Developer snorlax 659 Posted February 19, 2014 Developer Posted February 19, 2014 Dear players! Today, on February 19th, maintenance of game servers will be performed. Unfortunately, game realms won't be available for players from 11.30 GMT till 12.30 GMT. Please, consider this information while planing game actions! Thank you for patience and understanding.
Developer snorlax 659 Posted February 19, 2014 Author Developer Posted February 19, 2014 any specific reason? Some magical technical stuff to improve stability.
Kriztalz 0 Posted February 19, 2014 Posted February 19, 2014 You will back the normal heal again ? :)
barge 0 Posted February 19, 2014 Posted February 19, 2014 hopefully the mace magic enchantment correction is included in this maintenance :)
sternriter 0 Posted February 19, 2014 Posted February 19, 2014 Some magical technical stuff to improve stability. finally...
Developer snorlax 659 Posted February 19, 2014 Author Developer Posted February 19, 2014 You will back the normal heal again ? :) hopefully the mace magic enchantment correction is included in this maintenance :) This maintenance will not affect on gameplay, it's for technical side.
barge 0 Posted February 19, 2014 Posted February 19, 2014 but but but :sorry: Thank you for posting screenshot. We will make appropriate fixes to this kind of items as soon as possible. Your weapon's enchantment will be changed respectively. To all - thank you for responding and helping us. We are extremely sorry for that issue. Stay tuned for new info and following fixes. I'll be back © Paladin That paladin will be the same :)
Developer snorlax 659 Posted February 19, 2014 Author Developer Posted February 19, 2014 but but but :sorry: This fix will be available after updating server, right now we are performing different actions.
skypirate 2 Posted February 19, 2014 Posted February 19, 2014 Increase Magical attack ? pls :clapping: :clapping: :clapping: 370 magic att only deal 200 demage :bomb: :bomb: :bomb:
sternriter 0 Posted February 19, 2014 Posted February 19, 2014 Increase Magical attack ? pls :clapping: :clapping: :clapping: 370 magic att only deal 200 demage :bomb: :bomb: :bomb: yes, u are right, dev not think about it?, caster have less dmg than melee/ranger, melee max attack 600+++, +10 doom caster just 404, and now have magical def, need to increase some dmg maybe, :D
Raislin 337 Posted February 19, 2014 Posted February 19, 2014 yes, u are right, dev not think about it?, caster have less dmg than melee/ranger, melee max attack 600+++, +10 doom caster just 404, and now have magical def, need to increase some dmg maybe, :D If you actually knew how to play your class you wouldn't have trouble beating any other class you mentioned other than ranger when he gets lucky with blessings. Peace out. Am gone. Casters still op. I'm a caster user myself i know what i'm talking about.
Deltaman 4 Posted February 19, 2014 Posted February 19, 2014 yes, u are right, dev not think about it?, caster have less dmg than melee/ranger, melee max attack 600+++, +10 doom caster just 404, and now have magical def, need to increase some dmg maybe, :D :facepalm: Maybe you didn't know, but casters have op control skills, ranged atks, and some even can heal. And you want to get the dps of a dmg-dealer?........ :facepalm:
sternriter 0 Posted February 19, 2014 Posted February 19, 2014 :facepalm: Maybe you didn't know, but casters have op control skills, ranged atks, and some even can heal. And you want to get the dps of a dmg-dealer?........ :facepalm: go kill 6k magic def ranger then, with warlock.
Dark_Oblivion666 1 Posted February 19, 2014 Posted February 19, 2014 Just wait and see what happens first, my dmg is 300+ with 500+ heal, so, it's quite good, wouldn't mind increase more :spiteful:
squidward 0 Posted February 19, 2014 Posted February 19, 2014 :facepalm: +10 amulet 1,4k def priest no penetration 338 dmg to 180 dmg :wacko:
Pixeleye 1 Posted February 19, 2014 Posted February 19, 2014 i wonder how magic users had a problem with the update :facepalm: my druid has better attack than before and my bd with 2 sd didnt had a chance on magic users on pvp. still update is a cool touch making a stable and not so complicated game enchantment system. :good: so thumbs up on devs with this update and hopefully this maintenance solve the problems of players. Cheers.
Escs 0 Posted February 19, 2014 Posted February 19, 2014 We want music :drinks: Listen to your own music, so you wont need those ws sounds :D
sternriter 0 Posted February 19, 2014 Posted February 19, 2014 i wonder how magic users had a problem with the update :facepalm: my druid has better attack than before and my bd with 2 sd didnt had a chance on magic users on pvp. still update is a cool touch making a stable and not so complicated game enchantment system. :good: so thumbs up on devs with this update and hopefully this maintenance solve the problems of players. Cheers. if ur bd both ring +8 and amulet +8, or all +10, u will know why.
Dark_Oblivion666 1 Posted February 19, 2014 Posted February 19, 2014 I'm sure the Devs are doing their best, just awaiting the outcome now ;D
Edly 3 Posted February 19, 2014 Posted February 19, 2014 :facepalm: +10 amulet 1,4k def priest no penetration 338 dmg to 180 dmg :wacko: Then the penetration stats needs to be increased, only by the individual... Not devs :wacko:
Ashimind 1 Posted February 19, 2014 Posted February 19, 2014 go kill 6k magic def ranger then, with warlock. Dude locks and mages r made for war and 5*5 arena. thy suck at pvp. even if u hav +10 still u suck against healers in pvp. I killed many +10 locks when i had +7 weapon. after update devs gave us chance to increase our magic deff and thy increased casters heal also. but thy didnt gave anything for mages and locks. now both of these classes making less dmg at arena.
Ezioasin. 3 Posted February 19, 2014 Posted February 19, 2014 I hope magic stuff mean increase amp on rings n amulet ;D Btw congrats for opening dungeon not getting bored now but is it possible to get better drops than just pots n spheres :wacko: :clapping:
Edly 3 Posted February 19, 2014 Posted February 19, 2014 go kill 6k magic def ranger then, with warlock. Pffffttt... 'Warlocks' :spiteful: But seriously 6k magic def, WHO IS EARTH IS THAT?? :shok:
Ezioasin. 3 Posted February 19, 2014 Posted February 19, 2014 I saw a bd who hav 4.6k magic def with +8 rings n amulet.who knows if he got +10 :blush:
koolkid 0 Posted February 19, 2014 Posted February 19, 2014 I got 3500 m.def on full m.def runes in every item with +6 ring and amulet
warspearbrasil 0 Posted February 19, 2014 Posted February 19, 2014 maybe he was having constant lags finish with this maintenance. :yahoo: :yahoo: :yahoo: :yahoo:
Edly 3 Posted February 19, 2014 Posted February 19, 2014 Unfortunately, game realms won't be available for players from 11.30 GMT till 12.30 GMT. Still can't login :facepalm:
Ashimind 1 Posted February 19, 2014 Posted February 19, 2014 its good tht devs gave casters same magic deff as thy as thy gave to to melees :tease: . I'm telling this bc casters can make thr physical deff max to 3k only whr melee attackers can increase thr deff to 5k+
Pixeleye 1 Posted February 19, 2014 Posted February 19, 2014 if ur bd both ring +8 and amulet +8, or all +10, u will know why. well you know why i ask that question. Cheers.
luleee 0 Posted February 19, 2014 Posted February 19, 2014 Last Changes are good. This game is not to have 80% casters because they are OP. All casters are for Support ( DMG&Heal ) Not for being god in this game. Those who complain about it are those who runned before in arena and called it Tactic. ( now you have just to run a bit longer ) Anyway, its a bit easier for meeles in Arena now. And the nerved heal doesnt really matter. We have necros and priests to compensate that. There where times we didnt have instant heals and we made the hard way throught laby and killed eyes ) The good thing is, since Update there are soo many Meeles involved in hunting :good: only the increase steps of amping amulets/rings are to high
Pixeleye 1 Posted February 19, 2014 Posted February 19, 2014 Last Changes are good. This game is not to have 80% casters because they are OP. All casters are for Support ( DMG&Heal ) Not for being god in this game. Those who complain about it are those who runned before in arena and called it Tactic. ( now you have just to run a bit longer ) Anyway, its a bit easier for meeles in Arena now. And the nerved heal doesnt really matter. We have necros and priests to compensate that. There where times we didnt have instant heals and we made the hard throught laby and killed eyes ) The good thing is, since Update there are soo many Meeles involved in hunting :good: only the increase steps of amping amulets/rings are to high agreed
Soulstar 9 Posted February 19, 2014 Posted February 19, 2014 Last Changes are good. This game is not to have 80% casters because they are OP. All casters are for Support ( DMG&Heal ) Not for being god in this game. Those who complain about it are those who runned before in arena and called it Tactic. ( now you have just to run a bit longer ) Anyway, its a bit easier for meeles in Arena now. And the nerved heal doesnt really matter. We have necros and priests to compensate that. There where times we didnt have instant heals and we made the hard throught laby and killed eyes ) The good thing is, since Update there are soo many Meeles involved in hunting only the increase steps of amping amulets/rings are to high Yeah, you are right.
squidward 0 Posted February 19, 2014 Posted February 19, 2014 Then the penetration stats needs to be increased, only by the individual... Not devs :wacko: :crazy: where priest get penetration ring? :unknw: better full mana regen or death
Recommended Posts