Jump to content

Обновление Warspear Online 10.0


Filipe Ramon

Recommended Posts

icon_talent_76_large.png Кровавый барьер

 

Obviously it needs testing, but we have to make it clear to the DEVS that this skill will only work well if the activation value is 25% to 30% instead of 40%.

 

 

icon_skill_dark_shield.png Тёмный щит

 

A change in the mechanics of this Skill also becomes extremely necessary. Instead of the current form, the reduction should be in % based on defense so that the skill follows the game evolution and is actually useful.

 

Something like up to 20% Damage Reduction as a limit if you reach 10,000 physical defense.

Edited by Filipe Ramon
Link to comment
Share on other sites

34 минуты назад, Filipe Ramon сказал:

icon_talent_76_large.png Кровавый барьер

 

Obviously it needs testing, but we have to make it clear to the DEVS that this skill will only work well if the activation value is 25% to 30% instead of 40%.

 

 

icon_skill_dark_shield.png Тёмный щит

 

A change in the mechanics of this Skill also becomes extremely necessary. Instead of the current form, the reduction should be in % based on defense so that the skill follows the game evolution and is actually useful.

 

Something like up to 20% Damage Reduction as a limit if you reach 10,000 physical defense.

You know, this russian forum? 

Link to comment
Share on other sites

7 часов назад, Deso сказал:

You know, this russian forum? 

Это не проблема : )

8 часов назад, Filipe Ramon сказал:

Obviously it needs testing, but we have to make it clear to the DEVS that this skill will only work well if the activation value is 25% to 30% instead of 40%.

i personally thought exactly of such numbers…

Link to comment
Share on other sites

8 часов назад, Filipe Ramon сказал:

A change in the mechanics of this Skill also becomes extremely necessary. Instead of the current form, the reduction should be in % based on defense so that the skill follows the game evolution and is actually useful.

 

Something like up to 20% Damage Reduction as a limit if you reach 10,000 physical defense.

Here we should wait till the next skill change, because you want to change the whole mechanics of the skill, so we can’t expect this suggestion to be done quickly…

But i like the idea. So  the skill would reduce all damage in the same percentage. If we get 1000 damage, the shield will reduce it to 800. If we get 2000damage, the shield turns damage into 1600. Not like it works now….Dk gets hit in 3r damage and shield reduces 150dmg….

Edited by Ладиан
Link to comment
Share on other sites

1 hour ago, Ладиан said:

Here we should wait till the next skill change, because you want to change the whole mechanics of the skill, so we can’t expect this suggestion to be done quickly…

But i like the idea. So  the skill would reduce all damage in the same percentage. If we get 1000 damage, the shield will reduce it to 800. If we get 2000damage, the shield turns damage into 1600. Not like it works now….Dk gets hit in 3r damage and shield reduces 150dmg….

 

 

Exactly. Or even if it is a combination of the two mechanics the current one because it works for lower levels and light damage per second like a small poison.

 

At the moment I can only efficiently tank with the class due to the fact that it is a walking "library" as the class itself is not fulfilling its function. It just goes to show how weakened the class has become.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...