Salazam 476 Posted May 12, 2021 Share Posted May 12, 2021 the title and image are very intuitive, but why add those weapons? it would be an addition basically focused on charmers and templars, it is really sad to play with these classes using staff because you totally lose the power of physical constructions, for templars it is even worse because the class totally loses the damage it has. moreover these new weapons would be more viable than adding spears and two-handed maces to these two classes due to the massive increase in damage with full physical damage constructions Khrone and Fortuno 1 1 Quote Link to comment Share on other sites More sharing options...
Arthas 388 Posted May 12, 2021 Share Posted May 12, 2021 19 minutes ago, Rhaast said: the title and image are very intuitive, but why add those weapons? it would be an addition basically focused on charmers and templars, it is really sad to play with these classes using staff because you totally lose the power of physical constructions, for templars it is even worse because the class totally loses the damage it has. moreover these new weapons would be more viable than adding spears and two-handed maces to these two classes due to the massive increase in damage with full physical damage constructions I think that certainlky would add to build and gameplay variety so why not. Hopefully something of the sort will be implemented in the future. @Nolan Salazam 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 12, 2021 Share Posted May 12, 2021 Honestly, No. If they wanted a physical staff I think it would be more like the Bo Staff irl. A melee weapon primarily used by many monks as both a walking stick and for self defense Khrone 1 Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 12, 2021 Author Share Posted May 12, 2021 3 minutes ago, Drakoknight said: Honestly, No. If they wanted a physical staff I think it would be more like the Bo Staff irl. A melee weapon primarily used by many monks as both a walking stick and for self defense in warspear we don’t have that kind of weapon. plus a staff version with bonus bonuses already exists, they are two-handed magic maces. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 12, 2021 Share Posted May 12, 2021 1 hour ago, Rhaast said: in warspear we don’t have that kind of weapon. plus a staff version with bonus bonuses already exists, they are two-handed magic maces. Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff Khrone 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1821 Posted May 12, 2021 Share Posted May 12, 2021 1 hour ago, Drakoknight said: Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff Like a Pole or something. Khrone 1 Quote Link to comment Share on other sites More sharing options...
lore 318 Posted May 12, 2021 Share Posted May 12, 2021 (edited) 1 hour ago, Drakoknight said: Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff just bonk the enemy with the staff like an angry old man and the sense is achived (it would be fun as easter egg that you do that when ur energy is low) Edited May 12, 2021 by lore Khrone 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 12, 2021 Share Posted May 12, 2021 35 minutes ago, Higgings said: Like a Pole or something. That's literally a bo staff Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 13, 2021 Author Share Posted May 13, 2021 On 5/12/2021 at 12:42 PM, Drakoknight said: Physical staffs really don't make sense if it's an magic based weapon. They might aswell make a melee staff for those who want a physical staff as well as i already said two-handed clubs would fit into this, the problem with two-handed clubs is that they have primary physical damage which would make these classes very strong. in addition to creating a weapon with another function, another form of attack can be complicated. Quote Link to comment Share on other sites More sharing options...
Sundown 43 Posted May 13, 2021 Share Posted May 13, 2021 (edited) A ranged weapon with magical and physical damage, this would cause a huge disadvantage against the melee classes, does not seem interesting, as it would be unfair for some classes, and the fact that there are two-handed spears and maces with magical and physical damage, but hand-to-hand classes have, say, this benefit, precisely because of their difficulty in locomotion to the long-distance target, which many times before even reaching him to attack, will have already been killed, precisely by advantage that staff classes have. Now imagine a long-range weapon, with damage (magic, physical) to the disadvantage that would cause melee classes. I believe that this is only one of the reasons that there are no long-range weapons with magical and physical damage, but there must be many other reasons, the current mechanics of the game are very well planned, and aim at all these aspects. Edited May 13, 2021 by Sundown Khrone 1 Quote Link to comment Share on other sites More sharing options...
Nolan 1345 Posted May 24, 2021 Share Posted May 24, 2021 On 5/12/2021 at 2:46 PM, Rhaast said: the title and image are very intuitive, but why add those weapons? it would be an addition basically focused on charmers and templars, it is really sad to play with these classes using staff because you totally lose the power of physical constructions, for templars it is even worse because the class totally loses the damage it has. moreover these new weapons would be more viable than adding spears and two-handed maces to these two classes due to the massive increase in damage with full physical damage constructions Wouldn't that make these classes become both support and damage at the same time? In my opinion you have to wisely choose what equipments to use depending on each situation. This is a kind of indirect balance so these classes don't get overpowered. Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 24, 2021 Share Posted May 24, 2021 (edited) 1 hour ago, Nolan said: Wouldn't that make these classes become both support and damage at the same time? What about decreasing the power of healing skills (not the self-healing skills like Chieftain's, Warlock's, etc, only the ones that can be used on another characters) but to compensate that, Staffs would have a special effect of healing more? Let's say a Charmer has 500 of magical damage, both with a mace and a staff and its skill uses 20% of magical damage, so 20% of 500 = 100 After this rework, the skill would use only 14% of its magical damage (14% of 500 = 70) However, using a staff increases the healing by 50%, so 70 + 35 = 105 (a small buff) So no matter how big the magical damage is, the healing would only be effective using a staff. What do you think? Note: It wouldn't affect Paladin's healing, since it is the only class with a ally-healing skill that can't use a staff. Edited May 24, 2021 by Khrone Quote Link to comment Share on other sites More sharing options...
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