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[2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview


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Friends!

 

This is the end of the thirteenth year of the war, but the confrontation of the Alliances definitely does not end there. Fascinating events await you ahead that will open the veil of Ayvondil's secrets, as well as new bright massive battles, bloody boss battles and many other amazing surprises!

 

Once again the White Stones want to show the inhabitants of Arinar a long-forgotten past. The time has come for the heroes to plunge into the history of the Tlalocs, when the ancient people just appeared on the lands of Ayvondil, and to help them overcome all the difficulties of the first steps on the island. You need to be especially careful on this journey, because the sages assure that any mistake in the past can change the present!

 

World Event "Arrival of the Tlalocs"

 

Find the White Stones, which will send you back in time, where you will have to survive all the trials faced by the Tlalocs. Your help is necessary for the people to survive the consequences of the Great Rift and to escape to the shores of Ayvondil.

 

First stage “Magic Storm”

Long ago, during the Great Rift, the Tlaloc empire was destroyed and buried under the water column. The few who managed to escape - embarked on ships and went to look for new lands to live on. However, the Great Rift, for some reason, did not want to let the Tlaloc people go and a terrible storm hit the ships. Elementals began to appear on the deck and in the holds - messengers of the storm and ghosts, they hacked the hull of the ship, breaching holes. Help the Tlaloc people to escape, repair the holes and return the Messengers of the Breach back to the depths of the sea!

 

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Second stage “Brave New World”

It was not possible to avoid a shipwreck, but the Tlalocs were able to reach the coast of a new, unexplored land. While women and children were exploring the coast, warriors and priests went deep inland to find food. One group of researchers found a mysterious altar, a spirit hovering over the altar offered them its help, but the price - the life of their leader, was too high, and the warriors hurried to leave the altar where they found it. Another group of hunters was ambushed by the elves who considered themselves the rightful owners of these lands! Help the Tlalocs survive the elven onslaught! Maybe, with time, the elders will figure out how to end the war!

 

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Third stage “Ritual of the Faceless”

Some Tlaloc priests again came to the old altar and agreed with the spirit for help. The price of the spirit increased, now he wanted to take the souls of two leaders - the leader of the Tlalocs and the leader of the elves. The Chief Tesozmok agreed to such an exchange, since the good of the people was above all for him. The spirit revealed himself to the priests and called himself the Faceless. He asked the Tlalocs to conduct a ritual in his honor, for which it was necessary to light the incense burners that were around the altar, bringing the Faceless fire to them, and then feed the Faceless, who appeared in the guise of a spider, the souls of brave warriors who would try to interfere with the ritual!

 

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Fourth stage “Eeyecatl”

The Faceless has kept his word. As soon as the ritual was completed, their Chief Tesozmok expired. However, the leader of the elves turned out to be strong, and then the Faceless changed his body - he turned into a terrible monster - Eeyecatl, the king of bats. In a rage, the monster pounced onto the elves, his former relatives, and only the help of the Tlalocs can now save them from death!

 

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World event “Shadows of the Past”

 

You can also once again take part in the world event, that shows the very beginning of the war and the formation of two Alliances.

 

Recall that in the first two stages, 2 conditions must be fulfilled at once, so carefully follow the course of the event and do not forget to follow the instructions of Valaria and Maradish. Next, you have to fight on the side of your Alliance, where you need to win, so that at the last stage it would be easier to defeat the summoned monster of the opposing side.


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New alliance event in a dedicated area "Battle of Clamont Island"

 

The story of the confrontation between the Alliances continues! Prove that you are stronger and faster by understanding the mysterious history of Clamont Island and capturing all the treasures that are hidden there.

 

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Merchant ships mysteriously disappear near Clamont Island. In the distant past, this island was used by Berengar to imprison the forces of Chaos. Our scouts report that Chaos has learned to use the magic crystals that hold it in place as conductors of power. But the passage to the crystals is laid with stone slabs and overgrown with the roots of age-old trees, which cannot be broken by any mortal. However, the plates were not always there, the first act of Chaos in the distant past was the installation of these very plates. Awaken the power of the rune mirrors left by Berengar on the island for just such an occasion, and travel back in time, where you can break stone slabs, and your allies in our time will have to destroy the crystals! You need to make haste to do this faster than the hostile alliance, they are already circling above like ravens and are waiting to get all the jewelry from the missing ships!

 

During the event, you need to get into the caves to destroy the magic crystals and stop the forces of Chaos. Whichever Alliance can destroy more crystals will claim all the treasures of the island.

 

Please note that part of the event takes place in the past, and part - in the present, and in order to get to the crystals you need to constantly move in time. For that, make use of the runic mirrors in the camp or on the event territory. You can divide the forces of your Alliance or move from the present to the past and back in one big blow. Which tactic will lead to victory?

 

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There are three caves on the territory of the event, access to which is blocked by slabs. You can only attack the slabs from the past, but after you need to get to the crystals in the present. Also remember that only tactical groups led by Guild Commanders can get to the crystals. Decide in advance on the participants who will enter the caves on the island. 

 

The guild that deals the most damage to the crystal is considered the winner, but only the Commanders can deal damage!

 

Meanwhile the crystals will be able to restore health while out of fight. So try not to let them regenerate!

 

Tournament guild event on the GvG-territory "Ash Arena"

 

Taking into account the mistakes of the past, Snorlar prepared for a new bloody battle, which is now taking place in the mouth of a volcano, where the villain with his fiery monsters feel their maximum strength. Watch out, it will get really hot there! 

 

Snorlar once again calls upon the guilds to compete in order to select the most powerful warriors, ones capable of containing the souls of the ancient warriors! Snorlar wants to take revenge on his teacher - the divine Vulcan, because he sacrificed Snorlar to possess great power, but Snorlar survived. He believes that the strongest heroes in the future will help him take revenge. The Ash Arena where the tournament is taking place is a dangerous place - in the center there is the mouth of a volcano, the heat in it is so strong that blood will boil in your veins! Only guild commanders are capable of absorbing the power of mighty warriors: the Fire Wyvern, the Spirit of the Flame, the Sparkbearer and Snorlar himself! Defeat ancient warriors, gain their power and crush your rivals, but be careful. The power of the ancient warriors is so great that it will gradually take away the life force of the commander! Close ranks, stay near your leader, then they will be able to borrow some of your life energy and defeat all enemies!

 

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At first glance the event may seem familiar, but still do not jump to conclusions: this year there are nuances of meeting with Snorlar and his assistants. 

 

The first thing to remember, as soon as you get into the territory — after leaving the camp, or rather, having been launched by a catapult, you will not be able to return there at will — now you are only a target for other players. On the Ashen Arena, no creatures except bosses survive, so to get points you need to start by destroying your rivals. For each such death, your Guild will receive 10 points.

 

However, only killing ancient warriors will help you to rise significantly in the standings - each boss will bring 750 points. After that, the Commander of your Guild (and only they!) will be able to take his power and transform into the monster itself. So, being in the skin of a monster, the Commander will add 25 points every 5 seconds to the account of the Guild. Therefore, try to protect him as long as possible, because now he is the main goal of others - killing the Commander in the body of the boss will bring 500 points and give you the opportunity to take power for yourself.

 

Throughout the tournament, do not forget that it takes place in the very mouth of the volcano! The area in the center of the map, as well as locations with bosses will be red hot, so it's better to go there only especially prepared - otherwise it will be very painful. Flowers sprouting in some locations, giving protection from fire, will help to cope with the heat.

 

While the Commander is in the form of a boss, they will constantly lose health and the only thing that can support their strength is the lives of his guildmates. Are you ready to sacrifice yourself for the glory of your union?

 

If the Commander comes to be in the center of the volcano - the source of the power of fiery souls, then all these effects pause: here they will not take damage or steal the health of allies.

 

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Guild events in the open world

 

Did you miss the main legends of Arinar? Now you can once again test the strength of your alliance in the open world in the battle against the most popular bosses - Demonologist, Avenger and Beholder. Only this time, in addition to fulfilling the conditions for activating the event, monsters must also be found!

 

Flame of Anger

 

Avenger is a real conservative, tied to one place, so he will traditionally wait for the warriors in his hall in Secret Sanctuary.

 

Activation condition: earn 5000 Guild Points

Event restart time: 12 hours after event completion

 

Death Stare

 

Beholder, on the contrary, has gone out of his way and can now randomly end up in one of the central locations under Irselnort. So get ready to run around to meet this boss!

 

Activation condition: kill 10 characters of the opposing alliance with a level no lower than that of the group

Event restart time: 12 hours after event completion

 

Lost Soul

 

The Demonologist, on the other hand, hid so deep underground that you will have to go down even below the Secret Sanctuary to get to the lost cave, where this boss now resides.

 

But this path will definitely not be the easiest, because a huge number of traps are hidden in its corridors. There, in addition to constantly playing games with the movement speed, other unpleasant surprises await you: ambushes of monsters, pillars that afflict stun or fear, as well as stakes appearing from the ground that cause damage. Be extremely careful at every step!

 

Activation condition: complete the “Berengar Tower” dungeon on the mythic difficulty level five times

Event restart time: 12 hours after event completion

 

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Do not forget that you can fight each of these bosses outside the event, having gathered enough strength to challenge them. 

 

Legendary Achievements

 

Four new Legendary Guild Achievements will be available during the holiday events. Try to collect the entire collection to show the whole Arinar the power of your union! 

 

Season 2: Forward to the Past

 

In Update 9.4, the start of a new Season of Activities is planned, where you will still have daily and weekly missions waiting for you, as a reward for completing which you can get unique goods. Quests will be for both beginners on the Starter Islands and for high-level characters on Irselnort and Ayvondil. But now you can significantly speed up the process, since it will be possible to immediately purchase the required number of Season Points for the desired reward without completing the specified tasks.

 

Don't forget about the benefits of the Battle Pass! They have expanded significantly for the second season: now, in addition to the increased list of rewards, the owners of the pass will have access to other opportunities. In particular, access to the Personal Storage or the Guild Storage will be carried out directly from the Quick Access Menu and you do not need to look for the Manager to quickly transfer things.

 

Also, the opportunity to change a hairstyle from the list in the menu for Battle Pass holders will be absolutely free - change your image every day if you'd like! And as for those who have never had enough tasks, additional slots will become available with the purchase of the Battle Pass.

 

V sector of Ayvondil “Ship Graveyard”: changes

 

In addition to the festive events, the previous content is constantly updated in the game. So, in version 9.4 you will find a lot of new things, but the most important changes concern the territory of the Ship Graveyard. 

 

Expansion of the talent tree

 

As already described in the last in-game event, with the update you will be able to expand the branch of underwater talents, where 15 useful skills will be added. With them, you can become even stronger and more powerful in your travels through the territory of the Ship Graveyard.

 

You can get acquainted with the entire updated branch below or directly in the game, in the "Talents" menu, but we will pay special attention to the 4 protective talents that can now completely save you from the negative effects under water. Bleeding, stun, hydrophobia, and poisoning are no longer scary!

 

Underwater:

 

icon_talent_23_large.png Adaptability 

Increases the character's movement speed in the underwater territory by 0.5% for each missing unit of oxygen, and reduces the incoming damage from monsters in the underwater territory by 0.5% for each available unit of oxygen.

 

icon_talent_24_large.png Lung Training

Reduces the character's oxygen consumption rate in the underwater territory by 10%-15%-20% if the character stands still for 30 seconds.

 

icon_talent_22_large.png Energy Saturation

Each time the character spends 600-400-200 units of his energy while in the underwater territory, surrounds the character with a shield for 30 sec. that absorbs incoming damage equal to 10% of the character's maximum health.

 

Defensive:

 

icon_talent_31_large.png Getting Rid of Bleeding

Removes Bleeding debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.

 

icon_talent_30_large.png Getting Rid of Poisoning

Removes Poisoning debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.

 

icon_talent_29_large.png Getting Rid of Hydrophobia

Removes Hydrophobia debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.

 

icon_talent_32_large.png Getting Rid of Stun

Removes Stun debuff dealt by the monsters at the Ship Graveyard, and ignores its further reception for 4-6-8 sec. The effect is triggered no more than 1 time in 60-50-40 seconds.

 

icon_talent_27_large.png Hardening of Bleeding

Increases the Depths' Fury parameter for the character by 3-6-9% if they are affected by Bleeding debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.

 

icon_talent_28_large.png Hardening of Poisoning

Increases the Depths' Fury parameter for the character by 3-6-9% units if they are affected by Poisoning debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.

 

icon_talent_25_large.png Hardening of Hydrophobia

Reduces the damage received by the character by 5-10-15% if it is affected by Hydrophobia debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.

 

icon_talent_26_large.png Hardening of Stun

Reduces the damage received by the character by 5-10-15% if it is affected by Stun debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.

 

Adaptive:

 

icon_talent_36_large.png Exceptional Healing

Increases the effect strength of the character's basic healing skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.

 

icon_talent_35_large.png Exceptional Defence

Increases the effect strength of the character's basic defensive skills by 10% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.

 

icon_talent_34_large.png Exceptional Attack

Increases the damage from the character's basic attacking skills by 5% when the character is in combat with the monsters of the Mini-Boss, Boss and Raid Boss classes in the underwater territory.

 

icon_talent_33_large.png Long Standoff

Increases the physical and magical power of the character by 0.6% units every 5 seconds while the character is in battle against monsters at the Ship Graveyard (max. number of buffs: 25 - 15%)

 

Dynamic quests

 

With version 9.4 a completely new dynamic type of quests for the V sector of Ayvondil will be added in the game. Now we will tell you how to find them, activate them, and why to do it at all.

 

When completing some daily quests in the Ship Graveyard, you will be able to activate additional dynamic quests that must be finished in a certain period of time.

 

When activated, all players will see yellow markers on the map, which will determine the locations where the quest can be completed. But what kind of quest is waiting for you - it will be known only when your character enters the indicated locations. The list of tasks will immediately display a new one, highlighted in orange, and a timer will be launched, which counts the time during which it is necessary to manage to complete the task.

 

The quests related with the daily quests of Pirates and Mermen do not have a cooldown, so if you didn’t have time to meet the conditions in the allotted time, you can immediately try again. 

 

The other quests from the open world will not give you this opportunity: you will have to wait 3 hours from the end to try again. 

 

Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.

 

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Up to 6 such dynamic tasks can be completed per day. And as a reward for it, buffs, reputation, currency or Guild Points will be given. You will learn more about this in the release.

 

Title achievements

 

Proving your superiority over and over again is never superfluous! With update 9.4, special guild achievements will appear in the game, which will take into account the best results of your union. Now you can find out exactly who is the fastest and strongest! Note that the achievement will be displayed for the entire server, but it is dynamic - this means that if your record is broken by any guild of any Alliance, it will go to new heroes. You will have to try to make sure that you remain the best!

 

The achievement is given to all guild members who were in the composition at the time of receipt. Upon leaving the guild, the achievement is preserved, but only until it is recaptured by another guild.

 

Six title achievements will await their sector V heroes, but for now you have time to prepare to become the first: 

 

Valiant Invaders

The guild that won the second stage of the Mermen Trials event the fastest

 

Keepers of Regalia

The guild that scored the most points in the first stage of the Mermen Trials event

 

Sea Wolves

The guild that completed the guild event Assault of the Ship the fastest

 

Walkers in the Dark

The guild that completed the guild event Descent to the Grotto the fastest

 

Defenders of the Rift

The guild with the most consecutive wins in the Invasion of Chaos tournament event

 

Destroyers of Chaos

The guild that scored the most points in the Invasion of Chaos tournament event

 

All achievements will be displayed in the guild information window, just like legendaries.

 

Trials of the Mermen Guild cup event

 

The balance of power of guilds during the battle at the stages of the event will be improved. This means that if a guild is paired with a guild of a lower level, then not only active, but also passive skills that are not yet available to the enemy will be disabled. But your strength is still enough to show who is the best here?

 

Personal storage

 

One of the long-awaited innovations in version 9.4: it will be possible to use a personal storage, which can be accessed by all characters from level 6 of one Alliance on one server and one account through the Storage Keeper.

 

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You can both leave and take away gold or other items that take up extra space in the bag, and most importantly - transfer to your other characters. Initially, there will be 10 slots + 5 if a certain condition is met. It will be possible to expand the personal storage further using an item, and the increase in slots will be applied to the entire account. The maximum number is 100 slots.

 

Personal and quest items cannot be moved to the storage, the same rules apply here as when using the Guild storage.

 

Character's Bag

 

In 9.4, you will notice that the character's bag has been added to filter and sort items by category, making it easier to search for certain items. Similar filtering will now be used with a Personal or a Guild Storage.

 

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Personal Hairdresser (Hairstyle Menu)

 

Another pleasant surprise will be the ability to change your appearance, while maintaining the ability to return to the old image.

 

Personal Hairdresser is available in the new Appearance Settings Menu, which can be opened by clicking on the gear button from the Equipment menu. If you want, in addition to choosing a hairstyle, you can immediately change the hair color or the name of the hero there.

 

When you click on "Personal Hairdresser", a window opens with a list of hairstyles available to the player, which you can change according to your mood at any time!

 

At first the catalog will be filled with the following hairstyles:

  • current hairstyle;
  • all hairstyles from the achievement sets (Champion Hairstyle, Champion Barber Set, Favorite Barber Set), if these items were used by the character;
  • all hairstyles from the sets given out as rewards for the first Season of activities, if these items were used.

After that, any used hairstyles will be included in the catalog. Also, all hairstyles that are in a set will be added there, only if this set cannot be obtained again, for example, the Champion Barber Set and the Favorite Barber Set (achievement awards).

 

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Wyre Unchained

 

The Maliat Elves could not notice the mass rallies and solitary pickets that the warriors constantly held near Wyre. The dragon has always been well cared for and never offended, as it is a favorite pet of the elves. But the voice of the public is still a priority for all dwellers of Arinar, so the decision was made to free Wyre. However, the dragon is still not going to fly far from its feeder, so each of you will be able to walk near him! And, perhaps, to care for him!

 

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Irselnort

 

Those who closely followed our secret insides already guessed that Irselnort was waiting for visual changes. We have redesigned every location, and now a completely new and incredible graphics are waiting for you both on the island's surfaces and in the underground. Explore the familiar corners again - we assure you that you will not recognize them, and the journey through Irselnort will be even more pleasant.

 

Theme Music

 

The music creates the very mood that helps you win even in the fiercest battles. With version 9.4, make the sound louder immediately when you enter the game - the improved main theme music will definitely please you. But we paid special attention when the character is in battles in Dungeons and with raid bosses, at events or during the siege of the Castle - here you can enjoy a completely new soundtrack!

 

The procedure for using items

 

An important change in the game will be the priority of using items in the queue for the use of skills. That is, if you previously pressed several skills, and then wanted to use a potion, then you had to wait for the order of the queue. Now the items will be applied immediately.

 

In addition, scrolls now have a 1 second of cooldown between uses.

 

Other changes

  • added highlighting of the icon in the taskbar for a minimized application if a reward was received;

  • the pause in regenerating health and energy when switching between locations will no longer apply;

  • a summoned monster, while ignoring the effect of the "Sneer of Fate" skill, is now friendly to the character and his allies;

  • when you click on a slot with a missing item in the skill bar, you will now be asked to place a skill or item in it;

  • corrected the work of the Facilitation parameter with some skills.

На этом пока вся информация, остальное будет уже в релизе.

До встречи на тестировании!

 

AIGRIND

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  • Peony changed the title to [2021.06.04] Warspear Online Update 9.4: Forward to the Past. Preview
11 hours ago, Peony said:

But now you can significantly speed up the process, since it will be possible to immediately purchase the required number of Season Points for the desired reward without completing the specified tasks.

I wonder how many last rewards we see on the first day

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i think you should add the Time on chat box when using fullscreen on pc, cause unlike in mobile, u can see the time on the upper right of the chat box

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Posted (edited)

Wow Wow Wow! You've outdone yourself. There are some really fresh ideas and changes here. :haha:
Kudos to the personal storage. Beauty that one.

Also @Peony  @Holmes Should we look forward to the new classes in this update?

Edited by TheCaster
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27 minutes ago, TheCaster said:

Also @Peony  @Holmes Should we look forward to the new classes in this update?

I'm mostly sure that they won't as the reputation requirement in Ayvondil is usually removed for anniversary and doing this as new classes are released would allow too much rushing.
I could be wrong though (I hope)

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39 minutes ago, hentbank said:

i think you should add the Time on chat box when using fullscreen on pc, cause unlike in mobile, u can see the time on the upper right of the chat box

You can literally see the time by looking at the bottom right corner...

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12 hours ago, Peony said:
12 hours ago, Peony said:

The balance of power of guilds during the battle at the stages of the event will be improved. This means that if a guild is paired with a guild of a lower level, then those skills that are not yet available to the enemy will be disabled. But your strength is still enough to show who is the best here?

 

It only disables few skills because if lvl 12 guild used guardian at first stage and meets lvl 11 next stage its kinda unfair. also why its Mcs Vs Elf in mermen why lvl 10 mc never meet lvl 11 mc guild only lvl 11 elf guild? 

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13 hours ago, Peony said:

At first the catalog will be filled with the following hairstyles:

  • current hairstyle;
  • all hairstyles from the achievement sets (Champion Hairstyle, Champion Barber Set, Favorite Barber Set), if these items were used by the character;
  • all hairstyles from the sets given out as rewards for the first Season of activities, if these items were used.

After that, any used hairstyles will be included in the catalog. Also, all hairstyles that are in a set will be added there, only if this set cannot be obtained again, for example, the Champion Barber Set and the Favorite Barber Set (achievement awards).

wish that would be done for achievement skins aswell. If charecter used them skins before they could able to get them again with a cost. with gold,mcoin you name it.

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13 hours ago, Peony said:

Personal storage

 

One of the long-awaited innovations in version 9.4: it will be possible to use a personal storage, which can be accessed by all characters from level 6 of one Alliance on one server and one account through the Storage Keeper.

 

30.gif

 

You can both leave and take away gold or other items that take up extra space in the bag, and most importantly - transfer to your other characters. Initially, there will be 10 slots + 5 if a certain condition is met. It will be possible to expand the personal storage further using an item, and the increase in slots will be applied to the entire account. The maximum number is 100 slots.

 

Personal and quest items cannot be moved to the storage, the same rules apply here as when using the Guild storage.

 

Character's Bag

 

In 9.4, you will notice that the character's bag has been added to filter and sort items by category, making it easier to search for certain items. Similar filtering will now be used with a Personal or a Guild Storage.

 

5.gif

 

Personal Hairdresser (Hairstyle Menu)

 

Another pleasant surprise will be the ability to change your appearance, while maintaining the ability to return to the old image.

 

Personal Hairdresser is available in the new Appearance Settings Menu, which can be opened by clicking on the gear button from the Equipment menu. If you want, in addition to choosing a hairstyle, you can immediately change the hair color or the name of the hero there.

 

When you click on "Personal Hairdresser", a window opens with a list of hairstyles available to the player, which you can change according to your mood at any time!

 

At first the catalog will be filled with the following hairstyles:

  • current hairstyle;
  • all hairstyles from the achievement sets (Champion Hairstyle, Champion Barber Set, Favorite Barber Set), if these items were used by the character;
  • all hairstyles from the sets given out as rewards for the first Season of activities, if these items were used.

After that, any used hairstyles will be included in the catalog. Also, all hairstyles that are in a set will be added there, only if this set cannot be obtained again, for example, the Champion Barber Set and the Favorite Barber Set (achievement awards).

 

3.gif

 

Wyre Unchained

 

The Maliat Elves could not notice the mass rallies and solitary pickets that the warriors constantly held near Wyre. The dragon has always been well cared for and never offended, as it is a favorite pet of the elves. But the voice of the public is still a priority for all dwellers of Arinar, so the decision was made to free Wyre. However, the dragon is still not going to fly far from its feeder, so each of you will be able to walk near him! And, perhaps, to care for him!

 

1.gif

these are all great quality of life changes! also amazing skills/talents art as usual:cat4:

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23 minutes ago, oninone98 said:

Ayvondil reputations will be disabled or not?

we will find that out for sure when the time comes for release post

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This time the update doesn't seem all that impressive to me (well mainly because most of activities there aren't related to me) But I must say I expected a change in guilds, like Leadership swap after the Leader has been inactive for a very long time but maybe some day.

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14 hours ago, Peony said:

Personal storage

 

One of the long-awaited innovations in version 9.4: it will be possible to use a personal storage, which can be accessed by all characters from level 6 of one Alliance on one server and one account through the Storage Keeper.

Finally!!!

 

14 hours ago, Peony said:

Wyre Unchained

 

The Maliat Elves could not notice the mass rallies and solitary pickets that the warriors constantly held near Wyre. The dragon has always been well cared for and never offended, as it is a favorite pet of the elves. But the voice of the public is still a priority for all dwellers of Arinar, so the decision was made to free Wyre. However, the dragon is still not going to fly far from its feeder, so each of you will be able to walk near him! And, perhaps, to care for him!

I can't believe they actually entered the joke

 

14 hours ago, Peony said:

corrected the work of the Facilitation parameter with some skills.

What parameter is it tho

 

2 hours ago, TheCaster said:

Also @Peony  @Holmes Should we look forward to the new classes in this update?

I doubt it :too_much_cuteness:

2 hours ago, hentbank said:

i think you should add the Time on chat box when using fullscreen on pc, cause unlike in mobile, u can see the time on the upper right of the chat box

You can do it in mobile too lol

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14 hours ago, Peony said:

Lost Soul

 

The Demonologist, on the other hand, hid so deep underground that you will have to go down even below the Secret Sanctuary to get to the lost cave, where this boss now resides.

 

But this path will definitely not be the easiest, because a huge number of traps are hidden in its corridors. There, in addition to constantly playing games with the movement speed, other unpleasant surprises await you: ambushes of monsters, pillars that afflict stun or fear, as well as stakes appearing from the ground that cause damage. Be extremely careful at every step!

 

Activation condition: complete the “Berengar Tower” dungeon on the mythic difficulty level five times

Event restart time: 12 hours after event completion

 

19.gif
 

Do not forget that you can fight each of these bosses outside the event, having gathered enough strength to challenge them. 

So it means there will be a new area in Iselnort under the Hydra's "cave"?

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14 hours ago, Peony said:

icon_talent_27_large.png Hardening of Bleeding

Increases the Depths' Fury parameter for the character by 3-6-9% if they are affected by Bleeding debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.

 

icon_talent_28_large.png Hardening of Poisoning

Increases the Depths' Fury parameter for the character by 3-6-9% units if they are affected by Poisoning debuff dealt by the monsters at the Ship Graveyard, as well as within 5 seconds after the end of the effect duration.

 

We already have so many ways to get Depths' Fury, reaching 40% with sea weapon alone. (and if I go quest in sea I will use +10% Depths' Fury buffs to have it all the time...)
Assuming these talents will be at the bottom of the tree then few of those who get there will be interested due to the 50% maximum Depths' Fury.
They'd be about as useful as Punch Attack and Deadly Attack, relying on a specific rare condition to give a buff that will be negligible to many.
I'd rather make them increase damage dealt by 3-6-9 or 5-10-15% or give them the same effect of reducing damage received as the other "hardening" skills.

 

If those skills are at the top of the tree and/or easy to learn then it's fine as is.

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there is needed one more change. can u add one more rank bettwen explorer and heir? there is needed rank for inviting and removing players from guild buy without using skills. members torture heirs for using skills but its expensive and its problem at low lvl guild if we need gps to make lvl up rtc but nuubs dont understand it.

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Posted (edited)

Perhaps an improvement where you could choose between 2 different skill builds, like 1 for PvE and 1 for PvP. And you can just switch between the 2 in like a tab or window inside the Skill Menu.

I'd say it would be handy cause pvp and pve just like in GvG's are getting mixed. Plus it also would be better for example dg spamming...

Me as a Seeker I can't use Solar Power at its full potential in DG and other skill either, because I have a PvP skill build now.

 

Please consider thinking about this change/improvement. :)

 

 

Edited by Voolix
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Posted (edited)

Great news! When is this going live? I have other requests like:

- Creation of gear pre-sets so we can quickly swap gear when we need.

- Allow key-binding the extra actionbar for PC. (the one with 5 slots) - Also add an option to make it always visible.

- Allow more management mechanisms on guild menu administration like - last time member was online, etc.

- Creation of raid groups of 20 - 30 - 40 - 50 -etc people with mapping location for each member for easier tracking during castle battles, wars, etc. Also be mandatory person be in a raid group to join castle battles, gvgs, etc.

- Dual specd possibility to have two different skill builds which can be changed anytime.

 

Edited by Naopeida
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6 minutes ago, Naopeida said:

- Creation of gear pre-sets so we can quickly swap gear when we need.

This has been confirmed, it will appear in one of the next updates, possibly this year.

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And any news about when will we be able to get our guilds leadership back? Many leaders got banned cause their wrong personal choice and some guilds  with more than one leader are tied up, can't do anything, can't derank or rank heirs, can't kick inactive heirs can't use gold in wh and makes annoying selling items to guildmates. 

 

Please we need any news cause we used lots of real MO ey in this game for many years and worked hard for having a op guild and now we can't do anything until new sistem of transferring inactive leadership it's available. Not fair. Again, we used lots of real money and we not able to play properly. Not fair....

Any news? 

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Just now, Animal said:

And any news about when will we be able to get our guilds leadership back? Many leaders got banned cause their wrong personal choice and some guilds  with more than one leader are tied up, can't do anything, can't derank or rank heirs, can't kick inactive heirs can't use gold in wh and makes annoying selling items to guildmates. 

 

Please we need any news cause we used lots of real MO ey in this game for many years and worked hard for having a op guild and now we can't do anything until new sistem of transferring inactive leadership it's available. Not fair. Again, we used lots of real money and we not able to play properly. Not fair....

Any news? 

 

Everything written on the update is what shall come in the near future. The rest is not among priorities right now

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So we abandoned to our luck?

 

Anyway hope is not a crime to ask. Many did quit, others will, and I guess I will too if they dnt fix this soon. Feel a bit scammed. Not cool. 

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15 minutes ago, Animal said:

So we abandoned to our luck?

 

Anyway hope is not a crime to ask. Many did quit, others will, and I guess I will too if they dnt fix this soon. Feel a bit scammed. Not cool. 

 

On the other hand, it's also true that they shouldn't have violated rules on the first place. If they were guild leaders, they had to know that breaking rules might lead to more harsh consequences for the leaders themselves and for the guild. It's not a crime to ask of course - I am sorry for you people, really - but it's also not a crime to state facts. 

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  • Administrators
6 hours ago, oninone98 said:

Ayvondil reputations will be disabled or not?

Yes!

 

1 hour ago, yellowmiks said:

Nothing about restoring deleted characters?

We will give more info soon.
 

3 minutes ago, Speedom said:

Personal storage. Perfect for crafters.

Yay!! :smooth-crazy-rabbit-emoticon:

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Wait wait, so I can take gold from my Sentinel to Legion from my personal storage and same for gear? Or skill books?

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1 minute ago, Speedom said:

Wait wait, so I can take gold from my Sentinel to Legion from my personal storage and same for gear? Or skill books?

Nope. They have to be in the same server and same faction.

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1 hour ago, Drakoknight said:

What does this say?

Screenshot_20210604-174753.png

This is all the information for now, the rest will be already in the release.

See you for testing!

 

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