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Another sketches for the new class (s)


Deso

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The Chosen - Condottiere

Specialization: dealing physical damage, confronting magicians.

Equipment: two-handed sword, heavy armor, ax and shield.

Class feature: lack of mana (instead of stamina) and magic damage in any form

Basic skills - 1. Rising sun - a skill that deals increased physical damage and imposes a debuff "Harad's Wrath"

2. Buckler Throw - A ranged attack that stuns the target. If the target dies from this skill, the Condottiere will receive a shield equal to his maximum health. If during the death of the enemy he was hit by the "Wrath of Harad" debuff - it will replenish part of the maximum stamina of the character.

3. Cleaving Dash - The Condottiere runs to the target, pushing all opponents on the way. Upon reaching the target, makes a circular blow with a radius of 1 yard around the character, inflicting physical damage and applying the effect "Bleeding" on enemies.

4. Radiant Armor - Condottiere increases his magical defense depending on the total magical power of enemies around in a 5 yards radius.

5. Deaf defense - Condottiere repels all magic attacks of opponents for several seconds. The negative effects from attacks are still superimposed.

Expert skills - 1. Passive ability - Mastery of war - When the hero is armed with a two-handed sword, the range of his attacks is increased from 1 to 2 yards, and the attacks deal reduced damage in the area around the Condottiere. When an ax and a shield are equipped, every 8/7/6/5 enemy attack is guaranteed to be blocked.

2. Respite - Condottiere is immobilized and reduces any incoming damage by X%, begins to quickly replenish stamina and part of health. For the duration of the skill, the hero's "Resistance" parameter rises significantly.

3. Blow with a guard - deals physical damage and is guaranteed to ignore part of the enemy's defense. This attack cannot be blocked, but it can be dodged or parried.

4. Capturing a position - massive aggression, Condottiere provokes surrounding opponents to attack himself. Enemy heroes simply lose the target of the attack. Imposes a buff that increases the "Parry" parameter of the hero for X seconds by X%.

 

 Now about endurance instead of mana. This mechanic will be tied to two character parameters - the amount of health and health regeneration. The hero's stamina regenerates faster than mana, but initially its amount is slightly lower than at the start of other heroes. The maximum amount of stamina increases with the growth of maximum health, taking into account the level bonus, gear and buffs. Stamina regeneration increases as the Health Regeneration parameter increases.

Now swear.

 

P.S - I am from Russia, I used Google translator, I apologize for translation problems.

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