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STAFFS WITH PHYSICAL DAMAGE BONUS


Salazam

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20210511_160545.thumb.jpg.b31980794ad296d7e881e0c9beef2396.jpg

the title and image are very intuitive, but why add those weapons? 

it would be an addition basically focused on charmers and templars, it is really sad to play with these classes using staff because you totally lose the power of physical constructions, for templars it is even worse because the class totally loses the damage it has.

moreover these new weapons would be more viable than adding spears and two-handed maces to these two classes due to the massive increase in damage with full physical damage constructions

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19 minutes ago, Rhaast said:

20210511_160545.thumb.jpg.b31980794ad296d7e881e0c9beef2396.jpg

the title and image are very intuitive, but why add those weapons? 

it would be an addition basically focused on charmers and templars, it is really sad to play with these classes using staff because you totally lose the power of physical constructions, for templars it is even worse because the class totally loses the damage it has.

moreover these new weapons would be more viable than adding spears and two-handed maces to these two classes due to the massive increase in damage with full physical damage constructions

 

 

I think that certainlky would add to build and gameplay variety so why not.

 

Hopefully something of the sort will be implemented in the future.

 

:thumbsup: @Nolan

 

 

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Honestly, No. If they wanted a physical staff I think it would be more like the Bo Staff irl. A melee weapon primarily used by many monks as both a walking stick and for self defense

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3 minutes ago, Drakoknight said:

Honestly, No. If they wanted a physical staff I think it would be more like the Bo Staff irl. A melee weapon primarily used by many monks as both a walking stick and for self defense

in warspear we don’t have that kind of weapon.  plus a staff version with bonus bonuses already exists, they are two-handed magic maces.

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1 hour ago, Rhaast said:

in warspear we don’t have that kind of weapon.  plus a staff version with bonus bonuses already exists, they are two-handed magic maces.

Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff

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1 hour ago, Drakoknight said:

Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff

 

Like a Pole or something. 

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1 hour ago, Drakoknight said:

Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff

just bonk the enemy with the staff like an angry old man and the sense is achived

(it would be fun as easter egg that you do that when ur energy is low)

Edited by lore
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On 5/12/2021 at 12:42 PM, Drakoknight said:

Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff

as well as i already said two-handed clubs would fit into this, the problem with two-handed clubs is that they have primary physical damage which would make these classes very strong.

in addition to creating a weapon with another function, another form of attack can be complicated.

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A ranged weapon with magical and physical damage, this would cause a huge disadvantage against the melee classes,

does not seem interesting, as it would be unfair for some classes, and the fact that there are two-handed spears and maces with

magical and physical damage, but hand-to-hand classes have, say, this benefit, precisely because of their difficulty in locomotion

to the long-distance target, which many times before even reaching him to attack, will have already been killed, precisely by

advantage that staff classes have.

Now imagine a long-range weapon, with damage (magic, physical) to the disadvantage that would cause melee classes.

I believe that this is only one of the reasons that there are no long-range weapons with magical and physical damage, but there must be

many other reasons, the current mechanics of the game are very well planned, and aim at all these aspects.

Edited by Sundown
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  • 2 weeks later...

 

On 5/12/2021 at 2:46 PM, Rhaast said:

20210511_160545.thumb.jpg.b31980794ad296d7e881e0c9beef2396.jpg

the title and image are very intuitive, but why add those weapons? 

it would be an addition basically focused on charmers and templars, it is really sad to play with these classes using staff because you totally lose the power of physical constructions, for templars it is even worse because the class totally loses the damage it has.

moreover these new weapons would be more viable than adding spears and two-handed maces to these two classes due to the massive increase in damage with full physical damage constructions

Wouldn't that make these classes become both support and damage at the same time? :pardon:

 

In my opinion you have to wisely choose what equipments to use depending on each situation.

This is a kind of indirect balance so these classes don't get overpowered. :smile:

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1 hour ago, Nolan said:

Wouldn't that make these classes become both support and damage at the same time? 

What about decreasing the power of healing skills (not the self-healing skills like Chieftain's, Warlock's, etc, only the ones that can be used on another characters) but to compensate that, Staffs would have a special effect of healing more?

 

Let's say a Charmer has 500 of magical damage, both with a mace and a staff and its skill uses 20% of magical damage, so 20% of 500 = 100

 

After this rework, the skill would use only 14% of its magical damage (14% of 500 = 70)

 

However, using a staff increases the healing by 50%, so 70 + 35 = 105 (a small buff)

 

So no matter how big the magical damage is, the healing would only be effective using a staff.

What do you think?

 

Note: It wouldn't affect Paladin's healing, since it is the only class with a ally-healing skill that can't use a staff.

Edited by Khrone
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