 

 

 

 

Guild skill rework: 

 

Magic Globe of the Guild, 

 

image.png.40706b5aa9d6d5ae582015d7a7039a75.png

 

i suggest changing how this skill works, since some classes have benfits under its effect rather than reducing their damage (especially Chieftain's aoe magic skill), so it becomes 80% damage reduce of physical and magical.

 

 

 

thats all for now, i will add more if anything comes in mind. 

 

Edited by samir10
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That magic globe is fine actually.

Even if full physical chieftain is affected by the globe they dont have magic skill build ,so no, its not op at all, they suck at magic aoe.

And other hybrid class doesnt get affected much, not counted as buffing nor nerfing , and that should give opponent chance to fight rather than making it a one sided fight, plus we dont have many hybrid class ,mc only have 3 hybrid class that safe from globe and 6 pure stat class that got wrecked by the globe and im pretty sure elf side have hybrid class too.

 

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17 hours ago, samir10 said:

contradict the sentence "this attack is impossible to avoid."

If we want to be grammar nazis about this then avoiding ≠ getting damaged

 

Medieval knights could avoid arrows or get hit by them but on hit arrows could deflect on in and so would not be avoided but eoumd be blocked

 

I kinda agree with the globe suggestions because who wants to be punched to death by caster with 1000 dmg but then again damagers with enough buffs could still hit enough to actually kill someone even with 80% dmg reduction

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