Filipe Ramon 75 Posted September 3, 2021 Share Posted September 3, 2021 (edited) Кровавый барьер Obviously it needs testing, but we have to make it clear to the DEVS that this skill will only work well if the activation value is 25% to 30% instead of 40%. Тёмный щит A change in the mechanics of this Skill also becomes extremely necessary. Instead of the current form, the reduction should be in % based on defense so that the skill follows the game evolution and is actually useful. Something like up to 20% Damage Reduction as a limit if you reach 10,000 physical defense. Edited September 3, 2021 by Filipe Ramon Lucius 1 Quote Link to comment Share on other sites More sharing options...
Filipe Ramon 75 Posted September 3, 2021 Author Share Posted September 3, 2021 @Holmes @snorlax Quote Link to comment Share on other sites More sharing options...
Deso 1128 Posted September 3, 2021 Share Posted September 3, 2021 34 минуты назад, Filipe Ramon сказал: Кровавый барьер Obviously it needs testing, but we have to make it clear to the DEVS that this skill will only work well if the activation value is 25% to 30% instead of 40%. Тёмный щит A change in the mechanics of this Skill also becomes extremely necessary. Instead of the current form, the reduction should be in % based on defense so that the skill follows the game evolution and is actually useful. Something like up to 20% Damage Reduction as a limit if you reach 10,000 physical defense. You know, this russian forum? Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted September 4, 2021 Share Posted September 4, 2021 7 часов назад, Deso сказал: You know, this russian forum? Это не проблема : ) 8 часов назад, Filipe Ramon сказал: Obviously it needs testing, but we have to make it clear to the DEVS that this skill will only work well if the activation value is 25% to 30% instead of 40%. i personally thought exactly of such numbers… Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted September 4, 2021 Share Posted September 4, 2021 (edited) 8 часов назад, Filipe Ramon сказал: A change in the mechanics of this Skill also becomes extremely necessary. Instead of the current form, the reduction should be in % based on defense so that the skill follows the game evolution and is actually useful. Something like up to 20% Damage Reduction as a limit if you reach 10,000 physical defense. Here we should wait till the next skill change, because you want to change the whole mechanics of the skill, so we can’t expect this suggestion to be done quickly… But i like the idea. So the skill would reduce all damage in the same percentage. If we get 1000 damage, the shield will reduce it to 800. If we get 2000damage, the shield turns damage into 1600. Not like it works now….Dk gets hit in 3r damage and shield reduces 150dmg…. Edited September 4, 2021 by Ладиан Quote Link to comment Share on other sites More sharing options...
Filipe Ramon 75 Posted September 4, 2021 Author Share Posted September 4, 2021 1 hour ago, Ладиан said: Here we should wait till the next skill change, because you want to change the whole mechanics of the skill, so we can’t expect this suggestion to be done quickly… But i like the idea. So the skill would reduce all damage in the same percentage. If we get 1000 damage, the shield will reduce it to 800. If we get 2000damage, the shield turns damage into 1600. Not like it works now….Dk gets hit in 3r damage and shield reduces 150dmg…. Exactly. Or even if it is a combination of the two mechanics the current one because it works for lower levels and light damage per second like a small poison. At the moment I can only efficiently tank with the class due to the fact that it is a walking "library" as the class itself is not fulfilling its function. It just goes to show how weakened the class has become. be a terorist 1 Quote Link to comment Share on other sites More sharing options...
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