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[2021.10.15] Skill Rebalance. News


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1 hour ago, Strahd said:

The following classes are extremely overpowered in both PvP and PvE:

Seeker

Mage

Blade Dancer 

 

The rest of the classes could use a buff. Especially on Legion side.

Rogue, Charmer, Chieftain are also overpowered. (except rogue pve)

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Rouge is useless in most of pvp content, work only well in 1v1 fight, chieftain is easy to outplay he have impressive dmg but 0 cc, charmer is op, but if we compare it to what elfs have, bds, rangers, palas, tempelars, druids, if we compare, mc side dont look that good as u think, It is not without reason that more players are playing on the side of sentinels

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15 hours ago, Fabr said:

Rogue, Charmer, Chieftain are also overpowered. (except rogue pve)

Chieftain!? Lol👌

The one of classes that need to get buffed in terms of control

Imo seeker mage bd ranger druid nerf. paladin templar pvp nerf pve buff. 

Charmer nerf. necro rogue dk buff. warlock balance. 

Edited by Mjtov
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11 hours ago, Fabr said:

Rogue, Charmer, Chieftain are also overpowered. (except rogue pve)

The Templar is overpowered too!! If Templar teams up with druid they can beat charmers, warlocks, chieftains!!

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First of yes Charmer Dog is a problem and everyone agrees on that. Maybe limiting summoning dogs on arena will solve that.

 

Second is Pala shield, if this shield continue to work like right now it's gonna bring down the game. Remember the shield makes not only Pala but one of his ally Immortal.

 

Third is Templars AoE bubble, I know it's a new char and yes Dev will look into it.

 

Lastly BDs resi last too long, remember Barb Nature at 4/4 doesn't last that long and they are kinda same.

 

If you look on all the comments, you will see Charmer, Pala, Bds and Templars (new char so it happens) being mentioned and these Characters need some "balancing" if the term "balance" is even there in Warspear😉

 

Also priest, necro and Dk need a little love as well. And bringing back Barb last wish like before would be nice as well.

 

I have A Bd, Mage, Barb and a Charmer if you are wondering. 

Peace✌️

Edited by MastaJedi
Typo
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Im a active player since the first days of warspear,

May we dont need a yearly money grabber skill crasher update.

 

We only need a fair arena system,

 

As example ;

 

 

A charmer+0 run circles , calling dogs stun and run and kills a max melee char full+10 full arena.

 

The same way exist in every distance class ,

Also some melee classes can use skills to run endless circles, those thinks killing the community,

Since years i see how free2play chars going lower and lower , the most peoples in arena using dual phones to win 100% with the run and hit ,,Tactic" or spamming afk with 4-10 chars.

They call it self professional tactic xD

 

 

everyone know the Problem why this game die,

We are losing yearly more mebers then we get bcz everyone understand after leveling 30 lvls that this game is ripped of in the last and most important section PVP.

 

in pve everything is fine since ayvondil updates.

 

There is a easy solution a report button against runner ,dual login cheater and co in pvp,

First strike 1 day bann

Second strike 1 week bann

Third strike 1 month 

4th strike 1 year bann.

Edited by PvPNestle
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51 minutes ago, PvPNestle said:

 

 

We only need a fair arena system,

 

As example ;

 

 

A charmer+0 run circles , calling dogs stun and run and kills a max melee char full+10 full arena.

 

 

you flew away well, +0 charmer would have a problem to kill a player quickly in pvp equipment +10, unless you never had a character with max resilience, let's fix one, charmer and his dogs are strong, too strong, just limit the limit to 2 during the arena fight, otherwise it will kill charmer as before

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51 minutes ago, PvPNestle said:

There is a easy solution a report button against runner ,dual login cheater and co in pvp,

First strike 1 day bann

Second strike 1 week bann

Third strike 1 month 

4th strike 1 year bann.

This can easily become a problem, rather  a solution 

 

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13 minutes ago, PureSex said:

you flew away well, +0 charmer would have a problem to kill a player quickly in pvp equipment +10, unless you never had a character with max resilience, let's fix one, charmer and his dogs are strong, too strong, just limit the limit to 2 during the arena fight, otherwise it will kill charmer as before

I never said  quickly kills , its very simple 5min time to run like a chicken without head and money

 

12 minutes ago, Kaesarz said:

This can easily become a problem, rather  a solution 

 

I dont think so ,every report must be checked from airgrind.

 

Wrongh reports gets also bann.

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1 hour ago, PvPNestle said:

Im a active player since the first days of warspear,

May we dont need a yearly money grabber skill crasher update.

 

We only need a fair arena system,

 

As example ;

 

 

A charmer+0 run circles , calling dogs stun and run and kills a max melee char full+10 full arena.

 

The same way exist in every distance class ,

Also some melee classes can use skills to run endless circles, those thinks killing the community,

Since years i see how free2play chars going lower and lower , the most peoples in arena using dual phones to win 100% with the run and hit ,,Tactic" or spamming afk with 4-10 chars.

They call it self professional tactic xD

 

 

everyone know the Problem why this game die,

We are losing yearly more mebers then we get bcz everyone understand after leveling 30 lvls that this game is ripped of in the last and most important section PVP.

 

in pve everything is fine since ayvondil updates.

 

There is a easy solution a report button against runner ,dual login cheater and co in pvp,

First strike 1 day bann

Second strike 1 week bann

Third strike 1 month 

4th strike 1 year bann.

Here is not the right place to discuss this. Please create a new topic to discuss such suggestion.

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8 hours ago, Sadnuuut said:

Rouge is useless in most of pvp content, work only well in 1v1 fight, chieftain is easy to outplay he have impressive dmg but 0 cc, charmer is op, but if we compare it to what elfs have, bds, rangers, palas, tempelars, druids, if we compare, mc side dont look that good as u think, It is not without reason that more players are playing on the side of sentinels

Rogue is good if you know how to play,

in any arena. Chieftain is full damage and kills you in seconds without you doing anything against the anti stun, no wonder he doesn't have stun, he doesn't need to. About the comparisons (I thought it was fun you mention ranger), the mc side is good compared to the elf. there are classes that are very strong, like brb, hunter, rogue, shaman, chief, lock.

 

6 hours ago, Mjtov said:

Chieftain!? Lol👌

The one of classes that need to get buffed in terms of control

Imo seeker mage bd ranger druid nerf. paladin templar pvp nerf pve buff. 

Charmer nerf. necro rogue dk buff. warlock balance. 

Why control if you have:

An even better heal than the priest/necro, toughness almost equal to a tank class

(fact that rugged hide is like blood protection only much better)  , nonsense damage, anti stun, buff removal, super mobility (with a relic and a little cd can keep you running indefinitely), and weakening enemies (just to give you an idea,  necro mental pit reduces 55% damage, it's single target, and it's the biggest atack reducer in the game right now.

Chieftain's trash reduces by 50% and is by area, and can be improved with relics.)

5 hours ago, MastaJedi said:

First of yes Charmer Dog is a problem and everyone agrees on that. Maybe limiting summoning dogs on arena will solve that.

 

Second is Pala shield, if this shield continue to work like right now it's gonna bring down the game. Remember the shield makes not only Pala but one of his ally Immortal.

 

Third is Templars AoE bubble, I know it's a new char and yes Dev will look into it.

 

Lastly BDs resi last too long, remember Barb Nature at 4/4 doesn't last that long and they are kinda same.

 

If you look on all the comments, you will see Charmer, Pala, Bds and Templars (new char so it happens) being mentioned and these Characters need some "balancing" if the term "balance" is even there in Warspear😉

 

Also priest, necro and Dk need a little love as well. And bringing back Barb last wish like before would be nice as well.

 

I have A Bd, Mage, Barb and a Charmer if you are wondering. 

Peace✌️

Rogue and chief also need to be balanced, they break the game with these broken skills.

6 hours ago, Deimus said:

The Templar is overpowered too!! If Templar teams up with druid they can beat charmers, warlocks, chieftains!!

Yes templar and druid are pretty broken too and need nerfing, but that's not to say that rogue chieftain and charmer are innocent.

Edited by Fabr
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I vaguely remember some old admin talk about subclass option for classes like rogues. Was the idea dropped? 

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1 hour ago, Fabr said:

An even better heal than the priest/necro

False

1 hour ago, Fabr said:

toughness almost equal to a tank class

False

 

1 hour ago, Fabr said:

nonsense damage

False

1 hour ago, Fabr said:

anti stun, buff removal, super mobility 

True

1 hour ago, Fabr said:

weakening enemies (just to give you an idea,  necro mental pit reduces 55% damage, it's single target, and it's the biggest atack reducer in the game right now.

Chieftain's trash reduces by 50% and is by area, and can be improved with relics.)

 

False, nobody levels their Thrashing to 5, there´s much more important skills that need the skill ponts

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8 hours ago, Mjtov said:

Chieftain!? Lol👌

The one of classes that need to get buffed in terms of control

Imo seeker mage bd ranger druid nerf. paladin templar pvp nerf pve buff. 

Charmer nerf. necro rogue dk buff. warlock balance. 

I honestly believe that chiefs are more dangerous running like a truck without brakes than stunning, think about it you have no way to get rid of them when they are near you.

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1 hour ago, Mercurry said:
3 hours ago, Fabr said:

An even better heal than the priest/necro

False

If you level it up to 5/5 it can heal more than 2k in magic builds. It's not false, although no one levels it up to that level. But at 3/5 she can heal over 1500 in magic builds, which is quite a lot,

even more knowing that the chief can raise his crit.

1 hour ago, Mercurry said:
3 hours ago, Fabr said:

toughness almost equal to a tank class

False

Try attacking a chieftain with rugged hide activated, and see how much damage you do to him.

1 hour ago, Mercurry said:
3 hours ago, Fabr said:

nonsense damage

False

False? :fuck_that:Are you kidding right?

1 hour ago, Mercurry said:
3 hours ago, Fabr said:

weakening enemies (just to give you an idea,  necro mental pit reduces 55% damage, it's single target, and it's the biggest atack reducer in the game right now.

Chieftain's trash reduces by 50% and is by area, and can be improved with relics.)

 

False, nobody levels their Thrashing to 5, there´s much more important skills that need the skill ponts

Physical build pvp put yes in 5, and are also used in gvgs.

 

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You are wrong chieftain doesn't heal as much Priest/necro i can tell that because i have necro lvl 13 also chieftain lvl16 (magic build) and the necro lvl 13 heal almost 900 and chieftain heals 400 so you are wrong.

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On 10/22/2021 at 12:33 PM, Lwn said:

This above sentence is irrelevant.

 

Barbarians only have 2 stun skills , which are 75% chance based , only if the user max those skills. Charge skill only can stun an enemy for 3.5seconds , with castle relics can say 4seconds. (only if the stun de-buff is worked by chance)

 

With this stun build , we can't perma stun any elf char and the enemy who fights a barbarian has turns to use skills. Imagine a fight with bd vs Rogues & Necro. They just instant die Or they don't get thier turns to use skills. 

 

Blade dancers can perma control any classes and even if thier "Rush" aoe stun fails , they can use SAP(reduces 33% damage and 45% dps) , Hamstring (100% control skill for 4 seconds with high chop damage) , power of the blades ( 40% auto hit damage , can kill any high resilience rogues in 3-4hits) and finally the resist skill.( which can be used again faster with thier cd skill) 

 

Hamstring is being a good skill compared to the trash Chop skill of a Barbarian.

 

I do agree for removing the usage of castle pots , castle buffs and castle scrolls in arena mode. Which makes the gameplay more fair.

 

Charmer is being an useless class since they introduce in the beginning and no one used to invite charmer for anything , they were being a betrayed class forever. Now alot of people use charmers because they can do high damage in dgs similar to Bd , seekers and rangers.

 

Nerf Bd damage and paladin sacred shield before nerfing Charmer dogs damage and warlocks stun skills.

Ever tried playing on both sides? 
Try it!!!!! And you will see the difference :) playing different classes on one side and playing on different sides are totally different. 
nerf shaman heals and chieftains damage and mc aoe controlling skills before nerfing bd damage or pala shield

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11 hours ago, Fabr said:

If you level it up to 5/5 it can heal more than 2k in magic builds. It's not false, although no one levels it up to that level. But at 3/5 she can heal over 1500 in magic builds, which is quite a lot,

even more knowing that the chief can raise his crit.

13 hours ago, Mercurry said:
15 hours ago, Fabr said:

toughness almost equal to a tank class

False

Try attacking a chieftain with rugged hide activated, and see how much damage you do to him.

13 hours ago, Mercurry said:
15 hours ago, Fabr said:

nonsense damage

False

False? :fuck_that:Are you kidding right?

13 hours ago, Mercurry said:
15 hours ago, Fabr said:

weakening enemies (just to give you an idea,  necro mental pit reduces 55% damage, it's single target, and it's the biggest atack reducer in the game right now.

Chieftain's trash reduces by 50% and is by area, and can be improved with relics.)

 

Expand  

False, nobody levels their Thrashing to 5, there´s much more important skills that need the skill ponts

Expand  

Physical build pvp put yes in 5, and are also used in gvgs.

There is 2 builds on chieftain which one are u mentioning here ?. Go full physical = lower heals . Go full magical = lower damage with frenzy n wolf .it can't be both .

2 minutes ago, Necromaa said:

chieftains damage

😁

20 minutes ago, Necromaa said:

nerf shaman heals

How many heals do shaman have 🤣

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13 hours ago, Mercurry said:
15 hours ago, Fabr said:

toughness almost equal to a tank class

False

 

15 hours ago, Fabr said:

nonsense damage

False

Several debuff removing skills. High speed running, usage of castle pots how all this false? 
not to mention that they can use debuff skills on self or ally how is not tanky? 
i havent seen any chief using 2h weapon so far, chiefs with skills increasing attack speed, pene( not to forget 1h mace comes with high pene already) how are they low on damage? 
instantly restores 70% health at 1/5 80% at 2/5 and so on..... how they dont heal high? 

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32 minutes ago, Necromaa said:

Ever tried playing on both sides? 
Try it!!!!! And you will see the difference :) playing different classes on one side and playing on different sides are totally different. 
nerf shaman heals and chieftains damage and mc aoe controlling skills before nerfing bd damage or pala shield

youre totally right shamans heals are soooo high, specially those pvp shamans who only use base heals in pvp like cmon devs wheres that any fair??? how can you give druids 4-5 and the same base heal and leave shaman with that overpowered base heal only😒 none of them even uses heal totem in arena and although mages debuff their heal its still too op change this!!

being sarcastic btw, and about chief, learn the class before trying to judge here. :) you have a certain amount of skill points available you cant have all youre askin for. its either full phy dmg and tanky or mdmg with high heals but dot dmg

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20 minutes ago, Necromaa said:

how are they low on damage? 
instantly restores 70% health at 1/5 80% at 2/5 and so on..... how they dont heal high?

As I said damage n heals can't be same package. High physical = lower magic lower heals . Higher magic lower physical damage . Also not evry1 will make thrashing 5/5 the speed reduction skill which u spoke about. 

 

Wolf skill 5/5 eagle eye 5/5 rest points u want put in thrashing or heal ?n invest more points in base skills = less points for expert . Can't be full package in 1 .Have to sacrifice something

 

 

Look at the magic 

IMG_20211026_135033.jpg

Edited by Buuuu
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My only point in rebalancing is about usage of castle pots for both sides, remove them and we will have a better picture of balance in game in terms of which  skills need rework and which doesnt :) :) :)

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2 hours ago, Necromaa said:

Ever tried playing on both sides? 
Try it!!!!! And you will see the difference :) playing different classes on one side and playing on different sides are totally different. 
nerf shaman heals and chieftains damage and mc aoe controlling skills before nerfing bd damage or pala shield

I never played elf side and I agree but 

 

By comparing Druids heal with shaman , druids can save anyone under 1k hp and they have multiple heal skills , which can heal upto 3-4k normally and full hp if the partner uses heal pot. On the other hand , shaman have a trash shield skill called "ANCESTORS HAND" even if u make it 4/4 will absorbs only 1k hp and a paladin shield absorbs 125% of the paladins hp.(Which is 8X times better than the Ancestors hand skill approximately) 

 

Important thing is druid with Orcinus book can make halo skill(new skill) appear  4x on himself or his/her partner just by 1 time applying the skill and after that the skill will be recharged soon to Re-use without any delay of time. So the druid or his partner won't die in arena. 

 

Cheiftain and shaman only have 1 base aoe controlling skills which have limits and a dead class necro have acid rain. Actually all classes in mc doesn't have aoe controlling skill and in elf side alot of classes have a better aoe controlling skill. Cheiftain have 0 stun and all they can do kite elfs, buff up and repeat , comparing to bds they do low damage. 

 

1 . Shaman

 

One Base heal skill same like druid and one aoe damage + trash controlling effect for few seconds 

 

Another heal skill is heal totem which isn't a instant heal and most of the elf class can counter by using pull skills

 

One more heal skill!! Oh wait that's not a heal skill , it's just an another trash skill which increase hp buff 1k if 4/4 and 250 if 1/4

 

 

So shaman only have 2 heal skills

 

2. Druid

 

Base heal normal like shaman and a 1 target control skill , then the dps reduction skill.

 

 

Like 4x expert heal skills , which can do better heal even 1/4 and 3 "AOE CONTROLLING" skills which can stop alot of enemies and damage them badly.

 

So druid have 5 heal skills totally with 3 aoe controlling skills.

Edited by Lwn
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I going to put the finger in the wound!! Sentinels (elfs) want a weak easy defeating Legion (mc)!! When they are defeated by Legion they come to forum crying and asking to nerf that class that they lose against. The Portuguese have a saying: "Quem tudo quer tudo perde"

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4 minutes ago, Deimus said:

The Portuguese have a saying: "Quem tudo quer tudo perde"

My translator is not detecting this lol. What's it mean?

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1 hour ago, Deimus said:

I going to put the finger in the wound!! Sentinels (elfs) want a weak easy defeating Legion (mc)!! When they are defeated by Legion they come to forum crying and asking to nerf that class that they lose against. The Portuguese have a saying: "Quem tudo quer tudo perde"

It's exactly what you are doing dude... :i_know_what_you_did_there:

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18 hours ago, Fabr said:

Why control

Ask BDs Seekers and Druids and other high controls

18 hours ago, Fabr said:

An even better heal than the priest/necro, toughness almost equal to a tank class

(fact that rugged hide is like blood protection only much better)

I only can say lol

About heal total false and rugged hide 12 sec at 4/4 for a low defense class

Others dmg classes stun medium defense and more defensive skills

You dont want balance you want your class to be stronger

18 hours ago, Fabr said:

nonsense damage, anti stun, buff removal, super mobility (with a relic and a little cd can keep you running indefinitely)

For nonsense dmg lol is enough

Anti stun buff removal if you are able to use the skill not when other class bullying you with theirs control and its not for infinite time

Keep running?! 😂 Sry i forgot Olympics yea always chieftains winning🥇

18 hours ago, Fabr said:

Chieftain's trash reduces by 50% and is by area, and can be improved with relics

No one make it 5/5. 3/5 max with the skill high cd no problems around it

16 hours ago, Kaesarz said:

I honestly believe that chiefs are more dangerous running like a truck without brakes than stunning, think about it you have no way to get rid of them when they are near you.

Chieftain is low control class so one or two stuns. for now he is 0.2 only for slows

14 hours ago, Fabr said:

If you level it up to 5/5 it can heal more than 2k in magic builds. It's not false, although no one levels it up to that level. But at 3/5 she can heal over 1500 in magic builds, which is quite a lot,

even more knowing that the chief can raise his crit.

With magic build you talking about we will have useless wolf and frenzy and bleeding dmg and other skill that gives atk speed

14 hours ago, Fabr said:

Try attacking a chieftain with rugged hide activated, and see how much damage you do to him.

Better idea atk a BD without any skill only heavy armors

Class with clothes and no solid skills? For 12 sec? 😐😂

14 hours ago, Fabr said:

Physical build pvp put yes in 5, and are also used in gvgs.

Its not even stun😂 you can atk 

Other classes can stun you more than time of this skill and lower cd that you cant do any thing only watch to rip

I dont think you are serious guys😂

2 hours ago, Necromaa said:

Several debuff removing skills. High speed running, usage of castle pots how all this false? 
not to mention that they can use debuff skills on self or ally how is not tanky? 
i havent seen any chief using 2h weapon so far, chiefs with skills increasing attack speed, pene( not to forget 1h mace comes with high pene already) how are they low on damage? 
instantly restores 70% health at 1/5 80% at 2/5 and so on..... how they dont heal high? 

 lol 👍

 

Edited by Mjtov
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2 hours ago, Deimus said:

I going to put the finger in the wound!! Sentinels (elfs) want a weak easy defeating Legion (mc)!! When they are defeated by Legion they come to forum crying and asking to nerf that class that they lose against. The Portuguese have a saying: "Quem tudo quer tudo perde"

Amusing, because the legion does exactly the same.

3 hours ago, Buuuu said:

There is 2 builds on chieftain which one are u mentioning here ?. Go full physical = lower heals . Go full magical = lower damage with frenzy n wolf .it can't be both

Of course it could be both. I don't know if you know, but there is a hybrid build, and it's quite common to see a hybrid chieftain.

Screenshot_2021-10-26-07-50-05-1.png.341840e9b50702267c1f084cb470409a.pngScreenshot_2021-10-26-07-41-14-1.png.28d004be0b7c0864d6f321b146bc1783.png

 

 

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3 hours ago, Necromaa said:


instantly restores 70% health at 1/5 80% at 2/5 and so on..... how they dont heal high? 

 

70% health🤣🤣🤣🤣🤣 do you even read the skill descriptions?🤣

theres a huge difference between 70% of someones health and 70% of someones mdmg, overall chieftains still heal less than palas (which by the way even overheal shamans among with more control skills)(4k with prayers on castle pot and can do up to 5k crit heals with that basic heal skill) and youre out here crying?

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It's really funny when talking about the elf classes all unbalanced and broken but when talking about the mcs, they talk in a way like it's the worst class in the game.

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14 minutes ago, Fabr said:

 

Screenshot_2021-10-26-07-41-14-1.png.28d004be0b7c0864d6f321b146bc1783.png

 

 

is that supposed to be any impressive? you wont beat shit using that build and specially not casters

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17 minutes ago, Fabr said:
2 hours ago, Deimus said:

I going to put the finger in the wound!! Sentinels (elfs) want a weak easy defeating Legion (mc)!! When they are defeated by Legion they come to forum crying and asking to nerf that class that they lose against. The Portuguese have a saying: "Quem tudo quer tudo perde"

Expand  

Amusing, because the legion does exactly the same.

3 hours ago, Buuuu said:

There is 2 builds on chieftain which one are u mentioning here ?. Go full physical = lower heals . Go full magical = lower damage with frenzy n wolf .it can't be both

Of course it could be both. I don't know if you know, but there is a hybrid build, and it's quite common to see a hybrid chieftain.

Screenshot_2021-10-26-07-50-05-1.png.341840e9b50702267c1f084cb470409a.pngScreenshot_2021-10-26-07-41-14-1.png.28d004be0b7c0864d6f321b146bc1783.png

 

 

That hybrid build of urs is Not the same damage as full physical or the same heal as magical. 

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52 minutes ago, Mjtov said:

only can say lol

About heal total false and rugged hide 12 sec at 4/4 for a low defense class

Others dmg classes stun medium defense and more defensive skills

You dont want balance you want your class to be stronger

 

I won't say anything, just watch this video and tell me the "low defense" class that runs through 4 players as a tank and doesn't die. Enjoy and see your magic damage. Low, no? And he heals 1100. 2200 In critical healing. Wouldn't that heal much more than priest and necro if it had more magic damage?

https://youtu.be/IoCSYxCd0eg

57 minutes ago, Mjtov said:

Its not even stun😂 you can atk 

Other classes can stun you more than time of this skill and lower cd that you cant do any thing only watch to rip

I dont think you are serious guys😂

Yes you can attack... but it will look like you forgot to equip your pvp weapon. Do you think that only stun is good? And other debuffs are not valid?

14 minutes ago, Buuuu said:

That hybrid build of urs is Not the same damage as full physical or the same heal as magical. 

Because it's HYBRID, it doesn't have the same strength as full physical damage or full magic damage, but it's still very strong because it has the 2 builds together, and still does a lot of damage.

3 hours ago, Lwn said:

By comparing Druids heal with shaman , druids can save anyone under 1k hp and they have multiple heal skills , which can heal upto 3-4k normally and full hp if the partner uses heal pot. On the other hand , shaman have a trash shield skill called "ANCESTORS HAND" even if u make it 4/4 will absorbs only 1k hp and a paladin shield absorbs 125% of the paladins hp.(Which is 8X times better than the Ancestors hand skill approximately) 

The shaman's totem heals his entire group with a periodic high healing, and is healing even with the shaman being stunned, the totem heals alone for him, if he has castle pot he becomes almost immortal. He has a skill that reduces damage by 50% and removes negative effects that saves someone who is being attacked and stunned.

3 hours ago, Lwn said:

One Base heal skill same like druid and one aoe damage + trash controlling effect for few seconds 

 

Another heal skill is heal totem which isn't a instant heal and most of the elf class can counter by using pull skills

 

One more heal skill!! Oh wait that's not a heal skill , it's just an another trash skill which increase hp buff 1k if 4/4 and 250 if 1/4

 

 

So shaman only have 2 heal skills

Shaman has a skill that makes you run wild for a LONG time.

 

He has skill that increases critical damage.

 

He has the fire totem that is very strong. try to stay close to him so you can feel what damage is.

 

It can buff atack speed, cd, critical damage, energy reg.

 

Weakness Totem decreases critical, accuracy and penetration, try getting 0% penetration with this skill.

 

The mcs only know how to compare skills from other classes, they think that only healing and stuns win the game.

Edited by Fabr
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5 hours ago, Fabr said:

 

I won't say anything, just watch this video and tell me the "low defense" class that runs through 4 players as a tank and doesn't die. Enjoy and see your magic damage. Low, no? And he heals 1100. 2200 In critical healing. Wouldn't that heal much more than priest and necro if it had more magic damage?

https://youtu.be/IoCSYxCd0eg

Yes you can attack... but it will look like you forgot to equip your pvp weapon. Do you think that only stun is good? And other debuffs are not valid?

Because it's HYBRID, it doesn't have the same strength as full physical damage or full magic damage, but it's still very strong because it has the 2 builds together, and still does a lot of damage.

The shaman's totem heals his entire group with a periodic high healing, and is healing even with the shaman being stunned, the totem heals alone for him, if he has castle pot he becomes almost immortal. He has a skill that reduces damage by 50% and removes negative effects that saves someone who is being attacked and stunned.

Shaman has a skill that makes you run wild for a LONG time.

 

He has skill that increases critical damage.

 

He has the fire totem that is very strong. try to stay close to him so you can feel what damage is.

 

It can buff atack speed, cd, critical damage, energy reg.

 

Weakness Totem decreases critical, accuracy and penetration, try getting 0% penetration with this skill.

 

The mcs only know how to compare skills from other classes, they think that only healing and stuns win the game.

Run wild for long time?Doesn't make any sense , Rangers blind skill is wild which makes u move far away from your partner in arena where as shaman blind skill makes u move around him or in a random direction.(Doesn't makes you move far from your partner)

 

Druids root does the same which casts root for a long time , which can be cycled with the stun combo. As I said , heal totem is an aoe heal skill which can be counter by most of the elf classes. The cleansing skill of sham doesn't save anyone Instantly and the buff stay on only for 8 seconds. It heals only 400heal points every 2 seconds and that doesn't save anyone instantly in arena point of view and in war it is limited.

 

Critical damage and Critical healing are different , don't confuse youself with that. The critical damage is only for pve purpose and it doesn't do anything in war area. Attack speed buff no shaman will max that for arena purpose , it's only good for pve.

 

Ofcourse you will get 2hits from a fire totem if you don't wear arena gears. Imagine a rogue have 50% Resilience but still he dies by 3-4 hits from a bd.

 

Shamans weakness totem is a trash skill too and they just use it to de-buff bds resist skill and it doesn't reduce penetration for a long time , still elfs can hit hard. Also alot of elf classes have accuracy buff so elfs hits won't get dodge even a single hit. 

 

I have a better suggession for the weakness totem re-work. The skill should reduce Critical hit , Penetration and attacking speed of the enemy instead of accuracy.

 

I wish there will a swap skill rework like Rogues get that Bds resist buff and bds gets one more dd skill instead. This rework sounds fair enough.

 

Else

 

Let rogues have dodge buff which can be stacked 3x max and each dodge  buff should get stacked for every 5seconds while the enemy removes it with each auto hit. This sounds fair comparing with bd resist skill.

 

 

Ofcourse healing and running only wins the game , elfs do that most of the time with paladins immortal shield skills and druids immortal heal skills.

 

If I were a Paladin , I would go full magical damage build and max all magical damage skills including banner and kill mcs faster than a Dk. 

 

Druids also have decent aoe damage skill but no one max them as I see because all they need is to heal and run for a win as you mentioned above.

 

 

Shamans spend points 4/4 to make that fire totem better also the skill do only damage with 0 stun but why don't the druids do the same? Their aoe damage can also control enemies for a period of time.

 

All elf users do the same mistake and moving forum for skill rebalance doesn't make any sense.

 

The mistake all they do is following the same skill build , never maxing other skill in which they think those are trash.

 

Mcs side each player have their unique build and they don't max anything particularly for arena like elf do it always. 

 

Elfs only know heal , stun and run. They exclude to max  thier DD skills and they think those skill are trash.

 

Trash skill are only found in MCS side , even 1/4 useless

 

Ancestors Hand skill

Shaman Hp buff skill

Berserk power

Warcry 

Absolute Reflexes

Rogues Frenzy

Necros rain+poison trash heal combo (doesn't gets time to fullfil the heal skill) 

Charmers Otherworld fire(A trash chance based stun skill with low aoe damage) 

 

Hope devs buff these skills during Skil rework and nerf those elfs op heal and shield skill which are 6x8x times better than the Mcs skills. Also the Bd high damage need a nerf too.

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6 hours ago, Fabr said:

I won't say anything, just watch this video and tell me the "low defense" class that runs through 4 players as a tank and doesn't die.

Its not survival game and the point is not to run through without dying

6 hours ago, Fabr said:

Yes you can attack... but it will look like you forgot to equip your pvp weapon. Do you think that only stun is good? And other debuffs are not valid?

I didnt say that. All debuffs are effective but some less some more

6 hours ago, Fabr said:

only healing and stuns win the game

You are talking about chieftain heal that total false imo

Melee classes need at least one stun to get a chance but not infinite like druids and BDs

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