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[2021.09.08] List of changes after the I and II stages of testing


Holmes
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Friends!

 

We thank you for your feedback and participation in the I and II stages of testing. You have been actively sharing your thoughts and ideas for the upcoming update, and we have tweaked some of the talents accordingly.

 

Role talents

 

icon_talent_61_large.png Masterful Defense

Dodge bonus changed to parry bonus. Values changed from 1 / 2 / 3 % to 1 / 1.8 / 2.5 %.

 

icon_talent_50_large.png Provoked Rage

Increased the duration of the negative effect from 5 to 7 seconds. Now the negative effect can stack up to 2 times.

 

In class trees of Charmers and Templars the Provoked Rage talent is replaced with Frugality.

 

Lesser Class Talents

 

Mountain clans

 

Shaman

 

icon_skill_earthquake.png Earthquake

The bonus to the duration of the skill is increased from 0.6 to 1 сек.

 

Key Class Talent

 

Firstborn

 

Druid

 

icon_talent_90_large.png Thorn Bush

The bonus to the effect of the Thorny Embrace’s penetration reduction has been increased from 2.5% to 3.5%.

 

Chosen

 

Seeker

 

icon_talent_86_large.png Remaining Acceleration

Dodge bonus changed to Resistance bonus. Value decreased from 10% to 8%.

 

Mountain Clans

 

Rogue

 

icon_talent_81_large.png Shadow Veil

Changed the bonus effect of the Shadow Veil, now the effect retains 25% of the bonus damage from the skill. 

 

Shaman

 

icon_talent_83_large.png Viscous Shell

The bonus to the effect of the Viscous Shell's penetration reduction has been increased from 2.5% to 3.5%.

 

Forsaken

 

Deathknight

 

icon_talent_76_large.png Bloody Barrier

Reduced the amount of health required to activate the Bloody Barrier buff from 40% to 33%. Effect duration increased from 15 to 20 seconds. 

 

Warlock

 

icon_talent_78_large.png Full of Life

The duration of the Full of Life buff was increased from 4 to 5.5 seconds, including if the target was under the Grimoire effect from 8 to 11 seconds. 

 

Charmer

 

icon_talent_77_large.png Plagued Minion

Added an increase in damage from magic power of the character in the amount of 20%. Physical power gain reduced from 20% to 10%. 

 

That is all.

See you on the test!

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Guest Paladin

10% of the paladin's healing is very little put 20% to be useful

 

Edited by Higgings
Please, use normal sized letters
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Seeker

 

icon_talent_86_large.png Remaining Acceleration

Dodge bonus changed to Resistance bonus. Value decreased from 10% to 8%.

 

 

8% would be fine if some skill helps. readjust the "inner rage" so that it increases the resistance instead of dmg .... Anyway that skill nobody uses it xd

 

 

 

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5 hours ago, yinglun said:

Dk always trades some things with blood, so is secret reserve, so is saturation, and so is blood barrier.🙀

 

Imagine if it was actually worth it. Spending 10% hps for a Buff which lasts 12 seconds, or 33% HPs to ignore the next auto attack...

 

*sad dk noises* 

 

[joke]

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56 minutes ago, Higgings said:

 

Imagine if it was actually worth it. Spending 10% hps for a Buff which lasts 12 seconds, or 33% HPs to ignore the next auto attack...

 

*sad dk noises* 

 

[joke]

“Death knight”

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13 hours ago, Higgings said:

 

Yea, Death Knight. Not "Suicide Knight"

death knights brings death to everyone and everyone includes themselves but why anyone would want to spend hp for a skill that gives a buff wich is not capable to heal you back the health you use unless you are insanely strong? i could get the necromancer using 3% of thier hp wich made thier healing and shield have a lower cost in energy too, but the heal was able to recover all and more than the health the necromancer used to cast it, same with  the damage the shield assorbed

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1 minute ago, lore said:

necromancer using 3% of thier hp wich made thier healing and shield have a lower cost in energy too

but they even removed this, now only skill that has life consumption is fear skill

 

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43 minutes ago, Jcbreff said:

but they even removed this, now only skill that has life consumption is fear skill

 

yes i fogrot that part

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