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Make main quests easier


Mjtov

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Sorry for my weak english 

 

Lets start with map1

I came back after a while and saw the good changes in the map dgs that became easier for newbies

But map bosses they are still a little hard for newbies that dont know what to do

Add helper items when we get the quests if necessary

Special items which cant be sold or thrown away. like quest items and disappear by cancelation of quest

( Pots. Minions... or special summons like second boss of forsakens but stronger )

For other maps too

But about map2 and ayvo ( map4 ) dgs

The biggest problem

the difference. map1 dgs are solo but other maps not

Add 'AI' characters to these dgs for main quests so that they complete the party

For example 2 players one dmg one healer. 3 'AI's added tank dmg and healer ( or dmg )

Or 3 players two dmg one tank. 2 'AI's added healer (shaman) and healer (necro) ( or dmg ) 

Make them like real players with balanced stats who dies without heal i mean not too strong not too weak

This learns them and does not let them get stuck

And bosses like map1

And finally add a coach who explain the game and everything in it that helps newbies understand the game

( He/She can be a character from the game like rouge for mc. I saw her photos in the game or dk for forsaken and...)

 

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57 minutes ago, zsefv said:

Also, if you have an empty guild, add AI to fight for you in GvGs :troll_face1:

Yeah and make that ai good enough to get in atleast top 10 if not top 3

And in mermen obviosuly stage 2 always and sometimes win on that too

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11 hours ago, Jcbreff said:

you want everything in the game to be soloable?

Its for quests only not for all times

And quests are for players to be experienced in addition to the game story

How a newbie without any idea should know he has to make a party or whatever

So its quest and coach role

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5 hours ago, Jcbreff said:

Yeah and make that ai good enough to get in atleast top 10 if not top 3

And in mermen obviosuly stage 2 always and sometimes win on that too

Ha ha ha😐

How did you learn to count? From the air? Or teacher and homework?

I did not talk about everything. just main quests not GvG or anything else

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Just give me one of those t5 city guards with 30k HP to follow and help me around Pirate archipelago, and I'll be a happy camper. hehe

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5 hours ago, Mjtov said:

Its for quests only not for all times

And quests are for players to be experienced in addition to the game story

How a newbie without any idea should know he has to make a party or whatever

So its quest and coach role

First you suggestvthey make map 1 bosses have some items or other that helps you kill it,  then youbwant map 2 and auvo dgs to have ai to help ypu so you dont have to find party and then you wakt tjhose bosses to be like map 1 

5 hours ago, Mjtov said:

Its for quests only not for all times

And quests are for players to be experienced in addition to the game story

How a newbie without any idea should know he has to make a party or whatever

So its quest and coach role

If you reach ayvo or even map 2 without knowing how to make party then what are you doing

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5 hours ago, Jcbreff said:

First you suggestvthey make map 1 bosses have some items or other that helps you kill it,  then youbwant map 2 and auvo dgs to have ai to help ypu so you dont have to find party and then you wakt tjhose bosses to be like map 1 

Im not talking about all the bosses

Map1 first two bosses to learn how to pass them with pots minions or party

And next maps like this bcuz new grade bosses more hp more dmg

Im not saying make the game easy Im saying teach them what to do

5 hours ago, Jcbreff said:

If you reach ayvo or even map 2 without knowing how to make party then what are you doing

So what does coach do?

So what do they do for the next bosses? 

Coach teaches them how to use pots and minions with the first two and then party with a small help of pots and anything that not enough to pass the boss without party. For life saving only if necessary

And about dgs. map1 it has solo dg

Solo dgs learned

Now team dgs

So they teach how to do this with 'AI' at their easy level of every dg and get to know the dg

And next ones small help

Again ONLY FOR MAIN QUESTS

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42 minutes ago, Mjtov said:

ONLY FOR MAIN QUESTS

most of bosses and dgs are yellow quests so they are "main"

 

44 minutes ago, Mjtov said:

Solo dgs learned

Now team dgs

the only difference is that you have someone to keep alive or someone who keeps you from dying depending on your class, other than that every dg is just "kill x amount of certain mobs" or "kill boss" and if dg has puzzle element then you're meant to figure it out yourself instead of ai helping

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1 hour ago, Jcbreff said:
2 hours ago, Mjtov said:

Now team dgs

the only difference is that you have someone to keep alive or someone who keeps you from dying depending on your class, other than that every dg is just "kill x amount of certain mobs" or "kill boss" and if dg has puzzle element then you're meant to figure it out yourself instead of ai helping

Ok and someone who has no idea about this kind of games?

It seems you do not want new players in the game

Almost all games have guides for who plays the game first time

Anyway just a suggestion ty for your attention 

1 hour ago, Jcbreff said:

most of bosses and dgs are yellow quests so they are "main"

Yea for one time not for spamming it

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4 hours ago, Mjtov said:

Ok and someone who has no idea about this kind of games?

It seems you do not want new players in the game

Almost all games have guides for who plays the game first time

I think that the quests/dgs are pretty understandable since all the veterans in this game were at once newbies, and they didn't need additional help. Actually, the game was much harder in the past for a new player. If that doesn't prove that they want new players to join and stay, then nothing does. There are also a lot of players that are willing to help, I know one myself that is using his free stamina to help others instead of spamming high tier dgs. 

18 hours ago, Mjtov said:

Yeah they play better than you :troll_face1:

An AI should in theory play better than anyone :cereal_man:

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2 hours ago, zsefv said:

An AI should in theory play better than anyone

Not really

3 hours ago, zsefv said:

I think that the quests/dgs are pretty understandable since all the veterans in this game were at once newbies

Yea ask them how they pass bosses and dgs first time

I remember map1 dgs were in teams i pass all missions except dgs and a few bosses i skipped them to get stronger and soloing them

3 hours ago, zsefv said:

There are also a lot of players that are willing to help, I know one myself that is using his free stamina to help others instead of spamming high tier dgs. 

I stucked 5 days on tt 3 days garden 5-7 days dg yea helping but not always

I finished all quests (camp4) of map2 and then with my other character help i did them

Only water element with help of a farmer

3 hours ago, zsefv said:

Actually, the game was much harder in the past for a new player. If that doesn't prove that they want new players to join and stay, then nothing does

I said it got better

Like map1 dgs and quest rewards but only map1

3 hours ago, zsefv said:

I think that the quests/dgs are pretty understandable

Yea ofc but each dg has a special thing or way to complete it

Like bull heads heroic bg i think im not sure. Worms tt. Techno... 

 

what about coach? To say you can craft like that. Amp like that and... 

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13 hours ago, Mjtov said:

To say you can craft like that. Amp like that and... 

image.png.973d0b5fa83b93b13f10c6aa162ed317.png

image.png.81cffb11003e2356ae452d27e2c1525b.pngimage.png.9506b3a9aa69d5be4a6a93a824ba71ca.pngimage.png.1022e3051736c5fd6a373c632585a63c.pngimage.png.1a61210a2c527b4cdfd1c5a62141433b.png

I dont know how much more guidance do you need than this

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10 hours ago, Jcbreff said:

I dont know how much more guidance do you need than this

I talk about newbies. where the game said where to buy craft license and it tells you that there are different types or use a repair scroll its better than repairing at npc or what is war or about mermem repu that gives bonuses or put stronger weapon on right hand... 

You look at yourself that you know everything about the game

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6 hours ago, Mjtov said:

I talk about newbies. where the game said where to buy craft license and it tells you that there are different types or use a repair scroll its better than repairing at npc or what is war or about mermem repu that gives bonuses or put stronger weapon on right hand... 

If those newbies explore the game and can read then they will certainly find these

2014043211_Screenshot_20210923-070918_WarspearOnline.jpg.f5f5381653af5ce5698c39f6d7d519bb.jpg827901824_Screenshot_20210923-071126_WarspearOnline.thumb.jpg.3899cee26e489d1c8a2aa4b57c674c86.jpg

Using repair scrolls instead of npcs is only cheaper after your gear isnt map 1 tier items

 

And does war reallybneed explaining when you can always ask in the world chat

 

Newbie and mermen reputation shouldnt fit in the same sentence 

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13 hours ago, Jcbreff said:

Newbie and mermen reputation shouldnt fit in the same sentence

Why? A newbie doing events with his guild that gives mermen repu and he spends repu s on talents

 

14 hours ago, Jcbreff said:

If those newbies explore the game and can read then they will certainly find these

He is a Newbie not game tester😐

 

14 hours ago, Jcbreff said:

Using repair scrolls instead of npcs is only cheaper after your gear isnt map 1 tier items

👍 And no info for it

 

14 hours ago, Jcbreff said:

And does war reallybneed explaining when you can always ask in the world chat

This is true but its not better to completly explained by the game itself? 

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25 minutes ago, Mjtov said:

Why? A newbie doing events with his guild that gives mermen repu and he spends repu s on talents

if newbie is doing events that give mermen rep then surely he has it explained to him by guildmate or someone

 

25 minutes ago, Mjtov said:

He is a Newbie not game tester

if a newbie misses information already in the game then you can blame them for not knowing, those are literally information you get as long as you have "show help" turned on

28 minutes ago, Mjtov said:

And no info for it

its called math

28 minutes ago, Mjtov said:

This is true but its not better to completly explained by the game itself? 

how would you explain war: "destroy enemy flags before they can destroy yours"?

and if someone would guide those newbies to forum they would find this

 

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16 hours ago, Jcbreff said:

if newbie is doing events that give mermen rep then surely he has it explained to him by guildmate or someone

 

if a newbie misses information already in the game then you can blame them for not knowing, those are literally information you get as long as you have "show help" turned on

its called math

how would you explain war: "destroy enemy flags before they can destroy yours"?

and if someone would guide those newbies to forum they would find this

 

Coach has it all in one place

Why do you make such a simple improvement so difficult?

You say we should read 10 books instead of 1 Simple universal and accessible which opens every time you reach the case

Edited by Mjtov
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5 hours ago, Mjtov said:

Coach has it all in one place

Why do you make such a simple improvement so difficult?

You say we should read 10 books instead of 1 Simple universal and accessible which opens every time you reach the case

Simple improvement? Removing requirement for teamplay from dungeons and bosses?

 

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2 hours ago, Jcbreff said:

Simple improvement? Removing requirement for teamplay from dungeons and bosses?

I talking about coach

Teamplay will be destroyed with a little help? 😐

The 'AI' is only for ez mode of dgs with main quest (TT. RG. BG.) that can be changed with gifts for who will help like repu or knowledge or something else

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12 minutes ago, Mjtov said:

The 'AI' is only for ez mode of dgs with main quest (TT. RG. BG.)

so people would still need to complete normal and hard legit?

13 minutes ago, Mjtov said:

Teamplay will be destroyed with a little help?

yes, if that ai is better than human players

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2 hours ago, Mjtov said:

gifts for who will help like repu or knowledge or something else

That will be exploited to the maximum. All you need is a char that has the quest for dg. You complete the dg, cancel the quests and your party get extra things (rep, knowledge or something else) and you repeat it.  

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11 hours ago, Jcbreff said:

so people would still need to complete normal and hard legit?

Yea with a little help like a minion or pots that previous quest gives but now they know dg mechanisms and style of it. so its easier for quest

+learning

11 hours ago, Jcbreff said:

yes, if that ai is better than human players

I said balanced like normal players not op not weak if they dont receive heal they will die and for tank like this no aggro teammates will die

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9 hours ago, zsefv said:

That will be exploited to the maximum. All you need is a char that has the quest for dg. You complete the dg, cancel the quests and your party get extra things (rep, knowledge or something else) and you repeat it.  

First of all rewards received after quest completion its like dynamic quest of t5 enter the party with quester you will get it and disappear when leaving. The helper will complete his task when the quester has received the quest reward and its for a few bosses and dgs with main quest

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2 hours ago, Mjtov said:

First of all rewards received after quest completion its like dynamic quest of t5 enter the party with quester you will get it and disappear when leaving. The helper will complete his task when the quester has received the quest reward and its for a few bosses and dgs with main quest

You suggestions do make sense but overall I think that most ws players would find that sort of help really boring. It's way more interesting to figure things out on your own but idk

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