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Healing Totem: opinions and suggestions.


Vinagre

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5 hours ago, Kicker said:

No absurd damage, chief remains a lesser damage than hunter,

dude... area damage while on guilds globe... read the topic.
 

 

5 hours ago, Higgings said:

immortal (druid) or which gives an unbreakable shield (paladin).

take the hard skin com chief, maybe it makes both one the same skill.

 

3 hours ago, Filipe Ramon said:

When you were an MC you said that the elven classes were extremely OPs

im not saying ''MC'' is op, please read the topic. I'm discussing one skills while using stacks of it.

 

 

3 hours ago, Filipe Ramon said:

Why did KINGDOM manage to unite the entire Legion while VALHALLA / RoT

who cares? i don't. 

 

3 hours ago, Kennyackermann said:

this is the problem of balancing .. there is nothing to be discussed ..

this still persist, so we should not discuss the other problems at the game? 
 

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4 hours ago, Beowullf said:

Está completamente aprovado, já foi visto que vários de seus membros (não todos) ainda estão perseguindo seu conjunto PvP, então eles são pve, enquanto a maioria dos ancestrais são grandiosos e o resto tem um item PvP pelo menos + 6- 7

Se não soubéssemos não falaríamos, agora tentar esconder ou negar para ver se ganha vantagem é triste, e ainda querer passar por gênios estando claramente em vantagem ... Brincadeira feita.

Did you observe during towers farm or at gvg moments? because it's kind of wrong, if there are 4 in search of the pvp set it is too much, your sources are kinda lost kkkkk and about the accumulation of strong classes, would it be in the sense of what they did with a magician? because as far as I know, we have more hunters in the guild than chief and shaman, there is someone passing the wrong information to you, beware of the sources ein

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I remember vinagre was hunter and in Valhalla, gave up to play in elf, will we see another give up soon then? As you know, with the right classes you can fight against any class, KINGDOM doesn't use rogues since they are lack of aoe attacks, they use correct classes no matter how they strong or weak but as I know RoT and others use wrong classes, I believe that's the reason.

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You question the ability of a shaman as the videos, the players are full buff, crying is free ...

If you want nerf shaman, you have to nerf Druid, paladin and priest too.

 

If you compare the healing of a shaman with a druid or priest, he is inferior.

Elf side got used to being +6 by beating MC +8, now that most Mc's have good items, relics and castle potions, in addition to the majority of Eternals / realms being +9 or +10, you are crying .. . Hahahahaha ...

You need a leader who plays the +10 of you like Luan did with his guild .... Kkkkkk

And I'm not even in his guild. By Ricksnow.
Edited by Erick Dias de Souza
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9 minutes ago, Erick Dias de Souza said:

Se querem nerf xamã,

People are going off topic too much, the discussion in about how shaman totem's work with stacks of 20+ totems, and how chief works on magical globe.

THIS IS NOT ABOUT NERF SHAMAN.

Edited by Vinagre
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5 hours ago, MageBdSid said:

Analisando classes. O lado da Legião tem habilidades na área que os tornam praticamente imortais. Vamos! - Shaman: totem de cura, totem de dano e totem de fraqueza. Ambas são habilidades de área que não afetam os jogadores. Não estou reclamando das habilidades, mas sim que elas estão desequilibradas em relação às habilidades do lado Sentinela, já que as classes têm limites para jogadores afetados por suas habilidades. Desequilíbrio total. - j8: Habilidades na área onde prendem jogadores, além de diminuir suas defesas, o problema é que essas habilidades também não têm limite de jogadores afetados. -Cacique: Essa classe é muito forte. Tanto no combate pvp quanto no pve. Eles estão causando muitos danos, além de ficarem presos na área, absorvendo muitos danos e podendo curar. Finalmente, o lado da legião está ganhando vantagens significativas sobre as habilidades. No gvg, a guilda Kingdon x Ancestors é praticamente imortal, devido às habilidades. Desde jogadores de Kingdon, 70% são pvp, enquanto Ancestrais são 100% pvp, e mesmo assim Ancestrais praticamente não tem efeito sobre eles. Isso tudo se deve às habilidades desequilibradas do lado da legião. Organize, eu sei que não é tão fácil, mas organize, porque está perdendo a graça. Obrigado!

As I read your comment, I realize that you are desperate wanting nerf in the shaman in one way or another, did you say that a wizard has no limit on players? Every skill has a limit of players in pvp, including healing totem and weakness that are 6 players both totems, did you say that a competitive guild is only 70% pvp? Do you happen to be in this guild to find out how many have pvp there and how many don't? Sentinels have a combo of good classes too, there is a lack of organization among you to think about which classes to put together and which classes are not useful in a massive pvp.

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3 minutes ago, Lustz said:

when you have 20 shamans together, is that an imbalance? ANCESTRAIS has 45 mage , is this normal for you?


the problem is not 20 shamans, the problem is 20 healing totems.

its a discussion on how the totem works, and how it is impacting the pvp on GvGs and Wars.

Edited by Vinagre
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3 hours ago, Beowullf said:

Quase não muda na cura, pois o totem não é afetado pelo globo e se cura livremente como no início. 

E o chefe não deve ser a única classe resistente a isso ... 

Of course it does, if a shaman doesn’t have magic damage the healing of the totem is basically nothing.

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4 minutes ago, Lustz said:

when you have 20 shamans together, is that an imbalance? ANCESTRAIS has 45 mage , is this normal for you?

what good is it to have 45 mages if they don't kill a guild with 20 shamans and their 20 healing totems?

Edited by King Death
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13 minutos atrás, o Rei Morte disse:

de que adianta ter 45 magos se eles não matam uma guilda com 20 xamãs e seus 20 totens de cura?

how are we going to survive in a fight against 45 mage without the totems? we took too long to find the solution we lost a lot of fights, use less mage

Edited by Lustz
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totem leaving guild pve, immortal in gvg.

please adm investigate what we are talking about. we have video and other evidence.

complaints are not based without reason.

 

Guild magic globe skill. it has no effect on the boss class. because the class contains 1000 magic and physical damage. ability is not being effective against this Class

 

Edited by Higgings
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38 minutes ago, Dono da verdade said:

totem healing 1000.

alguém será capaz de ver isso? uma

totem cura mais de 100 pessoas na área.

 

5 totem cura um povo

You say a totem heals 100? How long have you been playing to find out about the game or who do you obey to come here to comment? Totem pole limit is 6, record that number in your mind.

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7 hours ago, Drakoknight said:

Não é totalmente verdade. A Legião está realmente fraca. Você apenas olhou para as habilidades do personagem. Não em como eles são usados. A maioria das classes de legião não pode lutar contra sentinelas de maneira justa. Um dk de nível 20 não pode lutar contra um druida de nível 13 e há outros exemplos. 

Why can't you? it's forbidden? if saying that a Dk lvl 20 loses to a lvl 13 is a joke and a lie, there is no way. 

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23 horas atrás, Vinagre disse:

Alguma discussão e algumas soluções talvez? Por favor, discuta e me diga sua opinião !!
 

 

 

 2 VÍDEOS PARA A INTRODUÇÃO:
 

 

 

 

 

 

 

Problema 1:

 

O totem de cura do XAMA é OP quando usado em conjunto.

 

Discussão:

 

-O totem vai curar apenas quem está com saúde debilitada, portanto, seu efeito ocorre sobre quem já perdeu a vida.

 

-O totem cura um total de 4x, um a cada 3 segundos.

-O totem cura até 5 jogadores feridos.

- Pode curar até 1100 (fácil)

 

Quando uma temos guilda com 20 Shamans, e todos usando o totem de cura ao mesmo tempo

Temos uma cura de 20 (totem) x 5 (jogadores feridos) x 1100hp = 110000 de cura a cada 3 segundos para jogadores feridos na área. (Máximo de 22k de cura em um jogador a cada 3 segundos)

Então, quando temos esse número de totens e jogadores com alta resiliência, uma área do totem de cura é tanta que é impossível matar alguém. Esta cura de área absurda, oficializada ao dano de área do Chefe e debuffs de Necro e Warlock criou um desequilíbrio huuuuugeee entre as facções em lutas de guerra / Guilds vs Guilds.

 

Sugestão de solução:

 

Assim como foi feito no Templário com sua habilidade de estatura, coloque-a de forma que o totem de cura aplique um buff (número máximo de buffs: 1) em cada jogador que ele afeta, e um jogador não pode ser afetado várias vezes por este efeito de cura. Isso consertaria uma enorme área de cura que vemos e está quebrando o equilíbrio do jogo.

 

 

 

Edição 2:

 

O globo mágico de habilidade da Guilda é inútil contra a classe Chieftain.

 

Discussão:

-O Chieftain tem danos físicos e mágicos

- Os danos da Área do Chieftain podem ser mágicos e físicos (o sangramento é físico)

-O globo muda o parâmetro mágico para físico e físico para mágico.

 

 

No caso do chefe, seu conjunto de armas permite que ele tenha alto dano mágico e físico, então quando um chefe está sob o efeito globo, ele pode causar dano de área igualmente, sem ser afetado, e em contraste como classes sentinela não ser capaz de fazer qualquer. Portanto, uma das melhores habilidades da guilda para controlar os danos do inimigo provou ser inútil contra a legião devido ao arranjo do CHIEF.

 

Sugestão de solução:

Mudando a forma como o globo funciona, fazendo com que ele reduza em 80% todos os danos que os jogadores inimigos podem causar.

 

 

 

 

Com o lag você pode dar uma olhada quantos totens, fraqueza e cura ...

 

 

 

Edição extra: o
totem de fraqueza também é OP porque pode debuffar totalmente o outro tempo, como você pode ver nas fotos ...
 

 

image.png

Well, I don't even know where to start ... I will congratulate the legion who devised a strategy worthy of reaching the point where a player can make a post crying for nerf, and what I have to say is that these guys don  't even have shame in the face, because those same players who are here now crying out for nerf in the shaman, were exactly the same ones who shouted the sentinels for nerfs, and as they failed, they migrated to the sentinels thinking that they  would do well showing that they were right and when we see the babies fall out of bed, in addition to not having the intellectual capacity to do strategy when they were from the legion, they still do not have the intellect to do anything to the sentinels  , proof of This is the same post you can see if you intend to bring it back, a strategy that you can't even call a strategy because sending disorganized players up is not a strategy.

Edited by Soder
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3 hours ago, Kicker said:

Você observou durante a fazenda de torres ou em momentos de gvg? porque é meio errado, se tem 4 em busca do conjunto pvp é demais, suas fontes estão meio perdidas kkkkk e sobre o acúmulo de classes fortes, seria no sentido do que fizeram com um mago? porque pelo que eu sei, temos mais caçadores na guilda do que chefe e xamã, há alguém passando a informação errada para você, cuidado com as fontes ein

Is it time to build up courage and speak the truth at least once, man, or are you allergic to telling the truth? Do you think you can hide? Funny joke. 

"There are more hunters" kkkkkkkkk can try to invent or hide, but facts are friendly facts. 

And to say that only 4 are after PvP is too much ... But although it is not complicated to get 3-4 parts in a day, but it still doesn't even match ... 

To say that there are more PvP players or greatness than Ancestors and that they are winning because of that, it is having a lot of self-esteem not to mention the lie ...

 But the topic is not equivalent to how many players in each class your guild has, but that certain skills are out of balance and trying to deny that is the main proof of that.

3 hours ago, WantFairGame said:

Lembro que vinagre era caçador e no Valhalla desistiu de brincar de elfo, veremos outro desistir logo então? Como você sabe, com as classes certas você pode lutar contra qualquer classe, KINGDOM não usa rogues, pois são falta de ataques aoe, eles usam classes corretas não importa o quão fortes ou fracos sejam, mas como eu sei que RoT e outros usam classes erradas , Eu acredito que é a razão.

What does it have to do if he was Legion? The topic is to talk about skills that are out of balance! And not because of your love for him.

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2 hours ago, Erick Dias de Souza said:

 





 



When are you going to speak truths instead of creating non-existent things? 

Where have you seen a priest heal more than a shaman? Friend will read the skills, reading does not kill! 

Priest only has basic healing and redemption which only works once and has a huge cooldown. 

About druids you may be right, but the shaman is not far behind as you are trying never to put it, if you doubt it even hits the head with a druid, you who never assume. 

And stop inventing yet again, Eternals still has some PVE players, in Ancestry all are PVP and in their great majority greatness, the rest are all + 7-8 at least. To try to say that Eternals has more PvP players or amplified greatness is even a sin, try again because you typed a book but it’s nothing real.

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1 hour ago, Lustz said:

quando você tem 20 xamãs juntos, isso é um desequilíbrio? ANCESTRAIS tem 45 mago, isso é normal para você?

The amount of class in a guild is not the imbalance, but when a skill is more "effective" than it should be.

I remember they went after saying that the wizard's shield was unbalanced and that it was easily prevented with just a rune, but now that the shaman’s skills are out of balance they want to hide it anyway.

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1 hour ago, Hashukax said:

Claro que sim, se um xamã não tiver dano mágico, a cura do totem é basicamente nada.

I don't know what you do here, because you don't even know the skills, you don't know how they work.

After the totem is used nothing else affects him, after the shaman releases the totem he can have 0 dps magic but the healing will remain the same because what matters is how much magic there was when the totem was used.

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32 minutes ago, Hashukax said:

Você diz que um totem cura 100? Há quanto tempo você joga para saber mais sobre o jogo ou a quem obedece para vir aqui comentar? O limite do totem é 6, registre esse número em sua mente.

The totem heals 1100 (easily) and has no way of trying to hide it.

And the totem heals 6, but he is not limited to just those 6 people he heals who has the lowest HP within his area. Do you understand now why he said he heals several? Or he needs to draw.

 

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A class that can easily take 800 magic and physical damage by becoming immune to the guild globe, and also having very high damage, resistance and healing is normal?  

Another class that heals 1100 for several in the area constantly, and has a debuff that decreases (critical, Penetration, precision) with precision being negative and having a non-existent cooldown, can be used over and over again, thus being the only class with no skill cooldown it's normal?

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13 minutes ago, Beowullf said:

The totem heals 1100 (easily) and has no way of trying to hide it.

And the totem heals 6, but he is not limited to just those 6 people he heals who has the lowest HP within his area. Do you understand now why he said he heals several? Or he needs to draw.

 

the healing totem does not prioritize those who have less life, but their group and then the guild. It heals every 3 seconds and has a limit of 7 players. All guild groups have 1 shaman so that everyone can make the most of this skill

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6 minutes ago, Lustz said:

o totem de cura não prioriza aqueles que têm menos vida, mas seu grupo e depois a guilda. Ele cura a cada 3 segundos e tem um limite de 7 jogadores. Todos os grupos de guilda têm 1 xamã para que todos possam aproveitar ao máximo esta habilidade

If he is in a group he gives priority to the group, but if he is not the cure, he goes to those who have less life.

And even prioritizing the pt the cure of the totem still comes out at random summing up: it stays the same.

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Good night everyone, good night guys from the Legion, good night Sentinels.😄

I am known as Diário in the game, I have a Warspear channel and I record GvG videos for about 1 year, I have lived in the Kingdom guild all this time, I saw all the development of the guild and how the organization of battles was improving, I witnessed the worst moments and the best, currently the guild is reaching its peak, fighting even the largest guild of the server and this is frustrating some people who cannot move forward, but clearly the problem is not the Legion but a lack of organization by part of the sentinel guilds, proof of that was that on our Tourmaline server there was a G guild called Valhala, she had the same size as the Ancestral guild, the current best on the server, but even though she had even higher PvP strength, they were unable to go ahead with her guild, they had the same classes at their disposal, the same skills and the same Buffs as the current Kingdom, but even so they did not get very far, meanwhile Kingdom even in its LvL 10 already gave work to the bes t of the server even not being able to win in a group combat, something that not even the own Valhala was succeeding, both were from the same time and fell against the same Guilds, but the history of GvGs Mermens won by Kingdom was much greater . I believe that if your guild analyzes every detail they will find their mistakes made in the GvGs, the enemies will not help them to find their weakness, you should look for yourself, as we did, Kingdom's own leadership would review the videos several times a day to find possible improvements, and today we are here, so strong as to ask for the nerf of a class focused only on group combat and support. But no matter how strong we are, we are not invincible, Ancestors itself proved this in its battles, the same guild with the same classes were easily defeated in this video, in this case Ancestors deserve a Nerf in their classes?

 

 

Edited by Diego Ferreira
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8 hours ago, Diego Ferreira said:

Ancestors deserve a Nerf in their classes?

maybe? only 8 from ancestrais died each confront?  think about it

 

7 hours ago, Vinagre said:

maybe? only 8 from ancestrais died each confront?  think about it

plus show me some competitive scenario Mermen trials, not a random GVG that takes 1 hr to finish.

8 hours ago, Diego Ferreira said:

in this case Ancestors deserve a Nerf in their classes?

this is just a cherry picked video, just go show us a mermen were you guys were beaten?  Kingdom vs ancestrais ?

there is none, you did not even atend 100/100 to spring gvg...
 

Edited by Vinagre
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the funniest thing is that when you newbie look at the attack, defense and support bars when creating an account, if you are going to test them they are inconsistent with reality. the ranger was supposed to be the class with the most damage in the game, but we all know that this theory is only in the bars when creating account clearly a chieftain, hunter, mage, warlock, seeker, bladedancer has more damage than a ranger, doubt? create all of these lvl 1 classes and test. aigrind, if you can put some logic in, correcting the above thank you, not to mention that ranger is a hunter who does not have full stun, he should have more avoidance aigrind please rebalance bd and rogue, the bd's anti stun is ridiculous, as is the dodge of rogue + hp recovery. thanks

Please, buff the Rangers. The Rangers need buff

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my guild was GVG.

and almost losing to a guild full of pve class.

because of 6 shaman healing 1k in area.

 

my guild with 70 members x 40 members

 

https://youtu.be/mgNRFpqmYCY

 

 

 

 

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So the problem now is GvG Mermem?

 

 

7 hours ago, Vinagre said:

além de me mostrar algumas tentativas de Mermen de cenário competitivo, não um GVG aleatório que leva 1 hora para terminar.

este é apenas um vídeo escolhido, apenas vá nos mostrar um tritão em que vocês foram espancados? Reino vs ancestrais?

não tem, você nem atendeu 100/100 para primavera gvg ...
 

Well, here is a GvG Mermem as you requested, here we see that it was necessary to overthrow pylons to overtake points, in addition to putting the question also your question in relation to the globe, since we were completely cleaned

 

Edited by Higgings
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1k in the area? I see that you are just making up data to justify your thinking anyway, I have my shame in the rush and it heals 430, so stop making things up.

 

Edited by Higgings
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1 hour ago, Diego Ferreira said:

your question in relation to the globe, since we were completely cleaned

now ur not using the formation to stack the healing totems . read the topic 

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8 hours ago, Diego Ferreira said:

Well, here is a GvG Mermem as you requested, here we see that it was necessary to overthrow pylons to overtake points, in addition to putting the question also your question in relation to the globe, since we were completely cleaned 

Watching the full video, it is easy to understand how ANCESTRAIS was winning, and I can explain to u: 

1st- it is notable, the KINGDOM attack is dispersed because there was a previous confrontation and both guilds lost strength

2nd- ANCESTRAIS is at an advantage because it is close to its base, if it dies it goes back to combat immediately

3rd- It is clear how ridiculous the totem cure is if it is accumulated, as KINGDOM players only started to die after the healing totem time was over even with the ANCESTRAIS using the globe skill guild. Please read the post and understand that it is for a discussion and not a nerf request, and dont use half truths to hide something wrong.

Edited by King Death
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12 hours ago, Beowullf said:

What does it have to do if he was Legion? The topic is to talk about skills that are out of balance! And not because of your love for him.

Ohhh right, you want me to talk about balances! Balances that are going to let you win always, otherwise will be called unbalanced! 

1-How many templars does even Ancestrais using? if you know well they got aoe stuns+ area silence skills

2- How many druids does the Great Ancestrais have if have extra slot left from MAGES? as u remember they have fully heal+stun skills

3- How many Paladins ancestrais have? Area attack/ High protection/ High healer/Area stunner class

If you keep use mostly mages and ignore other classes, the reason for you to lose is obvious.

KINGDOM guild is improving theirselves not only individuals but also strategies. Their circle is becoming a Bermuda Triangle and your strategy seems like entering the hell 😄 

 Look at the videos, how Ancestrais spread around while KINGDOM stands together. Well, with the templars' help you can spread them around maybe? Before coming here for solutions, try to search the issue in yourself🙃

 

 

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15 hours ago, ramerson said:

1k na área? Eu vejo que você está apenas inventando dados para justificar seu pensamento de qualquer maneira, eu tenho minha vergonha na pressa e isso cura 430, então pare de inventar coisas.

 

If you have not reached the maximum that the class can offer, then you should not say anything that does not exist, because you are making it up. 

For the totem to heal 430 it would have to have 400 magic and at skill level 1 ,.

A shaman with 700+ totem magic 4 heals easily (1100), play with the class more to learn before giving his opinion on surreal things.

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14 minutes ago, Beowullf said:

A shaman with 700+ totem magic 4 heals easily (1100), play with the class more to learn before giving his opinion on surreal things.

 

My sham has got 730 magic damage. Maxed totem. I can't heal 1100 per tick. 

 

 

On the contrary, a paladin with my same ammount of magic damage could eventually heal 2k from a critical heal. I wanna remind you that it's a tank we are talking about. How comes nobody ever mentioned this? 

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7 hours ago, WantFairGame said:

 

Ohhh certo, você quer que eu fale sobre saldos! Saldos que vão deixar você ganhar sempre, caso contrário serão chamados de desequilibrados! 

1-Quantos templários o mesmo Ancestrais usa? se você sabe bem, eles têm aoe stuns + habilidades de silêncio de área

2- Quantos druidas o Great Ancestrais tem se sobrar slot extra de MAGES? como você se lembra, eles têm habilidades de cura + atordoamento totalmente

3- Quantos Paladinos ancestrais possui? Ataque de área / Alta proteção / Alta curador / Classe de atordoamento de área

Se você continuar usando principalmente magos e ignorar outras classes, a razão para perder é óbvia.

A guilda KINGDOM está se aprimorando não apenas individualmente, mas também em estratégias. O círculo deles está se tornando um Triângulo das Bermudas e sua estratégia parece entrar no inferno 😄 

 Vejam os vídeos, como Ancestrais se espalharam enquanto KINGDOM se mantinham juntos. Bem, com a ajuda dos templários você pode espalhá-los, talvez? Antes de vir aqui em busca de soluções, tente pesquisar o problema em você mesmo 🙃

 

 

Always the same thing, the argument of all of you is nothing but repeated, as you have but nothing to say. 

Ancestors are filled with various classes and not just one as your miserable little brain thinks, druid has stunning 1: 1 ohh you didn't know right? Do you think it would arrest them all at once ... 

The druid's healing is also one by one not in the area, healing all and constantly at once, also did not know right? I understand 

Paladin has stamina but of course it's a tank class, he didn't know, did he? It makes sense.

Healing a paladin, it is to laugh, you simply think that the elven classes have the same quits of debuffs and healing skills in the area constantly, that not even when the user dies they end up. Only the shaman was presented with this only 

Templar friend is not going to come and throw everyone away and more than anyone you know that, but they like to keep talking about it. Passing ineffective things that would have no lesser effect, and you know why? It has already been done. Before saying anything try to know.

Who is reputed to always search for ease is the legion faction and I will remember only one to prove it, when they were using the skill of the dark knight to win without even having a confrontation, you always look for ease and as you defended the last time so as not to lose the facility, you will defend in the same way.

 

 

Edited by Higgings
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8 minutes ago, Higgings said:

 

Minha farsa tem 730 de dano mágico. Totem maximizado. Não consigo curar 1100 por carrapato. 

 

 

Pelo contrário, um paladino com minha mesma quantidade de dano mágico eventualmente curar 2k de uma cura crítica. Gostaria de lembrar que estamos falando de um tanque. Como é que ninguém nunca mencionou isso? 

If you are not curing you can be sure that the problem is in your char 730 without pots does not cure less than 900

And try to find out about the class before talking about bubbles, paladin in any game has always had a shield and healed despite not being anything more than a normal cure.

And the healing of the pala is instant friend, if it heals only once and it takes a long time to return, the totem heals much more than that. 

Edited by Beowullf
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On 02/05/2021 at 22:37, Vinagre said:

Alguma discussão e algumas soluções talvez? Por favor, discuta e me diga sua opinião !!
 

 

 

 2 VÍDEOS PARA A INTRODUÇÃO:
 

 

 

 

 

 

 

Problema 1:

 

O totem de cura do XAMA é OP quando usado em conjunto.

 

Discussão:

 

-O totem vai curar apenas quem está com saúde debilitada, portanto, seu efeito ocorre sobre quem já perdeu a vida.

 

-O totem cura um total de 4x, um a cada 3 segundos.

-O totem cura até 5 jogadores feridos.

- Pode curar até 1100 (fácil)

 

Quando temos uma guilda com 20 Shamans, e todos usando o totem de cura ao mesmo tempo

Temos uma cura de 20 (totem) x 5 (jogadores feridos) x 1100hp = 110000 de cura a cada 3 segundos para jogadores feridos na área. (Máximo de 22k de cura em um jogador a cada 3 segundos)

Então, quando temos esse número de totens e jogadores com alta resiliência, a área do totem de cura é tanta que é impossível matar alguém. Esta cura de área absurda, adicionada ao dano de área do Chefe e debuffs de Necro e Warlock criou um desequilíbrio huuuuugeee entre as facções em lutas de guerra / Guilds vs Guilds.

 

Sugestão de solução:

 

Assim como foi feito no Templário com sua habilidade de estátua, coloque-o de forma que o totem de cura aplique um buff (número máximo de buffs: 1) em cada jogador que ele afeta, e um jogador não pode ser afetado várias vezes por este efeito de cura. Isso consertaria a enorme área de cura que vemos e está quebrando o equilíbrio do jogo.

 

 

 

Edição 2:

 

O globo mágico de habilidade da Guilda é inútil contra a classe Chieftain.

 

Discussão:

-O Chieftain tem danos físicos e mágicos

- Os danos da Área do Chieftain podem ser mágicos e físicos (o sangramento é físico)

-O globo muda o parâmetro mágico para físico e físico para mágico.

 

 

No caso do chefe, seu conjunto de armas permite que ele tenha alto dano mágico e físico, então quando um chefe está sob o efeito globo ele pode causar dano de área igualmente, sem ser afetado, e em contraste as classes sentinela não ser capaz de fazer qualquer. Portanto, uma das melhores habilidades da guilda para controlar os danos do inimigo provou ser inútil contra a legião devido ao arranjo do CHEFE.

 

Sugestão de solução:

Mudando a forma como o globo funciona, fazendo com que ele reduza em 80% todos os danos que os jogadores inimigos podem causar.

 

 

 

 

Com o lag você pode dar uma olhada quantos totens, fraqueza e cura ...

 

 

 

Edição extra: o
totem de fraqueza também é OP porque pode debuffar totalmente o outro time, como você pode ver nas fotos ...
 

 

image.png

image.png

I think it's funny that you talk about nerf or readjustment, when your faction has the most broken classes. Where to start? How about starting with the paladin and his shield? or perhaps by the wizard, who throws himself in the crowd, stunning, giving group control and killing several players, in addition to, of course, having a shield that denies much damage all the time. We cannot forget the beloved BD, famous for his balance. You know, the forum is free to have a dialogue, but this seems to me like crying. Did you leave a faction with an excuse that the classes there were privileged, and now you are using the same argument against the faction you played before? Can not understand. I think the only possible conclusion of all of this is that, in fact, you are bad at the game and cannot accept it. Anyone with a little dedication could easily end the formation of MCs. dedicate yourself more to the game, the possible strategies, and only then, you can consider asking for a readjustment. Just to not forget, cry BADCOMPANY...

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