Salazam 476 Posted May 9, 2021 Share Posted May 9, 2021 (edited) FACTION: Firstborn NAME: Forest Guardian FUNCTION: DMG WEAPONS: Spear and two-handed maces ARMOR: Cloath and Lightweight CLASS DESCRIPTION: the Forest Guardian is a damage class, with hybrid status, having both physical and magical damage in its construction, it would be a class balanced between single target damage, air damage and survival. also having a useful area debugging skill. your skills are focused on placing plants on the battlefield, and hitting your enemies with powerful blows with nature spells BASIC SKILLS: Wooden Blow CD: 7s RANGE: melee EFFECT: deals magic damage to the target, the damage of the skill depends on the character's magic power Spits Thorns CD: 20s RANGE: 3m EFFECT: placing a plant on the battlefield, which attacks an enemy in an area of 3 meters (7x7), only one prickler can be placed on the battlefield at a time. spitting spikes attacks only 1 target at a time, dealing magic damage to the target PLANT DURATION: 20s at all skill levels PS: this plant has life, and can be killed, plants are immune to any negative effects, including those of control. the plant inherits the offensive and defensive attributes of the forest guardian Poisonous Cacti CD: 15s RANGE: 2m EFFECT: places a poisonous cacti on the battlefield that causes physical damage to enemies within 1m (3x3), whenever poisonous cacti causes damage it has a chance equal to the character's critical strike value to poison enemies causing physical damage over the time. Only one plant of each type can be placed on the battlefield at a time. PLANT DURATION: 12s at all skill levels PS: the poisonous cacti causes damage every 3s the poisonous cacti is not a pet, it is considered a totem like those of the shaman and paladin, it cannot be destroyed Invigorate CD: 15s RANGE: this skill cannot be used on allies EFFECT: instantly heals the character based on% of his magic power and attack damage Wild Charge CD: 16s RANGE: 5m EFFECT: makes a charge against the target, moving towards it and inflicting physical damage to enemies within 1m (3x3). PS: the skill needs a target to be used, but deals area damage EXPERT SKILLS: Toxic Mushrooms CD: 35s RANGE: 3m EFFECT: place toxic mushrooms in the selected area (5x5), the mushrooms put a debuff on the enemies every 5s which reduces the damage caused by them and the healing received. only one toxic mushroom can be placed on the battlefield at a time PS: mushrooms are considered totems and cannot be destroyed PLANT DURATION: 15s at all skill levels DEBUFF DURATION: 2s-3-3.5-4s Sticky Swamp CD: 20s RANGE: 4m EFFECT: creates a sticky swamp in the selected 3x3 area, the swamp causes cumulative slowness to enemies in it. every 1s a slow debuff is added to enemies, with 3 debuffs enemies are stunned for a few seconds. SWAMP DURATION: 5S STUN DURATION: 1,5-2-3-4s this image is another game, the swamp could be in this style, but with some roots for the concept Nature Protection CD: 25S RANGE: 4m EFFECT: puts a protection on an ally, the protection reduces the damage taken by the target, and increases the resistance parameter based on the target's missing hit points PS: the damage reduction value is fixed, the resistance value increases based on the target's lost life Power of Nature CD: 20s RANGE: 2m around the character EFFECT: removes a negative effect from the character and deals magic damage to enemies within 2m of the character, with the development of the skill the number of debuffs removed and the damage of the skill increase PS: the number of debuffs removed is 1-1-2-3 Poisonous Sting CD: 18s RANGE: melee EFFECT: deals physical damage to the target, and has a chance to poison the target for a few seconds causing physical damage PS: the ability deals increased physical damage to the target, and has a chance to poison it at launch these would be the skills of the class, in the future receiving other skills to improve their gameplay, and cover possible difficulties that the class could have in the different scenarios of the game. Edited May 9, 2021 by Rhaast Khrone, rafa9876, King Death and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Chir 3 Posted May 9, 2021 Share Posted May 9, 2021 That's cool! I like it! Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 9, 2021 Share Posted May 9, 2021 (edited) 7 hours ago, Rhaast said: whenever poisonous cacti causes damage it has a chance equal to the character's critical strike value to poison enemies causing physical damage over the time. I've saw this somewhere... Seriously, the whole concept of the class is good, but this skill is like a copy of Eagle Eye. Edited May 9, 2021 by Khrone Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 9, 2021 Share Posted May 9, 2021 Neat. Though I think this should be Monk instead of Forest Guardian and instead of a 2 handed hammer give it a staff Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 9, 2021 Share Posted May 9, 2021 Just now, Drakoknight said: Neat. Though I think this should be Monk instead of Forest Guardian and instead of a 2 handed hammer give it a staff Physical Staff? Templar is kinda a monk tho Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 9, 2021 Share Posted May 9, 2021 57 minutes ago, Khrone said: Physical Staff? Templar is kinda a monk tho Nah they won't make an physical bo staff Khrone 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted May 9, 2021 Share Posted May 9, 2021 (edited) 1 hour ago, Khrone said: Physical Staff? YES! it would shot fists at the target Edited May 9, 2021 by Ogull Khrone 1 Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 9, 2021 Author Share Posted May 9, 2021 8 hours ago, Khrone said: I've saw this somewhere... Seriously, the whole concept of the class is good, but this skill is like a copy of Eagle Eye. indeed, this ability was made entirely based on the chieftain's eagle eye, however in the game there are several skills that are practically the same for both sides. Dk threads of darkness and seekers attraction; Warlock pool of darkness and mage blazing ground; Necro and priest shield and heal. Shaman and druid heal and def buffs. we also have templar and brb rush 3 hours ago, Drakoknight said: Neat. Though I think this should be Monk instead of Forest Guardian and instead of a 2 handed hammer give it a staff in terms of the concept of class Templars are also monks. Khrone 1 Quote Link to comment Share on other sites More sharing options...
King Death 59 Posted May 9, 2021 Share Posted May 9, 2021 I liked your creativity, but I imagine that this class would be stronger than it should Khrone 1 Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 9, 2021 Author Share Posted May 9, 2021 24 minutes ago, King Death said: I liked your creativity, but I imagine that this class would be stronger than it should the balance would come in the numbers of the skills, Khrone 1 Quote Link to comment Share on other sites More sharing options...
Wwkk 7 Posted May 10, 2021 Share Posted May 10, 2021 (edited) All skills of the class are AoE besides "Wooden Blow". That's too strong. Edited May 10, 2021 by Khrone Use the English language, please :) Quote Link to comment Share on other sites More sharing options...
Crlminoso 5 Posted May 10, 2021 Share Posted May 10, 2021 On 5/8/2021 at 11:15 PM, Rhaast said: FACTION: Firstborn NAME: Forest Guardian FUNCTION: DMG WEAPONS: Spear and two-handed maces ARMOR: Cloath and Lightweight CLASS DESCRIPTION: the Forest Guardian is a damage class, with hybrid status, having both physical and magical damage in its construction, it would be a class balanced between single target damage, air damage and survival. also having a useful area debugging skill. your skills are focused on placing plants on the battlefield, and hitting your enemies with powerful blows with nature spells BASIC SKILLS: Wooden Blow CD: 7s RANGE: melee EFFECT: deals magic damage to the target, the damage of the skill depends on the character's magic power Spits Thorns CD: 20s RANGE: 3m EFFECT: placing a plant on the battlefield, which attacks an enemy in an area of 3 meters (7x7), only one prickler can be placed on the battlefield at a time. spitting spikes attacks only 1 target at a time, dealing magic damage to the target PLANT DURATION: 20s at all skill levels PS: this plant has life, and can be killed, plants are immune to any negative effects, including those of control. the plant inherits the offensive and defensive attributes of the forest guardian Poisonous Cacti CD: 15s RANGE: 2m EFFECT: places a poisonous cacti on the battlefield that causes physical damage to enemies within 1m (3x3), whenever poisonous cacti causes damage it has a chance equal to the character's critical strike value to poison enemies causing physical damage over the time. Only one plant of each type can be placed on the battlefield at a time. PLANT DURATION: 12s at all skill levels PS: the poisonous cacti causes damage every 3s the poisonous cacti is not a pet, it is considered a totem like those of the shaman and paladin, it cannot be destroyed Invigorate CD: 15s RANGE: this skill cannot be used on allies EFFECT: instantly heals the character based on% of his magic power and attack damage Wild Charge CD: 16s RANGE: 5m EFFECT: makes a charge against the target, moving towards it and inflicting physical damage to enemies within 1m (3x3). PS: the skill needs a target to be used, but deals area damage EXPERT SKILLS: Toxic Mushrooms CD: 35s RANGE: 3m EFFECT: place toxic mushrooms in the selected area (5x5), the mushrooms put a debuff on the enemies every 5s which reduces the damage caused by them and the healing received. only one toxic mushroom can be placed on the battlefield at a time PS: mushrooms are considered totems and cannot be destroyed PLANT DURATION: 15s at all skill levels DEBUFF DURATION: 2s-3-3.5-4s Sticky Swamp CD: 20s RANGE: 4m EFFECT: creates a sticky swamp in the selected 3x3 area, the swamp causes cumulative slowness to enemies in it. every 1s a slow debuff is added to enemies, with 3 debuffs enemies are stunned for a few seconds. SWAMP DURATION: 5S STUN DURATION: 1,5-2-3-4s this image is another game, the swamp could be in this style, but with some roots for the concept Nature Protection CD: 25S RANGE: 4m EFFECT: puts a protection on an ally, the protection reduces the damage taken by the target, and increases the resistance parameter based on the target's missing hit points PS: the damage reduction value is fixed, the resistance value increases based on the target's lost life Power of Nature CD: 20s RANGE: 2m around the character EFFECT: removes a negative effect from the character and deals magic damage to enemies within 2m of the character, with the development of the skill the number of debuffs removed and the damage of the skill increase PS: the number of debuffs removed is 1-1-2-3 Poisonous Sting CD: 18s RANGE: melee EFFECT: deals physical damage to the target, and has a chance to poison the target for a few seconds causing physical damage PS: the ability deals increased physical damage to the target, and has a chance to poison it at launch these would be the skills of the class, in the future receiving other skills to improve their gameplay, and cover possible difficulties that the class could have in the different scenarios of the game. I liked the class, it has a unique and different mechanics. it would be a nice addition to the game. Salazam and Khrone 1 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Share Posted May 10, 2021 10 hours ago, Wwkk said: All skills of the class are AoE besides "Wooden Blow". That's too strong. Spits Thorns isn't an AoE skill, even if it sounds like one There is also Invigorate, Nature Protection and Poisonous Sting. But yeah, i agree it has too much area skills. Quote Link to comment Share on other sites More sharing options...
Salazam 476 Posted May 10, 2021 Author Share Posted May 10, 2021 3 hours ago, Khrone said: Spits Thorns isn't an AoE skill, even if it sounds like one There is also Invigorate, Nature Protection and Poisonous Sting. But yeah, i agree it has too much area skills. really, 5 damage or debuff / control skills, but remember that he can only use 2-handed spears or clubs, unlike the chiefs this class couldn’t get such high damage values from both statistics, if you choose to use a spear for physical damage, your magic damage would be low (max 600 with buffs), if you choose magic damage it would be without physical damage (Max 600 with buffs), and the skills were made to not be so strong focusing on just one of the statistics, we have 3 area damage skills, 2 strands and 1 magic, but one of the main single target damage skills (spits spikes) is a magic skill Khrone 1 Quote Link to comment Share on other sites More sharing options...
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