God Emerald 93 Posted October 15, 2021 Share Posted October 15, 2021 (edited) Hello, i would like to suggestion some changes to several skills (based on the characters i've played and tested). ill start with Templar: Deity Statue, first of all this skill has a problem.. when you use it in crowded area it will buff (X amount of people depends on the level) but the buff will not effect the user himself, which is useless especially if hes using it for tanking and apparently the tank needs the buff. extra skill rework: Spoiler changing the skill from auto-attacks only to all kind of attacks, and absorbs all kind of negative effects applied to the heros under the buff. Priest: Redemption has been nerfed to become limited on players, therefore: Spoiler Using it to remove negative effects on players that under the aoe ground stun of Warlock and aoe ground silence. the only way that priests would be actually useful in group fights. Ranger: Hail of arrows has one problem only, it can be blocked by block state, which contradict the sentence "this attack is impossible to avoid." Chieftain: Swooping Army is a magic damage skill, therefore: Spoiler physical damage Chieftains will have this skill at very high damage under enemy guild globe skill effect, also it slows the movement of players in the zone, the solution at the end of the topic. Thrashing this skill has 50% damage and attack speed reduce at 5/5.. Spoiler Maybe reducing the damage reduce, and the amount of players effected (with relic 9 players) at 3x3 area. 6 Chieftains can reduce 54 players damage and attack speed, thats a half guild. Guild skill rework: Magic Globe of the Guild, i suggest changing how this skill works, since some classes have benfits under its effect rather than reducing their damage (especially Chieftain's aoe magic skill), so it becomes 80% damage reduce of physical and magical. thats all for now, i will add more if anything comes in mind. Edited October 15, 2021 by samir10 Quote Link to comment Share on other sites More sharing options...
PixelSquare 14 Posted October 16, 2021 Share Posted October 16, 2021 That magic globe is fine actually. Even if full physical chieftain is affected by the globe they dont have magic skill build ,so no, its not op at all, they suck at magic aoe. And other hybrid class doesnt get affected much, not counted as buffing nor nerfing , and that should give opponent chance to fight rather than making it a one sided fight, plus we dont have many hybrid class ,mc only have 3 hybrid class that safe from globe and 6 pure stat class that got wrecked by the globe and im pretty sure elf side have hybrid class too. Quote Link to comment Share on other sites More sharing options...
Jcbref 616 Posted October 16, 2021 Share Posted October 16, 2021 17 hours ago, samir10 said: contradict the sentence "this attack is impossible to avoid." If we want to be grammar nazis about this then avoiding ≠ getting damaged Medieval knights could avoid arrows or get hit by them but on hit arrows could deflect on in and so would not be avoided but eoumd be blocked I kinda agree with the globe suggestions because who wants to be punched to death by caster with 1000 dmg but then again damagers with enough buffs could still hit enough to actually kill someone even with 80% dmg reduction Quote Link to comment Share on other sites More sharing options...
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