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Gear Stages


suggestor1001

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ok we all know ampplification. it only increases the first stat of your gears. im thinkin you should add a new feature to the game called weapon stages or something. that increases every part of your gears.

 

 

thsi basically means amplifying your gears but all of the stats increase ! it should only be about 1-3 or 1-5 stages so people wont get rediculously overpowered with this new feature.

 

 

the way weapon stages can work is, you need to go to the repairer guy, now he can be a blacksmith or something. and he is able to increase the stage of our weapon/item. you will need various items depending on your item in order to increase it stage. these items can be obtained from mobs, bosses and mini bosses. the miracle shop shouldnt be needed for this as it would give everyone a fair chance of making their items better.

 

 

EXAMPLE: you have a 2h axe with 200dmg, 2%crit 2%penetration 2% dodge. first stage increase would be 2x that, seccond another 2 and 4th another 2x and youll end up with 200dmg(or 1600 if you want stages to effect dmamage aswell.) 16%cit 16%penetration and 16% dodge

 

 

The above example may sound stupid, but yes its an example. these arnt exact values that the devs should use.

 

 

the blacksmith can not only repair items now, bet he should be able to increase the stage of your item and also this crafting thing youve been mentioning to us as aivondyl is approaching.

 

 

once the stage of your weapon is maxed, it basically has its own effect along with the amplification effect aswell.

 

 

for example, say you had a weapon that was from a fiery red boss or something. once the stage is maxed and all the stats have increased, it basically has its an animation toward it to resemble it has been fully maxed.

 

. just like the below image

 

 

 

 

for dooms, it could be like darksish glows or something like that,

halloween weapons could be like a dark red/black moss/smoke appearing from the weapon etc.

ice could be white/blue smoke etc.

 

 

This was kinda rushed, when i have time ill fix it up, hope u liked.

92504_.jpg

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Well,the above example was good but i would like add something more like Costumized weapons in Ayvondil.

As we know there will be different levels of players,so they should have some fixed level weapon.

According to me,the weapon when equipped changes it power according to the equipper's level.Suppose a weapon is costumized,lvl 5 will hav 78 dam,lvl 6 will have 81dam so on.The attribute will also change.When the weapon is acquired and you lvl up,the power of the weapon will not change,it will be same.Suppose you are in lvl 16.The power is 132dam but you know lvl up to 17 the power will be 132.To again change the power(to lvl 17) we have to unbind it(even lose its amp) and again acquire it.

Along with weapons some extra feature will be there which will differ from weapon to weapon like:

Bleeding(from axe,swords,bows)

Burning(staff-->from mage and priest)

Electricuted(staff-->Shaman,druid)

Poisoned(staff-->Necro and warlock)

Ruptured(Mace,spears and hammer)

The following feature will be given to the character depending on which weapon they use.(if deathknight uses sword,it cause bleeding but it uses spear then causes rupture)

This feature's strength will vary from weapon to weapon(depending on rarity)

 

 

Please add suggestions!!

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