Khrone 648 Posted May 6, 2021 Share Posted May 6, 2021 (edited) If the enemy resists the Kiss of Death debuff or already has one applied, the cursed zone will form immediately. A second Kiss of Death debuff is also applied to enemies in an area around 1-1-2-2 yards of the main target during the effect, but won't activate the Area Damage (enemies with the second KoD debuff will only receive increased damage). What are your opinions about it? Edited May 9, 2021 by Khrone be a terorist 1 Quote Link to comment Share on other sites More sharing options...
Ogull 421 Posted May 7, 2021 Share Posted May 7, 2021 seems like a reasonable change its really a problem that curse debuff does not stack and if 2 dks used curse one will cancel the other without it even placing the fire i get it... if 4 dk used maxed curse it will give 100% damage increase if they stack, but at least skip the debuff and place the fire immediately Khrone, Drakoslayd and Filipe Ramon 2 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 645 Posted May 7, 2021 Share Posted May 7, 2021 I would love to see this. Knights Curse is incredibly underpowered and this may provide utility Filipe Ramon and Khrone 2 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 9, 2021 Author Share Posted May 9, 2021 New suggestion added! Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 В 07.05.2021 в 00:10, Khrone сказал: A second Kiss of Death debuff is also applied to enemies in an area around 1-1-2-2 yards of the main target during the effect, but won't activate the Area Damage (enemies with the second KoD debuff will only receive increased damage something interesting 🤔 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Author Share Posted May 10, 2021 3 minutes ago, Ладиан said: something interesting 🤔 It would make the DK more useful and supportive, because in my opinion, AIGRIND is trying to transform DK into a "Reverse Paladin". Like: Paladin = Buffs to the party DK = Debuffs to the enemies Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 (edited) 3 минуты назад, Khrone сказал: It would make the DK more useful and supportive, because in my opinion, AIGRIND is trying to transform DK into a "Reverse Paladin". Like: Paladin = Buffs to the party DK = Debuffs to the enemies I think “Reverse paladin” is a concept of the class from its beginning .Paladin is tank-supporter, dk- tank-damage dealer Edited May 10, 2021 by Ладиан Filipe Ramon 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Author Share Posted May 10, 2021 Just now, Ладиан said: I think “Reverse paladin” is a concept of the class from its beginning .Paladin is tank-supporter, dk- tank-damage dealer But Paladin is a damage dealer too Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 Только что, Khrone сказал: But Paladin is a damage dealer too this is a mistake that should be corrected Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Author Share Posted May 10, 2021 (edited) 1 minute ago, Ладиан said: this is a mistake that should be corrected "Or let's make DK deal even more damage than Paladin to balance that!" - AIGRIND (Of course they didn't say that, i'm just explaining so i won't get banned ) Edited May 10, 2021 by Khrone be a terorist 1 Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 2 минуты назад, Khrone сказал: Of course they didn't say that, i'm just explaining so i won't get banned ) Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Author Share Posted May 10, 2021 I mean, more damage = more healing with Vampirism, but the way Saturation works right now is not worth it. Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 56 минут назад, Khrone сказал: the way Saturation works right now is not worth it. Don’t forget that we have already suggested better variant of the mechanic for this skill. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Author Share Posted May 10, 2021 9 minutes ago, Ладиан said: Don’t forget that we have already suggested better variant of the mechanic for this skill. I doubt that the skills will be balanced again this year Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 Только что, Khrone сказал: I doubt that the skills will be balanced again this year I’m sure it will happen in summer. Filipe Ramon and Khrone 2 Quote Link to comment Share on other sites More sharing options...
Khrone 648 Posted May 10, 2021 Author Share Posted May 10, 2021 Just now, Ладиан said: I’m sure it will happen in summer. When is the summer? Quote Link to comment Share on other sites More sharing options...
be a terorist 991 Posted May 10, 2021 Share Posted May 10, 2021 Только что, Khrone сказал: When is the summer? Something like 21 days remaining... Khrone 1 Quote Link to comment Share on other sites More sharing options...
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