Daeronbr 1 Posted March 23, 2014 Share Posted March 23, 2014 How much is sucessful amp rate, I mean in %? Just know that +0>+1 is 100% Quote Link to comment Share on other sites More sharing options...
0 x 52 Posted March 23, 2014 Share Posted March 23, 2014 Amplification table and some info Good luck! Quote Link to comment Share on other sites More sharing options...
0 Daeronbr 1 Posted March 23, 2014 Author Share Posted March 23, 2014 No, I mean how much is the sucessful amp chance rate in %, not the bonus increased at each amp Quote Link to comment Share on other sites More sharing options...
0 Ladygi 33 Posted March 23, 2014 Share Posted March 23, 2014 Percentage succesful when amplify without sign (Weapons):0 to 1 : 99%1 to 2 : 89%2 to 3 : 79%3 to 4 : 69%4 to 5 : 59%5 to 6 : 49%6 to 7 : 39%7 to 8 : 29%8 to 9 : 19%9 to 10 : 9%0 to 1 is not 100%. i ever lost my arena glove when amp to +1. It's on the second page of that link. Use search option next time. Quote Link to comment Share on other sites More sharing options...
0 Trizzz 6 Posted March 23, 2014 Share Posted March 23, 2014 Btw In one topic roland or snorlax said that it's impossible to lost item while amping from 0 to 1. And if it happened it should be reported. Quote Link to comment Share on other sites More sharing options...
0 Deltaman 4 Posted March 23, 2014 Share Posted March 23, 2014 Don't care about the succes rates on that topic. They are all bs. It is very hard to measure likelihoods since they are random. Theoretically, the succes rate would be 100/X=Succes rate. X is amount of signs. But since it always can fail (excpept from +0 > +1) you could aswell need 100 signs to amp a thing with a succes rate of 99, even though the likelihood of that happening is extremely small ( 1 on 1*10^200). Devs are probably the only ones who know the actual succes rates, but they have never told them, and probably never will. Quote Link to comment Share on other sites More sharing options...
0 x 52 Posted March 24, 2014 Share Posted March 24, 2014 Devs are probably the only ones who know the actual succes rates, but they have never told them, and probably never will. It's game mechanics man! Quote Link to comment Share on other sites More sharing options...
0 Hazelnut 600 Posted March 24, 2014 Share Posted March 24, 2014 It based on luck. Amplification from +0 to +1 can cause the item loss and even 1-5 signs can raise the amplification from +9 to +10. Quote Link to comment Share on other sites More sharing options...
0 r0land 1101 Posted March 24, 2014 Share Posted March 24, 2014 Amplification from +0 to +1 can cause the item lost untrue. It's impossible. Quote Link to comment Share on other sites More sharing options...
0 x 52 Posted March 24, 2014 Share Posted March 24, 2014 It based on luck. It's game mechanics. and even 1-5 signs can raise the amplification from +9 to +10. true. It's possible. Quote Link to comment Share on other sites More sharing options...
0 Hazelnut 600 Posted March 24, 2014 Share Posted March 24, 2014 untrue. It's impossible. Nope roland, it's possible. Some players have felt that. And yea, even my friends use sign on the amplification +0 to +1 to prevent the item loss Quote Link to comment Share on other sites More sharing options...
0 r0land 1101 Posted March 24, 2014 Share Posted March 24, 2014 Nope roland, it's possible. Some players have felt that. And yea, even my friends use sign on the amplification +0 to +1 to prevent the item loss this situation is impossible in our game, many times we proved it here previously. Quote Link to comment Share on other sites More sharing options...
0 Hazelnut 600 Posted March 24, 2014 Share Posted March 24, 2014 this situation is impossible in our game, many times we proved it here previously. Ok then, i wont bother 'bout it anymore if u said so. Maybe it was bug when the item lost on the amplification 0 to +1. Quote Link to comment Share on other sites More sharing options...
0 Mason Moore 0 Posted March 24, 2014 Share Posted March 24, 2014 Imho devs shouldnt hide this information from us. Its kinda dishonest of them because we are paying real money for something that they known exactly how it works but dont tell us. Maybe they hide this information because they dont want to discourage us (because succes rate is abysmal after +6), or maybe they hide this info because while doing so they can drop success rates without informing anyone when they feel they want more money from us, who knowns. Anyway, from my experience I would guess something like this. 0 to 1: 100%. 1 to 5: 50%. 5 to 6: 15%. 6 to 7: 1.5% ~ 2%. Also any high amped person knowns that info Ladygi posted is complete bullshit rofl. Quote Link to comment Share on other sites More sharing options...
0 Deltaman 4 Posted March 24, 2014 Share Posted March 24, 2014 It's game mechanics man! So what? That doesn't change anything of what I've said. Imho devs shouldnt hide this information from us. Its kinda dishonest of them because we are paying real money for something that they known exactly how it works but dont tell us. Maybe they hide this information because they dont want to discourage us (because succes rate is abysmal after +6), or maybe they hide this info because while doing so they can drop success rates without informing anyone when they feel they want more money from us, who knowns. Anyway, from my experience I would guess something like this. 0 to 1: 100%. 1 to 5: 50%. 5 to 6: 15%. 6 to 7: 1.5% ~ 2%. ye, probably bcaz the succes rates would scare the duck out of ampers. I guess +9 to +10 is just a fraction of 1%. Quote Link to comment Share on other sites More sharing options...
0 FFFSerbia 0 Posted March 25, 2014 Share Posted March 25, 2014 Depends what u amping, u can't compare weapons and gear, I think amping weapon's from +9-+10 is like 0.1%-1%, and gear amping from +9-+10 is more like 5%-10%. And yea, its true, admins don't wanna tell us success rate bcs it would scare sh*t out of players. Amping system is main way of admin earnings, so its probably super low. Quote Link to comment Share on other sites More sharing options...
0 Mason Moore 0 Posted March 25, 2014 Share Posted March 25, 2014 Depends what u amping, u can't compare weapons and gear, I think amping weapon's from +9-+10 is like 0.1%-1%, and gear amping from +9-+10 is more like 5%-10%. And yea, its true, admins don't wanna tell us success rate bcs it would scare sh*t out of players. Amping system is main way of admin earnings, so its probably super low. nah, even gear from +6 to +7 is lower than 5% Quote Link to comment Share on other sites More sharing options...
0 Deltaman 4 Posted March 25, 2014 Share Posted March 25, 2014 gear amping from +9-+10 is more like 5%-10%. That's way too much. Then I would only need a few sets of signs. Quote Link to comment Share on other sites More sharing options...
0 NightShade 0 Posted March 26, 2014 Share Posted March 26, 2014 FFFSerbia, lol i just need 6 signs to amp gear from +6 to +7 :P Quote Link to comment Share on other sites More sharing options...
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Daeronbr 1
How much is sucessful amp rate, I mean in %?
Just know that +0>+1 is 100%
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