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New Skill (Concept)


Gladiator

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Hey there!

I thought of a cool concept for a new type of skills, this could be taken and applied to other classes as well, but basically it's a passive skill that gains different active effects after filling certain conditions. Here is an example with Paladin:

 

Paladin's Virtue

Passive/Active

 

Paladin gains a ''Virtue'' buff for every time the Paladin or allies in a party in a certain radius take damage from an auto attack. The radius (2 / 3 / 4 yards) and duration of the Virtue buffs increase with skill development. (10 / 15 / 20 / 30 seconds). Stacks up to 10 buffs.

When the Paladin gets the 1st buff, the passive effect activates.

When the Paladin gets the 4th buff, the active skill will be unlocked.

When the Paladin gets the 7th buff, the active skill gains an additional effect.

When the Paladin gets the 10th buff, the active skill gains the full potential effect.

 

1 / 2 / 3 Virtue Buffs: (Passive) Increases the ''Debuff Resistance'' of the Paladin's party members by 3% / 5% / 7% depending on the amount of Virtue buffs. This effect will carry on to the next stages, as long as the Paladin has Virtue Buffs.

 

4 / 5 / 6 Virtue Buffs: (Active) Allows Paladin to cast a ''Alacrity'' buff on the character or any ally, which increases the movement speed of the target for some time. Strength and duration depend on the amount of Virtue buffs (20% / 35% / 50%, and 5s / 7s / 10s).

Range: 5 yards.

Skill requires energy.

 

7 / 8 / 9 Virtue Buffs: (Active) Increases the movement speed of allies in a party in a specified area (3x3 square) for some time. Strength and duration of the effect depend on the amount of Virtue buffs (15% / 25% / 35%, and 4s / 5s / 6s).

Range: 3 yards.

Skill requires energy.

 

10 Virtue Buffs: (Active) Removes a certain amount of debuffs including control effects from allies in a party in a specified area (3x3 square), and increases their movement speed for some time (50% speed for 7 seconds). Amount of debuffs removed increases with skill development (2 / 3 / 4 debuffs)

Range: 3 yards.

Skill requires energy.

 

After using any of the active versions of the skill, Virtue buffs will reset and the passive effect will be lost. The Paladin will have a cooldown before the next Virtue buff is applied.

Cooldown - 40 seconds

 

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I know it's a bit too much, and it could be simplified, but you could just take it as a concept and run with it :)

The idea is to have an option of not using the active skills at all and keeping the buffs for the passive effect, or using a specific version for different situations as they each would have pros and cons, or wait more by collecting all the buffs to have the full potiential of the skill, but run the risk of it being 'too late'.

 

 

 

Edited by Gladiator
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13 hours ago, Khrone said:

Sounds interesting and all, but sadly we don't have Passive/Active skills in the game

Well yeah, at some point we didn't have skills with constant energy consumption, it would be a new thing.

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  • 3 weeks later...

It's a nice concept and it fits the common arcehtype of paladins but dont know if paladins really need it. If anything id replace inner force with this one.

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  • 10 months later...

Unfortunately the paladin still needs a good defensive skill, ( I'm aware of the sacred shield, but c'mon.. We literally depend only on that damn shield lmao)

 

light defense and inner forces  are very useful against mosquito bites. Resist 20%  against their insane damage 😂

 

I also think that the paladin need at least an aoe based on physical damage (maybe making harad call  as physical dmg) 

 

Not to mention the sun seal, it only exists for the combo with repellent strike nothing more, even its main effect (heal by life stealing ) is rubbish, xd.

It's not like it's get better by  adding skill points to it :fuck_that:

Edited by Kaesarz
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