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Healing Totem: opinions and suggestions.


Vinagre
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Posted (edited)

Some discussion and some solutions maybe? Please discuss and tell me your opinion!!
 

 

 

 2 VIDEOS FOR THE INTRO:
 

 

 

 

 

 

 

Issue 1:

 

XAMA's healing totem is OP when used together.

 

Discussion:

 

-The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life.

 

-The totem heals a total of 4x, one every 3 seconds.

-The totem heals up to 5 injured players.

-Can heal up to 1100(easy)

 

When we have a guild with 20 Shamans, and everyone using the healing totem at the same time

We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 healing every 3 seconds for injured players in the area. (Max of 22k healing in one player each 3 seconds)

So, when we have that number of totems and players with high resilience, the healing totem area is so much that it is impossible to kill someone. This absurd area healing, added to the Chief's area damage and Necro's and Warlock's debuffs has created an huuuuugeee imbalance between the factions at war fights / Guilds vs Guilds.

 

Suggestion for solution:

 

Just as it was done in the Templar with its statue skill, place it so that the healing totem applies a buff (maximum number of buffs: 1) on each player it affects, and a player cannot be affected several times by this healing effect. This would fix the massive area healing that we see and is breaking the game balance.

 

 

 

Issue 2:

 

The Guild skill magic globe is useless against the Chieftain class.

 

Discussion:

-The Chieftain has physical and magical damage

- Chieftain Area damage can be magical and physical (bleeding is physical)

-The globe changes the magic parameter for physical and physical for magical.

 

 

In the case of the chief, his set of weapons allows him to have both high magic and physical damage, so when a Chief is under the globe effect he can deal area damage equally, without being affected, and in contrast the sentinel classes will not be able to do any. So one of the best guild skills to control the enemy's damage has proved to be useless against the legion due to the CHIEF's arrangement.

 

Suggestion for solution:

Changing the way the globe works, causing it to reduce by 80% all the damage that enemy players can do.

 

 

 

 

With the lag you can take a look how many totems, weakness and healing...

 

 

 

Extra edit:
weakness totem is also OP cus it can fully debuff the other team, as you can see in the pictures...
 

 

image.png

image.png

Edited by Higgings
removed pt part
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Posted (edited)

I agree, compared to the sentinels, the mcs are very much at an advantage in the group pvp item.

Edited by Lenda do Warspear
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Posted (edited)
30 minutes ago, Vinagre said:

Some discussion and some solutions maybe? Please discuss and tell me your opinion!!
 

Algumas discussões e algumas soluções quem sabe? Pfr vamos discutir e me falem as suas opiniões!!

 

English:

 

Issue 1:

 

XAMA's healing totem is broken when used together.

 

Discussion:

 

-The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life.

 

-The totem heals a total of 4x, one every 3 seconds.

-The totem heals up to 5 injured players.

-Can heal up to 1100(easy)

 

When we have a guild with 20 Shamans, and everyone using the healing totem at the same time

We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 every 3 seconds for injured players.

So, when we have that number of totems and players with high resilience, the healing totem area is so much that it is impossible to kill someone. This absurd area healing, added to the Chief's area damage and Necro's and Warlock's debuffs has created an huuuuugeee imbalance between the factions at war fights / Guilds vs Guilds.

 

Suggestion for solution:

 

Just as it was done in the Templar with its statue skill, place it so that the healing totem applies a buff (maximum number of buffs: 1) on each player it affects, and a player cannot be affected several times by this healing effect. This would fix the massive area healing that we see and is breaking the game balance.

 

 

 

Issue 2:

 

The Guild skill magic globe is useless against the Chieftain class.

 

Discussion:

-The Chieftain has physical and magical damage

- Chieftain Area damage can be magical and physical (bleeding is physical)

-The globe changes the magic parameter for physical and physical for magical.

 

 

In the case of the chief, his set of weapons allows him to have both high magic and physical damage, so when a Chief is under the globe effect he can deal area damage equally, without being affected, and in contrast the sentinel classes will not be able to do any. So one of the best guild skills to control the enemy's damage has proved to be useless against the legion due to the CHIEF's arrangement.

 

Suggestion for solution:

Changing the way the globe works, causing it to reduce by 80% all the damage that enemy players can do.

 

 

Portugues:

 

 

Problema 1:
 

O totem cura do XAMA está quebrado quando usado em conjunto.

Discussão:

-O totem vai curar apenas quem está com o hp baixo, portanto, seu efeito ocorre em quem perdeu vida.

-O totem cura no total 4x, uma a cada 3 segundos.

-O totem cura até 5 jogadores feridos.

-Pode curar até 1100(facilmente)

 

Quando temos uma guild com 20 Xamas, e todos usando o totem cura ao mesmo tempo
Temos uma cura de 20(totem) x 5(jogadores feridos) x 1100hp = 110000 a cada 3 segundos para os jogadores feridos.

Portanto quando temos esse número de totens e jogadores com resiliência alta, a cura em área do totem é tanta que fica impossível de se matar alguém. Esta cura absurda em área, somada ao dano em área do chefe e aos debuffs de necro e lock tem criando um desequilíbrio entre as lutas de guerra/gvgs.

 

Sugestão para solução:

Assim como foi feito no templário com a sua estátua, colocar para que o totem cura aplique um buff ( máximo numero de buffs : 1) em cada jogador que ele afete, não podendo um jogador ser afetado varias vezes por esse efeito de cura.

 

 

 

Problema 2:
 

A skill de Guild Globo é inútil contra a classe CHEFE.

 

Discussão:

-O chefe tem dano físico e magico

-Suas skills em área são magicas e físicas(sangramento é físico)

-O globo troca o parâmetro magico por físico e fisico por magico.

 

 

No caso do chefe, seu conjunto de armas permite que ele tenha tanto dano magico quanto físico elevado, portanto quando um CHEFE está sobre o efeito do globo ele consegue causar dano em área igualmente, sem ser afetado, e em contrapartida as classes da sentinela não conseguem fazer o mesmo. Então uma das melhores skills de guilda para controlar o dano do inimigo tem se demonstrado inútil contra a legião por conta do arranjo do CHEFE.

 

Sugestão para solução:

Mudar o funcionamento do globo, fazer com que ele reduza em 80% todo o dano que os jogadores inimigos podem causar.
 

game dev was to look better mechanics of the skil.
game is now geared towards GVG.
Edited by Dono da verdade
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40 minutes ago, Vinagre said:

110000 a cada 3 segundos para os jogadores feridos.

No caso, esse seria a cura total de todos os Xamãs da guilda juntos, mas cada jogador só receberia uma parte dessa cura, e você mesmo falou o número.

41 minutes ago, Vinagre said:

1100

 

 

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I agree with everything, at times in the elves we are trying to find a way to at least have a fair battle, several elven guilds try to fight against guilds on the legion side that does not have 80% of its members with pvp set, even with this disadvantage the legion stands out in all sense the chief with his absurd damage in area the greatest damage of all classes, lock with his skil that silences the area and decreases 80% of the enemies' magic def (extremely stolen), chief with his leather that does more than damage the guard himself, who is a tank class, an example of this is gvg on youtube, just search for Rush vs banana, I hope the developers will take action, I am about to give up the game for this lack of balance.

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Posted (edited)
1 minute ago, Khrone said:

No caso, esse seria a cura total de todos os Xamãs da guilda juntos, mas cada jogador só receberia uma parte dessa cura, e você mesmo falou o número.

 

 

jogadores feridos receberiam e até msm 20 x em um jogador apenas

então supostamente os 5 primeiros jogadores a levarem dano podem receber 22k de cura instantânea 

Edited by Vinagre
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Just now, Vinagre said:

jogadores feridos receberiam e até msm 20 x em um jogador apenas

Se fosse assim, ninguém morria durante eventos de guilda como o Navio, Gruta, etc, nem mesmo GvG

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20 x 1100 = 22000

2 minutes ago, Khrone said:

No caso, esse seria a cura total de todos os Xamãs da guilda juntos, mas cada jogador só receberia uma parte dessa cura, e você mesmo falou o número.

 

 

1100 por totem podendo um jogador ser curado por 20x

Just now, Khrone said:

Se fosse assim, ninguém morria durante eventos de guilda como o Navio, Gruta, etc, nem mesmo GvG

não estão todos de pot cura e jogando totem em sincronia na mesma area 

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1 minute ago, Vinagre said:

20 x 1100 = 22000

1100 por totem podendo um jogador ser curado por 20x

não estão todos de pot cura e jogando totem em sincronia na mesma area 

no gvg só morrem quando leva headshot , full hp hitado em 1 tick

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46 minutes ago, Vinagre said:

Some discussion and some solutions maybe? Please discuss and tell me your opinion!!
 

Algumas discussões e algumas soluções quem sabe? Pfr vamos discutir e me falem as suas opiniões!!

 

English:

 

Issue 1:

 

XAMA's healing totem is broken when used together.

 

Discussion:

 

-The totem will heal only those who have low health, therefore, its effect occurs on those who have lost life.

 

-The totem heals a total of 4x, one every 3 seconds.

-The totem heals up to 5 injured players.

-Can heal up to 1100(easy)

 

When we have a guild with 20 Shamans, and everyone using the healing totem at the same time

We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 every 3 seconds for injured players.

So, when we have that number of totems and players with high resilience, the healing totem area is so much that it is impossible to kill someone. This absurd area healing, added to the Chief's area damage and Necro's and Warlock's debuffs has created an huuuuugeee imbalance between the factions at war fights / Guilds vs Guilds.

 

Suggestion for solution:

 

Just as it was done in the Templar with its statue skill, place it so that the healing totem applies a buff (maximum number of buffs: 1) on each player it affects, and a player cannot be affected several times by this healing effect. This would fix the massive area healing that we see and is breaking the game balance.

 

 

 

Issue 2:

 

The Guild skill magic globe is useless against the Chieftain class.

 

Discussion:

-The Chieftain has physical and magical damage

- Chieftain Area damage can be magical and physical (bleeding is physical)

-The globe changes the magic parameter for physical and physical for magical.

 

 

In the case of the chief, his set of weapons allows him to have both high magic and physical damage, so when a Chief is under the globe effect he can deal area damage equally, without being affected, and in contrast the sentinel classes will not be able to do any. So one of the best guild skills to control the enemy's damage has proved to be useless against the legion due to the CHIEF's arrangement.

 

Suggestion for solution:

Changing the way the globe works, causing it to reduce by 80% all the damage that enemy players can do.

 

 

Portugues:

 

 

Problema 1:
 

O totem cura do XAMA está quebrado quando usado em conjunto.

Discussão:

-O totem vai curar apenas quem está com o hp baixo, portanto, seu efeito ocorre em quem perdeu vida.

-O totem cura no total 4x, uma a cada 3 segundos.

-O totem cura até 5 jogadores feridos.

-Pode curar até 1100(facilmente)

 

Quando temos uma guild com 20 Xamas, e todos usando o totem cura ao mesmo tempo
Temos uma cura de 20(totem) x 5(jogadores feridos) x 1100hp = 110000 a cada 3 segundos para os jogadores feridos.

Portanto quando temos esse número de totens e jogadores com resiliência alta, a cura em área do totem é tanta que fica impossível de se matar alguém. Esta cura absurda em área, somada ao dano em área do chefe e aos debuffs de necro e lock tem criando um desequilíbrio entre as lutas de guerra/gvgs.

 

Sugestão para solução:

Assim como foi feito no templário com a sua estátua, colocar para que o totem cura aplique um buff ( máximo numero de buffs : 1) em cada jogador que ele afete, não podendo um jogador ser afetado varias vezes por esse efeito de cura.

 

 

 

Problema 2:
 

A skill de Guild Globo é inútil contra a classe CHEFE.

 

Discussão:

-O chefe tem dano físico e magico

-Suas skills em área são magicas e físicas(sangramento é físico)

-O globo troca o parâmetro magico por físico e fisico por magico.

 

 

No caso do chefe, seu conjunto de armas permite que ele tenha tanto dano magico quanto físico elevado, portanto quando um CHEFE está sobre o efeito do globo ele consegue causar dano em área igualmente, sem ser afetado, e em contrapartida as classes da sentinela não conseguem fazer o mesmo. Então uma das melhores skills de guilda para controlar o dano do inimigo tem se demonstrado inútil contra a legião por conta do arranjo do CHEFE.

 

Sugestão para solução:

Mudar o funcionamento do globo, fazer com que ele reduza em 80% todo o dano que os jogadores inimigos podem causar.
 

Yeah, you simplified and said everything in an easy and true way! 

But I would like to include that in addition everything you said the totem still has a minimum recharge time, being 20 seconds healing and fire totem, and the weakness totem can always be used! Because the time he stays in the area is absurdly long and when he finishes he can use the skill again and stay in an infinite cycle using this skill over and over again.

A READJUSTMENT IS EXTREMELY NEED! 

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2 minutes ago, Khrone said:

Se fosse assim, ninguém morria durante eventos de guilda como o Navio, Gruta, etc, nem mesmo GvG

 will we have to make a video, showing the effectiveness of the shaman's cure?

 

 

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Posted (edited)
10 minutes ago, Khrone said:

No caso, esse seria a cura total de todos os Xamãs da guilda juntos, mas cada jogador só receberia uma parte dessa cura, e você mesmo falou o número.

 

While he has low HP he will be healed.

Edited by Beowullf
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6 minutes ago, Khrone said:

Se fosse assim, ninguém morria durante eventos de guilda como o Navio, Gruta, etc, nem mesmo GvG

They are not putting the totem all together, because when you put it it is unbeatable, lots of healing in the area! 

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In my opinion, I have seen this as a problem, I believe that it will soon be solved even because the game seeks balance and that is not what we see

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1 час назад, Vinagre сказал:

Some discussion and some solutions maybe? Please discuss and tell me your opinion!!

Important observation. A set of shamans with healing totems in a guerrilla in GvG, has no healing limit on a single character.

 

Another thing, is the use of the skill guild "magic globe", before the class chief, has no effect because the class has physical and magical damage, in area. 

 

 

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Posted (edited)

This is ridiculous from the moment the healing totem is combined with the chief class, since the chief can heal himself and generate a very high damage reduction, making him practically immortal, since he will be receiving healing while being very resistant to damage

 

Edited by Higgings
Please, use normal sized letters
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The faction managed to mount a very strong combo of damage, debuffs and healing, making direct combat unfeasible and making the game unfair, with the intention of creating a balance the company ended up giving the advantage to one side and the other ends without reaction, several attempts to cancel the combo of classes have been tested and failed, with a somewhat exaggerated healing of the Shaman class, no matter how much damage you try to do, it becomes difficult to get it right because there are countless debuffs from other classes and a very strong cure

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7 minutes ago, Drakoknight said:

Absolutely no one even bothers talking about how many players are on the Sentinel's. So the Legion needs great heals because of the few members of the Legion

topic and for changes.

and does not favor one side.

just because there are fewer players.

skills have to be fair to everyone

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44 minutes ago, Khrone said:

Se fosse assim, ninguém morria durante eventos de guilda como o Navio, Gruta, etc, nem mesmo GvG

But it is precisely because they do not die in GvG due to the totem, that this post is there.

 

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There are other topics on the forum talking about this same subject, considering that it is a serious company and concerned with its players, it will pay attention to this subject in all lines.

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Great feedback! Simple and straightforward information, very easy to understand. Congratulations!
About the problem, it is remarkable that in the great GvG combats, many accumulated shaman totems are bizarre to know that 20 shamans can heal 110k HP every 3s, rework of this skill is urgently needed, impossible not to realize that this is ridiculous unbalanced.

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the way it is now is absurd, it is impossible to kill someone with a lot of resilience and be healed by 5 healing totems, a change of skill is quite fair, each player being affected only once by a healing totem.

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Posted (edited)
6 hours ago, Vinagre said:

When we have a guild with 20 Shamans, and everyone using the healing totem at the same time

We have a cure of 20 (totem) x 5 (injured players) x 1100hp = 110000 healing every 3 seconds for injured players in the area. (Max of 22k healing in one player each 3 seconds)

 

The healing totem not only instantly heals players who are in range, but the proportion of time healing is received. Example: 3 Shamans play their totems in time, one shaman places his totem in a moment, 1 second later, another shaman places his totem, and so on. Resulting in an absurd periodic cure. As mentioned in the post, as the healing totem, it only restores the life of the ally who has the lowest proportion of life, and he has his whole life recovered, and from the moment he loses that life that was restored, the healing totem that the other shaman placed, will instantly recover the lost life, thus leaving players affected by the healing totem almost immortal.

 

Edited by Higgings
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Posted (edited)

And we haven't yet talked about several damage debuffs in the area that the legion has. If you add roar, weakness totem, thrashing and more other skills coupled with this absurd healing, it will be impossible to cause notable damage or kill to the enemy guild. I think this suggested change would resolve this bizarre imbalance.
A barbarian with a roar can decrease up to 45% damage for up to 9 enemy players with the right relics.
One Weakness Totem can decrease 25% accuracy, penetration and critical for up to 6 Players
One thrashing can decrease up to 50% damage and speed for up to 9 players.
Among other skills, this is really absurd, in the other faction there is nothing compared, neither in terms of healing, nor in terms of damage debuff.

Edited by King Death
I forget a detail
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1 hour ago, Vinagre said:

Alguma discussão e algumas soluções talvez? Por favor, discuta e me diga sua opinião !!
 

Algumas discussões e algumas soluções quem sabe? Pfr vamos discutir e me falem as suas opiniões!!

 

 

 

 

Inglês:

 

Problema 1:

 

O totem de cura do XAMA é OP quando usado em conjunto.

 

Discussão:

 

-O totem vai curar apenas quem está com a saúde debilitada, portanto, seu efeito ocorre sobre quem já perdeu a vida.

 

-O totem cura um total de 4x, um a cada 3 segundos.

-O totem cura até 5 jogadores feridos.

- Pode curar até 1100 (fácil)

 

Quando temos uma guilda com 20 Shamans, e todos usando o totem de cura ao mesmo tempo

Temos uma cura de 20 (totem) x 5 (jogadores feridos) x 1100hp = 110000 de cura a cada 3 segundos para jogadores feridos na área. (Máximo de 22k de cura em um jogador a cada 3 segundos)

Então, quando temos esse número de totens e jogadores com alta resiliência, a área do totem de cura é tanta que é impossível matar alguém. Esta cura de área absurda, adicionada ao dano de área do Chefe e debuffs de Necro e Warlock criou um desequilíbrio huuuuugeee entre as facções em lutas de guerra / Guilds vs Guilds.

 

Sugestão de solução:

 

Assim como foi feito no Templário com sua habilidade de estátua, coloque-a de forma que o totem de cura aplique um buff (número máximo de buffs: 1) em cada jogador que ele afeta, e um jogador não pode ser afetado várias vezes por este efeito de cura. Isso consertaria a enorme área de cura que vemos e está quebrando o equilíbrio do jogo.

 

 

 

Edição 2:

 

O globo mágico de habilidade da Guilda é inútil contra a classe Chieftain.

 

Discussão:

-O Chieftain tem danos físicos e mágicos

- Os danos da Área do Chieftain podem ser mágicos e físicos (o sangramento é físico)

-O globo muda o parâmetro mágico para físico e físico para mágico.

 

 

No caso do chefe, seu conjunto de armas permite que ele tenha alto dano mágico e físico, então quando um chefe está sob o efeito globo, ele pode causar dano de área igualmente, sem ser afetado, e em contraste as classes sentinela não ser capaz de fazer qualquer. Portanto, uma das melhores habilidades da guilda para controlar os danos do inimigo provou ser inútil contra a legião devido ao arranjo do CHIEF.

 

Sugestão de solução:

Mudando a forma como o globo funciona, fazendo com que ele reduza em 80% todos os danos que os jogadores inimigos podem causar.

 

 

Portugues:

 

 

Problema 1:
 

O totem cura do XAMA está quebrado quando usado em conjunto.

Discussão:

-O totem vai curar apenas quem está com o hp baixo, portanto, seu efeito ocorre em quem perdeu vida.

-O totem cura no total 4x, uma a cada 3 segundos.

-O totem cura até 5 jogadores feridos.

-Pode curar até 1100(facilmente)

 

Quando temos uma guild com 20 Xamas, e todos usando o totem cura ao mesmo tempo
Temos uma cura de 20(totem) x 5(jogadores feridos) x 1100hp = 110000 a cada 3 segundos para os jogadores feridos. (Maximo de 22k cura em 1 jogador a cada 3 segundos)

Portanto quando temos esse número de totens e jogadores com resiliência alta, a cura em área do totem é tanta que fica impossível de se matar alguém. Esta cura absurda em área, somada ao dano em área do chefe e aos debuffs de necro e lock tem criando um desequilíbrio entre as lutas de guerra/gvgs.

 

Sugestão para solução:

Assim como foi feito no templário com a sua estátua, colocar para que o totem cura aplique um buff ( máximo numero de buffs : 1) em cada jogador que ele afete, não podendo um jogador ser afetado varias vezes por esse efeito de cura.

 

 

 

Problema 2:
 

A skill de Guild Globo é inútil contra a classe CHEFE.

 

Discussão:

-O chefe tem dano físico e magico

-Suas skills em área são magicas e físicas(sangramento é físico)

-O globo troca o parâmetro magico por físico e fisico por magico.

 

 

No caso do chefe, seu conjunto de armas permite que ele tenha tanto dano magico quanto físico elevado, portanto quando um CHEFE está sobre o efeito do globo ele consegue causar dano em área igualmente, sem ser afetado, e em contrapartida as classes da sentinela não conseguem fazer o mesmo. Então uma das melhores skills de guilda para controlar o dano do inimigo tem se demonstrado inútil contra a legião por conta do arranjo do CHEFE.

 

Sugestão para solução:

Mudar o funcionamento do globo, fazer com que ele reduza em 80% todo o dano que os jogadores inimigos podem causar.
 

 

Shall we talk about the "zone of weakness" of warlock? I think it was a mistake by aigrind to put this skill with everything that the warlock already has, because it really gets unbalanced in GvG and in a matter of long fights!
Shall we talk about Hunter? The Skill "forester's trap" the proportion of crashes and several consecutive hits, this in a GvG ends up being unfair for obvious and real reasons within the combat. A +10 player dies in a direct confrontation against 5x "forester's trap" without even touching the "hunter" is it fair? just see what you have created!

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Posted (edited)

this game needs more attention on these skills in areas, and needs a change immediately on those questioned points. this damages the game a lot when it is not fixed

 

Edited by Higgings
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Posted (edited)

I agree that you should analyze the skills, the pvp in "group" is somewhat unbalanced

 

Edited by Higgings
Just a little adjustment
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1 hour ago, Drakoknight said:

Absolutely no one even bothers talking about how many players are on the Sentinel's. So the Legion needs great heals because of the few members of the Legion

So, are you saying that legionaries need to be unbalanced for the game to be fair? Ridiculous your game vision

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WOW WOW PLAYERS USE SKILLS, AND DO NOT RUN LIKE STUPID "CREEPS", URGENTLY NEED TO FIX THEY KNOW HOW TO THINK AND MASSIVELY COORDINATE. This is what this topic looks like. When keepers almost without thinking took many gwg and battles earlier it was normal, and as soon as the mountains took something so there is a ton of whining on the forum. And maybe you will try to do as a legion in terms of mass use of skills? And if you have a total domination of one side on the server, and not so to speak "tug of war", then this is not the fault of the game administration, but only of the players. I don't know about your server , but on my server, the keepers had a lot of conflicts and only because of this they lose. And as for the video of the gwg tritons in general, it is very funny to watch how the players of the guardians simply run into the crowd of the legion and do not even try to use normal skills, I noticed that most of them either stand and hit one goal , and not en masse or stand AFK . The legion in the video shows a lot of organization, I was even surprised to see it for the first time during the game. ( I USE A TRANSLATOR)

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4 minutes ago, Nark said:

WOW WOW PLAYERS USE SKILLS, AND DO NOT RUN LIKE STUPID "CREEPS", URGENTLY NEED TO FIX THEY KNOW HOW TO THINK AND MASSIVELY COORDINATE

the exemple was to show that even if the sentinels send a train line they dont actuly die only because of the healing totem.

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4 минуты назад, Vinagre сказал:

the exemple was to show that even if the sentinels send a train line they dont actuly die only because of the healing totem.

And you did not think that they have a stronger guild composition, and the number of buffs used, and they organized such a massive use of skills (for the first time I see this). Here, most likely, it's about the players and you need to start thinking.( I use a translator)

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1 hour ago, Nark said:

simply run into the crowd of the legion and do not even try to use normal skills, I noticed that most of them either stand and hit one goal , and not en masse or stand AFK

what they actually should do againt that defence?  
That video is just one of many, both guilds with equal players and gear but the legion defence cant be broken 

1 hour ago, Nark said:

Here, most likely, it's about the players and you need to start thinking.

that is the problem my friend, have you started thinking? what can be done to break that strategy? 

 

1 hour ago, Nark said:

stronger guild composition,

why do you think its a ''stronger guild composition''? maybe becouse they are using what i just explained here? 

 

7 hours ago, Vinagre said:

XAMA's healing totem is OP when used together.

 

 

just suggest someway to break that composition, with real conditions please..

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Posted (edited)
12 минут назад, Vinagre сказал:

why do you think its a ''stronger guild composition''? maybe becouse they are using what i just explained here? 

 

 

Review the video and see the errors . And look carefully at the players and their actions as part of the AFC stands and part of the mindless use of skills. The legion has a better organization on video. So most likely it was the organization of the keepers. Stronger line-up in terms of sharpening, arena equipment, and greatness and buffs AND ORGANIZATION.

Edited by Nark
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26 minutes ago, Nark said:

arena equipment, and greatness and buffs 

false, they are equal or even ancestrais got more gear.

 

 

26 minutes ago, Nark said:

sharpening

Sharpening on what? standing still and using area heal/debuffs? explain
Thats easy to do...
 

 

27 minutes ago, Nark said:

ORGANIZATION

Maybe they are, but still tell me how better the other side could play to make a change that would change the winner? 
 

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29 minutes ago, Nark said:

Review the video and see the errors

that is just one of 200 videos that they are whiped,  tell how they actualy could win....
the answere is that they cant no metter wich tactic or composition they use, you cant break the healing stack from totem's, and the area debuff...

That's why the video is just one exemple, its not to say that they lost one fight, its to show how stupid the area healing is going on... 100 vs 100 and only 8 die? come one dude... don't make a blind eye 

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31 minutes ago, Nark said:

Review the video and see the errors . And look carefully at the players and their actions as part of the AFC stands and part of the mindless use of skills. The legion has a better organization on video. So most likely it was the organization of the keepers. Stronger line-up in terms of sharpening, arena equipment, and greatness and buffs AND ORGANIZATION.

lmao they are literally just spamming aoe skills. tf does it have to do with organization?

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  • Higgings changed the title to Healing Totem: opinions and suggestions.

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