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Missions are not giving knowledge


Strahd

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Hello and thank you for making such a wonderful game even better. I'm here to report a bug. The situation is that you said here, that all quests would give "Knowledge" resource. But this is not the case. Town 4 and Town 5(ship graveyard and the technopolis cloud city) are currently the ONLY quest areas that are rewarding players with knowledge for doing quests. 

 

Having only a few quest areas provide Knowledge is not fair. All maps and towns and quests within the game, should award the Knowledge resource.  I beg you,  please fix this!

 

NOTE: Keeping that in mind, there should also be a catch-up system for Knowledge gain in place. This is for those of us who work, and can't play the game every day for many hours. So we can catch up to our friends who have more time than us to farm that daily knowledge.  

 

Thanks again for keeping the game alive!

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Please add Map instancing, a technique used in online games to provide individual players or groups of players with their own instance of some sort of content at the same time. Meaning we would be able to change to a different individual instance of the same questing map, so that we can quest without being disturbed by enemy players or to avoid an overcrowded map.

 

Example: 200 players questing in the same area makes it very frustrating. 

 

To try and finish quests that everyone is fighting over on the same map is bad. Between enemy players hunting you down,  and friendly ones stealing your monster kills, it is very annoying. And having the ability to change to a different instance of the same map, would be beneficial. Please consider adding this to the game.

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1 hour ago, Strahd said:

Keeping that in mind, there should also be a catch-up system for Knowledge gain in place. This is for those of us who work, and can't play the game every day for many hours. So we can catch up to our friends who have more time than us to farm that daily knowledge.  

Why shouldnt those who play the game more have advantage

 

 

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