Dseta 42 Posted September 3, 2021 Share Posted September 3, 2021 4 hours ago, Holmes said: Mage Crystallization Shattered Stone skill adds an additional Crystallization positive effect to the character for 8 sec. The effect reduces the damage received by the character by 2% for every target affected by the skill. The maximum power of the effect is 14%. once again, the magician receives a broken ability. Quote Link to comment Share on other sites More sharing options...
Lefu 13 Posted September 3, 2021 Share Posted September 3, 2021 2 minutes ago, Baskara said: Lol it's a must have skill for GvG stuffs Yes well, having a Key Class Talent that is only viable in a GvG situation is still very underwhelming. Baskara 1 Quote Link to comment Share on other sites More sharing options...
Nehantist 7 Posted September 3, 2021 Share Posted September 3, 2021 4 hours ago, Holmes said: Paladin Divine Lightbringer Heavenly Light skill additionally restores health to 4 allies to the amount of 10% of the power of the skill within 2 yards of the target. will the target also get the 10% extra heal ( i.e. normal heal + 10%)? or 10% only for near allies? 'cause it'll be the most underwhelming Key Class Skill Quote Link to comment Share on other sites More sharing options...
Solarhopes 1 Posted September 3, 2021 Share Posted September 3, 2021 Ok I have a suggestion...charmers have both meele minions in attack... and a bird that heals .. templer has a burst minion that meele attack necro.has unlimited meele minions druids elemntal guardian is ranged .. but with a maximum number of 2 compared to the army of charmers and necro minions..we elfs sucks so kuch at summoning so at least give our minions the ability to shoot skills too like imagine an elemmntal guardian shooting every 10 seconds a 4/4 power of water... or the beast of templer every some seconds hit with a sucker punch that will be awesome and thanks Baphomet and Speedom 1 1 Quote Link to comment Share on other sites More sharing options...
emmmmmm 24 Posted September 3, 2021 Share Posted September 3, 2021 So how should Charme play magic in the future?Do we still have a sense of existence?Can we delete the role directly? Regis 1 Quote Link to comment Share on other sites More sharing options...
Vlawot 200 Posted September 3, 2021 Share Posted September 3, 2021 (edited) 5 hours ago, Holmes said: FINALLY! Edited September 3, 2021 by Vlawot Ogull and God Emerald 1 1 Quote Link to comment Share on other sites More sharing options...
DemonioCamuflado1 7 Posted September 3, 2021 Share Posted September 3, 2021 (edited) Because wizard, whenever there is news, you put it as a combo and with a mechanic that has a lot of chance of failing. Mage gained the same talent but mechanics and superior strength being that he already has 2 defensive skills. being the two talents with the same function as there can be so much discrepancy in their mechanics, the mage will only have to use one skill and the more targets she takes the greater the damage absorption (since he already has a specialist skill that increases the parameter of precision) Now the wizard will have to activate exhaust life on a target and wait to stagnate and for the skill to be viable and for it to last a little longer will have to use spellbook, wizard has no ability to increase the accuracy parameter, thus exhausting always dodge and blocks and exhaust because it is a penalty has the possibility of resistance... Be a little more creative and please stop giving constant combos for wizard to be useful. Like for example since the mage will use shrapnel because the wizard's talent cannot stake in the pool? And I wanted to know why the mage will have more absorption when it's the warlock that doesn't have defensive abilities? Edited September 3, 2021 by DemonioCamuflado1 TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted September 3, 2021 Share Posted September 3, 2021 (edited) 5 hours ago, Holmes said: Bloody Barrier Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 15 sec. every time the character suffers total damage equal to 40% of its maximum health. The effect ignores the next incoming damage from an auto attack or opponent skill which causes instant damage. The maximum number of effects is 2. So... for the effect to activate, you need to lose almost half of your HP (and as a tank, if there's something that deals that amount of damage, you're pretty much already dead) Also, the maximum number of effects is 2, so you would need to lose 40% more HP in the 2nd hit (wow, look, now we have 20% of HP 😃 we're closer to see Garahan's face), but the 1st effect would activate (since it protects you from burst damage), so this "the maximum number of effects is 2" will never actually occur? 5 hours ago, Holmes said: Minions Defense Reduces incoming damage to the character’s minions by 2.5 \ 5 \ 7.5 %. Minions Stamina Increases the maximum health among the character’s minions by 2.5 \ 5 \ 7.5 % and reduces incoming damage from players against them by 1.5 \ 3 \ 4.5 %. Minions Power Increases the damage caused by the character’s minions by 2 \ 4 \ 6 %. Does it work for minions summoned by skills? Edited September 3, 2021 by Khrone Higgings and Sundown 1 1 Quote Link to comment Share on other sites More sharing options...
Deimus 28 Posted September 3, 2021 Share Posted September 3, 2021 OMG!! Lets wait for these changes 😱 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted September 3, 2021 Share Posted September 3, 2021 Yea I'm curious on Templar and Charmer staff user. Will their role change? Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted September 3, 2021 Share Posted September 3, 2021 47 minutes ago, Nehantist said: will the target also get the 10% extra heal ( i.e. normal heal + 10%)? or 10% only for near allies? 'cause it'll be the most underwhelming Key Class Skill Only the adjacent allies. 18 minutes ago, Khrone said: Does it work for minions summoned by skills? No Khrone 1 Quote Link to comment Share on other sites More sharing options...
MrCakir 16 Posted September 3, 2021 Share Posted September 3, 2021 2 hours ago, Jcbreff said: See, Aigrind does listen to suggestions Yes, Lets see what I suggested here Im happy to hear this update, thanks all warspear workers who has a work on this. Mczohan08 1 Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted September 3, 2021 Share Posted September 3, 2021 5 hours ago, Holmes said: lagued Minion The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 20% of the physical strength of the character to all opponents within it every 2 sec 5 hours ago, Holmes said: When a character or ally gets an effect from the Combat Support skill, then all enemies within 1 yard of him suffer magical damage to the amount of 25% of the physical strength of the character and 40% of the magical power of the character the damage from the charmer's talent should follow the same line of reasoning as the templar, having some of the magic damage as well, to prevent the damage-focused enchanter from overlapping the magic enchanter @snorlax Arthas 1 Quote Link to comment Share on other sites More sharing options...
Ivoo 50 Posted September 3, 2021 Share Posted September 3, 2021 can you disable theese talents for seekers? they overpowered atm 1,7 daggers speed 15k autos Saltymalek 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted September 3, 2021 Share Posted September 3, 2021 21 minutes ago, Ivoo said: can you disable theese talents for seekers? they overpowered atm 1,7 daggers speed 15k autos That's selfish lol Quote Link to comment Share on other sites More sharing options...
superluck 0 Posted September 3, 2021 Share Posted September 3, 2021 when update bros Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted September 3, 2021 Share Posted September 3, 2021 5 minutes ago, superluck said: when update bros After the tests next week. Quote Link to comment Share on other sites More sharing options...
superluck 0 Posted September 3, 2021 Share Posted September 3, 2021 1 hour ago, Khrone said: So... for the effect to activate, you need to lose almost half of your HP (and as a tank, if there's something that deals that amount of damage, you're pretty much already dead) Also, the maximum number of effects is 2, so you would need to lose 40% more HP in the 2nd hit (wow, look, now we have 20% of HP 😃 we're closer to see Garahan's face), but the 1st effect would activate (since it protects you from burst damage), so this "the maximum number of effects is 2" will never actually occur? Does it work for minions summoned by skills? i want to know for charmer Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted September 3, 2021 Share Posted September 3, 2021 If talents are going to cost more than 2k to max it out it would be a scam. We get better bonuses with runes and crystals and they cost 1.5k on discount and we alreads have expensive talents for sea Khrone 1 Quote Link to comment Share on other sites More sharing options...
Ivoo 50 Posted September 3, 2021 Share Posted September 3, 2021 1 hour ago, Speedom said: That's selfish lol Not selfish, rogues hit maximum 3k crit Hunters can 10k but xbow is slow, Chieftains can hit 15k+ but only w skills and have cooldown seeker just do few autos and win any boss Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted September 3, 2021 Share Posted September 3, 2021 9 minutes ago, Ivoo said: Not selfish, rogues hit maximum 3k crit Hunters can 10k but xbow is slow, Chieftains can hit 15k+ but only w skills and have cooldown seeker just do few autos and win any boss Yea only well build +10 seekers and with a high level guild. Other than they can't. Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted September 3, 2021 Share Posted September 3, 2021 3 hours ago, Speedom said: I literally took a break, sheesh I'm coming back. You got me again Warspear with this crazy update. Welcome back Speedom 1 Quote Link to comment Share on other sites More sharing options...
Baphomet 41 Posted September 3, 2021 Share Posted September 3, 2021 All this just to buff DK 😅 Khrone and Drakoslayd 2 Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted September 3, 2021 Share Posted September 3, 2021 Paladin Divine Lightbringer Heavenly Light skill additionally restores health to 4 allies to the amount of 10% of the power of the skill within 2 yards of the target. Does this affect the main effect of the skill? Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted September 3, 2021 Share Posted September 3, 2021 Starting that this is another wonderful update, since it allows to customize your character even further But... 2 hours ago, Khrone said: So... for the effect to activate, you need to lose almost half of your HP (and as a tank, if there's something that deals that amount of damage, you're pretty much already dead) This is another fact. I'm not understanding why this class is the only one which has to sacrifice something in order to get buffs... it's a tank; tanks need HPs in order to survive. On the other hand ,it's also true that I haven't yet tested the skill, so it might be more efficient than it appears... Well, only time will tell. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted September 3, 2021 Share Posted September 3, 2021 7 minutes ago, Higgings said: This is another fact. I'm not understanding why this class is the only one which has to sacrifice something in order to get buffs... it's a tank; tanks need HPs in order to survive. On the other hand ,it's also true that I haven't yet tested the skill, so it might be more efficient than it appears... Well, only time will tell Tests will be held next week and with it, a section to provide feedback for what is being tested. We will kindly appreciate the players honest opinions. 13 minutes ago, Kaesarz said: Does this affect the main effect of the skill? No. It only does what is written there. Quote Link to comment Share on other sites More sharing options...
Efleitas 5 Posted September 3, 2021 Share Posted September 3, 2021 As it can have a maximum of 5 effects, it only damages 3 times Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted September 3, 2021 Share Posted September 3, 2021 41 minutes ago, Higgings said: Starting that this is another wonderful update, since it allows to customize your character even further But... This is another fact. I'm not understanding why this class is the only one which has to sacrifice something in order to get buffs... it's a tank; tanks need HPs in order to survive. On the other hand ,it's also true that I haven't yet tested the skill, so it might be more efficient than it appears... Well, only time will tell. I don't understand either. When a tank loses 40% of its health, it means that it can't resist.Immunizing one injury won't help the plight. Khrone and Higgings 1 1 Quote Link to comment Share on other sites More sharing options...
Arthas 388 Posted September 3, 2021 Share Posted September 3, 2021 Its funny how things work out different depending on server. On Tourmaline a Chieftain will not be accepted in any guild without 5/5 Thrashing. I guess people here are just too hardcore about GvGs. 4 hours ago, Lefu said: Comparing chieftains Key Class Talent to every other class, it sounds very underwhelming, both in PVE and PVP. It will almost never be used, and even if its used, theres rarely a case where a chieftain should up Thrashing from 1/5 to above, so he would only "benefit" for a few seconds. By the time the debuff is used, the chief has gotten maybe 1-2 hits in. I do hope to see it drastically changed before this update hits live. Salazam and Invorial 1 1 Quote Link to comment Share on other sites More sharing options...
nilozero 16 Posted September 3, 2021 Share Posted September 3, 2021 13 minutes ago, Arthas said: Its funny how things work out different depending on server. On Tourmaline a Chieftain will not be accepted in any guild without 5/5 Thrashing. I guess people here are just too hardcore about GvGs. u mean only in kingdom guild, cause any other guild in br tourmaline mc side accept chieftain without thrashing 5/5 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted September 3, 2021 Share Posted September 3, 2021 34 minutes ago, Efleitas said: As it can have a maximum of 5 effects, it only damages 3 times You can use the skill again and keep refreshing the buff timer lol Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted September 3, 2021 Share Posted September 3, 2021 1 hour ago, Nolan said: Tests will be held next week and with it, a section to provide feedback for what is being tested. We will kindly appreciate the players honest opinions. We DK users would also appreciate to have a skill meant to protect us instead of requiring our own life in order to work Or at least, to make it last a bit more than "the next auto attack hit", since we lost 40% of HPs to trigger it ;-; . Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted September 3, 2021 Share Posted September 3, 2021 (edited) 8 minutes ago, Higgings said: We DK users would also appreciate to have a skill meant to protect us instead of requiring our own life in order to work Or at least, to make it last a bit more than "the next auto attack hit", since we lost 40% of HPs to trigger it ;-; . I'd change it to: Bloody Barrier Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 15 sec. every time the character suffers total damage equal to 25% of its maximum health. The effect ignores the next damage greater than 10% of the character's health. The maximum number of effects is 2. I still can't understand how we are supposed to stack this buff. Edited September 3, 2021 by Khrone Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Saltymalek 55 Posted September 3, 2021 Share Posted September 3, 2021 9 hours ago, Holmes said: When a character or ally under the effect of the Barkskin skill receives damage, the attacking opponent gets the Thorny Embrace negative effect for 5 sec. The effect reduces the Penetration parameter of the opponent by 2,5%. this negative effect can stack? Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted September 3, 2021 Share Posted September 3, 2021 8 minutes ago, Khrone said: I'd change it to: Bloody Barrier Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 15 sec. every time the character suffers total damage equal to 25% of its maximum health. The effect ignores the next damage greater than 10% of the character's health. The maximum number of effects is 2. I still can't understand how we are supposed to stack this buff. We can do this.Dark Shield skill adds an additional Bloody Barrier positive effect to the character forsec.The barrier can absorb all the incoming damage within 4seconds, and recover dk health at the end of time, which is equal to 30% of the damage absorbed by the barrier.This effect can only be triggered once in 30 seconds. Khrone, Higgings and Sundown 3 Quote Link to comment Share on other sites More sharing options...
Yhiro58 0 Posted September 3, 2021 Share Posted September 3, 2021 Gz Now we won't even be able to kill one of the charmer's 4 pets Salazam 1 Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted September 3, 2021 Share Posted September 3, 2021 13 hours ago, Holmes said: Bone Mastery When a character or ally affected by the Bone Shield skill receives damage that exceeds the protection value of the shield, the damage is completely ignored and the shield is left with 1 unit of durability. Works 1 time while the skill is active Since nobody comment on this ill be the first, this looks verry verry underpowered, so insted of the shield absorbing 2 hits now will absorb 3 hits(remember necro/priest shields are super weak) yeyyyy, it makes it almost useless i hope at test it receive some buffs. Suggestion: Instead of the 1 time make it for next 3-5sec to absorb all dmg. Drakoslayd, Salazam and Khrone 3 Quote Link to comment Share on other sites More sharing options...
Lefu 13 Posted September 3, 2021 Share Posted September 3, 2021 5 hours ago, Arthas said: Its funny how things work out different depending on server. On Tourmaline a Chieftain will not be accepted in any guild without 5/5 Thrashing. I guess people here are just too hardcore about GvGs. "theres rarely a case where a chieftain should up Thrashing from 1/5 to above" In this instance the rare case being GvGs, outside of that, the skill has little to no use. Only scenario where it will be used is mass pvp, and even there, a +10% damage received on a few of people will never be noticeable. Even bladedancers are getting a talent which literally counters it. Salazam 1 Quote Link to comment Share on other sites More sharing options...
Arthas 388 Posted September 3, 2021 Share Posted September 3, 2021 (edited) 6 hours ago, nilozero said: u mean only in kingdom guild, cause any other guild in br tourmaline mc side accept chieftain without thrashing 5/5 Not at all. Most competitive guilds , including some under level 8 are asking players to use Thrashing at 5/5 , and most Chieftains use it anyways. Because thats what makes the class so valuable to any guild. @Lefu I mean , i quite like the skill inside Arenas. It has quite a few uses. But i do agree its not a skill that is viable in any content , but most skills aren't. Edited September 3, 2021 by Arthas Salazam 1 Quote Link to comment Share on other sites More sharing options...
God Emerald 93 Posted September 3, 2021 Share Posted September 3, 2021 15 hours ago, Holmes said: Achievements An integral part of the history of any great warrior has always been their exploits, captured on the "time chronicle", or rather, in the "Achievements" tab! You will have the opportunity to test your strength and become famous throughout Arinar thanks to more than 40 new achievements for 125 Tokens of Glory! In addition, one of them will be Legendary. Hope you will add more skills slots then. 20 isnt enough for all buffs from books Mczohan08 and Saltymalek 1 1 Quote Link to comment Share on other sites More sharing options...
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