Dersitel 0 Posted March 19, 2014 Share Posted March 19, 2014 Why now the elf side have 2 skills that increase heal (the paladin and expert of priest) and mc side have none? :facepalm: Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted March 19, 2014 Share Posted March 19, 2014 1. why post this in US Sapphire section 2. its elf/chosen and mc/forsaken 3. why mc/forsaken got 7 stun skills(charge,gouge,blind,fear,dark circle,nightmare,exhalation of darkness) while elf/chosen got only 2 (forest song,scatter) // Stun: means disabling opponent in a way that he cannot move or skill or att if u wana talk about fair answer that :friends: Quote Link to comment Share on other sites More sharing options...
sulla 127 Posted March 19, 2014 Share Posted March 19, 2014 1. why post this in US Sapphire section 2. its elf/chosen and mc/forsaken 3. why mc/forsaken got 7 stun skills(charge,gouge,blind,fear,dark circle,nightmare,exhalation of darkness) while elf/chosen got only 2 (forest song,scatter) // Stun: means disabling opponent in a way that he cannot move or skill or att if u wana talk about fair answer that :friends: BD's got a new stun now and it's AOE, rush. Rush - Blade Dancer rushes to specified area and, with some chance, stuns enemies inside this area. All enemies the Blade Dancer meets during the rush, will attack him during some time + hamstring not really a "stun", but cycled, hamstring > Rush, or other way around = crazy dmg + stun time, so not only 2. kinda unfair to the AOE taunt melee's. and mage's got a chance to fear people, so around 4 "stuns", not forgetting the eternal lasting root's which disable your skills, single out full stuns which break on impact isn't very wise. and if we got into more unfairness, nightmare is 4 yards, fear is 4 yards. Quote Link to comment Share on other sites More sharing options...
Azebu 92 Posted March 19, 2014 Share Posted March 19, 2014 1. why post this in US Sapphire section 2. its elf/chosen and mc/forsaken 3. why mc/forsaken got 7 stun skills(charge,gouge,blind,fear,dark circle,nightmare,exhalation of darkness) while elf/chosen got only 2 (forest song,scatter) // Stun: means disabling opponent in a way that he cannot move or skill or att if u wana talk about fair answer that :friends: 1. You're right on this one.2. It's Sentinel and Legion. 3. BD has two stuns, Mage has chains, Druid has root, Paladin has fetters, Ranger has trap, and considering Legion has three melee classes, snares are almost like stuns. Adding Shaman's quake, that's 8:8. Quote Link to comment Share on other sites More sharing options...
Dersitel 0 Posted March 19, 2014 Author Share Posted March 19, 2014 1. I post here because i am a noob. :crazy: 2. All say Elf side or Mc side, but they know 4 classes exist. :facepalm: 3. Elfs have 7 stun skills too lol (Fetters of Justice, Ilusory Chains, Hamstring [Maybe the best stun skill], Scatter Shot, Entangling Roots, Forest Song and Rush). So i'm right? Sorry if i used bad english. :yahoo: Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted March 19, 2014 Share Posted March 19, 2014 disable means making ur opponent unable to skill stun means making ur opponent unable to att or move disarm means making ur opponent unable to att only one right is sulla, i forgot about bds stun rush, all others ur speaking off are disables and for the record a STUN is 100% better than a disable unless its ham ofc :P that shit is just too op Quote Link to comment Share on other sites More sharing options...
DutchHero 1 Posted March 20, 2014 Share Posted March 20, 2014 Legion members have stun skills which completely disables the opponent (can't att or use skills). When a Sentinel 'stuns' someone, the opponent is still able to attack even though he can't use skills in most cases. (He can use skills in mage chain) Quote Link to comment Share on other sites More sharing options...
Gotek 0 Posted March 20, 2014 Share Posted March 20, 2014 BD's got a new stun now and it's AOE, rush. Rush - Blade Dancer rushes to specified area and, with some chance, stuns enemies inside this area. All enemies the Blade Dancer meets during the rush, will attack him during some time + hamstring not really a "stun", but cycled, hamstring > Rush, or other way around = crazy dmg + stun time, so not only 2. kinda unfair to the AOE taunt melee's. and mage's got a chance to fear people, so around 4 "stuns", not forgetting the eternal lasting root's which disable your skills, single out full stuns which break on impact isn't very wise. and if we got into more unfairness, nightmare is 4 yards, fear is 4 yards. That new bd skill isnt even worth considering a stun, its a retarded skill actually. It does no damage, has a 25% chance of stunning. Only thing its actually good for is causing aggro and taking rogues out of stealth. Its rather pathetic, you cant even catch up to kiters properly with it, unlike the rogue skill which lands you right in front of the target. Quote Link to comment Share on other sites More sharing options...
Deltaman 4 Posted March 21, 2014 Share Posted March 21, 2014 That new bd skill isnt even worth considering a stun, its a retarded skill actually. It does no damage, has a 25% chance of stunning. Only thing its actually good for is causing aggro and taking rogues out of stealth. Its rather pathetic, you cant even catch up to kiters properly with it, unlike the rogue skill which lands you right in front of the target. :facepalm: Quote Link to comment Share on other sites More sharing options...
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