Khrone 652 Posted May 16, 2021 Share Posted May 16, 2021 (edited) Labyrinth quests to kill bosses are acceptable, as they give a fair amount of Experience, but the raid boss itself is a little disappointing. People only kill Kronus because of his costume and no one farms his dungeon because of the drops. In this topic, i'll suggest 2 new levels of Kronus Belly and its drops so the dungeon would be a bit more interesting for high level players to farm. Heroic Recommended level: 29 Magical Weapons Spoiler Draconic Staff (Staff) Spoiler Stats: Magical Damage Accuracy Penetration Critical Damage Draconic Scepter (Staff) Spoiler Stats: Magical Damage Cooldown Critical Hit Healing Power One-Handed Weapons Spoiler Borean Steel Mace (One-handed Mace) Spoiler Stats: Physical Damage Magical Damage Accuracy Critical Damage Borean Steel Magical Mace (One-handed Mace) Spoiler Stats: Magical Damage Physical Damage Cooldown Critical Damage Kronus' Fang (Dagger) Spoiler Stats: Physical Damage Accuracy Penetration "Draconic Agility" passive skill Blade of the Dragon Slayer (One-handed Sword) Spoiler Stats: Physical Damage Penetration+ Attack Speed Parry Blade of Kronus (One-handed Sword) Spoiler Stats: Magical Damage Physical Damage Penetration+ Parry Axe of the Dragon Slayer (One-handed Axe) Spoiler Stats: Physical Damage Accuracy Parry+ "Dueling" passive skill Shield of the Dragon Knight (Shield) Spoiler Stats: Physical Defense Health Block Damage Reduction Two-Handed Weapons Spoiler Spear of the Dragon Slayer (Spear) Spoiler Stats: Physical Damage Magical Damage Accuracy "Dragon Hunting" active skill Glaive of the Dragon Warrior (Spear) Spoiler Stats: Magical Damage Physical Damage Penetration "Dragon's Bite" active skill Borean Steel Hammer (Two-Handed Mace) Spoiler Stats: Physical Damage Critical Hit Accuracy Critical Damage Borean Stell Morgenstern (Two-handed Mace) Spoiler Stats: Magical Damage Physical Damage Cooldown Critical Damage Poleaxe of the Dragon Slayer (Two-handed Axe) Spoiler Stats: Physical Damage Accuracy Parry "Decapitation" active skill Longsword of the Dragon Slayer (Two-handed Sword) Spoiler Stats: Physical Damage Attack Speed Critical Hit "True Penetration" passive skill Greatsword of the Dragon Warrior (Two-handed Sword) Spoiler Stats: Magical Damage Physical Damage Critical Hit "Wrath of the Dragon" active skill Ranged Weapons Spoiler Bow of the Dragon Hunter (Bow) Spoiler Stats: Physical Damage Attack Speed Critical Hit "Fire from Above" passive Crossbow of the Dragon Hunter (Crossbow) Spoiler Stats: Physical Damage Critical Hit Accuracy "Scale Penetration" passive Mythic Recommended level: 31 Cloth Armor Sets Spoiler Hood of the Dragon Tamer Robe of the Dragon Tamer Gloves of the Dragon Tamer Shoes of the Dragon Tamer Set Bonuses Half Set: Healing Power Full Set: "Kronus' Minion" active skill Spoiler Mask of the Draconic Mage Vestment of the Draconic Mage Gloves of the Draconic Mage Shoes of the Draconic Mage Set Bonuses Half Set: Critical Damage Full Set: "Fire Breath" active skill Light Armor Sets Spoiler Helmet of the Dragon Slayer Brigandine of the Dragon Slayer Wrists of the Dragon Slayer Boots of the Dragon Slayer Set Bonuses Half Set: Physical Damage Full Set: "Dragon Wings" active skill Spoiler Bone Helm of the Dragon Warrior Scales of the Dragon Warrior Claws of the Dragon Warrior Boots of the Dragon Warrior Set Bonuses Half Set: Magical Damage Full Set: "Incinerate" active skill Heavy Armor Set Spoiler Heaume of Garahan the Destroyer Breastplate of Garahan the Destroyer Gauntlets of Garahan the Destroyer Sabatons of Garahan the Destroyer Set Bonuses Half Set: Damage Reduction Full Set: "Scaly Skin" active skill Spoiler Horned Helmet of the Dragon Knight Carapace of the Dragon Knight Claws of the Dragon Knight Sabatons of the Dragon Knight Set Bonuses Half Set: Healing Full Set: "Dragon's Roar" active skill Skills: Passive: Spoiler Draconic Agility Spoiler Increases the limit of Attack Speed to 80%. Every sucessful auto-attack gives a stack that increases Attack Speed by 1%, up to 10 stacks. Additionally increases Penetration by 5% if using 2 Kronus' Fangs. Dueling Spoiler Increases the damage of the next auto-attack after parrying an attack. If using 2 Axes of the Dragon Slayer, increases the damage dealt and the Parry chance. True Penetration Spoiler Every damage dealt ignores 5% of the percentage of the enemy's physical defense. Fire From Above Spoiler Every 8th auto-attack deals 3 hits instead of 1. Each hit has its own chance of hitting the target. Scale Penetration Spoiler Every 5th auto-attack ignores 25% of the enemy's physical defense. Active: Spoiler Dragon Hunting Spoiler Throws the spear at a enemy up to 5 yards, dealing physical damage and apllying the Slow debuff. Dragon's Bite Spoiler Jumps at the enemy, dealing high physical damage to them and dealing magical damage on a 3x3 area around them, including themselves. Decapitation Spoiler Deals high physical damage to the enemy and deals extra damage according to its lost Health Points. Wrath of the Dragon Spoiler Heals the character according to its magical damage and deals high physical damage to enemies on a radius of 1 yard around it. Kronus' Minion Spoiler Summons a tiny dragon that increases the physical and magical damage of the selected target and deals ranged magical damage to enemies. Fire Breath Spoiler Deals instant magical damage on a 3x3 area, and with a chance equal to the Critical Hit, causes the Burning debuff on enemies, dealing periodic magical damage. Dragon Wings Spoiler Increases Dodge and Movement Speed. Additionally increases the range of auto-attacks and ranged skills if using a ranged weapon. Incinerate Spoiler During the effect, auto-attacks deals extra magical damage. Constant energy consumption skill. Scaly Skin Spoiler Ignores part of the damage of the next 5 hits. Dragon's Roar Spoiler Taunts enemies, deals periodical magical damage on a radius of 2 yards around the character and heals up to 4 allies on a radius of 3 yards around the character. Note: The equipments with the + sign means that the marked stat is higher than on average weapons, like 2x Stats weapons on Spring, but these weapons would have lower percentages to not make Spring weapons useless. Also, both Kronus and the dungeon would need to be harder so people just don't farm it whenever they want just by killing him. Edited May 27, 2021 by Khrone TheCaster, Higgings, rafa9876 and 6 others 5 4 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 16, 2021 Author Share Posted May 16, 2021 (edited) I've finished it... finally... Make my hard work worth it Edited May 16, 2021 by Khrone Kamisama 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 651 Posted May 16, 2021 Share Posted May 16, 2021 This is very interesting. Make Kronos worth it for higher level players WELCOME_TO_ESTALIA.mp4 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 16, 2021 Author Share Posted May 16, 2021 8 minutes ago, Drakoknight said: This is very interesting. Make Kronos worth it for higher level players WELCOME_TO_ESTALIA.mp4 Quote Link to comment Share on other sites More sharing options...
Ahmedic 105 Posted May 16, 2021 Share Posted May 16, 2021 Nice idea but everyone gonna farm it even if it was extremely hard, otherwise it might work like gvg guild event same like mermen gvg for example. Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 16, 2021 Author Share Posted May 16, 2021 (edited) 3 minutes ago, Ahmedic said: otherwise it might work like gvg guild event same like mermen gvg for example. That's the point My suggestion is to make Kronus a lot more harder compared to other Labyrinth enemies and instead of the dungeon being open all the time he is dead, it would only be open for 1-2 hours. Maybe its area could be PvP too, and the faction that deals more damage to him until he dies gains the chance to enter the dungeon, i don't know. Edited May 16, 2021 by Khrone Quote Link to comment Share on other sites More sharing options...
Ahmedic 105 Posted May 16, 2021 Share Posted May 16, 2021 16 minutes ago, Khrone said: That's the point My suggestion is to make Kronus a lot more harder compared to other Labyrinth enemies and instead of the dungeon being open all the time he is dead, it would only be open for 1-2 hours. Maybe its area could be PvP too, and the faction that deals more damage to him until he dies gains the chance to enter the dungeon, i don't know. Well, adding levels to the dungeon itself might be good idea, Nadir dungeon had 5 different levels, BG also. Just kronus have only normal level? If it will be like easy 21, normal 23, hard 25, heroic 27, mythical 29 would be good idea I think. Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 16, 2021 Author Share Posted May 16, 2021 Just now, Ahmedic said: Just kronus have only normal level? If it will be like easy 21, normal 23, hard 25, heroic 27, mythical 29 would be good idea I think. Mermen also has only 1 level (i think) I just don't know what to put on the other levels of Kronus Belly. I think they should rework the whole boss and dungeon (really, LV 21 set? On a LV 25 dungeon??) Quote Link to comment Share on other sites More sharing options...
Ahmedic 105 Posted May 16, 2021 Share Posted May 16, 2021 3 minutes ago, Khrone said: Mermen also has only 1 level (i think) I just don't know what to put on the other levels of Kronus Belly. I think they should rework the whole boss and dungeon (really, LV 21 set? On a LV 25 dungeon??) To be honest Kronus dungeon already dead and none will waste time on heroic set lvl 21, so as you said they have to rework on it by adding higher heroic gears and new levels. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 16, 2021 Author Share Posted May 16, 2021 Just now, Ahmedic said: To be honest Kronus dungeon already dead and none will waste time on heroic set lvl 21, so as you said they have to rework on it by adding higher heroic gears and new levels. Lv 20 is ok, but level 21... no. Quote Link to comment Share on other sites More sharing options...
Clarissa 12 Posted May 17, 2021 Share Posted May 17, 2021 I actually like and appreciate your ideas , especially this one. Apart from that the passives/actives should be a little modified, the whole idea about items is pretty logical; Like 2 cloth armors sets, 1 for healers and 1 for damagers and etc. However, my idea is that these things shouldn't be in kronus' dg...or lets say kronus itself shouldn't be in lab but instead, a new strong version of it should be in a new dragon-themed map with much more dragon-based stuff else than a raid boss.( I'm not sure if this will damage the story or not but they can always come up with new ideas to fix it, right?) Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 17, 2021 Author Share Posted May 17, 2021 2 hours ago, Clarissa said: Like 2 cloth armors sets, 1 for healers and 1 for damagers and etc. The logic would be: Cloth Armor set for Healers Cloth Armor set for Damagers Light Armor set for Physical Damagers Light Armor set for Hybrid Damagers (Chieftains and Paladins/Death Knights who wants to use Light Armor) Heavy Armor set for Full/Physical Damage Tanks (Barbarians, Wardens, Blade Dancers) Heavy Armor sets for Hybrid Tanks (Paladins, Templars, Death Knights, Charmers) As you can see, most part of the equipments are focused on hybrid classes. Quote Link to comment Share on other sites More sharing options...
Arthas 388 Posted May 17, 2021 Share Posted May 17, 2021 On 5/15/2021 at 9:29 PM, Khrone said: Labyrinth quests to kill bosses are acceptable, as they give a fair amount of Experience, but the raid boss itself is a little disappointing. People only kill Kronus because of his costume and no one farms his dungeon because of the drops. In this topic, i'll suggest 2 new levels of Kronus Belly and its drops so the dungeon would be a bit more interesting for high level players to farm. Heroic Recommended level: 29 Magical Weapons Reveal hidden contents Draconic Staff (Staff) Reveal hidden contents Stats: Magical Damage Accuracy Penetration Critical Damage Draconic Scepter (Staff) Reveal hidden contents Stats: Magical Damage Cooldown Critical Hit Healing Power One-Handed Weapons Reveal hidden contents Borean Steel Mace (One-handed Mace) Reveal hidden contents Stats: Physical Damage Magical Damage Accuracy Critical Damage Borean Steel Magical Mace (One-handed Mace) Reveal hidden contents Stats: Magical Damage Physical Damage Cooldown Critical Damage Kronus' Fang (Dagger) Reveal hidden contents Stats: Physical Damage Accuracy Penetration "Draconic Agility" passive Blade of the Dragon Slayer (One-handed Sword) Reveal hidden contents Stats: Physical Damage Penetration Attack Speed Parry Blade of Kronus (One-handed Sword) Reveal hidden contents Stats: Magical Damage Physical Damage Penetration Parry Axe of the Dragon Slayer (One-handed Axe) Shield of the Dragon Knight (Shield) Reveal hidden contents Stats: Physical Defense Health Block Damage Reduction Two-Handed Weapons Reveal hidden contents Spear of the Dragon Warrior (Spear) Glaive of the Dragon Warrior (Spear) Borean Steel Hammer (Two-Handed Mace) Borean Stell Morgenstern (Two-handed Mace) Poleaxe of the Dragon Slayer (Two-handed Axe) Sword of the Dragon Slayer (Two-handed Sword) Ranged Weapons Reveal hidden contents Bow of the Dragon Hunter (Bow) Reveal hidden contents Stats: Physical Damage Attack Speed Critical Hit "Fire from Above" passive Crossbow of the Dragon Hunter (Crossbow) Reveal hidden contents Stats: Physical Damage Critical Hit Accuracy "Scale Penetration" passive Mythic Recommended level: 31 Cloth Armor Sets Reveal hidden contents Mask of the Dragon Tamer Vestment of the Dragon Tamer Gloves of the Dragon Tamer Shoes of the Dragon Tamer Set Bonuses Half Set: Healing Power Full Set: "Kronus' Minion" active skill Reveal hidden contents Mask of the Draconic Mage Vestment of the Draconic Mage Gloves of the Draconic Mage Shoes of the Draconic Mage Set Bonuses Half Set: Critical Damage Full Set: "Fire Breath" active skill Light Armor Sets Reveal hidden contents Bone Helm of the Dragon Slayer Scales of the Dragon Slayer Wrists of the Dragon Slayer Boots of the Dragon Slayer Set Bonuses Half Set: Physical Damage Full Set: "Dragon Wings" active skill Reveal hidden contents Bone Helm of the Dragon Warrior Scales of the Dragon Warrior Claws of the Dragon Warrior Boots of the Dragon Warrior Set Bonuses Half Set: Magical Damage Full Set: "Incinerate" active skill Heavy Armor Set Reveal hidden contents Heaume of Garahan the Destroyer Carapace of Garahan the Destroyer Gauntlets of Garahan the Destroyer Sabatons of Garahan the Destroyer Set Bonuses Half Set: Damage Reduction Full Set: "Scaly Skin" active skill Reveal hidden contents Horned Helmet of the Dragon Knight Spiked Carapace of the Dragon Knight Claws of the Dragon Knight Sabatons of the Dragon Knight Set Bonuses Half Set: Healing Full Set: "Wrath of the Dragon" active skill Skills: Passive: Reveal hidden contents Draconic Agility Reveal hidden contents Increases the limit of Attack Speed to 80%. Every sucessful auto-attack gives a stack that increases Attack Speed by 1%, up to 10 stacks. Fire From Above Reveal hidden contents Every 8th auto-attack deals 3 hits instead of 1. Each hit has its own chance of hitting the target. Scale Penetration Reveal hidden contents Every 5th auto-attack ignores 25% of the enemy's physical defense. Active: Reveal hidden contents Kronus' Minion Reveal hidden contents Summons a tiny dragon that increases the physical and magical damage of the selected target and deals ranged magical damage to enemies. Fire Breath Reveal hidden contents Deals instant magical damage on a 3x3 area, and with a chance equal to the Critical Hit, causes the Burning debuff on enemies, dealing periodic magical damage. Dragon Wings Reveal hidden contents Increases Dodge and Movement Speed. Additionally increases the range of auto-attacks and ranged skills if using a ranged weapon. Incinerate Reveal hidden contents During the effect, auto-attacks deals extra magical damage. Scaly Skin Reveal hidden contents Ignores part of the damage of the next 5 hits. Wrath of the Dragon Reveal hidden contents Taunts enemies, deals periodical magical damage on a radius of 2 yards around the character and heals up to 4 allies on a radius of 3 yards around the character. I don't know how to make Two-Handed Weapons special. Suggestions? Also, both Kronus and the dungeon would need to be harder so people just don't farm it whenever they want just by killing him. I with they would add another floor to that whole map actually. It has such an incredible potential. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Salazam 532 Posted May 17, 2021 Share Posted May 17, 2021 really interesting, maybe we could have a shield with damage bonus instead of some defensive status, it would be very good for paladins, templars and charmers Khrone 1 Quote Link to comment Share on other sites More sharing options...
benjaminbt 324 Posted May 18, 2021 Share Posted May 18, 2021 I like the idea. Unfortunately however, this game was never good at maintaining content in this way; players would eventually quickly outgrow one boss or dungeon or area. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted May 18, 2021 Share Posted May 18, 2021 Really interesting ideas. Especially the passive skills for weapons. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Jcbref 613 Posted May 18, 2021 Share Posted May 18, 2021 12 hours ago, Arthas said: I with they would add another floor to that whole map actually. what would the player base even call it, "new new lab"? Arthas and Khrone 2 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 18, 2021 Author Share Posted May 18, 2021 1 minute ago, Jcbreff said: what would the player base even call it, "new new lab"? Grandpa Lab, Labyrinth, Son Lab TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 18, 2021 Author Share Posted May 18, 2021 Added Two-Handed Weapon stats/skills! Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted May 22, 2021 Share Posted May 22, 2021 all labଘ(੭ˊ꒳ˋ)੭⁵²⁰ᶫᵒᵛᵉ ♡ Khrone 1 Quote Link to comment Share on other sites More sharing options...
nanyan 1 Posted May 27, 2021 Share Posted May 27, 2021 Yes, I think now should be more about the fun of PVE, otherwise too monotonous. Quote Link to comment Share on other sites More sharing options...
TheCaster 372 Posted May 27, 2021 Share Posted May 27, 2021 This is an amazing idea. Hats off to the work you put into this. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted May 27, 2021 Author Share Posted May 27, 2021 1 hour ago, TheCaster said: This is an amazing idea. Hats off to the work you put into this. Thanks! Quote Link to comment Share on other sites More sharing options...
Kamisama 60 Posted June 2, 2021 Share Posted June 2, 2021 this is pretty good idea and i love it , but the problem is i think Aigrind already have his hands full to make a new class , balance skills etc.... and for entering dungeon i think its good idea to make myth that drops items with skills , only be opened for 4 hours after kill and make it hard like mermen , also they could increase the time that boss respawn , its 6 hour now , they can make it 24 hour . Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 2, 2021 Author Share Posted June 2, 2021 24 minutes ago, Kamisama said: also they could increase the time that boss respawn , its 6 hour now , they can make it 24 hour . I'd make it 12 hours Quote Link to comment Share on other sites More sharing options...
Drakoslayd 651 Posted June 2, 2021 Share Posted June 2, 2021 4 hours ago, Kamisama said: this is pretty good idea and i love it , but the problem is i think Aigrind already have his hands full to make a new class , balance skills etc.... and for entering dungeon i think its good idea to make myth that drops items with skills , only be opened for 4 hours after kill and make it hard like mermen , also they could increase the time that boss respawn , its 6 hour now , they can make it 24 hour . 4 hours ago, Khrone said: I'd make it 12 hours I agree with Khorne. But the boss needs to be very hard. I'd like to see the boss actually be able to scratch level 32 players and make it enjoyable for everyone Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted June 5, 2021 Share Posted June 5, 2021 Yea the idea is great, almost every dung recive update expect kronus dung, and its perfect place to add some amors with active skills like mermans just much much less powerfull, i wouid like to see some some skills witch summons minions like event ones, have been aweys been fan of those Drakoslayd and Khrone 2 Quote Link to comment Share on other sites More sharing options...
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