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Guild Islands


Drakoknight
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Castles are desired by many guilds for their buffs, potions, scrolls, and relics. Yet very few has the strength to even take them. So I thought about what about guild Islands? 

 

What would they being to the game? Guild Islands would bring new items that can be used to level up certain structures and even the citadel and even new consumable items like pots and scrolls, though they will still be weaker than the castle versions. The islands can even have unique decorations, defenses, and even npcs. 

 

But why did I mention defenses? Every once in a while the islands can be raided but only by guilds around your own level but this is only opt in. Raids will only be rewarded with unclaimed gold, materials, scrolls, and potions. Maybe even unique crafted costumes and gear. There are multiple different types of defensive structures. one is Arcane Pillars, these are similar to the ones seen in Demonologists dungeon but has a variety of types from debuffing to pure damage. Another structure is Barracks, it summons warriors of various levels to hinder the enemy, although the classes depends on the guilds alliance. Barricades are set on the field to prevent attackers from passing, although it can be broken if enough damage is done. 

 

Guild NPC are the most unique of the features as they are limited in numbers but are intended for defense of the guild as, in a sense, bosses to allow the defenders to prepare for the enemy. They are the only npcs to be able to wear armor and have it's stats and use in game classes, including experts that is set by the creators. The guild leader can set who creates the npcs or do it himself. If the creator leaves said guild the npc will be deleted, gear put back into the guild storage, and the slot will be returned. 

 

Guild islands "skins" 

The Island can receive textures by either buying from npc, earning in dungeons, crafting at the island itself, and so Aigrind can be happy, buy from Mcoin shop or obtained via event chests, or dropped from raid bosses

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2 hours ago, Drakoknight said:

but only by guilds around your own level but this is only opt in.

Opt in to attack or be attacked

2 hours ago, Drakoknight said:

npcs to be able to wear armor and have it's stats and use in game classes, including experts that is set by the creators. The guild leader can set who creates the npcs or do it himself. If the creator leaves said guild the npc will be deleted, gear put back into the guild storage, and the slot will be returned

It would turn into: who can put most high amped heroic gear into defense :D

 

i do like the idea to make something for guilds other than those 5 that have castle at any time 

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31 minutes ago, Jcbreff said:

Opt in to attack or be attacked

It would turn into: who can put most high amped heroic gear into defense :D

 

i do like the idea to make something for guilds other than those 5 that have castle at any time 

First question is actually both, to attack and to get attacked

 

The second thing is actually inspired by Overlord anime as I thought it was actually a good idea and I don't see anything like it except in Skyrim 

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I have another idea. Maybe even use some current trash items, like horns and fur, as construction materials for guild structures. Maybe even some new ore veins or trees that are able to be cut down for construction mats 

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7 hours ago, Drakoknight said:

Maybe even some new ore veins or trees that are able to be cut down for construction mats

Sounds like runescape where you spend hours grinding and gathering

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