Hourai 139 Posted May 5, 2021 Share Posted May 5, 2021 (edited) Long story short, auto-attack reduce effect is not as widely used due to its rare usefulness (Orcinus tanking, anyone?) so im bringing this suggestion in hope of a future where Templars can provide more to their team except ping pong. My proposal: When the Templar puts their Deity Statue in a location, in a radius of 3 yards from the center of it, it constantly applies a defensive barrier/shield/protection buff that mitigates 10-20-30-40% incoming damage OR applies a shield that is 100-150-200-250% of the SUM of your physical and magical attack, for as long as the statue is on the field. As soon as the duration ends, all positive buffs are gone. For the duration the statue is on the field, it is invulnerable to damage. Duration: 6-7-8-9 seconds Allies affected: 2-3-4-5 Cooldown: 30 or 35 seconds With this im looking to bridge the lack of the Sentinels to provide mass protection to their allies on the defensive side, as well as give Templars one better alternative skill to use for their arena/gvg endeavors Constructive criticism will be appreciated Edited May 5, 2021 by Hourai Edit 1: Added invulnerability to the totem for its duration on the field. You can't attack a banner/totem, can you? Aang, Erta06, Fortuno and 3 others 3 3 Quote Link to comment Share on other sites More sharing options...
Ganjafarma 8 Posted May 5, 2021 Share Posted May 5, 2021 As a templar main I agree wholeheartedly with this as of now deity statue is almost a useless skill there is not really any situations where I Find myself using it. I think this is a great suggestion and I will follow with interest Khrone 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted May 11, 2021 Share Posted May 11, 2021 Good skill depending on the scenario and how you use it. Quote Link to comment Share on other sites More sharing options...
lore 318 Posted May 11, 2021 Share Posted May 11, 2021 if the mitigation is mooved toward the statue it can be a good rework, but it would almost surely need a rebalance on the statue duration/resistance Speedom 1 Quote Link to comment Share on other sites More sharing options...
Erta06 25 Posted October 25, 2021 Share Posted October 25, 2021 In my opinion deity statue is fine cuz lv 4/4 can adsorb 25% of dmg.the issue of templar is harad teaching +heaven expert skill adsorb a lot of mana.they should rework mana consumption.even though if they wanna rework the description will be( if u receive dmg for incoming monster can adsorb 50% dmg but if are characters on game 25%.of course they should up HP and rework cooldown and durability. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.